What makes Breadth First Search algorithm slower than Depth First Search(both are shown below)? - depth-first-search

I am using DFS and BFS to solve mouse in a maze problem where the mouse is allowed to move either towards right or upwards. Since the branching factor is just two with the maze being a 5x5 matrix i expected BFS to be way quicker than DFS but turns out to be the other way around.
DFS takes 6793300 nano seconds
BFS takes 26359600 nano seconds
What could possibly explains this difference? Does additional data structure used in BFS cause such overhead?
DFS:
int performMazeSearchDFS(int i, int j, int[][] maze, int destI, int destJ, int size, int moveCount)
{
int result = moveCount;
if (i == destI && j == destJ) {
return moveCount;
}
if(j+1 < size && maze[i][j+1] != 1) {
result = performMazeSearchDFS(i, j + 1, maze, destI, destJ, size, moveCount+1);
if(result > moveCount) {
return result;
}
}
if (i-1 >= 0 && maze[i-1][j] != 1) { // no improvement from previous moves
result = performMazeSearchDFS(i - 1, j, maze, destI, destJ, size, moveCount+1);
if(result > moveCount) {
return result;
}
}
moveCount = moveCount -1;
return moveCount;
}
BFS:
private class Coordinates{
private int i;
private int j;
public Coordinates(int iCord, int jCord){
i= iCord;
j=jCord;
}
public int getI(){return i;}
public int getJ(){return j;}
public boolean equals(Object toCompare){
if(toCompare instanceof Coordinates ){
Coordinates coOrdX = (Coordinates)toCompare;
if(this.i == coOrdX.getI() && this.j == coOrdX.getJ()){
return true;
}
}
return false;
}
}
private class History{
private Coordinates parent;
private Coordinates current;
public History(Coordinates par, Coordinates curr){
parent = par;
current = curr;
}
public Coordinates getParent(){return parent;}
public Coordinates getCurrent(){return current;}
}
public boolean performMazeSearchBFS(int i, int j, int[][] maze, int destI, int destJ, int size) {
LinkedList<History> nodeQ = new LinkedList<>();
HashMap<Coordinates,Boolean> visitedNode = new HashMap<>();
boolean found = false;
nodeQ.add(new History(new Coordinates(-1,-1),(new Coordinates(i,j))));
while(!nodeQ.isEmpty()) {
History currNode = nodeQ.poll();
visitedNode.put(new Coordinates(currNode.getCurrent().getI(),
currNode.getCurrent().getJ()),true);
int m = currNode.current.getI();
int n = currNode.current.getJ();
if(currNode.current.getI() == destI && currNode.current.getJ() == destJ) {
found = true;
break;
}
if (m - 1 >= 0 && maze[m - 1][n] == 0
&& !visitedNode.containsKey(new Coordinates(m - 1, n))) {
if (m - 1 >= 0 && maze[m - 1][n] == 0 ) {
nodeQ.add(new History(new Coordinates(m, n), new Coordinates(m - 1, n)));
}
if (n + 1 < size && maze[m][n] == 0
&& !visitedNode.containsKey(new Coordinates(m, n + 1))) {
nodeQ.add(new History(new Coordinates(m, n), new Coordinates(m, n + 1)));
}
}
return found;
}

The speed really depends on what your are searching for and the stricture of the graph.
If you search all paths in a graph, the speed should be similar.
If you search for nodes close to the root, or you need the shortest path, BFS is likely to be faster.
DFS might be faster if you search node that are deep in the graph, far from the root, and you do not need the shortest path.

Related

2D Nearest Neighbor Search

Starting from the green square, I want an efficient algorithm to find the nearest 3 x 3 window with no red squares, only blue squares. The algorithm doesn't need to find exactly the closest 3 x 3 window, but it should find a 3 x 3 all-blue window close to the green square (assuming one exists). I thought about implementing this as a recursive breadth-first search, but that solution would involve re-checking the same square many times. Posting this to see if someone knows of a more efficient solution. Cost to check a given square is constant and cheap, but I want to minimize the execution time of the algorithm as much as possible (practical application of this will involve finding a 3x3 "clear" / all-blue window within a much larger 2D search area).
Here's an example solution, but I don't think it's optimal. It's actually a depth-first search that I will have to restructure to convert to a breadth-first, but I need to think a bit more about how to do that (one way would be to make each point an object that expands to neighboring points, then iterate multiple times across those points to children, visit those children before allowing those children to generate more children). Point is that I think there's a more efficient and common way to do this so I'm trying to avoid reinventing the wheel.
public class Search2D {
private TreeSet<Point> centerpointscheckedsofar;
private Point Search(Point centerpoint) {
if(centerpointscheckedsofar.contains(centerpoint)) {
return null;
}
if(isWithinBounds(centerpoint)) {
if(checkCenterPoint(centerpoint)) {
centerpointscheckedsofar.add(centerpoint);
return null;
}
Point result = Search(getPoint(-1, -1, centerpoint));
if(result != null) return result;
result = Search(getPoint(-1, 0, centerpoint));
if(result != null) return result;
result = Search(getPoint(-1, 1, centerpoint));
if(result != null) return result;
result = Search(getPoint(0, -1, centerpoint));
if(result != null) return result;
result = Search(getPoint(0, 1, centerpoint));
if(result != null) return result;
result = Search(getPoint(1, -1, centerpoint));
if(result != null) return result;
result = Search(getPoint(1, 0, centerpoint));
if(result != null) return result;
result = Search(getPoint(1, 1, centerpoint));
if(result != null) return result;
}
return null;
}
private Point getPoint(int x, int y, Point centerpoint) {
return new Point(centerpoint.x + x, centerpoint.y + y);
}
private boolean checkCenterPoint(Point centerpoint) {
//check here to see if point is valid
return false;
}
private boolean isWithinBounds(Point startPoint) {
//check here to see if point and all neighboring points of 3 x 3 window falls within bounds
return false;
}
}
UPDATE:
Distance measure is not that important, but for simplicity, let's minimize Manhattan distance.
Here's a better algorithm that does not use recursion and will be guaranteed to find the closest solution (or one of the closest solutions if there is a tie). It needs a grid greater than 5 x 5 to work properly, but if you want to search a grid smaller than that, there's probably a more efficient algorithm that can be used. Assumes lowest x-index is 0 and lowest y-index is also 0.
import java.awt.Point;
public class Search2D_v2 {
private boolean[][] bitgrid;
public Search2D_v2() {
bitgrid = new boolean[20][20];
}
public Point search(int centerx, int centery, int maxx, int maxy, int maxsearchsteps) {
//check starting point first, if it works, we're done
if(checkPoint(centerx, centery)) {
return new Point(centerx, centery);
}
int westbound = centerx-1;
boolean keepgoingwest = true;
int eastbound = centerx+1;
boolean keepgoingeast = true;
int southbound = centery-1;
boolean keepgoingsouth = true;
int northbound = centery+1;
boolean keepgoingnorth = true;
//stay within bounds, may move initial search square by 1 east and 1 west
if(westbound <= 0) {
eastbound = 3;
westbound = 1;
}
if(eastbound >= maxx) {
eastbound = maxx - 1;
westbound = maxx - 3;
}
if(southbound == 0) {
northbound = 3;
southbound = 1;
}
if(northbound == maxy) {
northbound = maxy - 1;
southbound = maxy - 3;
}
//always search boundary, we've already searched inside the boundary on previous iterations, expand boundary by 1 step / square for each iteration
for(int i = 0; i < maxsearchsteps && (keepgoingwest || keepgoingeast || keepgoingsouth || keepgoingnorth); i++) {
//search top row
if(keepgoingnorth) { //if we have already hit the north bound, stop searching the top row
for(int x = westbound; x <= eastbound; x++) {
if(checkPoint(x, northbound)) {
return new Point(x, northbound);
}
}
}
//search bottom row
if(keepgoingsouth) {
for(int x = westbound; x <= eastbound; x++) {
if(checkPoint(x, southbound)) {
return new Point(x, southbound);
}
}
}
//search westbound
if(keepgoingwest) {
for(int y = southbound; y <= northbound; y++) {
if(checkPoint(westbound, northbound)) {
return new Point(westbound, y);
}
}
}
//search eastbound
if(keepgoingeast) {
for(int y = southbound; y <= northbound; y++) {
if(checkPoint(eastbound, northbound)) {
return new Point(eastbound, y);
}
}
}
//expand search area by one square on each side
if(westbound - 2 >= 0) {
westbound--;
}
else {
keepgoingwest = false;
}
if(eastbound + 2 <= maxx) {
eastbound++;
}
else {
keepgoingeast = false;
}
if(southbound - 2 >= 0) {
southbound--;
}
else {
keepgoingsouth = false;
}
if(northbound + 2 <= maxy) {
northbound++;
}
else {
keepgoingnorth = false;
}
}
return null; //failed to find a point
}
private boolean checkPoint(int centerx, int centery) {
return !bitgrid[centerx][centery] && //center
!bitgrid[centerx-1][centery-1] && //left lower
!bitgrid[centerx-1][centery] && //left middle
!bitgrid[centerx-1][centery+1] && //left upper
!bitgrid[centerx][centery-1] && //middle lower
!bitgrid[centerx][centery+1] && //middle upper
!bitgrid[centerx+1][centery-1] && //right lower
!bitgrid[centerx+1][centery] && //right middle
!bitgrid[centerx+1][centery+1]; //right upper
}
}
A simple advice would be to mark all the cells you have checked. That way you won't have to check the cells multiple times.
