dangerouslyGetParent - never giving falsy if nested - react-navigation

When using dangerouslyGetParent, I am never finding it to be falsy if it's used from a nested navigator. I did a small code dive and can't find it to be falsy if it is from a nested navigator. Am I wrong? Is there a chance that a nested navigator can give undefined/null from dangerouslyGetParent?

Reason why the function is called dangerouslyGetParent is to warn developers against overusing it to eg. get parent of parent and other hard-to-follow patterns.
Source: https://reactnavigation.org/docs/en/navigation-key.html#usage-with-reset-navigation-actionshtml-reset
Seems to me that you're fine. The cause for concern is just ensuring that you aren't using any anti-patterns or difficult-to-read patterns.
Also:
Be sure to always check that the call returns a valid value.
Source: https://reactnavigation.org/docs/en/navigation-prop.html#dangerouslygetparent-get-parent-navigator
which it sounds like you're doing đź‘Ť
Historical context here: https://github.com/react-navigation/rfcs/issues/27#issuecomment-370913271
we might want to name it something a little less inviting than getParent() so as to not encourage people to getParent().getParent() etc, which we know from building larger apps can cause frustrating bugs when screens and nav structure shuffle around

Related

Null checks for a complex dereference chain in Java 8

So I have a class generated by some contract (so no modifications allowed) with multiple data layers, I get it through soap request and then in my backend I have something like this:
value = bigRequest.getData().getSamples().get(0).getValuableData().getValue()
and in every dereference in that chain I can have null result. Class itself has no logic, just pure data with accessors, but nonetheless. I'm kinda sick of thought to make an ugly boilerplate of not-null checks for every single dereference, so I'm thinking of the best practice here:
Actually make the ugly boilerplate (either with ifs or with asserts). I assume that its what I've got to do, but I have faint hopes.
Do some Optional magic. But with no access to modify the source it'll probably be even uglier.
Catch the NPE. It's ugly in its heart, but in this particular case I feel it's the best option, just because it's part of the logic, either I have that value or not. But catching NPE makes me shiver.
Something I can't see by myself now.
I'm actually feel myself a little bit uncomfortable with this question cause I feel that NPE theme is explored to the bones, but I had no success in search.
I agree with both of you that Andrew Vershinin’s suggestion is the best we can do here and thus deserves to be posted as an answer.
nullableValue = Optional.ofNullable(bigRequest)
.map(RequestCls::getData)
.map(DataCls::getSamples)
.filter(samples -> ! samples.isEmpty())
.map(samples -> samples.get(0))
.map(SampleCls::getValuableData)
.map(ValDataCls::getValue)
.orElse(null);
You will need to substitute the right class or interface names in the method references (or you may rewrite as lambdas if you prefer). Edit: If bigRequest itself cannot be null, the first method call should be just Optional.of(bigRequest).
It’s not the primarily intended use of Optional, but I find it OK. And better than items 1. and 3. (and 4.) from your question.

What is the difference between Form5!ProgressBar.Max and Form5.ProgressBar.Max?

I'm looking at a piece of very old VB6, and have come across usages such as
Form5!ProgressBar.Max = time_max
and
Form5!ProgressBar.Value = current_time
Perusing the answer to this question here and reading this page here, I deduce that these things mean the same as
Form5.ProgressBar.Max = time_max
Form5.ProgressBar.Value = current_time
but it isn't at all clear that this is the case. Can anyone confirm or deny this, and/or point me at an explanation in words of one syllable?
Yes, Form5!ProgressBar is almost exactly equivalent to Form5.ProgressBar
As far as I can remember there is one difference: the behaviour if the Form5 object does not have a ProgressBar member (i.e. the form does not have a control called ProgressBar). The dot-notation is checked at compile time but the exclamation-mark notation is checked at run time.
Form5.ProgressBar will not compile.
Form5!ProgressBar will compile but will give an error at runtime.
IMHO the dot notation is preferred in VB6, especially when accessing controls. The exclamation mark is only supported for backward-compatibility with very old versions of VB.
The default member of a Form is (indirectly) the Controls collection.
The bang (!) syntax is used for collection access in VB, and in many cases the compiler makes use of it to early bind things that otherwise would be accessed more slowly through late binding.
Far from deprecated, it is often preferable.
However in this case since the default member of Form objects is [_Default] As Object containing a reference to a Controls As Object instance, there is no particular advantage or disadvantage to this syntax over:
Form5("ProgressBar").Value
I agree that in this case however it is better to more directly access the control as a member of the Form as in:
Form5.ProgressBar.Value
Knowing the difference between these is a matter of actually knowing VB. It isn't simply syntactic though, the two "paths" do different things that get to the same result.
Hopefully this answer offers an explanation rather merely invoking voodoo.

