Check python header on macro text processor install script - makefile

The header files are typically installed with Python. On Unix, these are located in the directories $prefix/include/pythonversion/ and $exec_prefix/include/pythonversion/, where $prefix and $exec_prefix are defined by the corresponding parameters to Python's configure script and version is sys.version. On Windows, the headers are installed in $prefix/include, where $prefix is the installation directory specified to the installer.
So I have this macro
Macro
the problem is on this piece of code
if test "$PYTHON_PLATFORM" != "win32"; then
py_versiondir="/python${PYTHON_VERSION}"
else
py_versiondir=
fi
MinGW (on windows) for example can have versioned header python folder so the script don't work.
How I can fix it?

Since you're writing for Autoconf, you should consider adding the AX_PYTHON macro from the Autoconf Archive to your package, and using it. (Be mindful of licensing requirements if you do this.)
Or if, for whatever reason, you don't want to use AX_PYTHON then at least have a look at it to see that it works by getting Python to tell it the answer. Here's the heart of it:
ax_python_header=`$ax_python_bin -c "from distutils.sysconfig import *; print(get_config_var('CONFINCLUDEPY'))"`
($ax_python_bin is previously set to the path to a Python executable.)

Related

Can you modify ACLOCAL_PATH from configure.ac?

A user of xnec2c was trying to build on OSX and had autoconf issues because PKG_CHECK_MODULES could not be found since MacPorts puts it in a funny spot.
The user made autoconf work like so:
ACLOCAL_PATH=/opt/local/share/aclocal ./autogen.sh
ACLOCAL_PATH=/opt/local/share/aclocal ./configure
I would like to make it build on OSX without special user path hacks for ACLOCAL_PATH. Can that be done?
I started writing a possible fix below and realized it could an xyproblem so posed the question just above. However, if this starts any gears turning, then I would be open to a bit of special-casing for OSX:
For example, would it be possible (if not advisable) to detect:
Is PKG_CHECK_MODULES missing?
If so:
is it OSX?
Is [ -d /opt/local/share/aclocal ] true?
Does the macro exist there?
While aclocal has a few ways of appending to its search path (see https://www.gnu.org/software/automake/manual/html_node/Macro-Search-Path.html), you cannot modify that macro search path using code in configure.ac:
When the shell code in configure is run, it is too late, as the available macros have already been expanded. When autoconf (is it autoconf or something else? anyway, m4 called from autoreconf) generates configure from configure.ac by having m4 expand the macros it is also too late: aclocal has already collected the m4 macros it could find.
So what you would need is a step before the autoreconf run - which is beyond what I would consider a buildsystem needs to do.
What you can do: Put static strings into the top level Makefile.am file like e.g.
ACLOCAL_AMFLAGS = -I auto-m4 -I project-m4 -I /opt/local/share/aclocal
(this example uses auto-m4/ with AC_CONFIG_MACRO_DIR([auto-m4]) for the *.m4 files automatically put there by autoreconf/autopoint/libtoolize and project-m4/ for the project specific *.m4 files).
Of course, you should already have
m4_pattern_forbid([PKG_CHECK_MODULES])dnl
before invoking PKG_CHECK_MODULES for the first time so that the problem of the missing *.m4 file will be detected at the earliest possible time, i.e. when autoconf is about to generate a configure file with PKG_CHECK_MODULES unexpanded.
You could use some m4 code to print a lengthy error message if PKG_CHECK_MODULES is not defined. Something along the lines of (untested)
m4_ifndef([PKG_CHECK_MODULES], [dnl
m4_fatal([Could not find the PKG_CHECK_MODULES macro. Check that the pkg.m4 file is available and aclocal finds it (e.g. set ACLOCAL_PATH=/opt/local/share/aclocal).
])dnl
PKG_CHECK_MODULES([FOO], [foo])
Personally, I would go with m4_pattern_forbid and make sure OSX builds with homebrew work OOTB, and then document idiosyncrasies for building on rare and buggy systems like OSX with macports or SunOS without GNU tools in the INSTALL file.
Isn't it a bug in macports/OSX that aclocal there cannot find its *.m4 files? Shouldn't there be a dirlist file pointing to /opt/local/share/aclocal? Or perhaps they macports users should have an aclocal in their PATH which actually finds the macports macro files?
In any case, I would not consider it my build systems's job to fix a buggy system. You need to draw the line somewhere.