Recursion will definitely take more time than an iteration based approach since it will create a new stack each time you make a new call. If you are trying to find the closest one, prefer BFS over DFS.
I would also suggest making a quick internet research for "Flood Fill Algorithm".
You could spiral outwards from your starting pixel. Whenever you encounter a pixel p that has not been checked, examine the 3x3 environment around p.
For each red pixel r in the environment set the 3x3 environment of r to checked.
If there was no red pixel in the environment you found a solution.
What you're trying to find in a more general sense is a kind of morphological filter of your array.
We can define the filter as a 3x3 sliding window which sets the center of the window to the sum of the array elements within the window. Let blue squares be represented by 1 and red squares be represented by 0.
In this situation, you're trying to find the closest element with a sum value of 9.
Note that one way of solving this problem is slide a 3x3 window across your array so that it covers all possible locations. In this case, you would look at 9*width*height elements. You could then find the nearest sum value of 9 using a breadth-first search in, at most, width*height checks. So the naive time of your algorithm is proportional to 10*width*height
You can reduce this by ensuring that your filter only has to look at one value per focal cell, rather than 9. To do so, generate a summed-area table. Now your time is proportional to 2*width*height.
An example of a summed-area table
You can might be able to make this faster. Each time you find a value of 9, compare it against the location of your green cell at that moment. If most cells are not 9s, this reduces your time to some proportional to width*height.
Hensley et al. (2005)'s paper Fast Summed-Area Table Generation and its Applications explains how to use graphics hardware to generate the summed-area table in O(log n) time. So it's possible to really reduce run-times on this. Nehab et al. (2011)'s paper GPU-efficient recursive filtering and summed-area tables might also be useful (source code): their work suggests that for small windows, such as yours, the direct approach may be most efficient.
I think the easiest way is to use a slightly modified breadth-first search.
If we talk about Manhattan distance, then each square will have maximum 4 neighbors. On each step we check if the number of neighbors is equal to 3 (the fourth neighbor is a square we came from). If so, we check diagonals. Else - continue search.
public class Field3x3 {
private static class Point {
int x, y, distance;
Point previous;
public Point(int x, int y) {
this.x = x;
this.y = y;
this.distance = 0;
this.previous = this;
}
public Point(int x, int y, Point previous) {
this.x = x;
this.y = y;
this.previous = previous;
this.distance = previous.distance + 1;
}
#Override
public String toString() {
return "{x: " + x +", y: " + y + ", distance:" + distance +'}';
}
}
private static Point traverse(int[][] field, int x, int y) {
int i = 0;
Queue<Point> q = new LinkedList<>();
q.add(new Point(x, y));
while (!q.isEmpty()) {
Point p = q.remove();
System.out.print(i++ + ". current: " + p);
if (field[p.y][p.x] == 1) {
field[p.y][p.x] = 2;
List<Point> neighbors = getNeighbors(p, field);
System.out.println(", neighbors: " + neighbors);
if (neighbors.size() == 3 && checkDiagonals(p, field)) return p;
for (Point neighbor : neighbors) {
if (field[neighbor.y][neighbor.x] == 1) {
q.add(neighbor);
}
}
} else System.out.println(", already visited");
}
return null;
}
private static boolean checkDiagonals(Point p, int[][] field) {
return field[p.y - 1][p.x - 1] > 0 && field[p.y + 1][p.x - 1] > 0
&& field[p.y - 1][p.x + 1] > 0 && field[p.y + 1][p.x + 1] > 0;
}
private static List<Point> getNeighbors(Point p, int[][] field) {
List<Point> neighbors = new ArrayList<>();
if (p.y > 0 && field[p.y - 1][p.x] > 0 && p.y <= p.previous.y)
neighbors.add(new Point(p.x, p.y - 1, p));
if (p.y < field.length - 1 && field[p.y + 1][p.x] > 0 && p.y >= p.previous.y)
neighbors.add(new Point(p.x, p.y + 1, p));
if (p.x > 0 && field[p.y][p.x - 1] > 0 && p.x <= p.previous.x)
neighbors.add(new Point(p.x - 1, p.y, p));
if (p.x < field[p.y].length - 1 && field[p.y][p.x + 1] > 0 && p.x >= p.previous.x)
neighbors.add(new Point(p.x + 1, p.y, p));
return neighbors;
}
public static void main(String[] args){
int[][] field = {{1,0,0,1,1,0,1,1,1},
{1,1,1,1,1,1,1,0,1},
{1,1,1,0,1,0,1,1,1},
{0,1,1,1,1,1,1,1,0},
{1,1,1,0,0,1,1,1,0},
{1,0,1,1,1,1,0,1,0},
{1,1,1,1,0,1,1,1,0},
{1,1,1,0,1,1,1,1,0},
{1,1,1,1,0,1,1,1,0}};
System.out.println("Answer: " + traverse(field, 1, 2));
}
}

Minimum number with 0 and 1 divisible by n [duplicate]

Every positive integer divide some number whose representation (base 10) contains only zeroes and ones.
One can prove that:
Consider the numbers 1, 11, 111, 1111, etc. up to 111... 1, where the
last number has n+1 digits. Call these numbers m1, m2, ... , mn+1. Each has a
remainder when divided by n, and two of these remainders must be the same.
Because there are n+1 of them but only n values a remainder can take.
This is an application of the famous and useful “pigeonhole principle”;
Suppose the two numbers with the same remainder are mi and mj
, with i < j. Now subtract the smaller from the larger. The resulting number, mi−mj, consisting of j - i ones followed by i zeroes, must be a multiple of n.
But how to find the smallest answer? and effciently?
The question equals to using 10i mod n (for each i, it can be used at most once) to get a sum m of n. It's like a knapsack problem or subset sum problem. In this way, dynamic programming will do the task.
In dynamic programming the complexity is O(k*n). k is the number of digits in answer. For n<105, this code works perfectly.
Code:
#include <stdio.h>
#define NUM 2000
int main(int argc, char* argv[])
{
signed long pow[NUM],val[NUM],x,num,ten;
int i,j,count;
for(num=2; num<NUM; num++)
{
for(i=0; i<NUM; pow[i++]=0);
count=0;
for(ten=1,x=1; x<NUM; x++)
{
val[x]=ten;
for(j=0; j<NUM; j++)if(pow[j]&&!pow[(j+ten)%num]&&pow[j]!=x)pow[(j+ten)%num]=x;
if(!pow[ten])pow[ten]=x;
ten=(10*ten)%num;
if(pow[0])break;
}
x=num;
printf("%ld\tdivides\t",x=num);
if(pow[0])
{
while(x)
{
while(--count>pow[x%num]-1)printf("0");
count=pow[x%num]-1;
printf("1");
x=(num+x-val[pow[x%num]])%num;
}
while(count-->0)printf("0");
}
printf("\n");
}
}
PS:
This sequence in OEIS.
