I have met with some issues in using the toolchain in Eclipse. I need the tool chain for cross compilation purpose
Currently my build method is to use makefile and I always have to
source
export LD=
But is it possible to use the information in for setting up Eclipse CDT.
I have tried to create the C/C++ Settings>Environment variables with the same environments settings as my . However it always run into error when i build
Error: Program "make" not found in PATH
my path in the environmental setup file is as follows:
/opt/R3linux/sysroots/x86_64-R3linuxsdk-linux/usr/bin:/opt/R3linux/sysroots/x86_64-R3linuxsdk-linux/usr/sbin:/opt/R3linux/sysroots/x86_64-R3linuxsdk-linux/bin:/opt/R3linux/sysroots/x86_64-R3linuxsdk-linux/sbin:/opt/R3linux/sysroots/x86_64-R3linuxsdk-linux/usr/bin/../x86_64-R3linuxsdk-linux/bin:/opt/R3linux/sysroots/x86_64-R3linuxsdk-linux/usr/bin/aarch64-R3linux-linux:/opt/R3linux/sysroots/x86_64-R3linuxsdk-linux/usr/bin/aarch64-R3linux-linux-musl:$PATH
Just like to know what is wrong? and what steps have i missed out in configuration steps
REgards
So, I'm currently installing Gate-9.0 it's a simulation kit based on Geant4. I'm following the installation guide in the documents which uses the
ccmake ../Gate-9.0
When itry to configure, it gives me this CMake Error:
CMake Error: The following variables are used in this project, but
they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files:
LIBXML2_INCLUDE_DIR(ADVANCED)
used as include directory in directory/home/art/Documents/Gate-9.0
used as include directory in directory /home/art/Documents/Gate-9.0
used as include directory in directory /home/art/Documents/Gate-9.0
I have the LIBXML2 library installed so i'm not really sure what to do. I'm not entirely familiar with linux-mint (and linux in general) so i appreciate any suggestions. Thanks! :)
I had a similar problem in the GATE 8.2 installation with optical photon applications. In ccmake, you need to press [t] to toggle advanced mode. There, you will have to find the lines that cause your problem:
*LIBXML2_INCLUDE_DIR LIBXML2_INCLUDE_DIR-NOTFOUND
*LIBXML2-LIBRARY LIBXML2_LIBRARY-NOTFOUND
Change them to:
*LIBXML2_INCLUDE_DIR (path_to_include)/include/libxml2
*LIBXML2-LIBRARY (path_to_lib)/lib/libxml2.so
After that, you should be able to successfully configure, generate and compile.
My OS is MAC and I am trying to configure a project.
I installed cmake using brew install cmake.
cmake is installed and is on the PATH:
cjdeMacBook-Pro:~ cjz$ which cmake
/usr/local/bin/cmake
cjdeMacBook-Pro:~ cjz$ echo $PATH
/anaconda2/bin:/Users/cjz/dcm4che-5.10.6/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin
As we can see, cmake is already in $PATH, but when I try to config the project, QT says that "no CMake executable was found in the path"
What is going on?
in QtCreator goto Tools -> Options... -> Build & Run click on Cmake tab and look if your cmake found. If not add it there.
If you still have this error. Open your project settings -> Build -> Build Environment click on details and look there if the PATH variable is correct.
If you still have this error. Build project from shell and use some verbosity options to see more output for your error.
For MacOSX an installer is available. It is quite easy to use it and to update your CMake installation. The app is installed into Applications.
Go to QtCreator -> Options -> Build & Run -> Tab CMake. Add an entry or select the current one. On the bottom set the path by using the Select... button. Just choice the CMake app. That's all.
For my thesis I want to use Dlib's face_landmark_detection, but I keep running into these errors (for both Visual studio 2013 as well as 2015):
"cannot open include file: 'zlib.h': No such file or directory"
and
"'F77_INT': undeclared identifier".
It repeats itself so I have 36 errors based on these two problems.
My supervisor has given me some steps to follow to set up the project:
add dlib-master and dlib-master\examples to VC++ directories -> include directories
add dlib-master\dlib\external\libjpeg and dlib-master\dlib\entropy_decoder to C/C++ -> General -> Additional include directories
add all folders and items from dlib-master\dlib\external (cblas, libjpeg, libpng and zlib) to the project source folder
add the dlib source file (from dlib-master\dlib\all) and add face_landmark_detection (from dlib-master\examples) to the project source folder.
and according to him this has worked on every other computer so far, but on my laptop it just won't. We checked to project, but zlib.h is in the zlib folder in the project. Does anyone here have an idea on what might be going wrong?
