I am trying to run my code on Android emulator in Appcelerator Titanium but error comes during compilation time.
Error:
Unable to find Android SDK API 28
I am running this code on latest Titanium SDK version 8.0.0.GA
Screenshot:
I have downloaded Android SDK 28 API and created new Android emulator.
Still not fixed. Help.
If you use appc ti setup android in a terminal is the PATH to your Android SDK correct?
I've also found in the past that there can sometimes be updated agreements that must be accepted in either XCode or Android Studio in order to proceed.
If you downgrade your Titanium SDK version to 7.X will it still build fine?
I faced this issue and nothing helped. Install Android 9.0 (API 28) and things will work like a charm.
Related
I have pulled an Appcelerator project from our developer group and unable to publish or run the project on a local Android device.
When trying to publish the below error screen immediately pops up.
Android SDK version 4.1.2 not found.
I have checked both in the Appcelerator platform settings and Android Studio config and have the SDK installed.The install SDK screen in Appcelerator Tried uninstalling/reinstalling Appcli and the SDK to no avail.
After a few days of searching all the appecelerator files in my project. I finally found the fix for my problem (for anyone googling this).
There's a hidden file in the root of the Appcli project called .settings
Inside of settings there's a package called com.appcelerator.titanium.android.core.prefs
There is an android/sdk_version=4.1.2 that was causing all my issues. Hope that helps someone.
Most likely, your issue seems to be with unsupported Android SDK version as per Ti SDK you are using.
So before doing anything, try to grab what this page says to know all about software compatibilities: Titanium Comptability Matrix
It says that minimum Android version as of latest Ti SDK 6.x.x is API 16.
Now, follow these steps carefully to get a fresh start on your system.
First of all, download Android latest SDK from here: Android SDK
Unzip it & put it in at some simple path like in /Users/username/android-sdk
Download Appcelerator Studio (AS) & install it. It will download all pre-requisites like Java, Python
Open Appcelerator Studio & go to Preferences->Studio->Platforms->Android. Select the path of android sdk you unzipped in step 2.
After all these steps, you can open Android SDK Manager (see screenshot where it is) & install necessary SDK, Tools, etc.
Note: I do not suggest to download SDKs via AS as I have faced path issues in beginning.
Even if these steps do not help you, then provide us the log output after running this command on terminal: appc info
If terminal says this command is not found, then you need to go through the AS installation properly.
I had the same issue. Simply deleting all " Android Play Store Distribution" configurations solved my problem.
I'm getting Android Build Failures and would like to locate adb to do some queries like adb devices but where is adb installed? I've already installed the Android SDK for Unity.
From #Programmer's answer, this line is no longer true:
You are responsible for downloading, installing and setting up Android SDK and then manually setting the paths in Unity.
Unity now allows and encourages you to install the Android SDK via their Unity Hub:
Use the Unity Hub to install Android Build Support and the required Android SDK & NDK tools:
From the same page, I found adb.exe is located at: /c/Program Files/Unity/Hub/Editor/2019.2.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb.exe
Updated answer for 2022:
C:\Program Files\Unity Editors\YOURVERSION\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools
For OSX users:
/Applications/Unity/Hub/Editor/2022.1.0b16/PlaybackEngines/AndroidPlayer/SDK/platform-tools/adb
Where is adb installed when it comes with unity?
adb is never installed when you install Unity. You are responsible for downloading, installing and setting up Android SDK and then manually setting the paths in Unity.
You download Android SDK, then JDK and setup the paths in Unity.
That's it. If you want to build for Android with IL2CPP then you must also download the Android NDK and also set the link up in the Editor.
See this post if you have problems setting it up.
If you want to see the SDK path go here:
EDIT:
Go to Edit ---> Preferences --->External Tools then scroll down to SDK under Android, you will see the SDK path there.
Once you find the SDK path, "adb.exe" will be located at <SDK_PATH>/platform-tools.
I've installed Xamarin and tried in Visual Studio to start with a small app and test the web view with this. So for this, I've installed the JDK, the Android SDK and Android NDK on my computer. I'm working throught a tutorial for a web view and I have the problem, when I run the Main.axml, it shows me the error, that my Android SDK could not be found (look at the first attachement). When I check my location paths for the JDK, SDK and NDK, it shows me the correct path and a green tick, so the path and files are correct (look at the second attachement). But my app don't recognize it. What's the problem here? I found some threads on stackoverflow for the same problem, but nothing helped me.
