I was trying to make a multiple-choice music player using Gosu but the picture and music Iwanted would not initialize despite the program running, it showed a black screen. The single block of codes works:
require 'gosu'
require './input_functions'
class MW < Gosu::Window
def initialize
super 200, 135
#beth = Gosu::Image.new("media/beth.jpg")
#song = Gosu::Song.new("media/3rdmovement.mp3")
#song.play
end
def draw
#beth.draw(0, 0)
end
end
window = MW.new
window.show
But adding the multiple choice elements would not work(note: read_integer_in_range is defined in input function, the name itself is self explanatory). Full code:
require 'gosu'
require './input_functions'
class MW < Gosu::Window
def initialize
super 200, 135
#beth = Gosu::Image.new("media/beth.jpg")
#dimitri = Gosu::Image.new("media/dimitri.png")
#vil = Gosu::Image.new("media/vilva.png")
#song = Gosu::Song.new("media/3rdmovement.mp3")
#song2=Gosu::Song.new("media/2ndwaltz.mp3")
#song3=Gosu::Song.new("media/1stseason.mp3")
read_integer_in_range( "What song you want play
1st Spring
2nd Waltz
3rd movement", 1, 3)
choice = gets.chomp.to_i()
case choice
when 1
#song3.play
#vil.draw(0, 0)
when 2
#song2.play
#dimitri.draw(0, 0)
when 3
#song.play
draw_beth()
end
end
end
def draw_beth
#beth.draw(0, 0)
end
window = MW.new
window.show
All of the Png/Jpg and mp3 file works just fine..
I tried separating the draw_beth to call it in case but it did not work. I hope some passing by could help me with this one
As I can see, you are creating a music player with GUI, and if you are doing so, you shouldn't use gets function, instead you should track for the cursor's position and return a test value; for example:
def update
#locs = [mouse_x, mouse_y]
#cursor_choice_album = mouse_over_button(mouse_x, mouse_y)
end
def needs_cursor?; true; end
def mouse_over_button(mouse_x, mouse_y)
if ((mouse_x > 100 and mouse_x < 500) and (mouse_y < 500 and mouse_y > 100))
return 1
end
then you can use the case condition in the "button down ID" function
Related
I have written the program below. It displays an image within a hbox inside a scrolledwindow. The image moves forward when space key is pressed, backwards when backspace is pressed. Whenever an image is changed, I set the scrolledwindow adjustments value to 0.0 so that it will always display from the start. But this is not working correctly, for example when I use the mouse wheel to scroll the image up or down, press space or backspace, it will sometimes show the next/previous image from the top or stay at that position. I want it to always show the next/prev image from the top. Have I messed up somewhere? I'm using ruby-gtk 4.0.8.
require 'gtk3'
class Window < Gtk::ApplicationWindow
def initialize(app)
super(app)
set_default_size(800, 600)
path = File.expand_path('~/Manga/Deadman Wonderland')
#images = Dir.children(path).map { |file| "#{path}/#{file}" }
#sc_win = Gtk::ScrolledWindow.new
#box = Gtk::Box.new(:horizontal)
#box.halign = :center
#box.valign = :center
#image = Gtk::Image.new
#image_index = -1
signal_connect('key-press-event') do |_widg, event|
case event.keyval
when Gdk::Keyval::KEY_space
reset_viewport
next_image
when Gdk::Keyval::KEY_BackSpace
reset_viewport
prev_image
end
end
next_image
#box.add(#image)
#sc_win.add(#box)
add(#sc_win)
end
def next_image
if #image_index < #images.length - 1
#image.pixbuf.unref if #image.pixbuf
#image_index += 1
#image.set_pixbuf(GdkPixbuf::Pixbuf.new(:file => #images[#image_index]))
end
end
def prev_image
if #image_index > 0
#image.pixbuf.unref if #image.pixbuf
#image_index -= 1
#image.set_pixbuf(GdkPixbuf::Pixbuf.new(:file => #images[#image_index]))
end
end
def reset_viewport
#sc_win.hadjustment.set_value(0.0)
#sc_win.vadjustment.set_value(0.0)
end
end
app = Gtk::Application.new(nil, :flags_none)
app.signal_connect('activate') { Window.new(app).show_all }
app.run
I tried printing out the value of vertical adjustment whenever it changed. I noticed that at some point after calling reset_viewport, its value reset from 0.0 to the previous one.
#sc_win.vadjustment.signal_connect('value-changed') do
p #sc_win.vadjustment.value
end
494.0 #at bottom of image
0.0 #after pressing space key
494.0 #jumps back!
I'm new to programming in Ruby.
How do I make the output show Revenue and Profit or Loss?
How can I refactor the following code to look neater? I know it's wrong but I have no idea how to take my if profit out of the initialize method.
class Theater
attr_accessor :ticket_price, :number_of_attendees, :revenue, :cost
def initialize
puts "What is your selling price of the ticket?"
#ticket_price = gets.chomp.to_i
puts "How many audience are there?"
#number_of_attendees = gets.chomp.to_i
#revenue = (#number_of_attendees * #ticket_price)
#cost = (#number_of_attendees * 3) + 180
#profit = (#revenue - #cost)
if #profit > 0
puts "Profit made: $#{#profit}"
else
puts "Loss incurred: $#{#profit.abs}"
end
end
end
theater = Theater.new
# theater.profit
# puts "Revenue for the theater is RM#{theater.revenue}."
# I hope to put my Profit/Loss here
#
# puts theater.revenue
Thanks guys.