Nice question. I use BFS to solve this question with meet-in-the-middle and some other prunings. Now my code can solve n<109 in a reasonable time.
#include <cstdio>
#include <cstring>
class BIT {
private: int x[40000000];
public:
void clear() {memset(x, 0, sizeof(x));}
void setz(int p, int z) {x[p>>5]=z?(x[p>>5]|(1<<(p&31))):(x[p>>5]&~(1<<(p&31)));}
int bit(int p) {return x[p>>5]>>(p&31)&1;}
} bp, bq;
class UNIT {
private: int x[3];
public: int len, sum;
void setz(int z) {x[len>>5]=z?(x[len>>5]|(1<<(len&31))):(x[len>>5]&~(1<<(len&31)));}
int bit(int p) {return x[p>>5]>>(p&31)&1;}
} u;
class MYQUEUE {
private: UNIT x[5000000]; int h, t;
public:
void clear() {h = t = 0;}
bool empty() {return h == t;}
UNIT front() {return x[h];}
void pop() {h = (h + 1) % 5000000;}
void push(UNIT tp) {x[t] = tp; t = (t + 1) % 5000000;}
} p, q;
int n, md[100];
void bfs()
{
for (int i = 0, tp = 1; i < 200; i++) tp = 10LL * (md[i] = tp) % n;
u.len = -1; u.sum = 0; q.clear(); q.push(u); bq.clear();
while (1)
{
u = q.front(); if (u.len >= 40) break; q.pop();
u.len++; u.setz(0); q.push(u);
u.setz(1); u.sum = (u.sum + md[u.len]) % n;
if (!bq.bit(u.sum)) {bq.setz(u.sum, 1); q.push(u);}
if (!u.sum) {
for (int k = u.len; k >= 0; k--) printf("%d", u.bit(k));
puts(""); return;
}
}
u.len = 40; u.sum = 0; p.clear(); p.push(u); bp.clear();
while (1)
{
u = p.front(); p.pop();
u.len++; u.setz(0); p.push(u);
u.setz(1); u.sum = (u.sum + md[u.len]) % n;
if (!bp.bit(u.sum)) {bp.setz(u.sum, 1); p.push(u);}
int bf = (n - u.sum) % n;
if (bq.bit(bf)) {
for (int k = u.len; k > 40; k--) printf("%d", u.bit(k));
while (!q.empty())
{
u = q.front(); if (u.sum == bf) break; q.pop();
}
for (int k = 40; k >= 0; k--) printf("%d", u.bit(k));
puts(""); return;
}
}
}
int main(void)
{
// 0 < n < 10^9
while (~scanf("%d", &n)) bfs();
return 0;
}
There's an O(n)-time (arithmetic operations mod n, really) solution, which is more efficient than the answer currently accepted. The idea is to construct a graph on vertices 0..n-1 where vertex i has connections to (i*10)%n and (i*10+1)%n, then use breadth-first search to find the lexicographically least path from 1 to 0.
def smallest(n):
parents = {}
queue = [(1 % n, 1, None)]
i = 0
while i < len(queue):
residue, digit, parent = queue[i]
i += 1
if residue in parents:
continue
if residue == 0:
answer = []
while True:
answer.append(str(digit))
if parent is None:
answer.reverse()
return ''.join(answer)
digit, parent = parents[parent]
parents[residue] = (digit, parent)
for digit in (0, 1):
queue.append(((residue * 10 + digit) % n, digit, residue))
return None
Here is a readable solution using BFS in java. The approach is similar to David's with some improvements.
You build a decision tree of whether to append a 0 or 1 and perform BFS to find the lowest such valid multiple of the input number.
This solution also leverages modulo (of the input number) to compute really large results. Full description available in the comments in the code.
You can also access the same code snippet in ideone.
import java.util.ArrayDeque;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Queue;
import java.util.Scanner;
import java.util.Set;
public class Main {
// Return the smallest multiple of the number (as a string) consisting only of digits 0 and 1
//
// All possible digits that can be constructed using the digits 0/1 can be represented
// as a tree, where at each level, appending a 0 is one branch and appending a 1 is another
//
// If we perform BFS on this tree, the first number we see which is an exact multiple of the input
// number will be the result (since it will be the smallest). Make sure to consider left
// branch (i.e. 0) before considering the right branch (i.e. 1)
//
// The 2 paths we take at each level when the current number is num:
// (num * 10)
// (num * 10) + 1
//
// Since the result can grow huge quite easily, it might not be possible to store the result in a
// 32 or even a 64 bit int/long variable.
//
// One alternative is to use BigNumber, but a simpler alternative exists if we leverage modulo.
//
// The operations we perform above (i.e. multiplications and additions) will retain the useful part
// of the result when using modulo. We use the given number itself as the modulo, and when we see a
// result of 0, it means we have found a number which is an exact multiple of the input number.
//
// To reconstruct the number, we need to store the parent nodes of each node, when adding the node
// in the queue (similar to using BFS for computing shortest path)
//
// We will also need to know if we appended a 0 or a 1 at each step, and so we add this information
// as part of the node data structure as well.
//
// Re-visiting nodes is unecessary since we have seen this modulo result (i.e. value % num) already.
// Any additional digits we add from now will only make the number longer and we already are tracking
// the path for this same modulo result we've seen earlier.
//
public static String multiple(int num) {
if (num < 0) {
throw new IllegalArgumentException("Invalid args");
}
String result = "0";
if (num > 0) {
// An array to mark all the visited nodes
boolean[] isVisited = new boolean[num];
Arrays.fill(isVisited, false);
// The queue used by BFS
Queue<Node> queue = new ArrayDeque<>();
// Add the first number 1 and mark it visited
queue.add(new Node(true, 1 % num, null));
isVisited[1 % num] = true;
// The final destination node which represents the answer
Node destNode = null;
while (!queue.isEmpty()) {
// Get the next node from the queue
Node currNode = queue.remove();
if (currNode.val == 0) {
// We have reached a valid multiple of num
destNode = currNode;
break;
} else {
// Visit the next 2 neighbors
// Append 0 - (currNode.val * 10)
// Append 1 - (currNode.val * 10) + 1
// Append a '0'
int val1 = (currNode.val * 10) % num;
if (!isVisited[val1]) {
queue.add(new Node(false, val1, currNode));
isVisited[val1] = true;
}
// Append a '1'
int val2 = (val1 + 1) % num;
if (!isVisited[val2]) {
queue.add(new Node(true, val2, currNode));
isVisited[val2] = true;
}
}
}
// Trace the path from destination to source
if (destNode == null) {
throw new IllegalStateException("Result should not be null");
} else {
StringBuilder reverseResultBuilder = new StringBuilder();
Node currNode = destNode;
while (currNode != null) {
reverseResultBuilder.append(currNode.isDigitOne ? '1' : '0');
currNode = currNode.parent;
}
result = reverseResultBuilder.reverse().toString();
}
}
return result;
}
// Node represents every digit being appended in the decision tree
private static class Node {
// True if '1', false otherwise (i.e. '0')
public final boolean isDigitOne;
// The number represented in the tree modulo the input number
public final int val;
// The parent node in the tree
public final Node parent;
public Node(boolean isDigitOne, int val, Node parent) {
this.isDigitOne = isDigitOne;
this.val = val;
this.parent = parent;
}
}
public static void main(String[] args) {
int num = new Scanner(System.in).nextInt();
System.out.println("Input number: " + num);
System.out.println("Smallest multiple using only 0s and 1s as digits: " + Main.multiple(num));
}
}
I think this is a fair and interesting question.
Please note that though what you describe is a proof there always exist such number, the found number will not always be minimal.
Only solution I can think of is to compute the remainders of the powers of 10 modulus the given n and than try to construct a sum giving remainder 0 modulo n using at most one of each of these powers. You will never need more than n different powers(which you prove i your question).