Find diff in properties set when debugging

I was just wondering if there was a tool like this that existed, or something within Visual Studio 2010 that I just haven't come across before. I have a situation that arises that I'm sure many other people have ran into before. I debug into a method one time, and it works, another time, and it fails. I know (on the front end), what needs to happen for it to fail, and what needs to happen for it to pass, however I can't seem to find anything on the back-end that would show me the differences in all the properties that get passed through that method for each use case.
Is there a tool that can kind of analyze the objects in the code that I am passing through this method through each run, and then show me a diff of properties? Which ones are set/aren't set, which ones are different, etc.?
I normally wouldn't mind just blowing up the watches on each monitor and cruising through them, but we have a LOT of properties on these specific objects.
Thanks guys.
Would something like Mole 2010 work? I know you can basically do a diff on objects to compare their properties, but I'm not sure if this would work in your situation with method parameters.
Maybe Pex will help you? It analyzes your code and created input values based on identified code paths and boundary cases.

Cross version line matching

I'm considering how to do automatic bug tracking and as part of that I'm wondering what is available to match source code line numbers (or more accurate numbers mapped from instruction pointers via something like addr2line) in one version of a program to the same line in another. (Assume everything is in some kind of source control and is available to my code)
The simplest approach would be to use a diff tool/lib on the files and do some math on the line number spans, however this has some limitations:
It doesn't handle cross file motion.
It might not play well with lines that get changed
It doesn't look at the information available in the intermediate versions.
It provides no way to manually patch up lines when the diff tool gets things wrong.
It's kinda clunky
Before I start diving into developing something better:
What already exists to do this?
What features do similar system have that I've not thought of?
Why do you need to do this? If you use decent source version control, you should have access to old versions of the code, you can simply provide a link to that so people can see the bug in its original place. In fact the main problem I see with this system is that the bug may have already been fixed, but your automatic line tracking code will point to a line and say there's a bug there. Seems this system would be a pain to build, and not provide a whole lot of help in practice.
My suggestion is: instead of trying to track line numbers, which as you observed can quickly get out of sync as software changes, you should decorate each assertion (or other line of interest) with a unique identifier.
Assuming you're using C, in the case of assertions, this could be as simple as changing something like assert(x == 42); to assert(("check_x", x == 42)); -- this is functionally identical, due to the semantics of the comma operator in C and the fact that a string literal will always evaluate to true.
Of course this means that you need to identify a priori those items that you wish to track. But given that there's no generally reliable way to match up source line numbers across versions (by which I mean that for any mechanism you could propose, I believe I could propose a situation in which that mechanism does the wrong thing) I would argue that this is the best you can do.
Another idea: If you're using C++, you can make use of RAII to track dynamic scopes very elegantly. Basically, you have a Track class whose constructor takes a string describing the scope and adds this to a global stack of currently active scopes. The Track destructor pops the top element off the stack. The final ingredient is a static function Track::getState(), which simply returns a list of all currently active scopes -- this can be called from an exception handler or other error-handling mechanism.

