How to add a button in a three js 3d .dae object - three.js

I have imported a .dae file and added it to my scene. It is hosted here, as I couldn't host in codepen : http://freelancer.ueuo.com/threejs/ .
I want to add a button at the Front part of the stall, which says "CLICK ME" for example(designed by css) and then when I click the button I want a popup to appear. I know how to make the popup appear. But I have no idea how to add the button in the scene and use the raycaster to detect it. Please help.

To add a button either you can define BoxGeometry(https://threejs.org/docs/index.html#api/en/geometries/BoxGeometry) in front of your stall
or use some 3d objects through this link (https://www.turbosquid.com/) and place it at the front of your stall using
Object.position.set(x,y,z)
To make the raycaster be able to track your object you can initialize the same like
raycaster.setFromCamera( mouse, camera )
Basically, the origin of the raycaster will be your camera & the target will be mouse.
Now to listen to events on the 3d object you can use
intersects = raycaster.intersectObjects( button3dObject )
if it intersects the button3dObject & click event is triggered then you can open your modal popup
Reference for how to use raycaster: https://threejs.org/docs/index.html#api/en/core/Raycaster

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