This is a fast way to get the first 792 answers. Def the most simple code:
__author__ = 'robert'
from itertools import product
def get_nums(max_length):
assert max_length < 21 #Otherwise there will be over 2 million possibilities
for length in range(1, max_length + 1):
for prod in product("10", repeat=length):
if prod[0] == '1':
yield int("".join(prod))
print list(get_nums(4))
[1, 11, 10, 111, 110, 101, 100, 1111, 1110, 1101, 1100, 1011, 1010, 1001, 1000]
nums = sorted(get_nums(20))
print len(nums)
solution = {}
operations = 0
for factor in range(1, 1000):
for num in nums:
operations += 1
if num % factor == 0:
solution[factor] = num
break
print factor, operations
if factor not in solution:
print "no solution for factor %s" % factor
break
print solution[787]
max_v = max(solution.values())
for factor, val in solution.items():
if val == max_v:
print factor, max_v
[1, 11, 10, 111, 110, 101, 100, 1111, 1110, 1101, 1100, 1011, 1010, 1001, 1000]
1048575
1 1
2 3
3 10
4 14
5 16
6 30
7 39
8 47
9 558
10 560
11 563
12 591
13 600
14 618
15 632
16 648
17 677
18 1699
19 1724
20 1728
..
..
187 319781
188 319857
..
..
791 4899691
792 5948266
no solution for factor 792
10110001111
396 11111111111111111100
Here is a C# solution using linked list
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace ConsoleApplication1
{
class Program
{
public static void print(LinkedList<int> lst)
{
foreach(int i in lst)
{
Console.Write(i);
}
}
static void Main(string[] args)
{
int number = Convert.ToInt32(Console.ReadLine());
int product;
LinkedList<int> list = new LinkedList<int>();
bool Istrue = true;
int range = 1;
while (range <= 10) {
Istrue = true;
product = number * range;
while (product > 0)
{
list.AddFirst(product % 10);
product /= 10;
}
foreach (int i in list)
{
if (i > 1) Istrue = false;
}
if (Istrue) { print(list); break; }
else
{
list.Clear();
}
range++;
}
Console.WriteLine("Done");
string s = Console.ReadLine();
}
}
}
My algorithm will be :-
1)Construct the sorted tree of of n possible numbers(say n initially is 10). So in this example it will contain 1,10,11,100,101,110,111....
2)Then loop over the list and perform on each no x%GivenNo, if its o its smallest possible no
3)Otherwise repeat step 3 with another 10 numbers
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication2
{
class Class1
{
public static void Main()
{
List<string> possibleCombination = new List<string>();
for (int i = 2; i < 10000; i++)
{
possibleCombination.Add(Convert.ToString(i, 2));
}
var input = Console.ReadLine();
long output = 0;
foreach (var item in possibleCombination)
{
if (Convert.ToInt64(item) % Convert.ToInt64(i) == 0)
{
output = Convert.ToInt64(item);
break;
}
}
Console.WriteLine(output);
Console.ReadLine();
}
}
}
Here is complete c# code in O(n) using graph and bfs approach.
using System;
using System.Collections.Generic;
using System.Collections;
using System.Security.Cryptography;
using System.Linq;
using System.Runtime.InteropServices;
class Solution {
public class Edge : IComparable
{
public int From
{
get;
set;
}
public int To
{
get;
set;
}
public int Weight
{
get;
set;
}
public bool IsDirected
{
get;
set;
}
public Edge(int from, int to, bool isDirected = false, int weight = 0)
{
this.From = from;
this.To = to;
this.Weight = weight;
this.IsDirected = isDirected;
}
public int CompareTo(object obj)
{
if (obj is Edge)
{
var comparingTo = obj as Edge;
return this.Weight.CompareTo(comparingTo.Weight);
}
return 0; //TODO:what should we return?
}
}
public class AdjNode
{
public int EdgeWeight
{
get;
set;
}
public int Id
{
get;
set;
}
public AdjNode(int id)
{
this.Id = id;
this.EdgeWeight = 0;
}
public AdjNode(int id, int weight)
{
this.Id = id;
this.EdgeWeight = weight;
}
}
public class GraphAdj
{
public int V
{
get;
set;
}
public List<AdjNode>[] adj
{
get;
set;
}
public List<Edge> Edges
{
get;
set;
}
public GraphAdj(int v)
{
this.V = v;
this.adj = new List<AdjNode>[this.V];
for (int i = 0; i < this.V; i++)
{
this.adj[i] = new List<AdjNode>(); //allocate actual memory
}
this.Edges = new List<Edge>();
}
public void AddDirectedEdge(int from, int to)
{
adj[from].Add(new AdjNode(to));
this.Edges.Add(new Edge(from,to,true));
}
public void AddDirectedEdge(int from, int to, int weight)
{
adj[from].Add(new AdjNode(to,weight));
this.Edges.Add(new Edge(from, to, true, weight));
}
}
public string multiple(int A) {
int n = A;
GraphAdj directedGraphForNumber = new GraphAdj(n);
Queue<int> queueForNumbers = new Queue<int>();
string result = String.Empty;
bool[] visitedForNumbers = new bool[directedGraphForNumber.V];
int[] suffixes = new int[2] { 0, 1 };
//we will start from 1st node out of n node
queueForNumbers.Enqueue(1);
visitedForNumbers[1] = true;
while (true)
{
int from = queueForNumbers.Dequeue();
if (from == 0)
break;
for (int i = 0; i < suffixes.Length; i++)
{
int toNode = from * 10 + suffixes[i];
int reminder = toNode % n;
if (visitedForNumbers[reminder] == false)
{
visitedForNumbers[reminder] = true;
queueForNumbers.Enqueue(reminder);
directedGraphForNumber.AddDirectedEdge(from, reminder,suffixes[i]);
}
}
}
//Do BFS traversal with edges until zero th node encounters
bool[] visitedForBfs = new bool[directedGraphForNumber.V];
Queue<int> queueForBfs = new Queue<int>();
int[] parent = new int[directedGraphForNumber.V];
int source = 1;
visitedForBfs[source] = true;
queueForBfs.Enqueue(source);
parent[source] = -1;
while (queueForBfs.Count > 0)
{
int currentVertex = queueForBfs.Dequeue();
foreach (var adjacentVertex in directedGraphForNumber.adj[currentVertex])
{
if (visitedForBfs[adjacentVertex.Id] == false)
{
queueForBfs.Enqueue(adjacentVertex.Id);
parent[adjacentVertex.Id] = currentVertex;
visitedForBfs[adjacentVertex.Id] = true;
}
if (adjacentVertex.Id == 0) // we reach zero th node
{
queueForBfs.Clear(); //break out of bfs
}
}
}
//now time to find path all the way to start from zero using parent
List<int> pathListUsingParent = new List<int>();
int current = 0;
pathListUsingParent.Add(0); // add zero
while (current!=1)
{
pathListUsingParent.Add(parent[current]);
current = parent[current];
}
//reverse path to make number using edges
pathListUsingParent.Reverse();
result += "1"; //start node
//now read edges
for (int i = 0; i < pathListUsingParent.Count-1; i++)
{
int from = pathListUsingParent[i];
int to = pathListUsingParent[i + 1];
result += directedGraphForNumber.adj[from].FirstOrDefault(adj => adj.Id == to).EdgeWeight;
}
return result;
}
}
Here's a brute force version in Raku:
say (1..Inf).map( *.base(2) ).first( * %% $n );
The code generates a lazy (potentially infinite) sequence of candidate numbers and then searches for the first element that's divisible by n.
Being brute force it's not exceptionally fast, but the code is striking in its simplicity and expressiveness, as it is typical for Raku.

find kth smallest in bst using recursive inorder

I am trying to find the kth smallest in BST.
public void findKthSmallest(BSTNode<T> node, int k) {
if(node == null)
return;
findKthSmallest(node.left, k);
count++;
if (k == count) {
System.out.println("Kth smallest: " + node.data);
return;
}
findKthSmallest(node.right, k);
}
here count is a instance variable. I am not able to figure out how to implement it using count as a parameter(local varaible) in the function, since it get resets when function returns.
Any idea??
