Program not running - ruby

I have been trying to execute the following code using the command prompt. However, when I try to run it I get the following
C:>circle
C:>
Basically, nothing happens. However, I cannot figure out why this is happening as I am still new to Gosu and Ruby in general. Any help would be much appreciated.
require "rubygems"
require "gosu"
class Circle
attr_reader :columns, :rows
def initialize(radius)
#columns = #rows = radius * 2
img = Gosu::Image.new(Circle.new(50))
img.draw(200, 200, ZOrder::TOP, 0.5, 1.0, Gosu::Color::RED)
clear, solid = 0x00.chr, 0xff.chr
lower_half = (0...radius).map do |y|
x = Math.sqrt(radius ** 2 - y ** 2).round
right_half = "#{solid * x}#{clear * (radius - x)}"
right_half.reverse + right_half
end.join
alpha_channel = lower_half.reverse + lower_half
# Expand alpha bytes into RGBA color values.
#blob = alpha_channel.gsub(/./) { |alpha| solid * 3 + alpha }
end
def to_blob
#blob
end
end

There are 2 problems:
You are running file with class definition. What you need to run if you want to look at that blob is is Circle.new(10).to_blob - where 10 is radius. You can place it in separate file and require class.rb.
initialize method will be run during Circle.new()call. And you have Circle.new called in your class:
img = Gosu::Image.new(Circle.new(50))
So it will lead to infinite recursion and will cause SystemStackError. AFAIK, there is no built-in empty image constructor in gosu (maybe I am wrong).

Related

Music and image failed to initialize

I was trying to make a multiple-choice music player using Gosu but the picture and music Iwanted would not initialize despite the program running, it showed a black screen. The single block of codes works:
require 'gosu'
require './input_functions'
class MW < Gosu::Window
def initialize
super 200, 135
#beth = Gosu::Image.new("media/beth.jpg")
#song = Gosu::Song.new("media/3rdmovement.mp3")
#song.play
end
def draw
#beth.draw(0, 0)
end
end
window = MW.new
window.show
But adding the multiple choice elements would not work(note: read_integer_in_range is defined in input function, the name itself is self explanatory). Full code:
require 'gosu'
require './input_functions'
class MW < Gosu::Window
def initialize
super 200, 135
#beth = Gosu::Image.new("media/beth.jpg")
#dimitri = Gosu::Image.new("media/dimitri.png")
#vil = Gosu::Image.new("media/vilva.png")
#song = Gosu::Song.new("media/3rdmovement.mp3")
#song2=Gosu::Song.new("media/2ndwaltz.mp3")
#song3=Gosu::Song.new("media/1stseason.mp3")
read_integer_in_range( "What song you want play
1st Spring
2nd Waltz
3rd movement", 1, 3)
choice = gets.chomp.to_i()
case choice
when 1
#song3.play
#vil.draw(0, 0)
when 2
#song2.play
#dimitri.draw(0, 0)
when 3
#song.play
draw_beth()
end
end
end
def draw_beth
#beth.draw(0, 0)
end
window = MW.new
window.show
All of the Png/Jpg and mp3 file works just fine..
I tried separating the draw_beth to call it in case but it did not work. I hope some passing by could help me with this one
As I can see, you are creating a music player with GUI, and if you are doing so, you shouldn't use gets function, instead you should track for the cursor's position and return a test value; for example:
def update
#locs = [mouse_x, mouse_y]
#cursor_choice_album = mouse_over_button(mouse_x, mouse_y)
end
def needs_cursor?; true; end
def mouse_over_button(mouse_x, mouse_y)
if ((mouse_x > 100 and mouse_x < 500) and (mouse_y < 500 and mouse_y > 100))
return 1
end
then you can use the case condition in the "button down ID" function

Cannot print a text with Gosu in Ruby

Im sitting here with what I think is a very simple bug I just can not figure out.. Im trying to learn how to make games with Gosu gem with Ruby, but have hit a speed bump. Here is my code.
require "gosu"
class Hello < Gosu::Window
def initialize width = 800, height = 600, fullscreen = false
super
self.caption = "Ruby Practise"
#image = Gosu::Image.from_text self. "My text to print".
Gosu.default_font_name.
100
end
def button_down id
close if id == Gosu::KbEscape
end
def update
end
def draw
#image.draw 0, 0, 0
end
end
Hello.new.show
There is something wrong but I do not know what. I have spent at least 1 hour on it.. It complains on the String, here is the output from terminal.
hello.rb:8: syntax error, unexpected tSTRING_BEG
#image = Gosu::Image.from_text self. "My text to print".
^
hello.rb:10: syntax error, unexpected tINTEGER
I do not what I am doing wrong, do some one know? It is probably something really simple..
Use commas to separate function arguments, not dots:
#image = Gosu::Image.from_text self, "My text to print",
Gosu.default_font_name,
100

Signal timed ruby gtk image change without button_press_event, how to trigger looping