configure command not found cygwin

This question has been asked many time but I am not able to resolve the problem from them so I am asking
I had installed Cygwin a few days ago.I tried using ./configure command but it says
-bash: ./configure: No such file or directory
I tried using
where configure
but I got the output
INFO: Could not find files for the given pattern(s).
then I tried grep configureand I got this output
/etc/bash_completion.d/configure
/usr/i686-pc-cygwin/sys-root/usr/share/libtool/libltdl/configure
/usr/share/ELFIO/configure
/usr/share/libtool/libltdl/configure
I tried to export the path and then run the ./configure but it also didn't worked.
I find no executable file named as configure in my cygwin bin directory.
Does it mean that I have to add configure file manually?How can I correct it?
NOTE :- I had also tried sh configure but it also didn't worked
If a software project is set up to be built using autoconf, that tool generates a script canonically called configure. It queries the system for various parameters that are subsequently used in the build, and is specific to the software package to be built. Different software projects have different configure scripts. They are all called configure, but their contents are not the same.
So, to actually build such a software project once that script was set up (usually done by the maintainers when packaging the source tarball for distribution), you call:
tar xzf <tarball>.gz # or xjf <tarball>.bz2 or whatever
cd <sourcedir> # the one you just untarred
./configure
make
make install
Note the prefix ./, which means "located in this directory" (i.e. the top directory of that project's source tree).
Actually, the better procedure is the so-called "out-of-tree build", when you set up a different directory for the binaries to be built in, so the source tree remains unmodified:
tar xzf <tarball>.gz # or xjf <tarball>.bz2 or whatever
mkdir builddir
cd builddir
../<sourcedir>/configure
make
make install
So, there is supposed to be no configure executable in your PATH, you are supposed to call the script of that name from the source tree you are trying to build from.
If I correctly understood...
Configure is not an application that should be installed on your system, but script that should be delivered with source code to prepare for make command. File named configure should be in the main directory of source code.
I understand that this is an old question. However many might find this solution helpful.
Normally we use the make command to compile a downloaded source in cygwin. In many cases it contains a autogen.sh file. Running that file with
bash autogen.sh
will in many case solve the problem. At least it solved my issue and i could then use the make command

Sourcing common functions in debian maintainer scripts

I have a number of common functions that I would like to source, so it's available in the debian maintainer scripts (preinst/postinst/prerm/postrm), call it common.sh.
If I add "common.sh" to the DEBIAN directory, dpkg complains:
dpkg-deb: warning: conffile '' is not a plain file
dpkg-deb: warning: ignoring 1 warning about the control file(s)
However, the package builds properly.
When I install, it's difficult to find the proper directory where my common.sh exists. In preinst it seems to be looking for /var/lib/dpkg/tmp.ci, while in postinst it seems to look for /var/lib/dpkg/info.
I could stick the common.sh in a tmp directory and delete it later, but I get the feeling that files installed to the OS should remain their until dpkg can remove them.
At any rate, I'm wondering what the true 'debian' way of doing this would be?
The preinst is run from some implementation defined directory because the package isn't unpacked into its proper location in the filesystem yet.
I'm pretty sure forcing extra files into the DEBIAN part is not allowed for standard packages. You could install common.sh into the filesystem, usually under /usr/share/yourpackagename/, and the use it from the postinst and prerm scripts.
It doesn't work for preinst and postrm as the package contents are not available then.