Since this is Java and you have no pass by reference, I think the easiest is to modify findKthSmallest to return how many nodes are in the subtree rooted at node. Something like this:
public int findKthSmallest(BSTNode<T> node, int k) {
if(node == null)
return 0;
int left = findKthSmallest(node.left, k);
if (k == left + 1) {
System.out.println("Kth smallest: " + node.data);
return 1;
}
return 1 + left + findKthSmallest(node.right, k);
}
I would like to make a small correction in IVlad's approach. When we are searching left, the problem is to find kth smallest. However, when searching right we need to find k-left-1 (discarding the left subtree+current node). In java we cant return multiple values other than creating a class. So made a hack for that by passing an array as parameter. Here is the code:
public int kthSmallest(TreeNode node, int k, TreeNode kthNode[]) {
int leftCount = 0;
int rightCount = 0;
if(node.left!=null) {
leftCount = kthSmallest(node.left, k, kthNode);
}
if(leftCount==k-1) {
kthNode[0] = node; // We can also return from here
}
if(node.right!=null) {
rightCount = kthSmallest(node.right, k-leftCount-1, kthNode);
}
return leftCount + 1 + rightCount;
}
public TreeNode kthSmallest(TreeNode node, int k) {
TreeNode kNode[] = new TreeNode[1];
int nodeCount = kthSmallest(node, k, kNode);
return kNode[0];
}

Help with algorithm problem from SPOJ

I thought it would be a fun problem: Prime Path
But...It is hard for me.
My only idea is "To do something with knapsack problem".. and no other ideas.
Could You track me for good way?
It's not for any challenge or University homework. I just want to learn something.
_
Ok, but firstly, how to find this prime numbers? Do i need to find all 4digit prime numbers, add it to graph?
For now i have generating all prime numbers.
http://pastebin.com/wbhRNRHQ
Could You give me sample code to declare graph build on neighbour list?
Seems like a straightforward graph path finding problem.
Take all 4 digit primes as the vertices. Connect two with an edge, if we can go from one to the other.
Now given two, you need to find the shortest path between them, in the graph we just formed. A simple BFS (breadth-first-search) should do for that.
For programming contests with time limits, you could even hardcode every possible prime pair path and get close to zero running time!
Build a graph where the nodes are all the 4 digit prime numbers, and there are arcs everywhere two numbers have three digits in common. From there, it's a basic graph traversal to find the lowest-cost path from one node to another.
I came across a similar question where I had to convert one 4 digit prime number 1033 to another 4 digit prime number 3739 in minimum number of steps. I was able to solve the problem, it might not be efficient but here is the working code for the same.
Below code has been written in Java
import java.util.*;
public class PrimeNumberProblem {
public static void main(String... args) {
System.out.println("Minimum number of steps required for converting 1033 to 3739 are = "
+ getMinSteps(1033, 3739));
}
public static int getMinSteps(int a, int b) {
if (a == b)
return 0;
List<Integer> primes = new ArrayList<>();
// get all the 4 digit prime numbers
primes = getPrimeNumbers();
// consists of graph with vertices as all the prime numbers
Graph graph = addNumbersToGraph(primes);
// adding edges to the graph vertices
Graph finalGraph = addWeightToGraph(graph);
// min number of steps required
int result = findShortestRoute(finalGraph.getVertex(a), finalGraph.getVertex(b));
return result;
}
private static int findShortestRoute(Vertex source, Vertex dest) {
if (source.getVertexValue() == dest.getVertexValue())
return 0;
// step 1 Initialize the queue. Also Map to store path
Queue<Vertex> visitedQueue = new LinkedList<>();
Map<Vertex, Vertex> currentPrevMap = new HashMap<Vertex, Vertex>();
// step 2 start from visiting S (starting node), and mark it visited, add to queue
Map<Integer, Boolean> visited = new HashMap<Integer, Boolean>();
visited.put(source.getVertexValue(), true);
visitedQueue.add(source);
int level = 0;
// step 3 Repeat until queue is empty
while (!visitedQueue.isEmpty()) {
// step 4 remove from queue
Vertex current = visitedQueue.remove();
if (current.getVertexValue() == dest.getVertexValue()) {
printPath(source, dest, currentPrevMap);
return level;
} else if (current.getAdjacentVertices().size() > 0) {
level++;
}
// step 5 add each of the unvisited neighbour and mark visited
for (Vertex adjacentVertex : current.getAdjacentVertices()) {
Integer value = adjacentVertex.getVertexValue();
if (value == dest.getVertexValue()) {
currentPrevMap.put(adjacentVertex, current);
printPath(source, dest, currentPrevMap);
return level;
}
if (visited.get(value) == null) {
currentPrevMap.put(adjacentVertex, current);
// mark visited and enqueue it
visited.put(value, true);
visitedQueue.add(adjacentVertex);
}
}
}
// not found
System.out.println("Dest vertex not found");
return -1;
}
private static void printPath(Vertex source, Vertex dest, Map<Vertex, Vertex> currentPrevMap) {
Vertex node = dest;
System.out.println("Reverse Path from source: " + source.getVertexValue() + " to dest: "
+ dest.getVertexValue());
while (node != source) {
System.out.println(node.getVertexValue());
node = currentPrevMap.get(node);
}
System.out.println(source.getVertexValue());
}
private static Graph addWeightToGraph(Graph graph) {
List<Vertex> vertices = graph.getAllVertices();
for (Vertex i : vertices) {
for (Vertex j : vertices) {
if (i.equals(j))
continue;
if (distance(i, j) == 1) {
i.getAdjacentVertices().add(j);
// i.addEdge(new Edge(i, j, 1));
}
}
}
return graph;
}
private static int distance(Vertex source, Vertex dest) {
if (source.getVertexValue() == dest.getVertexValue()) {
return 0;
}
char[] numA = extractIntegers(source.getVertexValue());
char[] numB = extractIntegers(dest.getVertexValue());
int len1 = numA.length;
int tracker = 0;
for (int i = 0; i < len1; i++) {
if (numA[i] != numB[i]) {
numA[i] = numB[i];
tracker++;
String sA = String.copyValueOf(numA);
String sB = String.copyValueOf(numB);
// if we have reached destination
if (Integer.parseInt(sA) == Integer.parseInt(sB)) {
return tracker;
}
}
}
return tracker;
}
private static char[] extractIntegers(int i) {
char[] arr = Integer.toString(i).toCharArray();
return arr;
}
private static Graph addNumbersToGraph(List<Integer> primes) {
Graph g = new Graph();
for (Integer prime : primes) {
g.addVertex(new Vertex(prime));
}
return g;
}
private static List<Integer> getPrimeNumbers() {
List<Integer> fourDigitPrimes = new ArrayList<>();
fourDigitPrimes.add(1033);
fourDigitPrimes.add(1733);
fourDigitPrimes.add(3733);
fourDigitPrimes.add(3739);
// for (int i = 1000; i < 9999; i++) {
// if (isPrime(i))
// fourDigitPrimes.add(i);
// }
return fourDigitPrimes;
}
private static boolean isPrime(int i) {
for (int k = 2; k < Math.sqrt(i); k++) {
if (i % k == 0)
return false;
}
return true;
}
}
class Graph {
public List<Vertex> vertexList = new ArrayList<Vertex>();
public void addVertex(Vertex V) {
vertexList.add(V);
}
public List getAllAdjacentNodes(Vertex V) {
return V.getAdjacentVertices();
}
public List getAllVertices() {
return vertexList;
}
public Vertex getVertex(int val) {
Iterator<Vertex> keys = vertexList.iterator();
while (keys.hasNext()) {
Vertex v = keys.next();
if (v.getVertexValue() == val)
return v;
}
return null;
}
}
class Vertex {
int value;
private List<Vertex> adjacentVertices = new ArrayList<Vertex>();
public Vertex(int v) {
this.value = v;
}
public List<Vertex> getAdjacentVertices() {
return adjacentVertices;
}
public int getVertexValue() {
return value;
}
#Override
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
Vertex vertex = (Vertex) o;
return value == vertex.value;
}
#Override
public int hashCode() {
return value;
}
}
Look into "breadth-first search". Also worth bearing in mind here that the problem can be approached "from both ends" simultaneously (a chain from numbers X to Y can be reversed to get Y to X, and you can exploit this). Precalculating primes will avoid much computation along the way.
