I could successfully build the libssh2 library for windows using Compiling libssh2 on windows. I am not able to figure out the command to compile a simple C program on a windows system that uses libssh2 , say any example code from https://libssh2.org/examples/
My system: Windows Server 2019, Visual studio 2017.
Command I tried:
cl ssh2_exec.c
Error: cannot open include file : 'libssh2.h': no such file or directory
Try and type first:
set INCLUDE=%INCLUDE%;C:\path\to\libssh2-headers\folder
Then try again your cl ssh2_exec.c: that should be enough for cl to find where the header files are.
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I have a lot of trouble compiling Qt webengine to enable proprietary codecs, documentation is not very clear. I followed others instructions on stackoverflow but it doesn't work. I got error like:
Project ERROR: Cannot run compiler 'cl'. Output:
===================
===================
Maybe you forgot to setup the environment?
OR
Needs VS 2015 Update 3 with Cumulative Servicing Release or higher
Qt WebEngine will not be built.
OR
Could not detect Windows SDK Version ('WindowsSDKVersion' environment variable is not set).
Qt Webengine on Windows requires a Windows SDK version 10.0.10586 or newer.
QtWebEngine will not be built.
OR
Needs Visual Studio 2017 or Higher
Qt WebEngine will not be built.
OR
C1905: Front end and back end not compatible (must target same processor).
LNK1257: code generation failed
I had all of those problems for the last 5 days.
I'm doing a step by step instruction if you don't know how to begin with compiling Qt webengine (with or without proprietary codecs).
If you have already done some of the steps, you can freely skip them.
Please if you see any error, if have one by doing this or if some instruction is not clear, tell me so I can update
1. Install Visual Studio 2017
Go to https://www.visualstudio.com/fr/downloads/ and download Visual Studio 2017.
When this window comes, check Desktop Development for C++ and be sure that VC++ toolset 2015.3v v14.00 (v140) and SDK Windows 10 (10.0.xxxxx.x) are checked.
Install and wait until it finishes.
2. Install Qt sources qt webengine
Open MaintenanceTool.exe present into the Qt folder
Add or delete module
Be sure to check at least: MSVC 2015 32-bit, MSVC 2015 64-bit, MSVC 2017 64-bit, Sources, Qt WebEngine
Install and wait until it finishes.
3. Install Qt webengine compile prerequisities
(Original instructions copied from SĂ©bastien BĂ©melmans on this thread and a bit modified)
Download:
Python 2 (2.7.15 actually, Python 3 is not supported) from https://www.python.org/downloads/windows/
Perl (Strawberry vesion) from http://strawberryperl.com/
Bison and flex from https://sourceforge.net/projects/winflexbison/ (Rename win-bison.exe to bison.exe and win-flex.exe to flex.exe)
Gperf from http://gnuwin32.sourceforge.net/packages/gperf.htm
Be sure to add every .exe to System path, and restart the computer.
4. Compile Qt webengine with proprietary-codecs (or without)
Open cmd.exe (with administrator rights).
type cd + Path to the Microsoft Visual Studio folder where vcvarsall.bat is located:
cd "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build"
For compilation into 32-bits:
Type vcvars32.bat into command line
For compilation into 64-bits:
Type vcvars64.bat into command line
Go to the path where Sources of Qt are and enter qtwebengine subdirectory:
cd "C:\Qt\5.11.0\Src\qtwebengine"
For compilation into 32-bits:
Type "C:\Qt\5.11.0\msvc2015\bin\qmake.exe" -- -webengine-proprietary-codecs into command line (note the link is going to msvc 2015 32 bit)
For compilation into 64-bits:
Type "C:\Qt\5.11.0\msvc2017_64\bin\qmake.exe" -- -webengine-proprietary-codecs into command line (note the link is going to msvc 2017 64 bit)
Your console should look like this (32 bit):
And the result:
Now you need to call nmake. Type "Path to nmake.exe for version 32 bit or 64 bit" like this:
For compilation into 32-bits:
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\Hostx86\x86\nmake.exe" into command line (note the x86 into the path)
For compilation into 64-bits:
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\bin\Hostx64\x64\nmake.exe" into command line (note the x64 into the path)
Your command line should now output a lot of things. Compiling qt
webengine requires lot of memory and space (around 90 Go on my
computer and 60% of my 8 GO of RAM). Be sure to have place and free
memory. It is long processing too
If you get a message below after running qmake:
"A suitable version of python2 could not be found."
download the configure file here.
