PyFMI parameter estimation and handling of fixed model parameters different from default - jmodelica

I have started to in PyFMI use parameter estimation with the procedure model.estimate() and works well.
From the documentation (Andersson et al 2016) as well as practical use I understand that model parameters are taken from the compiled FMU-model if not estimated. It would have been very practical to have an option to provide a dictionary with a set of the fixed parameter values different from the default of the model. Is there any way to provide that?
The current workflow is that for a larger model built up of parts from libraries, then you need to make a copy of these models and set parameters to the proper value in the code, and then compile it. It is a somewhat tedious procedure. Perhaps I have misunderstood something?
Andersson et al (2016): "PyFMI: A Python package for…”
https://portal.research.lu.se/portal/files/7201641/pyfmi_tech.pdf

From my contact Christian Winther at Modelon I learn that I understand the workflow right. He see also the advantage to have a possibility to have a list (or dictionary) of parameters that is changed from the default parameters and remain constant during parameter estimation. It may come in a future update.

Related

Programming style: write new functions or extend existing ones

lets say, that I have a form with Image field and function ```getImageWidth()```, that checks Image width. After some time, I am adding a new Mobile Image field to my form and I am wondering, what is the best practice for writing a function to check Mobile Image width - extend the old one function ```getImageWidth()``` (by adding parameter isMobileImage) or writing a new ```getMobileImageWidth()``` function? The code for this new function is almost similar to the old one.
What are your opinions?
Thank you,
I think, that getMobileImageWidth() will be better option. For example there is topic Remove Flag Argument in Martin Fowler's blog. And in his book Refactoring: Improving the Design of Existing Code he wrote the next statement:
I dislike flag arguments because they complicate the process of understanding what
function calls are available and how to call them. My first route into an API is usually
the list of available functions, and flag arguments hide the differences in the function
calls that are available. Once I select a function, I have to figure out what values are
available for the flag arguments. Boolean flags are even worse since they don’t convey
their meaning to the reader—in a function call, I can’t figure out what true means. It’s
clearer to provide an explicit function for the task I want to do.
I think it is exactly what you need.

How to pass functions as arguments to other functions in Julia without sacrificing performance?

EDIT to try to address #user2864740's edit and comment: I am wondering if there is any information particularly relevant to 0.4rc1/rc2 or in particular a strategy or suggestion from one of the Julia developers more recent than those cited below (particularly #StefanKarpinski's Jan 2014 answer in #6 below). Thx
Please see e.g.
https://groups.google.com/forum/#!topic/julia-users/pCuDx6jNJzU
https://groups.google.com/forum/#!topic/julia-users/2kLNdQTGZcA
https://groups.google.com/forum/#!msg/julia-dev/JEiH96ofclY/_amm9Cah6YAJ
https://github.com/JuliaLang/julia/pull/10269
https://github.com/JuliaLang/julia/issues/1090
Can I add type information to arguments that are functions in Julia?
Performance penalty using anonymous function in Julia
(As a fairly inexperienced Julia user) my best synthesis of this information, some of which seems to be dated, is that the best practice is either "avoid doing this" or "use FastAnonymous.jl."
I'm wondering what the bleeding edge latest and greatest way to handle this is.
[Longer version:]
In particular, suppose I have a big hierarchy of functions. I would like to be able to do something like
function transform(function_one::Function{from A to B},
function_two::Function{from B to C},
function_three::Function{from A to D})
function::Function{from Set{A} to Dict{C,D}}(set_of_As::Set{A})
Dict{C,D}([function_two(function_one(a)) => function_three(a)
for a in set_of_As])
end
end
Please don't take the code too literally. This is a narrow example of a more general form of transformation I'd like to be able to do regardless of the actual specifics of the transformation, BUT I'd like to do it in such a way that I don't have to worry (too much) about checking the performance (that is, beyond the normal worries I'd apply in any non-function-with-function-as-parameter case) each time I write a function that behaves this way.
For example, in my ideal world, the correct answer would be "so long as you annotate each input function with #anon before you call this function with those functions as arguments, then you're going to do as well as you can without tuning to the specific case of the concrete arguments you're passing."
If that's true, great--I'm just wondering if that's the right interpretation, or if not, if there is some resource I could read on this topic that is closer to a "logically" presented synthesis than the collection of links here (which are more a stream of collective consciousness or history of thought on this issue).
The answer is still "use FastAnonymous.jl," or create "functor types" manually (see NumericFuns.jl).
If you're using julia 0.4, FastAnonymous.jl works essentially the same way that official "fast closures" will eventually work in base julia. See https://github.com/JuliaLang/julia/issues/11452#issuecomment-125854499.
(FastAnonymous is implemented in a very different way on julia 0.3, and has many more weaknesses.)

What is the difference between Form5!ProgressBar.Max and Form5.ProgressBar.Max?

