I just set a websocket connection, and I want to send a message from browser to server.
I used connect() method to send message. But I don't know how to consume it at server-side. Here is what I have done at client side.
var socket = new SockJS('http://localhost:8080/websocket/test);
var message = 'A message to send';
stompClient = Stomp.over(socket);
stompClient.connect({}, function(frame) {
stompClient.send('/app/hello',{},message);
I expected to get the message sent in the server console and store it in an object.
Related
I have a Nestjs server i am able to send connection request using the below code
const io = require('socket.io-client');
const socket = io("http://localhost:3000", {
transports: ["websocket"],
pingTimeout: 10000,
pingInterval: 25000,
});
const someDelay = 10;
socket.on('connect', function () {
console.log('connected...');
})
The request is received successfully. The issue is when sending the same request using JMETER it never reaches the server
after opening the connection i am sending a request with token and it never reaches server
It doesn't give any error but never reaches server
Following is the error on request-response-sampler
Because you're only opening a connection, you're not sending any "request", consider adding either a single-write sampler or request-response sampler and you should see the request "reaching" the server.
See Basic request-response sample.jmx example test plan and JMeter WebSocket Samplers - A Practical Guide for more information.
I'm using websockets with API Gateway and dynamoDB to maintain all connection IDs.
What I'm trying to do is when a new message comes in, a message is sent to all connected clients.
For example, inside the $default route a message will be received from the client. I'm then querying dynamo to get all connected ids and sending that message.
Querying dynamo:
const params = {
TableName: process.env.CONNECTIONS_TABLE,
IndexName: process.env.CONNECTIONS_COMPANY_INDEX,
KeyConditionExpression: "company = :company",
ExpressionAttributeValues: {
":company": data.company,
},
};
const response = await dynamodb.query(params).promise();
response.Items.forEach(async (item) => {
try {
await apig
.postToConnection({
ConnectionId: item.connectionId,
Data: JSON.stringify(data),
})
.promise();
} catch (e) {
if (e.statusCode === 410) {
console.log(e)
}
}
});
The issue I'm having is that it's only received on the clients after the second attempt. So the client sends a message "123" (the above code is run successfully and I've verified it's getting all connections, no errors) but nothing is received by the client. The client sends another message - "456", now both clients will receive the "123" message.
Any ideas why this would happen? I'd expect that each message sent, would receive the same message to all connected clients, not delayed and always one behind.
Thank you!
i faced with exact same issue. Then i just Remove integration response from the API gateway and leave the function return {}
https://docs.aws.amazon.com/apigateway/latest/developerguide/apigateway-websocket-api-routes-integrations.html#apigateway-websocket-api-overview-integrations-differences
In the HTTP protocol, in which requests and responses are sent
synchronously; communication is essentially one-way. In the WebSocket
protocol, communication is two-way. Responses are asynchronous and are
not necessarily received by the client in the same order as the
client's messages were sent. In addition, the backend can send
messages to the client.
I'm fairly new to a lot of this stuff and am trying to figure it out.
I have a hosted domain at <my.domain.com>. I host a game at this address that users can go to that address and the game loads in the browser for them.
On the same server I am running an Express nodejs (we'll call this HTTP SERVER) server to receive HTTP requests.
Also on the same server I am running a socket server using the Socket.io (we'll call this SOCKET SERVER) library.
HTTP SERVER can connect to SOCKET SERVER via localhost:<port> and they can communicate back and forth. I can send requests from my mobile device to HTTP SERVER which forwards those request to SOCKET SERVER and get a response back on the mobile device.
My problem now is I need to create another connection to SOCKET SERVER from my hosted game at <my.domain.com>. However, when I attempt to connect to localhost:<port> like I do from HTTP SERVER I get an ERR_CONNECTION_REFUSED error. I am assuming this has to do with with the host name being different. I've attempted to add
app.use(function(req, res, next) => {
res.header('Access-Control-Allow-Origin', '*');
});
But that doesn't seem to help. I'm not really sure where to go from here.