Extract it and run "_configure.py" with python2. It will configure your qt and that error goes away.
One addition to Dardan Iljazi's answer. After successful compilation, I couldn't launch application with proprietary codecs support. I had to do the following in the same console:
nmake install
This command copies all output from previous work to the Qt installation folder. So I can use the same kit in Qt Creator to build and debug app with proprietary codecs support.
Also I was stuck once on detecting python2. Hint: to clean qmake step of build process manually remove config.* files in your qtwebengine folder.
I'm trying to run through the Firebreath tutorial, but I cannot get Cmake to work. Cmake does not register any version of Visual Studios under the Generators list. This is the list when running cmake --help:
Generators
The following generators are available on this platform:
Unix Makefiles = Generates standard UNIX makefiles.
Ninja = Generates build.ninja files (experimental).
CodeBlocks - Ninja = Generates CodeBlocks project files.
CodeBlocks - Unix Makefiles = Generates CodeBlocks project files.
Eclipse CDT4 - Ninja = Generates Eclipse CDT 4.0 project files.
Eclipse CDT4 - Unix Makefiles
= Generates Eclipse CDT 4.0 project files.
KDevelop3 = Generates KDevelop 3 project files.
KDevelop3 - Unix Makefiles = Generates KDevelop 3 project files.
Sublime Text 2 - Ninja = Generates Sublime Text 2 project files.
Sublime Text 2 - Unix Makefiles
= Generates Sublime Text 2 project files.
I have re-installed CMake, installing Visual Studios 2010 and 2012 (Express and Professional editions), and even uninstalled and re-installed .NET 4.0 to 4.5 (from here). It works fine on my personal computer, as I got it running on the first go. However, my work laptop is just not registering Visual Studios.
I'm running it both on Windows 7 Enterprise SP1. Any help is appreciated.
Here is the exact error I am getting:
C:\code\tutorial2\TutorialTestPlugin>firebreath\prep2012.cmd . build
A subdirectory or file build already exists.
Using projects in: "C:\code\tutorial2\TutorialTestPlugin"
Generating build files in: "C:\code\tutorial2\TutorialTestPlugin\build"
NOTE: The build files in "C:\code\tutorial2\TutorialTestPlugin\build" should *NE
VER* be modified directly.
When needed, make project changes in cmake files and re-run this script.
Project-specific cmake files are found in [plugin dir]\CMakeLists.txt and
[plugin dir]\Win\projectDef.cmake.
Note that parameters for cmake should be enclosed in double quotes, e.g. "-DVERB
OSE=1"
CMAKE parameters:
C:\code\tutorial2\TutorialTestPlugin\build>cmake -G "Visual Studio 11" -DFB_PROJ
ECTS_DIR="C:\code\tutorial2\TutorialTestPlugin" "C:\code\tutorial2\TutorialTest
Plugin\firebreath"
CMake Error: Could not create named generator Visual Studio 11
cygwin warning:
MS-DOS style path detected: C:\code\tutorial2\TutorialTestPlugin\firebreath
Preferred POSIX equivalent is: /cygdrive/c/code/tutorial2/TutorialTestPlugin/f
irebreath
CYGWIN environment variable option "nodosfilewarning" turns off this warning.