I'd run a BFS using probable prime testing, which would work relatively well with only 4 digit numbers. With only 4 digits, also, you may want to use more exacting methods to produce all primes to compare against for faster prime checking.
Could You give me sample code to
declare graph build on neighbour list?
here is a sample code for breadth first search
public static final int MAX = 10000;
boolean[] prime = new boolean[MAX];
int[] dist = new int[MAX];
//get digit i [1 to 4] in num
public int getDigit(int num,int i){
return num % ((int)Math.pow(10, i)) / ((int) Math.pow(10, i-1));
}
//set digit i to d
public int setDigit(int num,int i,int d){
return (num - getDigit(num, i)*(int)Math.pow(10, i-1)) + d * (int)Math.pow(10,i-1);
}
public int bfs(int start,int end){
Queue<Integer> q = new LinkedList<Integer>();
q.add(start);
HashSet<Integer> visited = new HashSet<Integer>();
visited.add(start);
dist[start] = 0;
int x,y,d = 0;
while (q.size() > 0){
x = q.poll();
d = dist[x];
if (x == end) return d;
for (int i = 1; i < 5; i++) {
//digit number i
for (int j = 0; j < 10; j++) {
//avoid setting last digit
if (j == 0 && i == 4) continue;
//set digit number i to j
y = setDigit(x, i, j);
if (prime[y] && y != x && !visited.contains(y)){
q.add(y);
visited.add(y);
dist[y] = d + 1;
}
}
}
}
return -1;
}
Here is my solution using BFS and I have already saved all 4 digit prime numbers into an array as there is no need to write a function to calculate the prime numbers. I hope it helps
#include<stdio.h>
int hash[10000];
int a,b,ans,level,new_num,count;
int prime[] = {1009,1013,1019,1021,1031,1033,1039,1049,1051,1061,1063,1069,1087,1091,1093,1097,1103,1109,1117,1123,1129,1151,1153,1163,1171,1181,1187,1193,1201,1213,1217,1223,1229,1231,1237,1249,1259,1277,1279,1283,1289,1291,1297,1301,1303,1307,1319,1321,1327,1361,1367,1373,1381,1399,1409,1423,1427,1429,1433,1439,1447,1451,1453,1459,1471,1481,1483,1487,1489,1493,1499,1511,1523,1531,1543,1549,1553,1559,1567,1571,1579,1583,1597,1601,1607,1609,1613,1619,1621,1627,1637,1657,1663,1667,1669,1693,1697,1699,1709,1721,1723,1733,1741,1747,1753,1759,1777,1783,1787,1789,1801,1811,1823,1831,1847,1861,1867,1871,1873,1877,1879,1889,1901,1907,1913,1931,1933,1949,1951,1973,1979,1987,1993,1997,1999,2003,2011,2017,2027,2029,2039,2053,2063,2069,2081,2083,2087,2089,2099,2111,2113,2129,2131,2137,2141,2143,2153,2161,2179,2203,2207,2213,2221,2237,2239,2243,2251,2267,2269,2273,2281,2287,2293,2297,2309,2311,2333,2339,2341,2347,2351,2357,2371,2377,2381,2383,2389,2393,2399,2411,2417,2423,2437,2441,2447,2459,2467,2473,2477,2503,2521,2531,2539,2543,2549,2551,2557,2579,2591,2593,2609,2617,2621,2633,2647,2657,2659,2663,2671,2677,2683,2687,2689,2693,2699,2707,2711,2713,2719,2729,2731,2741,2749,2753,2767,2777,2789,2791,2797,2801,2803,2819,2833,2837,2843,2851,2857,2861,2879,2887,2897,2903,2909,2917,2927,2939,2953,2957,2963,2969,2971,2999,3001,3011,3019,3023,3037,3041,3049,3061,3067,3079,3083,3089,3109,3119,3121,3137,3163,3167,3169,3181,3187,3191,3203,3209,3217,3221,3229,3251,3253,3257,3259,3271,3299,3301,3307,3313,3319,3323,3329,3331,3343,3347,3359,3361,3371,3373,3389,3391,3407,3413,3433,3449,3457,3461,3463,3467,3469,3491,3499,3511,3517,3527,3529,3533,3539,3541,3547,3557,3559,3571,3581,3583,3593,3607,3613,3617,3623,3631,3637,3643,3659,3671,3673,3677,3691,3697,3701,3709,3719,3727,3733,3739,3761,3767,3769,3779,3793,3797,3803,3821,3823,3833,3847,3851,3853,3863,3877,3881,3889,3907,3911,3917,3919,3923,3929,3931,3943,3947,3967,3989,4001,4003,4007,4013,4019,4021,4027,4049,4051,4057,4073,4079,4091,4093,4099,4111,4127,4129,4133,4139,4153,4157,4159,4177,4201,4211,4217,4219,4229,4231,4241,4243,4253,4259,4261,4271,4273,4283,4289,4297,4327,4337,4339,4349,4357,4363,4373,4391,4397,4409,4421,4423,4441,4447,4451,4457,4463,4481,4483,4493,4507,4513,4517,4519,4523,4547,4549,4561,4567,4583,4591,4597,4603,4621,4637,4639,4643,4649,4651,4657,4663,4673,4679,4691,4703,4721,4723,4729,4733,4751,4759,4783,4787,4789,4793,4799,4801,4813,4817,4831,4861,4871,4877,4889,4903,4909,4919,4931,4933,4937,4943,4951,4957,4967,4969,4973,4987,4993,4999,5003,5009,5011,5021,5023,5039,5051,5059,5077,5081,5087,5099,5101,5107,5113,5119,5147,5153,5167,5171,5179,5189,5197,5209,5227,5231,5233,5237,5261,5273,5279,5281,5297,5303,5309,5323,5333,5347,5351,5381,5387,5393,5399,5407,5413,5417,5419,5431,5437,5441,5443,5449,5471,5477,5479,5483,5501,5503,5507,5519,5521,5527,5531,5557,5563,5569,5573,5581,5591,5623,5639,5641,5647,5651,5653,5657,5659,5669,5683,5689,5693,5701,5711,5717,5737,5741,5743,5749,5779,5783,5791,5801,5807,5813,5821,5827,5839,5843,5849,5851,5857,5861,5867,5869,5879,5881,5897,5903,5923,5927,5939,5953,5981,5987,6007,6011,6029,6037,6043,6047,6053,6067,6073,6079,6089,6091,6101,6113,6121,6131,6133,6143,6151,6163,6173,6197,6199,6203,6211,6217,6221,6229,6247,6257,6263,6269,6271,6277,6287,6299,6301,6311,6317,6323,6329,6337,6343,6353,6359,6361,6367,6373,6379,6389,6397,6421,6427,6449,6451,6469,6473,6481,6491,6521,6529,6547,6551,6553,6563,6569,6571,6577,6581,6599,6607,6619,6637,6653,6659,6661,6673,6679,6689,6691,6701,6703,6709,6719,6733,6737,6761,6763,6779,6781,6791,6793,6803,6823,6827,6829,6833,6841,6857,6863,6869,6871,6883,6899,6907,6911,6917,6947,6949,6959,6961,6967,6971,6977,6983,6991,6997,7001,7013,7019,7027,7039,7043,7057,7069,7079,7103,7109,7121,7127,7129,7151,7159,7177,7187,7193,7207,7211,7213,7219,7229,7237,7243,7247,7253,7283,7297,7307,7309,7321,7331,7333,7349,7351,7369,7393,7411,7417,7433,7451,7457,7459,7477,7481,7487,7489,7499,7507,7517,7523,7529,7537,7541,7547,7549,7559,7561,7573,7577,7583,7589,7591,7603,7607,7621,7639,7643,7649,7669,7673,7681,7687,7691,7699,7703,7717,7723,7727,7741,7753,7757,7759,7789,7793,7817,7823,7829,7841,7853,7867,7873,7877,7879,7883,7901,7907,7919,7927,7933,7937,7949,7951,7963,7993,8009,8011,8017,8039,8053,8059,8069,8081,8087,8089,8093,8101,8111,8117,8123,8147,8161,8167,8171,8179,8191,8209,8219,8221,8231,8233,8237,8243,8263,8269,8273,8287,8291,8293,8297,8311,8317,8329,8353,8363,8369,8377,8387,8389,8419,8423,8429,8431,8443,8447,8461,8467,8501,8513,8521,8527,8537,8539,8543,8563,8573,8581,8597,8599,8609,8623,8627,8629,8641,8647,8663,8669,8677,8681,8689,8693,8699,8707,8713,8719,8731,8737,8741,8747,8753,8761,8779,8783,8803,8807,8819,8821,8831,8837,8839,8849,8861,8863,8867,8887,8893,8923,8929,8933,8941,8951,8963,8969,8971,8999,9001,9007,9011,9013,9029,9041,9043,9049,9059,9067,9091,9103,9109,9127,9133,9137,9151,9157,9161,9173,9181,9187,9199,9203,9209,9221,9227,9239,9241,9257,9277,9281,9283,9293,9311,9319,9323,9337,9341,9343,9349,9371,9377,9391,9397,9403,9413,9419,9421,9431,9433,9437,9439,9461,9463,9467,9473,9479,9491,9497,9511,9521,9533,9539,9547,9551,9587,9601,9613,9619,9623,9629,9631,9643,9649,9661,9677,9679,9689,9697,9719,9721,9733,9739,9743,9749,9767,9769,9781,9787,9791,9803,9811,9817,9829,9833,9839,9851,9857,9859,9871,9883,9887,9901,9907,9923,9929,9931,9941,9949,9967,9973};
