Android studio quit unexpectedly on Mac Catalina beta - macos

I installed the latest version of Mac OS (Catalina Beta 10.15) and faced with the following problem: when I open Android studio and start writing code studio quits with such crash report. Can you help me to solve this problem, as it really doesn't allow to work normally. I think that re-installing can help, but maybe there are any other solutions?
*Message in a code style, because pastebin links require that *

It's a know problem in several JetBrains based products.
As a workaround, add -Dsun.font.layoutengine=icu into Help | Edit Custom VM Options and restart IDE.
Also see: Unexpected crash when I update my MacBook Pro to MacOS Version 10.15 Beta (19A501i)

Related

Unable to Pair to Mac with Visual Studio 2022 17.3 - .NET MAUI

I'm trying to pair with my Mac to build the iOS version of a MAUI application. I'm running VS2022 17.3 on both PC and Mac but getting this:
Kind of stumped as to why on a brand new Windows install and fresh versions of VS this basic function doesn't work.
Anyone know what to do to resolve this?
UPDATE:
The reason this was not working was that the OP did not have Mono installed on their System.
OG answer:
So I just tried it out on the following versions of VS MAC 17.3(Build 2102) with VS Windows 17.3 and it seems to be working
Steps I recommend you took to make sure this worked for you as well:
Make sure both PC are on the same network(LAN/WIFI)
Make sure there are no updates left over at your end.
If this was connected on a previous version of VS then you might have to disconnect/delete and reconnect this device.
Hope this helps!

Problem with installing CPLEX Studio 20 on MAC

I downloaded "cplex_studio2010-osx" from the website IBM as I need the full version for students and not that demo. After the window for selecting the language opens, everything closes without continuing the installation.
Can you help me solve this problem? Thank you very much
If you are using Big Sur or Monterey on your Mac, the issue is probably due to an incompatibility between this version of CPLEX Studio and your Operating System. The fix for BigSur is ready as a beta - please drop a mail to cos-ai-support#wwpdl.vnet.ibm.com with your academic email, and you will get an updated version.

How to overcome "Please select a valid device before running the application." on a paired with Mac Visual Studio on Windows 10

I have a Win10 computer paired with Mac. Until today all things were okay, but today I start getting the message:
Please select a valid device before running the application
when I try to debug an iOS Xamarin application on a selected iPhone simulator.
My configurations:
Mac:
OS: Mac OS Catalina, version 10.15.7
XCode Vesion: version 12.2
Visual Studio 2019: version 8.8.4 (build 30)
Win 10:
OS: Win10 version 10.0.19042.685
Visual Studio 2019: version 16.8.3
Simulator names are available on my Win10 computer, but when I select one and try to debug an iOS application I get the message I reported above.
If I launch debug on the Mac directly it runs and starts debugging on the selected iPhone simulator. But when I do the same on the paired Win10 computer in Visual Studio I get this message.
I searched google and SO for this issue and according to advises downgraded XCode to the most possible version 12.2 that is supported by Visual Studio. But it does not change anything.
I want to debug application only on simulator on the paired Win10 computer.
Is there a way to fix this issue?
Looks like the problem was related to the connection between my Win and Mac computers.
My steps to resolve this issue:
I opened Tools - Options - Xamarin - iOS Settings on Visual Studio on my Windows computer. On the Pair to Mac dialog window I selected "Forget this connection" (right click context menu on the connection).
Next, on my Mac, I turned off Sharing (System - Preferences - Sharing).
Then I restarted my Mac computer. And then turned On sharing again, specifying my username as allowed users.
Next on my Windows computer, in the Visual Studio, on the Tools - Options - Xamarin - iOS Settings section I paired my Mac again.
Voila. All things work as expected!
If anyone else runs into this question today, I found this GitHub issue for XCode 13 issues with Xamarin.ios
https://github.com/xamarin/xamarin-macios/issues/12778
I fixed the issue by manually installing xamarin.ios-15.0.0.6.pkg on my mac (linked in the GitHub issue)
When connecting to mac through visual studio it showed the error "The Xamarin.iOS SDK version '15.0.0.6' that is installed on the Mac is not compatible with this version of Visual Studio. Would you like us to install Xamarin.iOS '14.20.0.25' for you? This will overwrite any other existing Xamarin.iOS installation on your Mac."
But, if you hit cancel it should still connect successfully.
Same issue diff version. VS MAC stand-alone also had some issue as VS WIN connected to VS MAC. Started at some early today. Suspected an update somewhere. Traced issues to auto update of XCode to 13. Solution was to download and reinstall XCode 12.5.1 from Apple Dev site. With XCode 12.5.1 things worked. So, something changed with the API in XCode and Xamarin was not prepared for it.
Restarting Visual Studio in Windows worked for me after successfully building.

