I would like to be able to compile and build CUDA C source code provided here using Windows 10 Powershell. I have no issue doing this using x64 Native Tools Command Prompt for VS 2017.
However, I have tried several ways suggested online to get Powershell to work, but no success. The reason is I want to be able to build my cuda codes in Atom, the editor, using its package platformio-ide-terminal that loads a Powershell inside Atom. So, if I figure out how to setup Visual Studio 2017 Community in a Powershell, I edit my code in Atom and conveniently build them using its Powershell integration.
I tried to set the environment as follows but still nvcc cannot find the path to cl.exe.
Could someone kindly help me?
Windows PowerShell
Copyright (C) Microsoft Corporation. All rights reserved.
Try the new cross-platform PowerShell https://aka.ms/pscore6
PS C:\Users\AFP\Downloads\cuda_by_example> cd "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\"
PS C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build> .\vcvarsall.bat amd64
**********************************************************************
** Visual Studio 2017 Developer Command Prompt v15.7.3
** Copyright (c) 2017 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64'
PS C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build> cd C:\Users\AFP\Downloads\cuda_by_example\
PS C:\Users\AFP\Downloads\cuda_by_example> nvcc .\chapter03\hello_world.cu
nvcc fatal : Cannot find compiler 'cl.exe' in PATH
PS C:\Users\AFP\Downloads\cuda_by_example>
You can add the path to cl.exe to the environment variables:
control panel > view advanced system settings > Environment variables > Path > New.
Then add C:\Program Files (x86)\Microsoft Visual Studio\<year >\Community\VC\Tools\MSVC\<toolset>\bin\Hostx64\x64.
Or use this command for compile: nvcc x.cu .\chapter03\hello_world.cu -ccbin "C:\Program Files (x86)\Microsoft Visual Studio\<year >\Community\VC\Tools\MSVC\<toolset>\bin\Hostx64\x64"
Open a Windows Powershell and run the following commands at the prompt:
Windows PowerShell
Copyright (C) Microsoft Corporation. All rights reserved.
Try the new cross-platform PowerShell https://aka.ms/pscore6
PS C:\Users\AFP\Downloads\cuda_by_example> & 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat' amd64
**********************************************************************
** Visual Studio 2017 Developer Command Prompt v15.7.3
** Copyright (c) 2017 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64'
PS C:\Users\AFP\Downloads\cuda_by_example> $ENV:PATH="$ENV:PATH;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\Hostx64\x64"
PS C:\Users\AFP\Downloads\cuda_by_example> nvcc .\chapter03\hello_world.cu
hello_world.cu
Creating library a.lib and object a.exp
PS C:\Users\falah\Downloads\cuda_by_example> .\a.exe
Hello, World!
PS C:\Users\falah\Downloads\cuda_by_example>
Automation
To automate this, create a file named nvcc_setup_for_powershell.ps1 and place the following two commands in it.
& 'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat' amd64
$ENV:PATH="$ENV:PATH;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\Hostx64\x64"
Write-Output "Configured PowerShell for NVCC Using Visual Studio 2019 Community x64"
$myshell = New-Object -com "Wscript.Shell"
$myshell.sendkeys("{ENTER}")
the last two commands is to simulate hitting enter button, adopted from here.
Open settings for platformio-ide-terminal under Core > Run Command place the path to the PowerShell script: & "C:\Path\To\Script\nvcc_setup_for_powershell.ps1".
You may need to open a PowerShell as administrator and run the following command
Set-ExecutionPolicy RemoteSigned
to allow you to execute nvcc_setup_for_powershell.ps1.
Related
I am trying to use devenv.exe to upgrade Visual Studio 2013 solution files through the command line.
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\devenv.exe" TimeReportingDataMart.sln /Upgrade
But there is no output, and the solution does not upgrade. Is devenv not the correct tool for this? Or am I just missing something completely?
The problem was that I was calling devenv.exe when I should have been calling devenv.
Calling,
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\devenv.exe" TimeReportingDataMart.sln /Upgrade fails.
But calling
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\devenv" TimeReportingDataMart.sln /Upgrade gives me output.
It gives:
Copyright (C) Microsoft Corp. All rights reserved.
Information:
This project/solution does not require migration. It will open without modification.
Which doesn't help me, but at least I got the command to run..
I'm trying to find a way to invoke the Visual Studio C++ compiler (MSVC) from within my Git Bash terminal on Windows.
