Debugging doesn't work using CLion in Catalina - debugging

After the update debugging doesn't work in any project in CLion. By not working I imply that it ignores all the breakpoints which are not muted. Is it a common issue with macOS 10.15?

Related

Debugger in CLion on Macos Ventura not working

CLion 2022.2.4, Bundled cmake 3.23.3, Bundled lldb 14.0.6, Apple clang version 14.0.0 (clang-1400.0.29.102), macOS ventura 13.0.
Since I updated the system, the debugger does not hit breakpoints anymore. The breakpoint turns gray, the tooltip says "No executable code is associated with this line".
The project is a regular project with a shared library. All default (debug, no optimizations). Everything worked fine until the update. What's wrong?
After a day or two I found out that this is indeed a bug in CLion. There is an open issue for it.
Users there report that the issue is solved in the CLion Early Access Program build.

Integrating Intel fortran compiler with XCode IDE

I want to integrate Intel HPC Toolkit to XCode IDE but the path is not provided automatically. Which path should I choose?
I have to use XCode 11.3.1 because I cannot update the software system (It is Mojave now). I tried ~/install.sh and I got 'There is no Contents directory in XCode' error
I solved the issue. In case someone needs it: I moved XCode app from downloads folder to apps folder.

Android Studio 3.0.1 for Mac not opening/installing SDK

I've downloaded Android Studio 3.0.1 for Mac and as I started it, it showed the splash screen for loading but did nothing else relevant (in the case, means showing the menu for starting/opening/importing projects).
After some research, I found that I could bypass this screen if I change the idea.properties and put on the following line:
disable.android.first.run=true
After that I can now reach the SDK Manager window, but no SDK update sites, platforms or tools shows up.
I'm running macOS X High Sierra 10.13.2.
Can anyone help me on installing the SDK tools and platforms?
Edit:
SDK Platform Screenshot
SDK Tools Screenshot
SDK Update Sites Screenshot
Uninstall and install it again. It should have downloaded the Android SDK components while installing but it doesn't seem to be the case. Make sure your connected to the internet during the installation, and once the installation is completed, ensure that they have been downloaded by checking the default Android SDK location on MacOS. Then try opening Android Studio without needing to change any config.
By the time this question was made, there was no solution.
The OS requirements were Mac OS High Sierra up to 10.12. There was no Android Studio for Mac OS 10.13.
Currently there is a version that supports Mac OS 10.13.
edit: also, I found out that permission problems may cause unexpected behavior of some apps (Visual Studio Code also broke). After the permissions check, the software worked like a charm.

Xcode 6.1.1 LLVM/Yosemite breakpoints not working in Mac OS project

I have several projects recently moved up to Xcode 6.1.1 from Xcode 4.6.
The iOS projects debug as expected, but the Mac OS projects do not. Breakpoints have no effect. Code execution continues without stopping.
Is this a known issue? Is there a suggested solution?

CodeBlocks quits unexpectedly on Mac OS

I have installed CodeBlocks on MacBook Air. I have XCode 4.6 and XCode Command Line Tools installed. But the problem is any time I try to open an existing project CodeBlock quits unexpectedly. If I create a new project CodeBlocks crushes the same way when I open any .cpp file of the project. Anyone knows how to solve the problem?
Ok, I solved it. If anyone have the same issue try disabling Code Completion plugin in CodeBlocks (Plugins -> Manage plugins, find 'Code completion' in the list, click 'Disable').
Hope this helps.
The CodeBlocks site says "Code::Blocks for Mac is currently not as stable as are other ports, especially on Mountain Lion. In other words, we could use an extra Mac developer (or two) to work on Mac compatibility issues."
It's likely that it will just crash.

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