1. Attachement
2. Attachement
OS: Windows 8.1
IDE: MS Visual Studio 14.0.23
Xamarin: 4.2.0
EDIT:
I also tried to open my Android SDK Manager, but this one is disabled in my visual studio. I've installed Xamarin, so it should work:
Any ideas? Thanks.
I tried so many things and finally I have the solution for my problem:
Possible reason for the problem: I just installed the Xamarin, which installes also the JDK, Android SKD and Android NDK in it's wizzard, so I thought this should be the correct versions. After installing Xamarin, I opened my Visual Studio and checked the paths (Tool - Options - Xamarin - Android seetings) for my JDK, SDK and NDK. The paths show on the versions, which were installed by Xamarin. My Android SDK Manager was disabled.
Solution: Then I uninstall everything - the JDK, SDK and NDK and also the whole Xamarin and my old Android Studio. After that, I decided to install the newest JDK from the Java website, the newes Android SDK/NDK from the Android Studio website and a plane xamarin without the sdk/jdk installation. So I could be sure, that I have the correct versions. After the installation, I again opened Visual Studio - Tool - Options - Android seetings and set the paths to the new versions. Than I checked my Android SDK Manager and it was finally enabled and so I installed also the newest Android SDK Tools. After that I cleaned and builded my solution, start it and my android emulator opens my webview page. So I think, the best way is to install the required programms from their website and not automaticlly with xamarin. Now it works. Cheers.
I have been trying to run basic Android App provided by Visual Studio 2015 via XAMARIN Android Player. Program gets build and deployed successfully, yet, App or anything does not appear on screen. Xamarin Player takes more than 20 mins to start and then nothing happens. Find Screenshots as well.
WIthin the Android SDK Manager look under Extras there is an package called Intel x86 Emulator Accelerator (HAXM Installer). Installing HAXM will increase the speed of the emulator when you use the Intel Atom CPU/ABI
Also when creating the emulator device check Use Host GPU for increaded performance.
I ran into few issues with Xamarin Android Player as well. Currently I am using Genymotion Emulator and it is much faster.
Well, Well, Well, I got my thing up and running. Following are the steps I performed:
After installing Xamarin for VS2015, I checked for latest Android SDK via SDK Manager. Got all the necessary updates installed.
Installed Xamarin Android Player and used emulator Nexus 5 KitKat API level 19.
Earlier I was using Nexus 5 Lollipop, was the reason why, it was not working. May be its not fixed for buil yet.
As, described by Mr.Pilatus in above answer, the particular HAXM things surely does help in accelerating emulator.
Got my Android app running.
Thank you all for all the necessary suggestion and guiding my in my baby steps in XAMARIN development. Gracias. NAMASTE!
I am new to Xamarin Studio. I am trying to create an app for Android Wear using Xamarin studio. I have installed the Xamarin Studio 5.5 (upto date version) and Xamarin.Android version 4.18 (Trial Edition). I've gone through the below link before I start to set up my environment.
http://blog.xamarin.com/tips-for-your-first-android-wear-app/
As said in the blog, I have installed the latest Xamarin Studio, in which I couldn't find the template for creating a new Android Wear application in either my XamarinStudio or Visual Studio.
I have tried to download the sample given in the below link:
http://developer.xamarin.com/samples/android/Android%20Wear/
On building the samples, it gives me the dll missing errors.
for ex: I have downloaded the Eliza Chat sample from the above sample, and on running the sample I have been faced some dll missing issues. After downloading them manually from internet and refer them, I am facing the below error
"Error 1 No resource found that matches the given name: attr 'android:windowSwipeToDismiss'. C:\Users\XXX\AppData\Local\Xamarin\Android.Wearable\1.0.0\embedded.\res\values\values.xml 128 ElizaChat"
Note: I have installed the Android Wear Emulator with the help of the SDK Manager. And I have installed the Android L (API 20, L Preview) and Android 4.4 W(API20) through SDK Manager. And I have installed Android Support Repository and Android Support Library.
Do I need to install any thing else to work with Android Wear application. Any help would be appreciable.
Thanks,
Karuppasamy P