The elephant icon of the gradle build-tool doesn't look professional to non-programmer high ranked entities (in my opinion) , the older icon looks much more professional .
My goal is to find a way to revert back to the previous gradle icon on my IDE.
tried to find this answer on the intellij's documentation without no success,
tried numerous google searches,
investigated plenty of intellij-idea options,
searched stackoverflow's related topics, With no luck.
I'm sure that eventhough this problem isn't code related,
It relates to every java/scala/kotlin programmer who would love to find a solution for this.
You can clone the Intellij Community edition repo, replace the svg icon. You can then run it from source or compile it into an executable. The location of the icon can be found here. Build instructions are in the readme.
Related
I'm new to Xcode and I can't get some basic indexing working.
I'm trying to use it as an editor for project with custom build system and is not supposed to be built on Mac OS at all. So I'm trying to use Xcode more as advanced source code editor, rather then as full featured IDE.
The problem is that it won't build any kind of index, so staff like "go to definition" won't work.
On the other hand sublime and eclipse would provide me with at least some indexing, which was not ideal, but it still worked.
UPDATE: in terms of languages used there's nothing hardcore or ecstatic. 90% of the project is plain C.
Any ideas are welcome.
I am using Sonar 4.5.5, and I tried to use manual metrics in filters. No luck, also not with the ones provided by default. I searched the archives and Stackoverflow and Jira for that, nothing. Any insights?
Edit: The same behavior applies to version 5.1.2, justed tried that out today.
Never mind, I found out why Sonar behaves like this!
After creating a measurement, it takes another analysis run to activate the measurements. The 'Manual Measures' dialog of any project tells me that in bold letters: "Pending measures are marked with orange box. Their values will be integrated to project during next analysis.". Maybe my question and answer helps others to be faster with this.
I'm discovering XCode and iOS development.
Delving into the iOS documentation, I've tried to download and run some of the programming examples.
As an example, I'll use AccelerometerGraph.
If I download the code and try to compile, i get an error message, and I realize that the Navigation panel tells me : Base SDK Missing.
After fiddling around (the existing answers on stackoverflow refer to the Xcode 3.2 answer, which doesn't work) I figured I should go to "Editor > Validate Settingsā¦" and accept the changes.
It "seems" to work, (as in the "Missing SDK" message disappears, and I can compile) but I'm wondering if i'm missing something more fundamental.
Also, I thought if there is such a fundamental change, it would be useful to have it up there in one of the questions.
Thx
P.
Go to the project settings and choose "Latest SDK" for the SDK option and that should fix your projects.
And if you want to be super helpful, file a bug with Apple (at http://bugreporter.apple.com) and tell them to update these outdated sample projects to use the latest SDK's if possible.
Not missing something more fundamental. Apple's sample projects have a variety of vintages. Mostly they compile and link under the current versions of Xcode and friends. Some need to be brought up to date. What you found was one that was originally set up for an obsolete version of the SDK and it compiles and links fine with one that was automagically found on your system when you updated it.
I know some of the tutorials for creating Xcode project templates, for example this one here: http://robnapier.net/blog/project-templates-364
This is the best one I could find. All others basically repeat the same info, or are no longer up to date, or worse tell me that even they don't know what they're doing. Possibly useful tools that are linked to here and in other places are no longer available.
I keep running into roadblocks, and would like to gather as much information as possible on the process of creating Xcode project templates. Info that is most importantly up to date (at least it must be relevant for Xcode 3 or higher).
For example, what I'd like to see is:
a description of the
TemplateChooser.plist and similar
plist files and what these options do
(in my case, once I add a
TemplateChooser.plist, my project
disappears from the Xcode project
template list)
how to create a project template that references another .xcodeproj (when I do that, the other .xcodeproj appears in the project template list even though it doesn't use the special naming convention)
processes that can be applied, for example is it possible to run a script during the creating of a project from a template? This would be useful to unzip certain files into the newly created project.
If you have the answer or suggestions to any of the issues above, I'd appreciate that. Otherwise any link to good Xcode project template resources would be highly recommended. Especially if there is an official documentation from Apple - I haven't found one yet which seems to imply that project templates are undocumented.
Have you seen these:
http://www.sodeso.nl/?p=895
http://www.codeproject.com/KB/iPhone/CreatingXcodeProject.aspx
If you say you have searched, I'm pretty sure you've already seen the links but these are the best resources I could find with my 'googlabilities'
You might try contact this guy - http://linkedin.com/in/mottishneor he has some related messages around the web
The links suggested by FX are also not bad at all!
There is indeed little XCode template info out there. What I have found of interest are the following links (I documented myself on the topic, but haven't yet gone any further):
a Google Code search reveals a few examples, but not much
in particular, I found interesting to look at the code provided by Three20; they have some basic examples, like here
referencing another project worked for me, so maybe you could open a specific question about that giving more details?
there is information scattered on the Apple mailing-lists
there is no official documentation from Apple, as is evidenced by the lack of results to this query
I'm sorry if this is not a Enlighting, concise answer. As you said, it's not well documented, and sources are all over the place. I just hope I could highlight some places to find information that your own searches might not have reached :)
I don't have a Mac anymore, so this is as much as I can give you without testing this myself. As far as I can tell, Xcode templates are undocumented by Apple.
This guy has some guides for messing with Xcode templates but the info is pretty sparse. My suggestion for working with templateChooser.plist is to try to only edit that file in the interface builder.
This guide is a good example of how to add a reference to another .xcodeproj. For the reason you were having trouble adding a reference to your project we probably need more information.
If you scroll way down in this doc you can that each template already includes a script called myscript.sh. This script will show up in the scripts menu for projects built with that template. That isn't quite as convenient as running scripts automatically, but it's better than nothing.
In conclusion, Xcode template documentation is a nightmare. It looks like there are a lot of powerful features there, but they are obscured because of lack of user friendlyness and because documentation lags far behind Apples updates of Xcode. It just doesn't seem to be a priority for them. I hope this helps.
And yet another video link http://howtomakeiphoneapps.com/2010/10/how-to-make-custom-xcode-templates-with-video/
I was wondering if there's anything like Eclipse Perspectives in Visual Studio (2008 or 2010).
For those unfamiliar with Eclipse, here's a definition of Perspectives:
A perspective is a visual container
for a set of views and editors
(parts). These parts exist wholly
within the perspective and are not
shared. A perspective is also like a
page within a book. It exists within
a window along with any number of
other perspectives and, like a page
within a book, only one perspective is
visible at any time.
Let me give you a visual example:
Java Perspective:
SVN Repository Perspective:
Maybe there is nothing like that straight out of the box, but with some plugin. If that's the case, it'll also be a valid answer.
Thanks for your time.
I used Brian's blog post as a starting point and made a VS2010 extension: http://perspectives.codeplex.com/
More info here: http://csharpening.net/blog/?p=292
It's probably not as complete as the VSWindowManager but lets you save your configurations and create new ones. Let me know if it works out!
I found this http://vswindowmanager.codeplex.com/ but it's for 2005.. there is a branch for 2008 in the source code but i don't know if it works... I think I'll give it a try and post any results...
It would be great if it works also for 2010!!! When you work in 1024*768 it's really annoying to rezise the windows every two seconds!!!
Good luck!!
You can check out my blog post which provides the ability to list and switch window layouts in Vs2008 and Vs2010: http://www.brianschmitt.com/2010/09/save-and-change-tool-layout-in-visual.html