The Developer Command Prompt for VS2017 works fine, it's just annoying to switch between windows just to compile my application.
I tried adding cl.exe to my Path and was unsuccessful. Google keeps pointing me toward using GCC, which I'm not interested in doing. I was also able to find these two questions, both about Cygwin, one about invoking cl.exe and another about importing vcvars32.bat funcationality (They're linked to each other). The issue is that 1) these are for Cygwin, not MINGW64, and 2) point me to vcvars32.bat/VsDevCmd.bat. That script seems to mainly be for setting up the development environment (It also passes all smoke tests invoked by VsDevCmd.bat if that matters.).
So my question(s) is/are:
Is this possible?
How do I resolve bash: cl: command not found and allow calling cl.exe from Git Bash?
Simple workaround: launch your Git Bash terminal from inside a Developer Command Prompt terminal so that it inherits the environment.
Longer (but more flexible): Convert vcvars32.bat to a bash script and source it.
C:\>"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars64.bat"
**********************************************************************
** Visual Studio 2017 Developer Command Prompt v15.9.8
** Copyright (c) 2017 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64'
C:\>f:\git\usr\bin\bash.exe
$ cl
Microsoft (R) C/C++ Optimizing Compiler Version 19.16.27027.1 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
usage: cl [ option... ] filename... [ /link linkoption... ]
I am troubleshooting why my xaf xafml files open in xml instead of the designer
and looking at the help here
Here is my console output of me trying to run devenv /setup
C:\>cd c:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE
c:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE>devenv /setup
Microsoft Visual Studio 2017 Version 15.0.27703.2000.
Copyright (C) Microsoft Corp. All rights reserved.
The operation could not be completed
I have solved the issue by running the console as Administrator.
OS: Microsoft Windows [Version 10.0.14393]
VS-Version: 2017 Community
When I run vswhere.exe I get the following back and based on on the official vswhere documentation I can build the path to msbuild and this seems to work:
C:\Users\user\Desktop>"C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe"
Visual Studio Locator version 1.0.62 [query version 1.10.80.60812]
Copyright (C) Microsoft Corporation. All rights reserved.
[...]
installationPath: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community
[...]
C:\Users\user\Desktop>"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe"
Microsoft (R)-Buildmodul, Version 15.1.1012.6693
If I start the developer command prompt located in "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsMSBuildCmd.bat" I get the following result:
C:\Users\user>"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsMSBuildCmd.bat"
**********************************************************************
** Visual Studio 2017 MSBuild Command Prompt
** Copyright (c) 2017 Microsoft Corporation
**********************************************************************
C:\Users\user>where msbuild
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
Why and what is the second path returned after starting the developer command prompt
I always use the first path ("C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe") to call msbuild for building C/C++/VC++ Projects. Is this in someway wrong?
VS 2017 switched to local copies of msbuild, if you used a VS 2015 command prompt, you would see a different global path.
The where command lists all the matching executable files that it finds on the PATH, but only the first one will be used by the command prompt when you run an msbuild command.
The second msbuild.exe you see is part of the .NET Framework - this is the version of MSBuild that was integrated into and shipped as part of the .NET Framework. This version is old compared to the ones installed by recent versions of Visual Studio. But it will likely be continued to be included in .NET Framework for compatibility reasons. It is even able to build a lot of projects that will then use the targets and tasks installed by VS - only project format changes that required changes to MSBuild itself will be incompatible (like the new project format used for .NET Core projects).
You should always use the VS 2017 version of msbuild.exe to always get build results consistent with visual studio.
I am using CMake on Windows with Ninja generator
cmake -G Ninja ..
This uses the default Windows x86 toolchain.
How to specify x64 using the Ninja generator?
PS: I know how to generate x64 with Visual Studio
cmake -G "Visual Studio 12 2013 Win64 ..
You have to set the compiler environment accordingly before calling Ninja generation. If you have Visual Studio 2013 installed at the standard installation path you call:
"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat" x64
cmake.exe -G "Ninja" ..
Edit: Thanks for the hint from #Antwane: "Or simply run CMake command from a Microsoft Visual Studio Command Prompt (x64). A shortcut to this prompt is located in Start Menu".
The naming varies over the Visual Studio versions:
When I then look into the generated CMakeCache.txt file I see:
...
//CXX compiler
CMAKE_CXX_COMPILER:FILEPATH=C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin/amd64/cl.exe
...
//Flags used by the linker.