How do you feel about code folding? [closed]

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For those of you in the Visual Studio environment, how do you feel about wrapping any of your code in #regions? (or if any other IDE has something similar...)
9 out of 10 times, code folding means that you have failed to use the SoC principle for what its worth.
I more or less feel the same thing about partial classes. If you have a piece of code you think is too big you need to chop it up in manageable (and reusable) parts, not hide or split it up.It will bite you the next time someone needs to change it, and cannot see the logic hidden in a 250 line monster of a method.
Whenever you can, pull some code out of the main class, and into a helper or factory class.
foreach (var item in Items)
{
//.. 100 lines of validation and data logic..
}
is not as readable as
foreach (var item in Items)
{
if (ValidatorClass.Validate(item))
RepositoryClass.Update(item);
}
My $0.02 anyways.
This was talked about on Coding Horror.
My personal belief is that is that they are useful, but like anything in excess can be too much.
I use it to order my code blocks into:
Enumerations
Declarations
Constructors
Methods
Event Handlers
Properties
Sometimes you might find yourself working on a team where #regions are encouraged or required. If you're like me and you can't stand messing around with folded code you can turn off outlining for C#:
Options -> Text Editor -> C# -> Advanced Tab
Uncheck "Enter outlining mode when files open"
I use #Region to hide ugly and useless automatically generated code, which really belongs in the automatically generated part of the partial class. But, when working with old projects or upgraded projects, you don't always have that luxury.
As for other types of folding, I fold Functions all the time. If you name the function well, you will never have to look inside unless you're testing something or (re-)writing it.
While I understand the problem that Jeff, et. al. have with regions, what I don't understand is why hitting CTRL+M,CTRL+L to expand all regions in a file is so difficult to deal with.
I use Textmate (Mac only) which has Code folding and I find it really useful for folding functions, I know what my "getGet" function does, I don't need it taking up 10 lines of oh so valuable screen space.
I never use it to hide a for loop, if statement or similar unless showing the code to someone else where I will hide code they have seen to avoid showing the same code twice.
I prefer partial classes as opposed to regions.
Extensive use of regions by others also give me the impression that someone, somewhere, is violating the Single Responsibility Principle and is trying to do too many things with one object.
#Tom
Partial classes are provided so that you can separate tool auto-generated code from any customisations you may need to make after the code gen has done its bit. This means your code stays intact after you re-run the codegen and doesn't get overwritten. This is a good thing.
I'm not a fan of partial classes - I try to develop my classes such that each class has a very clear, single issue for which it's responsible. To that end, I don't believe that something with a clear responsibility should be split across multiple files. That's why I don't like partial classes.
With that said, I'm on the fence about regions. For the most part, I don't use them; however, I work with code every day that includes regions - some people go really heavy on them (folding up private methods into a region and then each method folded into its own region), and some people go light on them (folding up enums, folding up attributes, etc). My general rule of thumb, as of now, is that I only put code in regions if (a) the data is likely to remain static or will not be touched very often (like enums), or (b) if there are methods that are implemented out of necessity because of subclassing or abstract method implementation, but, again, won't be touched very often.
Regions must never be used inside methods. They may be used to group methods but this must be handled with extreme caution so that the reader of the code does not go insane. There is no point in folding methods by their modifiers. But sometimes folding may increase readability. For e.g. grouping some methods that you use for working around some issues when using an external library and you won't want to visit too often may be helpful. But the coder must always seek for solutions like wrapping the library with appropriate classes in this particular example. When all else fails, use folding for improving readibility.
This is just one of those silly discussions that lead to nowhere. If you like regions, use them. If you don't, configure your editor to turn them off. There, everybody is happy.
I generally find that when dealing with code like Events in C# where there's about 10 lines of code that are actually just part of an event declaration (the EventArgs class the delegate declaration and the event declaration) Putting a region around them and then folding them out of the way makes it a little more readable.
