Preferably, I'd like to use an array, iterating over each pixel and setting the R G B values.
And I don't think that I can use HTML canvas in any way. I'm hoping to build it right on top of a Google Doc without additional libraries or references to external websites.
Everything I have found on the Image Class, type is about positioning or resizing, but not helpful for stating the image.
ImageItem .setImage() looks promising, but is not particularly descriptive.
You can implement your own encoding algorithm (or migrate someone else's) and transform your pixels array into an image blob compatible with the ImageItem.setImage() method.
Related
So, I don't believe that exists someway to "read" a PNG through its binary code, or something like that, but I have zero knowledge on Image Processing or Computer Vision, and so, I can't be sure if that are ways to do it or not.
To be clear: I want to know if there are ways to identify the image of a Logo using an image of the Logo as reference but through methods that use only the binary of the image.
Thanks in advance
If the logo is known, and not distorted a lot (logo printed on a scarf is not as good as on a flat surface), there is technologies that can achieve that:
It is a template matching problem, see https://docs.opencv.org/4.5.2/d4/dc6/tutorial_py_template_matching.html.
Is it possible to have enaml as target for OpenCV?
I'm thinking how to setup GUI and what to use.
Nothing too complicated, I need to be able to set some bitmap background, draw rectangles and circles over it, but also have the possibility to select/move these graphics objects.
Also, I would like that I do not have to take care of all these elements when I stretch the window, etc. they should do this automatically since they would be defined in some "absolute" space. I think I could easily make it work for the bitmaps (even from memory), by overriding request_image in ImageProvider object (even though I see some strange cache happening in provider/enaml view).
Problem that I'm having now with OpenCV (OSX 64) is that even when I get resize to work with qt backend and CV_WINDOW_NORMAL, the content does not stretch.
I like OpenCV, because easily I get basic UI functions.
On the other hand I started to like enaml so I'm thinking did anyone manage to get these to to work together.
I'm thinking if link with MPL works, it's possible that coupling with OpenCV should be possible :)
Thanks!
If you can get your image into argb32 or png format, you can use an Enaml ImageView to display it.
Take a look at the ImageView example:
https://github.com/nucleic/enaml/blob/master/examples/widgets/image_view.enaml
This should do it:
from enaml.image import Image
from cv2 import imread, imencode
open_cv_image = imread('./cat.png')
png_image = imencode('.png', open_cv_image)[1].tostring()
enaml_image = Image(data=png_image)
I want to put/wrap images to 3D objects. To keep things simple and fast, instead of using(and learning) a 3D library I want to use mapping images. Mapping images are used in such a way:
So you generate the mapping images once for each object and use the same mapping for all images you want to wrap.
My question is how can I generate such mapping images (given the 3D model)? Since I don't know about the terminology my searches failed me. Sorry if I am using the wrong jargon.
Below you can see a description of the workflow.
I have the 3D model of the object and the input image, i want to generate mapping images that I can use to generate the textured image.
I don't even know where to start, any pointers are appreciated.
More info
My initial idea was to somehow wrap a identity mappings (see below) using an external program. I have generated horizontal and vertical gradient images in Photoshop just to see if mapping works using photoshop generated images. The result doesn't look good. I wasn't hopeful but it was worth a shot.
input
mappings (x and y), they just resize the image, they don't do anything fancy.
result
as you can see there are lots of artifacts. Custom mapping images I have generated by warping the gradients even looks worse.
Here is some more information on mappings: http://www.imagemagick.org/Usage/mapping/#distortion_maps
I am using OpenCV remap() function for mapping.
if i understand you right here, you want to do all of it in 2D ?
calling warpPerspective() for each of your cube surfaces will be much more successful, than using remap()
pseudocode outline:
// for each surface:
// get the desired src and dst polygon
// the src one is your texture-image, so that's:
vector<Point> p_src(4), p_dst(4);
p_src[0] = Point(0,0);
p_src[1] = Point(0,src.rows-1);
p_src[2] = Point(src.cols-1,0);
p_src[3] = Point(src.cols-1,src.rows-1);
// the dst poly is the one you want textured, a 3d->2d projection of the cube surface.
// sorry, you've got to do that on your own ;(
// let's say, you've come up with this for the cube - top:
p_dst[0] = Point(15,15);
p_dst[1] = Point(44,19);
p_dst[2] = Point(56,30);
p_dst[3] = Point(33,44);
// now you need the projection matrix to transform from one to another:
Mat proj = getPerspectiveTransform( p_src, p_dst );
// finally, you can warp your texture to the dst-polygon:
warpPerspective(src, dst, proj, dst.size());
if you can get hold of the 'Learning Opencv' book, it's described around p 170.
final word of warning, since youre complaining about artefacts, - yes, it'll all look pretty cheesy, 'real' 3d engines do a lot of work here, subpixel-uv mapping, filtering,
mipmapping, etc. if you want it to look nice, consider using the 'real' thing.
btw, there's nice opengl support built into opencv
To achieve what you are trying to do, you need to render the 3D-models UV to a texture. It will be easier to learn to render 3D than to do things this way. Especially since there are a lot of weaknesses in your aproach. difficult to to lighting and problems til the depth-buffer will be abundant.
Assuming all your objects shul ever only be viewed from one angle, you need to render each of them to 3 textures:
UV-map
Normal-map
Depth-map (to correct the depth-buffer)
You will still have to do shading in order to draw these to look like your object, and I don't even know how to do the depth-buffer-thing, I just know it can be done.
So in order to avoid learning 3D, your will have to learn all the difficult parts of 3D-rendering. Does not seem the easier route...
Referring to the kind of look of the images seen on this site - http://sl.dream-theme.com/html/albums-light.html (I'm in no way involved with this WP theme, just providing an example). The author is using jRaphael to create "path cuts" which is a nice and browser-safe approach, but I'd like to avoid including an additional library solely for that purpose.
very basic:
http://dabblet.com/gist/2874826
uses css pseudo elements to mask the image (pretty descent browser support -- will render as a square image in legacy browsers, probably nbd?)
If shadows / borders / things are needed you could add and additional wrapper to fake the slanted borders using more pseudo elements or a manipulated (transformed) box, or something.
I am really sorry to post this question, because most likely the solution will be really simple. But I am completely out of search string ideas.
I have a running Geoserver and some custom shapefiles describing buildings etc. I can requesting maps as pngs with the WMS interface and display on a website. So for so good.
In the next step I want to enable the user to specify a coordinate an draw a little marker on the map. This position should not be stored anywhere, I just want to draw it for this user. I am pretty sure this is possible with a WMS request and an inline feature, but I had not any luck finding a working solution and I am out of google search strings.
Please help me before I start drawing overlays over a png map.
You can do this with an inline feature in your SLD - See http://lyceum.massgis.state.ma.us/wiki/doku.php?id=wms:sld:inline_feature for an example.
You can let OpenLayers do the drawing on the client.
Check this example to see how it can be done. It demonstrates how to draw lines, points, and polygons:
http://dev.openlayers.org/releases/OpenLayers-2.10/examples/draw-feature.html