Vue.js - font icon and image from array not rendering - image

here's the code:
$.each(app.rows, function(index, obj) {
$.each(obj, function(ind, ob) {
if (ind == 'hasStuff') {
if (ob == 1) {
app.rows[index][ind] = '<i class="las la-list-ul small"></i><img src="../_img/yes.png" alt"yes"/>';
} else {
app.rows[index][ind] = '<i class="las la-ban small"></i><img src="../_img/no.png" alt"no"/>';
}
}
})
})
what it renders is the actual text, not the image it points to. can't get either font icons or images to display, just the literal text. the array renders out properly in all other respects, but not this part. i'm kinda stumped. and nothing i've found seems to be of help.
the paths are confirmed correct, please don't ask me about that.
EDIT: as i commented below, but will include here for easier viewing, this code REPLACES values from an array. the original array comes from a database query and, as this is done ad hoc, i can't declare it beforehand. also, for 200,000+ records, not feasible.
EDIT2: this piece of code INTERCEPTS THE RESULTS OF A DATABASE QUERY, swaps the boolean -1- for an image and an icon, then loops through a v-for in the template. this is pretty basic stuff. i just don't know why Vue isn't rendering this out. when the v-for loops through the modified array, it doesn't render either the image or the icon, it just outputs the raw HTML. whyyyy????
what am i missing?

Related

How do I insert a slide into another PowerPoint slide using OpenXML?

I would like to take a PowerPoint slide (the "source"), and insert it into another PowerPoint slide (the "target") that already contains some content, at a specific position in the source PowerPoint slide.
I've tried several ways to research code that does this, but I keep getting results for merging slides into PowerPoint presentations, which is not what I want. I want to take an existing slide and insert it into another, much like one would insert a picture into an existing slide.
I have code that another coworker wrote that clones all of the elements from the source slide, but it is convoluted and uses different code variations for different element types. Here is a representative sample of that code:
foreach (OpenXmlElement element in sourceSlide.CommonSlideData.ShapeTree.ChildElements.ToList())
{
string elementTypeName = element.GetType().ToString();
if (elementTypeName.EndsWith(".Picture"))
{
// Deep clone the element.
elementClone = element.CloneNode(true);
// Adjust the offsets so it is positioned correctly.
((Picture)elementClone).ShapeProperties.Transform2D.Offset.X += (Int64)shapeStruct.OffsetX;
((Picture)elementClone).ShapeProperties.Transform2D.Offset.Y += (Int64)shapeStruct.OffsetY;
// Get the shape tree that we're adding the clone to and append to it.
ShapeTree shapeTree = slideCard.CommonSlideData.ShapeTree;
shapeTree.Append(elementClone);
string rId = ((Picture)element).BlipFill.Blip.Embed.Value;
ImagePart imagePart = (ImagePart)slideInstProc.SlidePart.GetPartById(rId);
string contentType = imagePart.ContentType;
// Locate the same object we cloned over to the slide.
var blip = ((Picture)elementClone).BlipFill.Blip;
slidePart = slideCard.SlidePart;
try
{
ImagePart imagePart1 = slidePart.AddImagePart(contentType, rId);
imagePart1.FeedData(imagePart.GetStream());
}
catch (XmlException)
{
//Console.WriteLine(xe.ToString());
Console.WriteLine("Duplicate rId (" + rId + ")");
}
}
if (elementTypeName.EndsWith(".GroupShape"))
{
... etc
The code continues with an else-if ladder containing blocks of code for element type names ending with .GroupShape, .GraphicFrame, .Shape, and .ConnectionShape, concluding with a catchall else at the bottom.
The problem is this code doesn't process some types of objects properly. For one thing, it doesn't process drawings at all (perhaps because some of them originated from an older version of PowerPoint), and when it does, it does things like change the color of the drawing.
What I was hoping is that there was a more fundamental way (i.e. simpler, generic code) to embed a source PowerPoint slide into another, treating it like a single object, without looking at element types within the source PowerPoint specifically.
Alternatively, what would be the way to process drawings or images in ordinary "shapes" that don't identify themselves specifically as images?
This is the code that solved the specific problem I was describing above:
using A = DocumentFormat.OpenXml.Drawing;
foreach(A.BlipFill blipFill in shape.Descendants<A.BlipFill>())
{
string rId = blipFill.Blip.Embed.Value;
ImagePart imagePart = (ImagePart)slideInstProc.SlidePart.GetPartById(rId);
string contentType = imagePart.ContentType;
try
{
ImagePart imagePart1 = slidePart.AddImagePart(contentType, rId);
imagePart1.FeedData(imagePart.GetStream());
}
catch (XmlException)
{
Console.WriteLine("Duplicate rId (" + rId + ")");
}
}
Which, when applied to elementTypeName.EndsWith(".shape"); produces exactly the result I want.
For composing complete slides into a presentation (which doesn't require some of the generation mechanics that we do), OpenXmlPowerTools is a much better approach.

