Unity - Detect if Game Center is available - xcode

My Game is using Unity API to call Game Center and I want to use it like "Archero".
i want to make it possible:
if Game Center is available: login and show banner...etc.
if not: just give me a callback, DO NOT show the Game Center Authenticate Panel.
but no matter how I call the authentication function, it ALWAYS pop the Authenticate panel.
is there any solution to detect if the Game Center is available?
By the way, someones said that when user cancel Authentication 3 times, Game Center will block user.
If i can do that by code will be pretty useful, i can use it to deal with my problems
Here is my Authenticate Code:
public void OnClick_Authenticate()
{
try
{
Social.localUser.Authenticate(ProcessAuthentication);
}
catch
{
ActiveCallback();
}
}

I don't think that is possible/intended. You're talking about the iOS "popup" right?
Like derHugo says, check for internet connectivity is your best option

From what I can tell you have to create your custom plugin to achieve what Archero is doing.
At the end of the authentication process, iOS returns the viewController with the "login" form if the user is not authenticated.
On iOS the developer can decide to present this viewController or not. The social plugin doesn't have this option, they always present the login viewController if returned by the system... if you implement your plugin you could decide not to show it... ending up with what Archero is doing.

Related

How to detect which button is clicked on built-in UIAlertViewController alerts like Location permission alert in iOS10?

Ok as I know this function:
func alertView(_ alertView: UIAlertView, clickedButtonAt buttonIndex: Int) {
}
is depreciated now, then how can I detect which button is pressed by the user on built-in alerts of iOS SDK, like the alert that appear to ask permissions, in my case I want to detect Location Permission Alert's clicked button index?
see the screenshot below.
I don't want solution like these delegates:
didUpdateLocations
didFailWithError
I just want replacement of
clickedButtonAt
to detect (iOS SDK generated alerts) button actions.
There is no simple replacement for clickedButtAt. It doesn't work that way. You don't do it like you do with UIAlertController. You have to use all of the proper CLLocationManager methods and delegates.
First, create an instance of CLLocationManager and set its delegate. Then check the current authorization status using the authorizationStatus() method. If the result is notDetermined then you call the requestWhenInUseAuthorization method.
You find out what choice the user made by implementing the associated CLLocationManagerDelegate method locationManager(_:didChangeAuthorization:). This will tell you whether the user chose to allow or deny access.