int size = sizeof(prime)/sizeof(prime[0]);
int bfs(int,int);
typedef struct q{
int x, c;
} queue;
queue qq[10000];
int isprime(int x)
{
int l,r,m;
l=m=0; r=size-1;
while (l <= r)
{
int m = l + (r-l)/2;
if (prime[m] == x)
return 1;
if (prime[m] < x)
l = m + 1;
else
r = m - 1;
}
return 0;
}
int bfs(int num1,int num2)
{
int i,j,k,p,q,n;
new_num=p=q=0;
i=0;
j=1;
qq[i].x = num1;
qq[i].c = 0;
hash[num1] = 1;
while(i!=j)
{ n = qq[i].x;
level = qq[i].c;
if(n==num2)
{
count = level;
return count;
}
level++;
p = n%1000;
for(k=1;k<10;k++)
{ new_num = (k*1000)+ p;
if(isprime(new_num)&&(new_num!=n)&&(!hash[new_num]))
{
hash[new_num] = 1;
qq[j].x = new_num;
qq[j].c = level;
j++;
}}
p=q=new_num=0;
p = n/1000;
q = n%100;
for(k=0;k<10;k++)
{ new_num = (p*1000)+k*100+q;
if(isprime(new_num)&&(new_num!=n)&&(!hash[new_num]))
{
hash[new_num] = 1;
qq[j].x = new_num;
qq[j].c = level;
j++;
}}
p=q=new_num=0;
p = n/100;
q = n%10;
for(k=0;k<10;k++)
{ new_num = (p*100)+k*10+q;
if(isprime(new_num)&&(new_num!=n)&&(!hash[new_num]))
{
hash[new_num] = 1;
qq[j].x = new_num;
qq[j].c = level;
j++;
}}
p=q=new_num=0;
p = n/10;
for(k=0;k<10;k++)
{ new_num = (p*10)+k;
if(isprime(new_num)&&(new_num!=n)&&(!hash[new_num]))
{
hash[new_num] = 1;
qq[j].x = new_num;
qq[j].c = level;
j++;
}}
p=q=new_num=0;
i++;
}
return -1;}
int main()
{
int v,tc;
setbuf(stdout,NULL);
scanf("%d",&tc);
for(v=1;v<=tc;v++)
{ int i,j;
a=b=ans=level=new_num=count=0;
for(i=0;i<10000;i++)
{qq[i].x=0;
qq[i].c=0;
hash[i]=0;}
scanf("%d%d",&a,&b);
if(a==b)
{ ans = 0;}
else
{ ans = bfs(a,b);}
printf("Case #%d\n", v);
if(ans==-1)
{
printf("Impossible\n");
}
else
{printf("%d\n",ans);}
}
return 0;
}
My Python solution using BFS:
import queue
# Class to represent a graph
class Graph:
def __init__(self, V):
self.V = V # No. of vertices
self.prime_list = [[] for i in range(V)]
# function to add an edge to graph
def addedge(self, V1, V2):
self.prime_list[V1].append(V2)
self.prime_list[V2].append(V1)
def bfs(self, in1, in2):
visited = [0] * self.V
que = queue.Queue()
visited[in1] = 1
que.put(in1)
while not que.empty():
prime_index = que.get()
i = 0
while i < len(self.prime_list[prime_index]):
if not visited[self.prime_list[prime_index][i]]:
visited[self.prime_list[prime_index][i]] = visited[prime_index] + 1
que.put(self.prime_list[prime_index][i])
if self.prime_list[prime_index][i] == in2:
return visited[self.prime_list[prime_index][i]] - 1
i += 1
# // Finding all 4 digit prime numbers
def SieveOfEratosthenes(v):
# Create a boolean array "prime[0..n]" and initialize all entries it as true. A value in prime[i] will be
# finally be false if i is Not a prime, else true.
n = 9999
prime = [True] * (n + 1)
p = 2
while p * p <= 9999:
if prime[p]:
i = p * p
while i <= 9999:
prime[i] = False
i = i + p
p = p + 1
# v = []
for i in range(1000, n + 1):
if prime[i]:
v.append(i)
return v
def compare(a, b):
diff = 0
while a:
if a % 10 != b % 10:
diff += 1
a //= 10
b //= 10
# If the numbers differ only by a single # digit return true else false
if diff > 1:
return False
return True
def shortestPath(num1, num2):
# Generate all 4 digit
pset = []
SieveOfEratosthenes(pset)
# Create a graph where node numbers # are indexes in pset[] and there is
# an edge between two nodes only if # they differ by single digit.
g = Graph(len(pset))
for i in range(len(pset)):
for j in range(i + 1, len(pset)):
if compare(pset[i], pset[j]):
g.addedge(i, j)
# Since graph nodes represent indexes # of numbers in pset[], we find indexes of num1 and num2.
in1, in2 = None, None
for j in range(len(pset)):
if pset[j] == num1:
in1 = j
for j in range(len(pset)):
if pset[j] == num2:
in2 = j
return g.bfs(in1, in2)
# Driver code
if __name__ == '__main__':
num1 = 1033
num2 = 8179
print(shortestPath(num1, num2))

Nth largest element in a binary search tree

How to find the Nth largest node in a BST?
Do I keep a count variable while doing In Order Traversal of a BST? Return the element when the count = N???
The idea is very simple: traverse the tree in decreasing order of the values of each node. When you reach the Nth node, print that node value. Here is the recursive code.
void printNthNode(Node* root, int N)
{
if(root == NULL)
return;
static int index = 0; //These will initialize to zero only once as its static
//For every Node go to the right of that node first.
printNthNode(root->right, N);
//Right has returned and now current node will be greatest
if(++index == N)
{
printf("%d\n", root->data);
return;
}
//And at last go to the left
printNthNode(root->left, N);
}
Edit -
As per the comments below, looks like this is one-time call function due to the static local variable. This can be solved by passing wrapper object for index as follows:
class WrapIndex {
public: int index;
};
and method signature would change to
void printNthNode(Node* root, int N, WrapIndex wrapInd)
Now, we don't need a local static variable; instead use index of the wrapper object. The call would look like
WrapIndex wrapInd = new WrapIndex();
wrapInd.index=0;
printNthNode(root,7,wrapInd);
wrapInd.index=0;
printNthNode(root,2,wrapInd);
Hint: use inorder traversal of the tree. It can print out the items in sorted order, so you can sure find the Nth largest item. Keep a counter as you "walk", incrementing each time you "visit" a node.