ImageMagick deployment on Mac OS

I'm trying to deploy ImageMagick with my own software. On windows I've just included all the core dlls with coders dlls at the exe path and it works well.
But on mac os I have troubles with coders. I installed ImageMagick via macports and found it with the help of CMake. CMake does all the job of copying and fixing up all the core libs I've linked against. Then I copied all the coder libs and fixed them up also, but when I start my application it just can't find any coder. So I'd like to know what am I missing there.
Note: if I didn't fix up any paths it works well. It is only my deployment that is in trouble. Maybe I should include some kind of config file?
P.S. I have all ImageMagick libs including coders SOs near the executable in MacOS bundle sub-folder.
How about setting the MAGICK_CODER_MODULE_PATH in your bundle?
see here: http://www.imagemagick.org/script/resources.php
EDIT:
To improve the information:
Originally when embedding IM in our own app bundle we had three problems:
our app and the IM dylibs not finding referenced IM dylibs,
IM not finding its config files,
IM not finding coders (the No Decode Delegate error)
We tried changing the hardcoded paths in the dylibs using the install_name_tool but finally when doing some tests with moving the IM around to different directories and testing
convert -debug configuration
we found out the all three above problems could be solved just by setting and exporting at least these three environment variables in the terminal console before running convert:
DYLD_LIBRARY_PATH
MAGICK_CONFIGURE_PATH
MAGICK_CODER_MODULE_PATH
With this experience, we returned back to our bundle and in the beginning tried to use the Info.plist fiel to set these variables but it didn't seem to work - probably because there were problems with making the paths to IM inside the bundle relative.
Finally we created a simple sh script and put it into our bundle and configured this bundle to run this script instead of the main app:
#!/bin/sh
CURR_DIR="$( cd -P "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
IMAGE_MAGICK_PATH=$CURR_DIR/../Resources/ImageMagick
export DYLD_LIBRARY_PATH=$IMAGE_MAGICK_PATH/lib
export MAGICK_CONFIGURE_PATH=$IMAGE_MAGICK_PATH/lib/ImageMagick-6.8.0/config
export MAGICK_CODER_MODULE_PATH=$IMAGE_MAGICK_PATH/lib/ImageMagick-6.8.0/modules-Q16/coders
# run application
exec $CURR_DIR/OurAppName
The key thing to make it working was properly getting the CURR_DIR of the app bundle (thanks to this post).
And as came out of our tests, setting the environment variables this way makes them visible only for this application execution context - i.e. when we started our app using the bundle, opened terminal and typed
env
the above three variables were missing from the output.
Hope this will help others save couple of days of research and pulling hairs out of their heads ;)
I've found a full solution for deploying ImageMagick in a bundle with the help of CMake. If you don't use CMake then #Tomasz's answer will be of help also.
So let's start:
First of all you need to know what and where ImageMagick is trying to locate when it is used from your own code. To find it out you can use MAGICK_DEBUG environmental variable which could be set to those parameters. It really helps when you debug ImageMagick.
Prerequisites:
I assume that you used FIND_PACKAGE and FIXUP_BUNDLE to find ImageMagick and set its binary paths inside the bundle. The only thing left is to deploy coders. Also I assume that you've installed ImageMagick from Mac Ports.
We need to get ImageMagick version string to correctly locate the coders:
STRING(REGEX REPLACE "-.+" "" ImageMagick_SHORT_VERSION ${ImageMagick_VERSION_STRING})
Now ImageMagick_SHORT_VERSION contains full version without any sub versions.
Then we need to copy all the coders to some predefined folder(I've used ImageMagick/coders subfolder under MacOS part of the bundle)
FILE(COPY /opt/local/lib/ImageMagick-${ImageMagick_SHORT_VERSION}/modules-Q16/coders/ DESTINATION ${PATH_TO_YOUR_BUNDLE}/Contents/MacOS/ImageMagick/coders/)
Now we need to fixup all the *.so libs we have, so we list it and pass to fixup_bundle
FILE(GLOB IMAGEMAGICK_CODERS ${PATH_TO_YOUR_BUNDLE}/Contents/MacOS/ImageMagick/coders/*.so)
Now we should update *.la files which accompanies coders *.so. To achieve it I've used script:
INSTALL(SCRIPT LaScript.cmake COMPONENT Runtime)
Script content:
SET(TARGET_BINARY_DIR "${PATH_TO_YOUR_BUNDLE}")
FILE(GLOB IMAGEMAGICK_CODERS_LA ${TARGET_BINARY_DIR}/Contents/MacOS/ImageMagick/coders/*.la)
FOREACH(file ${IMAGEMAGICK_CODERS_LA})
FILE(READ ${file} FILE_CONTENT)
STRING(REGEX REPLACE "dependency_libs='.*'" " " MODIFIED_FILE_CONTENT ${FILE_CONTENT})
STRING(REGEX REPLACE "libdir='.*'" " " MODIFIED_FILE_CONTENT ${MODIFIED_FILE_CONTENT})
FILE(WRITE ${file} ${MODIFIED_FILE_CONTENT})
ENDFOREACH()
We almost ready the only thing left to be done is to change the way we launch the application. But let's digress a little bit and find out where ImageMagick searches for the coders:
It tries to get the content of MAGICK_CODER_MODULE_PATH environmental variable
Then it checks if MAGICKCORE_CODER_PATH macro is defined(and in fact it does!) and use its value.
Then it will try to use MAGICK_HOME environmental variable and MAGICKCORE_CODER_RELATIVE_PATH to get path to the modules but we don't care since we will stop on #2 anyway!(NOTE: that it is true for Mac Ports installation)
So the only way we can interfere with search is to set MAGICK_CODER_MODULE_PATH environmental variable(Well we can also edit libMagickCodre and replace MAGICKCORE_CODER_PATH with some static path we need but it is too britle way to do things and it won't save us if someone set MAGICK_CODER_MODULE_PATH anyway)
We shouldn't set it system wide since we can break some user installtion so we have 2 options:
Use LSEnvironment to set the MAGICK_CODER_MODULE_PATH to some predefined location
Use script to launch our app and set this variable inside it.
I've chose the later since it is more flexible,
I have the following script:
#!/bin/bash
working_dir="${0%/*}"
export MAGICK_CODER_MODULE_PATH=$working_dir/ImageMagick/coders
executable="${working_dir}/ApplicationName"
"$executable"
and set CFBundleExecutable to the name of the script.
That's all and I hope it will help someone to save his/her time.
You should follow the Mac OS X-specific Build instructions but specifying --enable-shared in the configure options (see this document for details).
I guess that your application can't find the codecs because they have been statically linked to ImageMagick tools. This is usually done to address portability issues. To make codecs available in your application, you should build them as shared objects.