Socket server app.js
const app = require('express')();
const server = require('http').Server(app);
const io = require('socket.io')(server);
app.use(function(req, res, next) {
res.header('Access-Control-Allow-Origin', '*');
});
server.listen(8082);
io.on('connection', (socket) => {
console.log(`Socket server 'connection' event`);
});
Code in HTTP SERVER that does properly connect and send/receive messages
var socket = require('socket.io-client')('http://localhost:8082');
socket.on('connect', () => {
console.log(`HTTP server - 'connect' event to socket server`);
});
This is a javascript file that the game loads as an add-on. Hooks is provided by the game as an EventEmitter. I do not have direct access to the HTML pages the game displays, though I can manipulate them via this javascript add-on file.
let socket;
// a game hook when it's initialized
Hooks.on("init", function() {
// don't have direct access to game pages, so create a script tag and load
// the socket.io client library
const scriptRef = document.createElement('script');
scriptRef.setAttribute('type', 'text/javascript');
scriptRef.setAttribute('onload', 'window.socketLibraryLoaded()');
scriptRef.setAttribute('src', 'https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.3.0/socket.io.js');
document.getElementsByTagName('head')[0].appendChild(scriptRef);
});
// handler for when library is loaded
window.socketLibraryLoaded = () => {
log('Socket library loaded');
// i assume this address is wrong since the host of the game is <my.domain.com> and it's trying to connect to localhost
socket = io('https://localhost:8082');
socket.on('connect', () => {
log('Connected to socket server');
});
socket.on('connect_error', error => {
log(error);
});
}
So after banging my head on the wall for more than 10 hours over this I finally found the issue. And of course a simple user error.
The CORs error wasn't really the problem. I was getting that error because the NGINX proxy was erroring which caused the proper headers not to get sent back so the browser showed that error.
The issue was that in one place in my NGINX configuration I was using 127.0.0.0 instead of 127.0.0.1
server error:
Received non-http message from new connection
client error:
code:
var endpoint = "127.0.0.1:9000";
var accessKey = "MFQD47M******R5TZ1";
var secretKey = "WsuNQtYs********npA7iMRLjRmx";
var minio = new MinioClient(endpoint, accessKey, secretKey).WithSSL();
await minio.ListBucketsAsync();
Try removing .WithSSL(). It seems like your server is expecting plain HTTP, but your client is expecting HTTPS. First try changing the client to plain HTTP. If that works, you'd probably want to properly enable HTTPS on your server so you have a secure connection.
https://docs.minio.io/docs/how-to-secure-access-to-minio-server-with-tls
I am currently getting this error below in Chrome console, but it still connects successfully with SignalR. Any reason why I am getting this error?
JS Hub Connection
scheduleHub = $.connection.scheduleHub;
scheduleHub.client.viewing = function (name, message) {
app.showWarning(message, name, function () {
app.refreshHash();
});
};
if ($.connection.hub && $.connection.hub.state === $.signalR.connectionState.disconnected) {
$.connection.hub.qs = { "eventid": options.eventId };
$.connection.hub.start()
.done(function () {
alert('Connected');
//scheduleHub.server.viewing('wow', 'test');
})
.fail(function() { alert('Could not Connect!'); });
}
Chrome Console
WebSocket connection to 'ws://localhost:2222/signalr/connect?transport=webSockets&clientProtocol=1.4&eventid=23919&connectionToken=CV3wchrj88t6FdjgA%2BREdzEDIw0rhW6r2aUrb%2BI8qInsb3Y9BqQSOscPxfAZ2g0Dxl704usqdBBn%2BNSFKpjVNOtwASndOweD1kGWPCkWEbtJBMu%2B&connectionData=%5B%7B%22name%22%3A%22schedulehub%22%7D%5D&tid=5' failed: Error during WebSocket handshake: Unexpected response code: 500
Web Sockets initially starts by negotiating the websockets connection over HTTP. During this HTTP handshake, the web server probably raised an exception, anyway, it returns HTTP Status Code 500. Without a successful HTTP response, Chrome is unable to continue negotiating the web sockets connection.
Since SignalR works over multiple transports, and not just websockets, once websockets connection failed, it will have automatically have switched to try some other transport, like forever frame or polling, which is why your connection still works.