The line: pics.box.signal_connect("button_press_event"){pics.nuImage}, triggers nuImage and adds 1 to the picindex counter upon clicking, making the current image destroy, and next image show. I would like to make this automatic, like a slideshow without having to click. It needs to show a new image every x amount of seconds, using a sleep or something like GLib.timeout_add_seconds (), but I do not understand how to implement these options to continue looping without any user input. Thank you for your help, I am very new to ruby.
require 'gtk2'
class Pics
attr_accessor :pile, :picindex, :imgLoaded, :image, :box, :window, :time
def initialize
#window = Gtk::Window.new()
#window.signal_connect("destroy"){Gtk.main_quit}
pic1 = "1.jpg"
pic2 = "2.jpg"
pic3 = "3.jpg"
pic4 = "4.jpg"
#pile = [pic1, pic2, pic3, pic4]
#picindex = 0
self.getImage
#box = Gtk::EventBox.new.add(#image)
#time = true
end
def nuImage
#box.remove(#image)
#picindex = #picindex + 1
#picindex = 0 if #picindex == #pile.length
self.getImage
#box.add(#image)
#box.show
end
def getImage
#imgLoaded = #pile[#picindex]
img = Gdk::Pixbuf.new(#imgLoaded, 556, 900)
#image = Gtk::Image.new(img)
#image.show
end
end # class Pics
pics = Pics.new
pics.box.signal_connect("button_press_event"){pics.nuImage}
pics.window.set_default_size(556, 900)
pics.window.add(pics.box)
pics.window.show_all
Gtk.main
the following code is an implementation:
GLib::Timeout.add(1000) do
pics.nuImage if pics.time
true
end
pics.window.signal_connect("key_press_event") do |_window, event|
case event.keyval
when Gdk::Keyval::GDK_KEY_space
pics.time = !pics.time
end
end
more details: http://ruby-gnome2.sourceforge.jp/hiki.cgi?GLib%3A%3ATimeout
related: Ruby GTK Pixbuf timed image change

Ruby TkButton won't run proc

I have a ruby program that uses the TK gui package and I am having trouble with TkButton, specifically the command part. I am trying to run a method that's in the same class when the button is clicked. My code is below. I'm very new to Ruby but not programming in general. When the button is clicked in the gui I get an Application error that says "Error: NameError: unknown option..." where it identifies the method call in the button as the error cause. Can someone explain what I'm doing wrong? I'm using RubyMine to develop.
Code:
require 'tk'
require 'test/unit'
require_relative 'calc'
require_relative 'calcTest'
class CalcUIK
def test_add
calc = Calc.new
expected = Calc.add tk6.get().to_i,tk6.get().to_i
tk8['textvariable'] = 'Result: ' + expected
end
hello = TkRoot.new do
title "Hello World"
# the min size of window
minsize(400,400)
end
tk1 = TkLabel.new(hello) do
text 'Super Calculator'
foreground 'red'
pack { padx 15; pady 15; side 'left'}
end
tk5 = TkLabel.new(hello) do
text 'Enter two numbers to math'
foreground 'blue'
pack { padx 15; pady 15; side 'left'}
end
tk6 = TkEntry.new(hello) do
foreground 'blue'
pack { padx 15; pady 15; side 'left'}
end
tk7 = TkEntry.new(hello) do
foreground 'blue'
pack { padx 15; pady 15; side 'left'}
end
tk8 = TkLabel.new(hello) do
textvariable
foreground 'blue'
pack { padx 15; pady 15; side 'left'}
end
tk2 = TkButton.new(hello){
text 'Add'
command (proc {self.test_add})
pack('padx'=>'20')
pack('side'=>'left')
}
end
Tk.mainloop
PS I know that this code is kind of dumb but it is just a dummy program to set some more important things up. The issue I need to resolve is why the button click is not executing the test_add method. Thanks.
You've defined an instance method on your class called test_add, but in the context in which your "Add" button is defined, self refers to the class CalcUIK. Edit - now that I think about it, I think since self occurs within a block given to TkButton.new, self refers to the new instance of TkButton, which is trying to receive the test_add method, but doesn't recognize it as a valid option. Define the proc as proc { CalcUIK.new.test_add } to generate a new instance that will run the method.
I would also recommend moving all of the TkRoot, TkButton, etc. calls either outside the class entirely, or move them into an initialize method on CalcUIK. Right now, they are run as the class is evaluated, but it's very unusual to have code that is unrelated to the class executed within the context of the class definition.

JRuby require error on .so file

I am working on a feature for an application that has to run on JRuby. Out of habit I develop on 'Native' Ruby. When I try to run any methods from this class in JRuby I get error messages like:
MissingSourceFile: no such file to load -- serialport
I think the problem lies in in the require 'serialport.so'. Is there a way to make this work in JRuby? Is there another way to require a .so file? Or a gem that can work with JRuby to provide the SerialPort class? I tried installing the ruby-serialport gem but that doesn't seem to install properly (Windows nmake issues).
Here is what my class file looks like:
require 'serialport.so'
class AlphaDisplay
#STATES
SOLID = "b"
ROTATE = "a"
BLINK = "c"
#COLORS
RED = "1"
GREEN = "2"
YELLOW = "3"
ORANGE = "7"
def self.message(address = 00, text = "ICS", color = AlphaDisplay::GREEN, state = AlphaDisplay::SOLID)
address = address.to_s
if address.length == 1
address = "0#{address}"
end
string = 1.chr + 90.chr + address + 2.chr + 65.chr + 65.chr + 27.chr + 26.chr + state + 28.chr + color + text + 4.chr
return string
end
def self.test(address = 00, text = "ICS", color = AlphaDisplay::GREEN, state = AlphaDisplay::SOLID)
sp = SerialPort.new(0, 9600, 8, 1, SerialPort::NONE)
sp.write(message(address,text,color,state))
sp.close
end
end
def SerialPort::new(port, *params)
sp = create(port)
begin
sp.set_modem_params(*params)
rescue
sp.close
raise
end
return sp
end
def SerialPort::open(port, *params)
sp = create(port)
begin
sp.set_modem_params(*params)
if (block_given?)
yield sp
sp.close
return nil
end
rescue
sp.close
raise
end
return sp
end
As far as I know, JRuby doesn't provide any native emulation layer, just the Ruby interpreter in Java. The problem is that ".so" files are UNIX specific and cannot run on Windows without some sort of emulation/translation.
You're better off avoiding Ruby libraries which require native extensions if you're going to use JRuby.

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