Edit: while IVlad's answer is indeed faster, it requires you to keep extra information in the nodes. This answer doesn't but it's O(n). Just pointing out that this is a tradeoff you have to be aware of.
See my answer here. You can do this in O(log n) on average where n = number of nodes. Worst case is still O(n) IF the tree isn't balanced (always O(log n) if it is balanced however). In order traversal is always O(n) however.
Use a inverted inorder tranversal.that is go to right child first instead of left child.
recursively this can be obtained as follows:
The most important issue that a global count must be used when considering recursive solution.
reverseInorder(root){
if(root!=null){
reverseInorder(root->rightChild);
self
reverseInorder(root->leftChild);
}
}
Solution in java
package datastructure.binaryTree;
import datastructure.nodes.BinaryTreeNode;
public class NthElementFromEnd {
private BinaryTree tree=null;
int currCount=0;
public NthElementFromEnd(int[] dataArray) {
this.tree=new BinaryTree(dataArray);
}
private void getElementFromEnd(int n){
getElementFromEnd(this.tree.getRoot(),n);
}
private void getElementFromEnd(BinaryTreeNode node,int n){
if(node!=null){
if(currCount<n)
getElementFromEnd(node.getRightChild(),n);
currCount++;
if(currCount==n)
{
System.out.print(" "+node.getData());
return;
}
if(currCount<n)
getElementFromEnd(node.getLeftChild(),n);
}
}
public static void main(String args[]){
int data[]={1,2,3,4,5,6,7,8,9};
int n=2;
new NthElementFromEnd(data).getElementFromEnd(n);
}
}
int nLargeBST(node *root, int N) {
if (!root || N < 0) {
return -1;
}
nLargeBST(root->left, N);
--N;
if(N == 0) {
return root->val;
}
nLargeBST(root->right, N);
}
This piece of code is from my assignment and one of the condition was not to use
arrays. In order to make the code more compact and readable you can use
stringName.split("|"). Since the method is recursive I use the stringBuilder
which has the following structure: "counter|orderOfElementToFind|dataInrequiredNode"
protected StringBuilder t(StringBuilder s)
{
if (lc != null)
{
lc.t(s);
}
if((s.toString().charAt(s.toString().length() - 1)) == '|')
{
String str = s.toString();
s.delete(0, s.length());
int counter = 0, k = 0;
String strTemp = "", newStrBuilContent = "";
for (int i = 0, c = 0 ; i < str.length(); ++i)
{
if (c == 0)
{
if (str.charAt(i) != '|')
{
strTemp += str.charAt(i);
}
else
{
counter = Integer.parseInt(strTemp);
++c;
strTemp = "";
}
}
else
{
if (str.charAt(i) != '|')
{
strTemp += str.charAt(i);
}
else
{
k = Integer.parseInt(strTemp);
}
}
counter ++;
newStrBuilContent = (counter + "|" + k + "|");
s.append(newStrBuilContent);
if (counter == k)
{
double ldata = this.getData();
s.append(ldata);
}
}
if (rc != null)
{
rc.t(s);
}
return s;
}
and the method call:
// the value of counter ad the beginning is 0 and data
// segment is missing
String s = ("0|" + order +"|");
StringBuilder strBldr = new StringBuilder(s);
String content = sTree.t(strBldr).toString();
s = "";
for (int i = 0, c = 0; i < content.length(); ++i)
{
if (c < 2)
{
if (content.charAt(i) == '|')
{
++c;
}
}
else
{
s += content.charAt(i);
}
}
`
Maintain size of subtree at eachnode(root.size some thing like that). for example {2,3,1} is a binary tree with root 2 then the size of node (2) is 3, node (1) size is 1, and node (2) size is 1
if u want to find 4 th larget element in the tree with root node size 23 , think about its rank
the max element rank is 23, because the root node size is 23. so 4 th largest element rank is 23-4+1= 20
so we have to find 20th rank element in the given tree
initially declare a rank=0 flag to zero
starting from root node find its rank (rank+ size of left child + 1) for example left child size is 16 then root element rank is 17(rank+size of left child +1)
so we have to look for the element with the rank 20. so obviously we have to traverse to its right child
traverse to right child and based on above formula find right child rank(based on above formula, note: now rank flag value is is 17),decide whether to go right or left based on the rank
repeat this process recursevely untill we found rank==20
I would do it by going though the tree from biggest to smallest element and returning value when asked position is reached. I implemented similar task for second largest value. Value of 2 is hardcoded, but is it easy to change with additional parameter :)
void BTree::findSecondLargestValueUtil(Node* r, int &c, int &v)
{
if(r->right) {
this->findSecondLargestValueUtil(r->right, c, v);
}
c++;
if(c==2) {
v = r->value;
return;
}
if(r->left) {
this->findSecondLargestValueUtil(r->left, c, v);
}
}
int BTree::findSecondLargestValue()
{
int c = 0;
int v = -1;
this->findSecondLargestValueUtil(this->root, c, v);
return v;
}
// C++ program to find k'th largest element in BST
#include<iostream>
using namespace std;
struct Node
{
int key;
Node *left, *right;
};
// A utility function to create a new BST node
Node *newNode(int item)
{
Node *temp = new Node;
temp->key = item;
temp->left = temp->right = NULL;
return temp;
}
// A function to find k'th largest element in a given tree.
void kthLargestUtil(Node *root, int k, int &c)
{
// Base cases, the second condition is important to
// avoid unnecessary recursive calls
if (root == NULL || c >= k)
return;
// Follow reverse inorder traversal so that the
// largest element is visited first
kthLargestUtil(root->right, k, c);
// Increment count of visited nodes
c++;
// If c becomes k now, then this is the k'th largest
if (c == k)
{
cout << "K'th largest element is "
<< root->key << endl;
return;
}
// Recur for left subtree
kthLargestUtil(root->left, k, c);
}
// Function to find k'th largest element
void kthLargest(Node *root, int k)
{
// Initialize count of nodes visited as 0
int c = 0;
// Note that c is passed by reference
kthLargestUtil(root, k, c);
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node* node, int key)
{
/* If the tree is empty, return a new node */
if (node == NULL) return newNode(key);
/* Otherwise, recur down the tree */
if (key < node->key)
node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
/* return the (unchanged) node pointer */
return node;
}
// Driver Program to test above functions
int main()
{
/* Let us create following BST
50
/ \
30 70
/ \ / \
20 40 60 80 */
Node *root = NULL;
root = insert(root, 50);
insert(root, 30);
insert(root, 20);
insert(root, 40);
insert(root, 70);
insert(root, 60);
insert(root, 80);
int c = 0;
for (int k=1; k<=7; k++)
kthLargest(root, k);
return 0;
}
Swift version. This follows closely with what Vallabh Patade said. The counter is increased by 1 when it tries to go through a node that has no child though. A bit different than his.
class BinaryNode {
var val: Int
var left: BinaryNode?
var right: BinaryNode?
init(value: Int) {
self.val = value
}
}
func findMaxValue(_ n: Int, from root: BinaryNode?) {
var counter = 0
maxValue(counter: &counter, n: n, node: root)
}
private func maxValue(counter: inout Int, n: Int, node: BinaryNode?) {
if node == nil {
counter += 1
return
}
maxValue(counter: &counter, n: n, node: node?.right)
// If the counter has reached the nth node we're looking for.
if counter == n {
if let val = node?.val { print(val) }
}
maxValue(counter: &counter, n: n, node: node?.left)
}
Here is how you can do this by a slight modification of the in-order traversal of the binary search tree - we are finding the kth largest element;
void kthLargest(Node node, int k, int count) {
if(node != null) {
nthLargest(node.left,k,count); //traversing the left node
//while visit the node we do the following
count++; // increment the count and check if that is equal to k
if ( count == k ) {
System.out.println("Node found "+node.value);
}
nthLargest(node.right,k,count); //traversing the right node
}
}
But the problem in this way you are going to reach the kth smallest element and hence you method call should be this: as kth largest element = (n-k)th smallest element.
nthLargest(root,n-k,0);
K’th Largest Element in BST . Learn how to think for such problem and solve with recursion . Kth Larget Explanation Recursion

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