Detect url the user is viewing in chrome/firefox/safari

How can you detect the url that I am browsing in chrome/safari/firefox via cocoa (desktop app)?
As a side but related note, are there any security restrictions when developing a desktop app that the user will be alerted and asked if they want to allow? e.g. if the app accesses their contact information etc.
Looking for a cocoa based solution, not javascript.
I would do this as an extension, and because you would like to target Chrome, Safari, and Firefox, I'd use a cross-browser extension framework like Crossrider.
So go to crossrider.com, set up an account and create a new extension. Then open the background.js file and paste in code like this:
appAPI.ready(function($) {
appAPI.message.addListener({channel: "notifyPageUrl"}, function(msg) {
//Do something, like send an xhr post somewhere
// notifying you of the pageUrl that the user visited.
// The url is contained within msg.pageUrl
});
var opts = { listen: true};
// Note: When defining the callback function, the first parameter is an object that
// contains the page URL, and the second parameter contains the data passed
// to the context of the callback function.
appAPI.webRequest.onBeforeNavigate.addListener(function(details, opaqueData) {
// Where:
// * details.pageUrl is the URL of the tab requesting the page
// * opaqueData is the data passed to the context of the callback function
if(opaqueData.listen){
appAPI.message.toBackground({
msg: details.pageUrl
}, {channel: "notifyPageUrl"});
}
}, opts ); // opts is the opaque parameter that is passed to the callback function
});
Then install the extension! In the example above, nothing is being done with the detected pageUrl that the user is visiting, but you can do whatever you like here - you could send a message to the user, you could restrict access utilizing the cancel or redirectTo return parameters, you could log it locally utilizing the crossrider appAPI.db API or you could send the notification elsewhere, cross-domain, to wherever you like utilizing an XHR request from the background directly.
Hope that helps!
And to answer the question on security issues desktop-side, just note that desktop applications will have the permissions of the user under which they run. So if you are thinking of providing a desktop app that your users will run locally, say something that will detect urls they access by tapping into the network stream using something like winpcap on windows or libpcap on *nix varieties, then just be aware of that - and also that libpcap and friends would have to have access to a network card that can be placed in promiscuous mode in the first place, by the user in question.
the pcap / installed desktop app solutions are pretty invasive - most folks don't want you listening in on literally everything and may actually violate some security policies depending on where your users work - their network administrators may not appreciate you "sniffing", whether that is the actual purpose or not. Security guys can get real spooky so-to-speak on these kinds of topics.
The extension via Crossrider is probably the easiest and least intrusive way of accomplishing your goal if I understand the goal correctly.
One last note, you can get the current tab urls for all tabs using Crossrider's tabs API:
// retrieves the array of tabs
appAPI.tabs.getAllTabs(function(allTabInfo) {
// Display the array
for (var i=0; i<allTabInfo.length; i++) {
console.log(
'tabId: ' + allTabInfo[i].tabId +
' tabUrl: ' + allTabInfo[i].tabUrl
);
}
});
For the tab API, refer to:
http://docs.crossrider.com/#!/api/appAPI.tabs
For the background navigation API:
http://docs.crossrider.com/#!/api/appAPI.webRequest.onBeforeNavigate
And for the messaging:
http://docs.crossrider.com/#!/api/appAPI.message
And for the appAPI.db stuff:
http://docs.crossrider.com/#!/api/appAPI.db
Have you looked into the Scripting Bridge? You could have an app that launches, say, an Applescript which verifies if any of the well known browser is opened and ask them which documents (URL) they are viewing.
Note: It doesn't necessarily need to be an applescript; you can access the Scripting Bridge through cocoa.
It would, however, require the browser to support it. I know Safari supports it but ignore if the others do.
Just as a quick note:
There are ways to do it via AppleScript, and you can easily wrap this code into NSAppleScript calls.
Here's gist with AppleScript commands for Safari and Chrome. Firefox seems to not support AE.
Well obviously this is what I had come across on google.
chrome.tabs.
getSelected
(null,
function
(tab) {
alert
(tab.url);
}) ;
in pure javascript we can use
alert(document.URL);
alert(window.location.href)
function to get current url

xcode project always gets facebook login fail status

I encountered a facebook login problem. I installed FB SDK 3.0 and sample projects seemly run well --- not quite sure though. When I create a button in my own project and try to log in to Facebook, I always get FBSessionStateClosedLoginFailed from sessionStateChanged method, although I apparently get the page "You have already authorized this app. Press Okay to continue". I also tried log out through Simulator Safari facebook page, and re-launched my project and I got new username/password page and I then logged in, but I still get FBSessionStateClosedLoginFailed!
A few more observations.
1, I got FBSessionStateClosedLoginFailed thru NSLog, the log comes up right after I clicked Okay button on the Facebook page "You have already authorized this app.
2, I tried clean xcode project cache, but no help.
Kind of frustrated. I wonder if any of you can help on this problem. Appreciated!
-Tony
Addition:
I did a bit more research, and I found what I have is probably a typical problem, as Facebook highlight here ("Pro-tip 3: Complete all iOS App Settings" section in page http://developers.facebook.com/docs/howtos/login-with-facebook-using-ios-sdk/). The image with a big red cross over iPhone is exactly what I have. From xcode project, I click my login button, and I'm directed to this page, and every time I have to click "Okay" on this page (let me call it Okay_page) to go back to my app in Simulator, however with login status as FBSessionStateClosedLoginFailed. I checked bundle ID, I have it correct. I don't have a 'YOUR_IPHONE_APP_STORE_ID' yet, which I believe I need pay Apple to get and I will do it later but not while I'm still working on it.
Now get a couple of questions:
1, Do I have to have YOUR_IPHONE_APP_STORE_ID to skip this Okay_page?
2, Does this (not automatically re-directed back to my app from this Okay_page) have anything to do with that I always get a login status of FBSessionStateClosedLoginFailed when I manually click Okay in this Okay_page and return to my app in Simulator? In another word, is (that I have to manually click Okay to get back to my app in Simulator) (the reason I got a status of FBSessionStateClosedLoginFailed)?
Did you have set this function in AppDelegate?
-(BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
return [FBSession.activeSession handleOpenURL:url];
}
I had the same issue:
We created the facebook app (developer.facebook.com) setting our
bundle id (ex. com.MyCompany.MyApp)
Off course, created our iOS app with the same bundle id
After delivered our app to the client, he changed the bundle id
without notify us.
Obviously he started to get FBSessionStateClosedLoginFailed errors!
So, you probably have different bundle id's between your iOS project and your Facebook App.
I had this error and couldn't resolve it for quite some time. It turns out that if you are using the native iOS Facebook account in settings and choose "no" for allow Facebook for this app, the app is blocked by the OS. You will always get the FBSessionStateClosedLoginFailed error and there is nothing you can do inside the code to fix this (99% sure). The best you can do is alert the user to check out the settings.
i am typing wrong line in given below method. self.session was nil
return [self.session handleOpenURL:url];
it should be
return [[FBSession activeSession] handleOpenURL:url];
Use Following Method.
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
// attempt to extract a token from the url
return [[FBSession activeSession] handleOpenURL:url];
// return [self.session handleOpenURL:url];
}
I fixed this problem after I reset the simulator. iOS Simulator - Reset Content and Settings..., hope to help.
I had this issue because I was calling [FBSession.activeSession close] in my applicationDidEnterBackground: app delegate callback. This closed the session so that when the redirect brought the app back up to open the session, it failed because it had been put into the closed state.
Make sure that you're not closing the session anywhere before you get to the Okay page.
go to Facebook.com. Open your application on the left panel -> Status & Review -> there is a toggle with text "Do you want to make this app and all its live features available to the general public?". Turn it on
well. I followed FBLoginCustomUISample somewhere on github.com and it was a working example of facebook login implementation from facebook itself. You can also read my workaround while creating facebook login feature in a iOS app. Here is a link form me:
Native iOS Facebook SSO won't return to app