CMAKE_EXE_LINKER_FLAGS:STRING= /machine:x64
...
//Path to a program.
CMAKE_LINKER:FILEPATH=C:/Program Files (x86)/Microsoft Visual Studio 12.0/VC/bin/amd64/link.exe
...
When I tried to run cmake on command line in Windows, trying to use Ninja and targetting the Visual Studio 14.0 compiler (2015), it kept picking up on other installed compilers (in my case gcc) instead.
The following command line worked:
cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_COMPILER="cl.exe" -DCMAKE_CXX_COMPILER="cl.exe" -DMSVC_TOOLSET_VERSION=140 ..
This answer assumes you have Visual Studio installed and have installed all the proper C++ libraries and what not when you installed visual studio.
Start typing in "x64 Native Tools" in your start menu. Open the file location and you will see a certain amount of shortcuts. On my visual studio installation I only have compilers for the x86/x64 architecture.
Anyway now that you have opened the file location you will be presented with a bunch of developer command prompt shortcuts:
PS C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2019\Visual Studio Tools\VC> ls
Directory: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2019\Visual Studio Tools\VC
Mode LastWriteTime Length Name
---- ------------- ------ ----
-a--- 2/16/2021 8:12 PM 2139 x64 Native Tools Command Prompt for VS 2019 Preview.lnk
-a--- 2/16/2021 8:12 PM 2197 x64_x86 Cross Tools Command Prompt for VS 2019 Preview.lnk
-a--- 3/3/2021 9:01 PM 2139 x86 Native Tools Command Prompt for VS 2019 Preview.lnk
-a--- 2/16/2021 8:12 PM 2197 x86_x64 Cross Tools Command Prompt for VS 2019 Preview.lnk
PS C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Visual Studio 2019\Visual Studio Tools\VC>
Let me explain what each one does:
x64 Native Tools Command Prompt for VS 2019 Preview
Use x64 compiler to compile for a x64 machine
x64_x86 Cross Tools Command Prompt for VS 2019 Preview
Use x64 compiler to compile for a x86 machine
x86 Native Tools Command Prompt for VS 2019 Preview
Use x86 compiler to compile for a x86 machine
x86_x64 Cross Tools Command Prompt for VS 2019 Preview
Use x86 compiler to compile for a x64 machine
In my opinion the last 2 are useless in the modern day. And have caused multiple CI crashes on our servers. So we only use 64 bit binaries.
Anyway you double click on one of the shortcuts:
**********************************************************************
** Visual Studio 2019 Developer Command Prompt v16.10.0-pre.1.0
** Copyright (c) 2021 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64'
C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview>
And bang you will have a command prompt loaded with an environment CMake can recognize. This is because the PATH environment variable now contains the compilers and what not.
C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview>echo %PATH%
C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\\Extensions\Microsoft\IntelliCode\CLI;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\VC\Tools\MSVC\14.29.29917\bin\HostX64\x64;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\CommonExtensions\Microsoft\TestWindow;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\MSBuild\Current\bin\Roslyn;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Team Tools\Performance Tools\x64;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Team Tools\Performance Tools;C:\Program Files (x86)\Microsoft Visual Studio\Shared\Common\VSPerfCollectionTools\vs2019\\x64;C:\Program Files (x86)\Microsoft Visual Studio\Shared\Common\VSPerfCollectionTools\vs2019\;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\Tools\devinit;C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64;C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\\MSBuild\Current\Bin;C:\Windows\Microsoft.NET\Framework64\v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\Tools\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files\LLVM\bin;C:\Program Files\Git\cmd;C:\Program Files\PowerShell\7\;C:\Program Files\CMake\bin;D:\Installations\Python\Scripts\;D:\Installations\Python\;C:\Users\juanr\AppData\Local\Microsoft\WindowsApps;D:\Installations\Microsoft VS Code\bin;C:\Users\juanr\AppData\Local\GitHubDesktop\bin;D:\Git\ninja;;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\VC\Tools\Llvm\x64\bin;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin;C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
Now you can run cmake with Ninja:
NOTE: In this example I'm manually specifying the path to Ninja. You can also just add Ninja to your path. And depending on your visual studio installation this may already be done for you. If you download the "C++ CMake tools for Windows" you have Ninja added to your path for you. You even get CMake added for you.
cmake -S . -B build -G "Ninja" -DCMAKE_MAKE_PROGRAM=C:/foobar/ninja.exe