Consult the user's guide for more details about POSIX paths:
http://cygwin.com/cygwin-ug-net/using.html#using-pathnames
The problem is you are using the cmake that is included in cygwin instead of the windows version of cmake. It appears that the current cygwin version is compiled without the generators for Visual Studio while the windows version has these.
In your case a simple way to get windows to use the windows version of cmake is to uninstall the cygwin cmake since it does not appear that you need that anyways.
An alternate method would have been adjusting your system path so that c:\cygwin\bin is after C:\Program Files (x86)\CMake 2.8\bin.
I am open to either a Visual Studio answer or a MinGW answer. I just finished building LLVM 3.2 using CMake and Visual Studio 2010. Everything went smoothly, but I have no llvm-config. Do I need it? Every example I see on the intertubes makes use of that tool. If I don't need it, how do I configure my project to make use of LLVM?
To be clear, I am not trying to use LLVM tools/compilers (like clang and whatnot). I am trying to write C++ code that uses the LLVM libraries to produce LLVM IR and even compile that stuff. I setup my include and lib folders. I ran llvm-config in Linux and saw a long list of macros and libraries.
I have a wonderful folder full of goodies. It just has no llvm-config in there: C:\Program Files (x86)\LLVM\
llvm-config does not exist in windows prebuilt binaries. You need to compile from the source code to get it.
Grab CMAKE > 3.5 , install it and make sure you add it to PATH.
Download Visual Studio 2019
Donwload the source code (9.0.1 is the latest as I'm writing this)
Extract the source code
Cd into the root of the llvm source-code
In cmd, type cmake . this will generate Visual Studio 2019 sln.
open sln file(LLVM.sln), change the build type to Rlease, build the whole project
navigate to your Rlease\bin, and there you have your llvm-config.exe
If you have built the LLVM in debug version all the executables (including llvm-config) have been placed in your build directory (containing Visual Studio project and solution files) in bin/Debug/ subdirectory. In case of release build replace Debug with Release.
If you are interested in using LLVM on Windows more than building it, check out Windows snapshot builds.
I have correctly compiled Boost for Windows 8 with VS-10 as given in this link. My project works fine. But when I copy the project to another Windows 7 machine it returns an error message as "The application was unable to start correctly (0xc000007b). Click OK to close this application.". I have correctly installed Boost in the second PC as well. Both PCs are 64-bit and I installed 32-bit Boost in both. As I found from some links this is because the project try dynamically linking 64-bit libraries instead 32-bit. Could you kindly advice how to build this as a portable solution. Thanks in advance.
Update 1:
Following is the dependency walker output.
Are you sure you selected the Visual Studio 2010 Command Prompt x86 to compile the library? or the x64 version? there is more than 1 version of the command prompt in the start menu. my guess would be that you accidentally ran the x64 version, and then compiled boost with it, resulting in a x64 bit version of the library compiled.
Here's a batch file that compiles the static and shared version of boost in x86:
compileboost.bat:
call "%vs110comntools%..\..\VC\vcvarsall.bat" x86
cd C:/boostsourcefolder/
call bootstrap.bat
.\b2 runtime-link=static
.\b2 runtime-link=shared
Then in your VS2010 project properties, Common Properties -> VC++ Directories -> Include Directories, type your boost folder (C:/boostsourcefolder/). and in Common Properties -> VC++ Directories -> Library Directories, type the boost compiled library folder (C:/boostsourcefolder/stage/lib/).
That's pretty much all you need to do.
I'm running a simple program with Qt5, QtCreator under windows 7+msvc2010 with SDK7 installed. I have to call specific Windows functions in this program.
If I try to compile it, I always get:
error: C1083: Cannot open include file: 'Windows.h': No such file or directory.
Of course, I set "normally" the dev. kit in QtCreator (Microsoft Visual C++ Compiler 10.0), and I try to run vcvars32.bat before. It still is not working.
Another point: Why when while compiling, do I not see any include (-I...) related to the Windows SDK?
Where is my mistake?