FB.ui permissions.request issue in new OAuth window

I having an issue with FB.ui permissions.request window.
FB.ui({
method: 'permissions.request',
perms: 'publish_actions',
display: 'popup'
},function(response) {
// This function is never called ? });
Context :
I use the new OAuth window (with timeline), i have configured my apps to work with it.
I'm french and use Facebook in French.
First issue :
- My callback function is never called ...
Second issue :
- The new OAuth window, seem to be not the good window.
It's called 'permission request' but inside it is the copy of login window. And no permission request is displayed.
So, my question is : how can i do the permission request in js ?
How displaying this window : https://developers.facebook.com/attachment/app_extended_perms.png/ ?
Thanks.
The reason you are not seeing it is because the application process has become a two step process.
Being that the person accepts to login into your application.
Being the person accept your extended permission which is where the callback url comes into play.
Documentation can be found here.
So the reason your callback isn't being called is because the two step process. I would suggest making the response attached to second page that is called.
I am not sure how the JS SDK works but it is how I managed to do it.
Goodluck.
Disable "Enhanced Auth Dialog" in your app's advance settings and see if it works. If you want to stick with Enhanced Auth Dialog then checkout Setup Auth Dialog Preview for Authenticating user section of this tutorial.

The equivalent to onResume() in Windows Phone 7

I'm looking for some app life cycle help from the wp7 experts. My app has a refresh step in a specific page but I only want to launch this when the user brings the app to life from the background.
Note- The life cycle step I'm looking for isn't called when the page is init() only when I'm navigated (back) to or the user has taken a phone call and then re-opens the app (keeping the same page open)
Thank you in advance
what you are looking for is called Tombstoning and you can find a great article at http://wildermuth.com/2010/10/17/Architecting_WP7_-_Part_5_of_10_Tombstoning
The events are:
Launching (opened from tile)
Deactivated (user takes a call or something)
Activated (back from the call)
Closing (Leaves you app via the "Back" button)
You are looking for the Activated event. These are in your App.xaml.cs/vb file. Hook into the event, and update your data model. When your page is bound to that model it will get the data.
If you are not using MVVM, and can't really refresh from that event, you can do it using the PhoneApplicationService.Current.StartupMode property. It has two options Activate (what you are looking for) and Launch (loaded fresh from the tile). It would look something like
Init()
{
if (PhoneApplicationService.Current.StartupMode == StartupMode.Activate)
{
Refresh()
}
}

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