I'm looking at a piece of very old VB6, and have come across usages such as
Form5!ProgressBar.Max = time_max
and
Form5!ProgressBar.Value = current_time
Perusing the answer to this question here and reading this page here, I deduce that these things mean the same as
Form5.ProgressBar.Max = time_max
Form5.ProgressBar.Value = current_time
but it isn't at all clear that this is the case. Can anyone confirm or deny this, and/or point me at an explanation in words of one syllable?
Yes, Form5!ProgressBar is almost exactly equivalent to Form5.ProgressBar
As far as I can remember there is one difference: the behaviour if the Form5 object does not have a ProgressBar member (i.e. the form does not have a control called ProgressBar). The dot-notation is checked at compile time but the exclamation-mark notation is checked at run time.
Form5.ProgressBar will not compile.
Form5!ProgressBar will compile but will give an error at runtime.
IMHO the dot notation is preferred in VB6, especially when accessing controls. The exclamation mark is only supported for backward-compatibility with very old versions of VB.
The default member of a Form is (indirectly) the Controls collection.
The bang (!) syntax is used for collection access in VB, and in many cases the compiler makes use of it to early bind things that otherwise would be accessed more slowly through late binding.
Far from deprecated, it is often preferable.
However in this case since the default member of Form objects is [_Default] As Object containing a reference to a Controls As Object instance, there is no particular advantage or disadvantage to this syntax over:
Form5("ProgressBar").Value
I agree that in this case however it is better to more directly access the control as a member of the Form as in:
Form5.ProgressBar.Value
Knowing the difference between these is a matter of actually knowing VB. It isn't simply syntactic though, the two "paths" do different things that get to the same result.
Hopefully this answer offers an explanation rather merely invoking voodoo.

Should a method parameter name specify its unit in its name?

Of the following two options for method parameter names that have a unit as well as a value, which do you prefer and why? (I've used Java syntax, but my question would apply to most languages.)
public void move(int length)
or
public void move(int lengthInMetres)
Option (1) would seem to be sufficient, but I find that when I'm coding/typing, my IDE can indicate to me I need a length value, but I typically have to break stride and look up the method's doco to determine the units, so that I pass in the correct value (and not kilometres instead of metres for example). This can be an annoying interruption to a thought process. Option (2) alleviates this problem, but can be verbose, particularly if your unit is metresPerSecondSquared or some such. Which do you think is the best?
I would recommend making your parameter (and method) names as clear as possible, even if they become wordy. You'll be glad when you look at or use the code in 6 months time, or when someone else has to look at your code.
If you think the names are becoming too long, consider rewording them. In your example you could use parameter name int Metres that would probably be clear enough. Consider changing the method name, eg public void moveMetres(int length).
In Visual Studio, the XML comments generated when you enter 3 comment symbols above a method definition will appear in Intellisense hints when you use the method in other locations. Other IDEs may have similar functionality.
Abbreviations should be used sparingly. If absolutely necessary only use commonly known and/or relevant industry-standard abbreviations and be consistent, ie use the same abbreviation everywhere.
Take a step back. Write the code then move on to something else. Come back the next day and check to see if the names are still clear.
Peer reviews can help too. Ask someone who knows the programming language (or just thinks logically), but not the specific functionality, if your naming scheme is clear enough or to help brainstorm alternatives. They might be the poor sap who has to maintain your code in the future!
I would prefer the second approach (i.e. lengthInMeters) as it describes the input needed for the method accurately. The fact that you find it confusing to figure out the units when you are just writing the code would imply it would be much more confusing when you (or some one) looks at the same piece of code later. As regard to issue of the variable name being longer you can find ways to abbreviate it (say "mtrsPerSecondSquared").
Also in defence second approach, the book Code Complete mentions a research that indicates, effort required to debug a program was minimized when variables had names averaged to 10 to 16 characters.

Complicated Algorithm - How to store rules separate from processing code?

I'm working on a project which will do some complicated analyzing on some user-supplied input. There will be 3 parts of the code:
1) Input supplied by user, such as keywords
2) Rules, such as if keyword 1 is repeated 3 times in keyword 5, do this, etc.
3) And the analyzing itself which executes the rules and processes the user input, and generates the output necessary based on the processing.
Naturally this will lead to a lot of spaghetti code and many, many if statements in the processing code. I want to avoid that, and keep the rules (i.e. the if statements) separately from the code which loops through the user input and generates the output.
How can I do that, i.e. what is the best way?
If you have enough rules that you want to externalize, you could try using a business rules engines, like Drools in Java.
A business rules engine is a software system that executes one or more business rules in a runtime production environment. The rules might come from legal regulation ("An employee can be fired for any reason or no reason but not for an illegal reason"), company policy ("All customers that spend more than $100 at one time will receive a 10% discount"), or other sources. (Wikipedia)
It could be a little bit overhead depending of what you're trying to do. In my company we're using such kind of tools for our quality analysis tool.
Store it in XML. Easy to parse and update.
I had designed a code generator, which can be controllable from a xml file.
For each command I had a entry in the xml. I was processing the node to generate the opcode for that command. Node itself contains the actions I need to do for getting the opcode. For some commands I had to look into database, all those things I had put in this xml file.
Well, i doubt that it is necessary to have hughe if statements if polymorphism is applied correctly.
Actually, you need a proper domain model for your rules. This goes somehow into the direction of the command pattern, depending on the complexitiy of your code maybe in combination with the state machine pattern.
Once you have your model, defining rules is instantiate them correctly.
This could be done by having an xml definition, which is parsed and transformed into your model. But the new modern and even more fancy way would be using DSLs. If you program in Java and have a certain freedom about your libraries, this would be a proper use case for Embedded DSLs with Groovy. Basically you would need a Builder which constructs your model, that's all.
You always can implement factory that will create certain strategies according to passed parameters. And then you will use those strategies in your code without any if.
If it's just detecting keywords, a finite state machine or similar. If it's doing more, then other pattern matching systems, such as rules engines.
Adding an embedded scripting language to your application might help. The rules would then be expressed in scripts, executed by the applications on processing.
The idea is that scripts are easy to change and contain high level logic that will be executed by your application in details.
There are a lot of scripting languages available to do this : lua, Python, Falcon, squirrel, angelscript, etc.
Have a look at rule engines!
The approach from Lars may also be arguable.

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