If I didn't give enough info, please ask. I don't know what else might be needed to solve this.
I have just come about this same problem and wanted to post my solution since I have found so much conflicting documentation on the subject.
The folder containing the dlib folder as well as the libpng, libjpeg, and zlib folders from dlib/external need to be added to the additional include directories list in the solution settings.
dlib/all/source.cpp as well as the source files for libpng, libjpeg, and zlib also need to be added to the project.
Note that CBLAS should not be added to the project in any way, because it needs Fortran to compile, and it is very difficult to get this to compile from Visual Studio.
Finally, make sure to add DLIB_PNG_SUPPORT and DLIB_JPEG_SUPPORT as preprocessor defines in the project settings.
I also attempted to use a cmake generated solution, however, for some reason it had trouble with png support.
It is probably easiest to use CMake to configure your project which uses dlib. It avoids setting all those paths manually. During CMake configure step you can disable usage of libraries like zlib which you don't have/want/need. Here is an example CMakeLists.txt which works for me:
cmake_minimum_required(VERSION 2.6)
PROJECT(DatasetClassifier CXX C)
set(dlib_DIR "" CACHE PATH "Path to dlib") # http://dlib.net/
include(${dlib_DIR}/dlib/cmake)
ADD_EXECUTABLE(DatasetClassifier DatasetClassifier.cpp)
TARGET_LINK_LIBRARIES(DatasetClassifier ${dlib_LIBRARIES})
My problem is that code::blocks error message tells me that it can't find file executable in the search path for gnc gcc compiler. Although, I don't know what that means. Also I typed out some code:
#include <iostream>
using namespace std;
int main(void) {
cout <<"Hello World" <<endl;
return 0;
}
I can't build it or run in code::blocks. What do I need to do?
I went on line but I got some answers that are way over my head. I was able to use code::blocks once before I installed Visual studios express 2013. Visual studios didn't work right either. It kept asking me to repair or uninstall every time I tried to open it. So I deleted it along with code::blocks. Now that I re-installed code::blocks I still can't get to work right.
This problem with compilers is taking up all my time and I can't practice learning programming because I can't get any compiler to work right. I need some help, please.
I'm guessing you've installed Code::Blocks but not installed or set up GCC yet. I'm assuming you're on Windows, based on your comments about Visual Studio; if you're on a different platform, the steps for setting up GCC should be similar but not identical.
First you'll need to download GCC. There are lots and lots of different builds; personally, I use the 64-bit build of TDM-GCC. The setup for this might be a bit more complex than you'd care for, so you can go for the 32-bit version or just grab a preconfigured Code::Blocks/TDM-GCC setup here.
Once your setup is done, go ahead and launch Code::Blocks. You don't need to create a project or write any code yet; we're just here to set stuff up or double-check your setup, depending on how you opted to install GCC.
Go into the Settings menu, then select Global compiler settings in the sidebar, and select the Toolchain executables tab. Make sure the Compiler's installation directory textbox matches the folder you installed GCC into. For me, this is C:\TDM-GCC-64. Your path will vary, and this is completely fine; just make sure the path in the textbox is the same as the path you installed to. Pay careful attention to the warning note Code::Blocks shows: this folder must have a bin subfolder which will contain all the relevant GCC executables. If you look into the folder the textbox shows and there isn't a bin subfolder there, you probably have the wrong installation folder specified.
Now, in that same Toolchain executables screen, go through the individual Program Files boxes one by one and verify that the filenames shown in each are correct. You'll want some variation of the following:
C compiler: gcc.exe (mine shows x86_64-w64-mingw32-gcc.exe)
C++ compiler: g++.exe (mine shows x86_64-w64-mingw32-g++.exe)
Linker for dynamic libs: g++.exe (mine shows x86_64-w64-mingw32-g++.exe)
Linker for static libs: gcc-ar.exe (mine shows x86_64-w64-mingw32-gcc-ar.exe)
Debugger: GDB/CDB debugger: Default
Resource compiler: windres.exe (mine shows windres.exe)
Make program: make.exe (mine shows mingw32-make.exe)
Again, note that all of these files are in the bin subfolder of the folder shown in the Compiler installation folder box - if you can't find these files, you probably have the wrong folder specified. It's okay if the filenames aren't a perfect match, though; different GCC builds might have differently prefixed filenames, as you can see from my setup.