Save multiple images with one function - AS3 ADOBE AIR

I've got an Array with 17 web links of images
var products:Array;
trace(products)
// Ouput :
"http://www.myWebsite.com/zootopia.jpg"
"http://www.myWebsite.com/james.jpg"
"http://www.myWebsite.com/tom.jpg"
..etc
If I do products[10].movieimage; the output will be the 9th link (something like : "http://www.myWebsite.com/lalaland.jpg")
I'm looking for downloading every images without a dialog box.
I manage to do so for 1 image with the specific link, like that :
function saveImage (event:Event):void {
var stream:URLStream = new URLStream();
var image1:File = File.documentsDirectory.resolvePath("test.jpg");
var fileStream:FileStream = new FileStream();
stream.load(new URLRequest("http://www.myWebsite.com/lalaland.jpg"));
stream.addEventListener(Event.COMPLETE, writeComplete);
        
function writeComplete(evt:Event):void  {
                var fileData:ByteArray = new ByteArray();
                stream.readBytes(fileData,0,stream.bytesAvailable);
                fileStream.openAsync(image1, FileMode.UPDATE);
                fileStream.writeBytes(fileData,0,fileData.length);
                fileStream.close();
trace("writeComplete");
trace(image1.url);
        }
}
Question : Is there a way to download all the images with the web links of my products array ? (and if images already exist, replace them. I could use if (image1.exists){ if (image2.exists){ ..etc for each image. But maybe there is a simplier solution)
If you could show me how, with a bit of code, I could that.
Also, note that I'd like to load the images then in Uiloader, like that :
function loadImages():void {
uiloader1.source = image1.url;
uiloader2.source = image2.url;
etc...
}
Don't over think it. You have your array of images. You have your tested routine for saving one image. Now put it together:
Some function initializes things and kicks it off.
Either splice out (or pop out) an item on the array – OR use a index var to access an item in the array
Pass that to your download function.
When the download completes either pop another item off the array OR increment your index. But first you would test if array.length== 0 OR `index > array.length. If either is true (depending on which method you use), then you are done.
If you want to get fancy you can show a progress bar and update it each time your download completes.

How do I show only 1 scaled image in fineuploader

I want to upload 2 scaled images and I do not want to upload the original image. To do this, I set sendOriginal to false. If I set hideScaled to true, no files show in the uploader. If set set hideScaled to false, both scaled images show up in the list. I realize that the documentation says not to use both options this way. Is there another way to achieve what I want? How do I make fineuploader show only 1 file on the file list no matter how many scaled images it has?
I ran into this exact same problem. I also wanted to rename the larger scale to match the original filename and to pass a custom parameter so the server script could sort the images into the db based on scale size.
I used this method as a hackish substitute for an onScaled event. If anyone is still interested.
// Must be onSubmitted, not onSubmit or the DOM element won't be rendered yet.
onSubmitted : function(id, name) {
// scaling.sizes.name = 'thumb'
if (name.toLowerCase().lastIndexOf(' (thumb).jpg') !== -1) {
// Hide the element displaying the thumbnail.
qq(this.getItemByFileId(id)).hide();
// Good place to include any custom parameters based on scale size.
this.setParams({gpsize : 'thumb'}, id);
}
// scaling.sizes.name = 'large'
else if (name.toLowerCase().lastIndexOf(' (large).jpg') !== -1) {
this.setParams({gpsize : 'large'}, id);
// If needed rename file in this event, not before, since filename
// is the hackish hook needed to connect scale size to file id.
var newName = name.slice(0, name.toLowerCase().lastIndexOf(' (large).jpg')) + '.jpg';
this.setName(id, newName);
}
return true;
}
It's not perfect, but it gets the job done without bushwhacking through the script files.