Android Studio 3.0.1 for Mac not opening/installing SDK

I've downloaded Android Studio 3.0.1 for Mac and as I started it, it showed the splash screen for loading but did nothing else relevant (in the case, means showing the menu for starting/opening/importing projects).
After some research, I found that I could bypass this screen if I change the idea.properties and put on the following line:
disable.android.first.run=true
After that I can now reach the SDK Manager window, but no SDK update sites, platforms or tools shows up.
I'm running macOS X High Sierra 10.13.2.
Can anyone help me on installing the SDK tools and platforms?
Edit:
SDK Platform Screenshot
SDK Tools Screenshot
SDK Update Sites Screenshot
Uninstall and install it again. It should have downloaded the Android SDK components while installing but it doesn't seem to be the case. Make sure your connected to the internet during the installation, and once the installation is completed, ensure that they have been downloaded by checking the default Android SDK location on MacOS. Then try opening Android Studio without needing to change any config.
By the time this question was made, there was no solution.
The OS requirements were Mac OS High Sierra up to 10.12. There was no Android Studio for Mac OS 10.13.
Currently there is a version that supports Mac OS 10.13.
edit: also, I found out that permission problems may cause unexpected behavior of some apps (Visual Studio Code also broke). After the permissions check, the software worked like a charm.

Xamarin iOS simulator issues - The device was not found

I am trying to use the Xamarin iOS simulator but it fails on launch with a "The device {guid} was not found".
I have my environment settings like...
and when I run I see...
then...
researching the error, the recommendation is to explicitly set the XCode path which I have done, but I get the same error. Also, notice I am connected to our build Mac.
I have a coworker connected to the same Mac with the same computer and VS version I am on, and his iOS simulator works fine. I have uninstalled/reinstalled the simulator and restarted Visual Studio (2017RC).
I appreciate any pointers someone might have!
UPDATE
I reinstalled my Windows 10 OS thinking I had a corrupt install. Unfortunately on a clean machine with 2017RC, the simulator still fails in the same way as I described above.
In my case: UnCheck Remote Simulator to Windows
I am facing the same issue from last two days and solved this as well by removing the latest version of XCode 12.5.
Download the previous version of code i.e 12.4 from apple site and install
Move the downloaded xcode file in application and check on windows
It works fine
Latest version of XCode 12.5 is not stable
I confirm the issue is currently (May 2021) caused by Xcode 12.5 upgrade.
After I downgraded back to Xcode 12.4, the simulators started to work again with no problem.
I tried to upgrade Visual Studio for Windows to latest version 16.9.4, did not help. I launched Visual Studio Installer to reinstall Xamarin, did not help either.
Only when I removed Xcode 12.5 (using this shell script https://onexlab-io.medium.com/uninstall-xcode-from-macos-eca1b69dc836) and installed version 12.4 (from XIP archive from here How to download Xcode DMG or XIP file?) it started to work.
You may need to uncheck "Remote Simulator to Windows." I just fixed this issue for myself by doing so. However, I was trying to launch on the iOS simulator on my Mac side (running Windows vm via Parallels). It seems you might be trying to launch the simulator in windows.
If you need a quick solution, downgrade the version of VS and Xcode, for me this works:
VS 2019 - 16.9.3
Xcode - 12.4
Xamarin.iOS - 14.14.2.5
And for physical devices make sure Hot Restart is not enabled in Tools > Options > Xamarin > iOS settings
Just had the same problem after upgrading mac to Big Sur and Xcode 12.5 yesterday. Reboots and deleting obj/bin/.vs folders made no difference. The fix was to explicitly type the Xcode path into Xamarin options iOS settings - even though it was the default - untick Remote Simulator to Windows then pair/connect to mac from that options dialog. After closing the dialog and reopening it Remote Simulator was checked again. I unchecked it, closed the dialog and reopened it to check again - it was closed this time. All works fine now.
I also ran mac VS and let it update in the midst of all this.
I have the same issue since yesterday, to resolve that I uninstall the "Xamarin iOS simulator" and now it works...
it may be a solution for your issue!
Did you resolved the issue already?
I bumped onto the same issue today. I tried opening Xcode on Mac and it says it need to install additional tools. I let it install and try open/quit Visual Studio for Mac, Xcode, Simulator again (not sure if it is related)
Now to remote simulator works fine again.
I had the same issue and i resolved it by realizing that my PC with VS was on a different network than my Mac with Xcode. Once i put both machines on the same network the issue went away. Hope it helps.

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