Region folding would be fine if I didn't have to manually maintain region groupings based on features of my code that are intrinsic to the language. For example, the compiler already knows it's a constructor. The IDE's code model already knows it's a constructor. But if I want to see a view of the code where the constructors are grouped together, for some reason I have to restate the fact that these things are constructors, by physically placing them together and then putting a group around them. The same goes for any other way of slicing up a class/struct/interface. What if I change my mind and want to see the public/protected/private stuff separated out into groups first, and then grouped by member kind?
Using regions to mark out public properties (for example) is as bad as entering a redundant comment that adds nothing to what is already discernible from the code itself.
Anyway, to avoid having to use regions for that purpose, I wrote a free, open source Visual Studio 2008 IDE add-in called Ora. It provides a grouped view automatically, making it far less necessary to maintain physical grouping or to use regions. You may find it useful.
I think that it's a useful tool, when used properly. In many cases, I feel that methods and enumerations and other things that are often folded should be little black boxes. Unless you must look at them for some reason, their contents don't matter and should be as hidden as possible. However, I never fold private methods, comments, or inner classes. Methods and enums are really the only things I fold.
My approach is similar to a few others here, using regions to organize code blocks into constructors, properties, events, etc.
There's an excellent set of VS.NET macros by Roland Weigelt available from his blog entry, Better Keyboard Support for #region ... #endregion. I've been using these for years, mapping ctrl+. to collapse the current region and ctrl++ to expand it. Find that it works a lot better that the default VS.NET functionality which folds/unfolds everything.
I personally use #Regions all the time. I find that it helps me to keep things like properties, declarations, etc separated from each other.
This is probably a good answer, too!
Coding Horror
Edit: Dang, Pat beat me to this!
The Coding Horror article actual got me thinking about this as well.
Generally, I large classes I will put a region around the member variables, constants, and properties to reduce the amount of text I have to scroll through and leave everything else outside of a region. On forms I will generally group things into "member variables, constants, and properties", form functions, and event handlers. Once again, this is more so I don't have to scroll through a lot of text when I just want to review some event handlers.
I prefer #regions myself, but an old coworker couldn't stand to have things hidden. I understood his point once I worked on a page with 7 #regions, at least 3 of which had been auto-generated and had the same name, but in general I think they're a useful way of splitting things up and keeping everything less cluttered.
I really don't have a problem with using #region to organize code. Personally, I'll usually setup different regions for things like properties, event handlers, and public/private methods.
Eclipse does some of this in Java (or PHP with plugins) on its own. Allows you to fold functions and such. I tend to like it. If I know what a function does and I am not working on it, I dont need to look at it.
Emacs has a folding minor mode, but I only fire it up occasionally. Mostly when I'm working on some monstrosity inherited from another physicist who evidently had less instruction or took less care about his/her coding practices.
Using regions (or otherwise folding code) should have nothing to do with code smells (or hiding them) or any other idea of hiding code you don't want people to "easily" see.
Regions and code folding is really all about providing a way to easily group sections of code that can be collapsed/folded/hidden to minimize the amount of extraneous "noise" around what you are currently working on. If you set things up correctly (meaning actually name your regions something useful, like the name of the method contained) then you can collapse everything except for the function you are currently editing and still maintain some level of context without having to actually see the other code lines.
There probably should be some best practice type guidelines around these ideas, but I use regions extensively to provide a standard structure to my code files (I group events, class-wide fields, private properties/methods, public properties/methods). Each method or property also has a region, where the region name is the method/property name. If I have a bunch of overloaded methods, the region name is the full signature and then that entire group is wrapped in a region that is just the function name.
I personally hate regions. The only code that should be in regions in my opinion is generated code.
When I open file I always start with Ctrl+M+O. This folds to method level. When you have regions you see nothing but region names.
Before checking in I group methods/fields logically so that it looks ok after Ctrl+M+O.
If you need regions you have to much lines in your class. I also find that this is very common.
region ThisLooksLikeWellOrganizedCodeBecauseIUseRegions
// total garbage, no structure here
endregion
Enumerations
Properties
.ctors
Methods
Event Handlers
That's all I use regions for. I had no idea you could use them inside of methods.
Sounds like a terrible idea :)

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