How to install SWIG?

Noob question ahead...
I'm trying to install SWIG on Windows. According to the INSTALL document, I have to
cd to the directory containing the package's source code and type ./configure to configure the package for your system.
I tried the command in both the root directory and in the /CCache directory (these are the only ones that have the configure and configure.in files), however, the shell reports back that
C:\swigwin-2.0.4>./configure
'.' is not recognized as an internal or external command,
operable program or batch file.
What am I missing?
no installation is needed. you just have to set the environment variable to point to the "swig" 's executable which is under the root directory of swig
On the SWIG site, you can download for example the swigwin-2.0.7 zip directory for windows's swig. unzip it in a directory of your choice for example on "C:\Program Files" directory if you want. After this, you have the swig executable in the "C:\Program Files\swigwin-2.0.7" directory: "C\Program Files\swigwin-2.0.7\swig"
you have to set now the environment variable "path" to point to this swig exec: add for this the "C:\Program Files\swigwin-2.0.7" path to the "path"variable according to my example; that is all you need to use swig on windows. You can now play with swig so, open a prompt "cmd" and just type "swig --help" on this prompt you can see a list of the differents options you can use with swig.
If you d'ont have visual c++, you can use for example codeblock, that is my case so the link below could be a help for you : http://wiki.codeblocks.org/index.phptitle=Adding_support_for_non_C/C%2B%2B_files_to_the_build_system
The page http://www.swig.org/download.html has a specific download for Windows with a pre-built version of swig.exe. You can download it and avoid the hassle of compiling swig by yourself.
If you really need to, you can consult the file Doc/Manual/Windows.html that contain Windows-specific instructions to build SWIG.
Finally, to answer your specific question, the syntax
./configure
is a UNIX-style command that means 'execute the program named configure in the current directory' (the dot)
On Windows, you would type
.\configure
or even simpler, as all files are executable on Windows, only
configure
... BUT this will not work as the said 'configure' script is a bash script that will not run in a Windows shell.
Download Miniconda.
Then follow this guide and do: conda install -c anaconda swig

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