Hiding columns of handsontable from javascript

Is there any way i can hide HOT columns from javascript?
The requirement is such that the column to hide will come as a parameter in javascript and based on that the respective column will show hide accordingly.
The HOT has rowHeaders and colHeaders and the data with 20 columns.
Please advise.
OUTDATED SOLUTION
Ok I founnd a possible solution. I tested it out on my own system but it's actually quite simple.
You should be using a customRenderer in your columns option. Read up about this if you aren't already. The idea is that you're giving each cell its own renderer. In this custom function, you can do something like this:
var colsToHide = [3,4,6]; // hide the fourth, fifth, and seventh columns
function getCustomRenderer() {
return function(instance, td, row, col, prop, value, cellProperties) {
if (colsToHide.indexOf(col) > -1) {
td.hidden = true;
} else {
td.hidden = false;
}
}
}
What this renderer does is hide the cells that the var colsToHide specify. All you do now is add a DOM element that lets the user pick which and so every time the table gets rendered (which happens basically after any change, or manually triggered need be), the cells in the columns specified will be hidden, keeping the data array intact like you described. And when not in colsToHide they are re-rendered so make sure you get that working as well.
Here I implemented it with very basic functionality. Just enter the index of a column into the input fields and watch the magic happen.
http://jsfiddle.net/zekedroid/LkLkd405/2/
Better Solution: handsontable: hide some columns without changing data array/object

Jquery UI Slider - Input a Value and Slider Move to Location

I was wondering if anyone has found a solution or example to actually populating the input box of a slider and having it slide to the appropriate position onBlur() .. Currently, as we all know, it just updates this value with the position you are at. So in some regards, I am trying to reverse the functionality of this amazing slider.
One link I found: http://www.webdeveloper.com/forum/archive/index.php/t-177578.html is a bit outdated, but looks like they made an attempt. However, the links to the results do not exist. I am hoping that there may be a solution out there.
I know Filament has re-engineered the slider to handle select (drop down) values, and it works flawlessly.. So the goal would be to do the same, but with an input text box.
Will this do what you want?
$("#slider-text-box").blur(function() {
$("#slider").slider('option', 'value', parseInt($(this).val()));
});
Each option on the slider has a setter as well as a getter, so you can set the value with that, as in the example above. From the documentation:
//getter
var value = $('.selector').slider('option', 'value');
//setter
$('.selector').slider('option', 'value', 37);
UPDATE:
For dual sliders you'll need to use:
$("#amount").blur(function () {
$("#slider-range").slider("values", 0, parseInt($(this).val()));
});
$("#amount2").blur(function () {
$("#slider-range").slider("values", 1, parseInt($(this).val()));
});
You'll need to use Math.min/max to make sure that one value doesn't pass the other, as the setter doesn't seem to prevent this.
You were almost there when you were using the $("#slider-range").slider("values", 0) to get each value. A lot of jQuery has that kind of get/set convention in which the extra parameter is used to set the value.
I've done some work around the jQuery UI slider to make it accept values from a textbox, it may not be exactly what you were after but could help:
http://chowamigo.blogspot.com/2009/10/jquery-ui-slider-that-uses-text-box-for.html
$slider = $("#slider");
$("#amountMin").blur(function () {
$slider.slider("values", 0,Math.min($slider.slider("values", 1),parseInt($(this).val()) ) );
$(this).val(Math.min($slider.slider("values", 1),parseInt($(this).val())));
});
$("#amountMax").blur(function () {
$slider.slider("values",1,Math.max($slider.slider("values", 0),parseInt($(this).val()) ) );
$(this).val(Math.max($slider.slider("values", 0),parseInt($(this).val())));
});
I just used martin's code and updated the id to #slider also added the math.max as he suggested so the sliders won't overlap.

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