Once you're done with all that, go ahead and click OK. You can restart Code::Blocks if you'd like, just to confirm the changes will stick even if there's a crash (I've had occasional glitches where Code::Blocks will crash and forget any settings changed since the last launch).
Now, you should be all set. Go ahead and try your little section of code again. You'll want int main(void) to be int main(), but everything else looks good. Try building and running it and see what happens. It should run successfully.
Just open your setting->compiler and click on the reset defaults and it will start work.
* How to Download and install CodeBlocks.* ( I have already downloaded )
***How to solve the CodeBlocks environment error.
Go to "Settings"----"Compiler"----"Selected compiler"( GNU GCC Compiler ).
Then, Selected "Toolchain executables".
Now, "( C:\Program Files (x86)\CodeBlocks\MinGW )"
See Video : https://youtu.be/Tb1VnXs60Lg
I had also found this error but I have solved this problem by easy steps. If you want to solve this problem follow these steps:
Step 1: First start code block
Step 2: Go to menu bar and click on the Setting menu
Step 3: After that click on the Compiler option
Step 4: Now, a pop up window will be opened. In this window, select "GNU GCC COMPILER"
Step 5: Now go to the toolchain executables tab and select the compiler installation directory like (C:\Program Files (x86)\CodeBlocks\MinGW\bin)
Step 6: Click on the Ok.
Now you can remove this error by follow these steps. Sometimes you don't need to select bin folder. You need to select only (C:\Program Files (x86)\CodeBlocks\MinGW) this path but some system doesn't work this path. That's why you have to select path from C:/ to bin folder.
Thank you.
For that you need to install binary of GNU GCC compiler, which comes with MinGW package. You can download MinGW( and put it under C:/ ) and later you have to download gnu -c, c++ related Binaries, so select required package and install them(in the MinGW ). Then in the Code::Blocks, go to Setting, Compiler, ToolChain Executable. In that you will find Path, there set C:/MinGW.
Then mentioned error will be vanished.
Uninstall/Remove your current codeblocks compiler.
Install codeblocks using this link that contains GCC compiler files: http://sourceforge.net/projects/codeblocks/files/Binaries/13.12/Windows/codeblocks-13.12mingw-setup-TDM-GCC-481.exe.
Now go to : Settings > Compiler.... > ToolChain Executables Tab
CLICK on Auto-detect button and then click OK button. Now just restart CodeBlocks and start writing your codes and use the Build and run option. It will RUN normally.
Fistly, Code Blocks is not a compiler. It is just an integrated development environment.
So, you must show the path of your compiler at first, (if you dont have a compiler you have to download an install, it is not difficult to find. f.e. GCC is good one.)
If code blocks could not find automatically the path of compiler it is an obligation to show it yourself.
But when you install, probably Code Blocks automatically find your compiler.
Enjoy.
This simple in below solution worked for me.
http://forums.codeblocks.org/index.php?topic=17336.0
I had a similar problem. Please note I'm a total n00b in C++ and IDE's but heres what I did (after some research)
So of course I downloaded the version that came with the compiler and it didn't work. Heres what I did:
1) go to settings in the upper part
2) click compiler
3) choose reset to defaults.
Hopefully this works
I'm a total noob but I reinstalled over the codeblocks giving me these "Can't find file executable in your configured search path for gnc gcc compiler" errors by downloading:
codeblocks-20.03mingw-setup.exe
(IMPORTANT: make sure it has the "mingw" in the file download name, that has the compiler build that is required to compile the code which doesn't automatically comes with the main codeblocks editor software download because codeblocks already assumes you already have another compiler installed on your computer {visual studio 2019 or such}).
Then when I created a new project (console application) and used the defaults to quickly test it out.
It gave me errors.
So I went to Settings > Compiler > Selected Compiler set to: GNU GCC Compiler > Click on the "Tooolchain executables" tab > Click on Auto-Detect > Should say "C:\Progam Files\CodeBlocks\MinGW" > Click OK.
Build and run a simple hello world code.
Should work! If not, look for the "MingGW" in the C:\Program Files\CodeBlocks and select it.
Here's an easy way for Windows users.
Uninstall the existing codeblocks from your system.
Restart system.
Go to http://www.codeblocks.org/downloads/26
Download the codeblocks-16.01mingw-setup.exe file. It includes the GCC/G++ compiler and GDB debugger from TDM-GCC (version 4.9.2, 32 bit, SJLJ).