Do not initialize the object with input from the user, make your object accept the needed values. Make a method to read the needed input and return you new Theater. Last of all put the if in separate method like #report_profit.
Remember constructors are for setting up the initial state of the object, making sure it is in a valid state. The constructor should not have side effects(in your case system input/output). This is something to be aware for all programming languages, not just ruby.
Try this:
class Theatre
COST = { running: 3, fixed: 180 }
attr_accessor :number_of_audience, :ticket_price
def revenue
#number_of_audience * #ticket_price
end
def total_cost
COST[:fixed] + (#number_of_audience * COST[:running])
end
def net
revenue - total_cost
end
def profit?
net > 0
end
end
class TheatreCLI
def initialize
#theatre = Theatre.new
end
def seek_number_of_attendes
print 'Number of audience: '
#theatre.number_of_audience = gets.chomp.to_i
end
def seek_ticket_price
print 'Ticket price: '
#theatre.ticket_price = gets.chomp.to_i
end
def print_revenue
puts "Revenue for the theatre is RM #{#theatre.revenue}."
end
def print_profit
message_prefix = #theatre.profit? ? 'Profit made' : 'Loss incurred'
puts "#{message_prefix} #{#theatre.net.abs}."
end
def self.run
TheatreCLI.new.instance_eval do
seek_ticket_price
seek_number_of_attendes
print_revenue
print_profit
end
end
end
TheatreCLI.run
Notes:
Never use your constructor (initialize method) for anything other than initial setup.
Try to keep all methods under 5 lines.
Always try to keep each class handle a single responsibility; for instance, printing and formatting output is not something the Theatre class needs to care.
Try extracting all hard coded values; eg see the COST hash.
Use apt variables consistent to the domain. Eg: net instead of profit makes the intent clear.
Forgive me if my question isn't completely clear. I have been awake for way too long and I'm feeling a little brain dead.
I'm doing a Ruby exercise and I can't figure out why my rspec test isn't passing for something I thought would work.
require 'date'
class Product
attr_accessor :photo_src, :promotion, :initial_date
attr_reader :default_photo, :default_price, :current_price
def initialize(name, photo, price)
#name = name
#default_photo = photo
#photo_src = photo
#default_price = price
#current_price = price
#initial_date = Date.today.yday
#promotion = false
end
def price_change(sale_price)
calculator = RedPencilCalculator.new(self)
if promotion
if sale_price > #current_price
calculator.end_promotion!
elsif sale_price < (#default_price - (#default_price * 0.3))
calculator.end_promotion!
end
else
calculator.start_promotion!
end
#current_price = sale_price
end
end
class RedPencilCalculator
attr_accessor :promotion_start, :product
def initialize(product)
#product = product
end
def start_promotion!
if start_promotion?
product.promotion = true
product.photo_src = "redX.png"
#promotion_start = Date.today.yday
end
end
#would need to run daily
def end_promotion?
promotion_duration
if #duration == 30 || #duration == 335
end_promotion!
end
end
def end_promotion!
product.promotion = false
product.photo_src = product.default_photo
product.initial_date = Date.today.yday
end
private
def calculate_range
#min_discount = product.default_price - (product.default_price * 0.05)
#max_discount = product.default_price - (product.default_price * 0.3)
end
def start_promotion?
calculate_range
#max_discount <= product.current_price && product.current_price <= #min_discount && Date.today.yday - product.initial_date >= 30
end
def promotion_duration
current_date = Date.today.yday
#duration = current_date - #promotion_start
end
end
Rspec
This doesn't work:
describe Product do
let(:shoes) { Product.new("shoes", "item.png", 100) }
it 'should change the photo_src and promotion attribute if applicable' do
allow(shoes).to receive(:initial_date) { 100 }
shoes.price_change(75)
expect(shoes.promotion).to eq(true)
expect(shoes.photo_src).to eq("redX.png")
end
end
This does:
describe Product do
let(:shoes) { Product.new("shoes", "item.png", 100) }
let(:calculator) { RedPencilCalculator.new(shoes) }
it 'should change the photo_src and promotion attribute if applicable' do
allow(shoes).to receive(:initial_date) { 100 }
shoes.price_change(75)
calculator.start_promotion!
expect(shoes.promotion).to eq(true)
expect(shoes.photo_src).to eq("redX.png")
end
end
So it seems to me that the start_promotion! method call in the price_change method just isn't working.
I don't have a specific answer to your bug but some suggestions on how to pinpoint the problem.
You're testing too much in one unit test. There's so much that can go wrong it's hard (as you've found) to track down where the bug lies. Even if you work it out now, when something changes down the track (as it inevitably will) it will be at least as difficult as it is now to debug.
Simplify the initializer. It should only set #name, #photo, #price. The other instance variables should be methods (write tests unless they're private).
You suspect RedPencilCalculator#start_promotion! has a bug. Write a test to eliminate that possibility.
With more tests in place, the bug will eventually be cornered and crushed!
Lastly - this is easier said than done - but try writing tests first. It is hard but gets easier and even enjoyable!
ok, I put a puts inside of start_promotion? like this:
p "got past calc range: #{#max_discount.inspect} and #{#min_discount.inspect} and #{product.current_price}"
and got:
"got past calc range: 70.0 and 95.0 and 100"
given that the following line checks that current-price is less than the min-discount...
that's the line you've gotta check/fix to make things work
The line: pics.box.signal_connect("button_press_event"){pics.nuImage}, triggers nuImage and adds 1 to the picindex counter upon clicking, making the current image destroy, and next image show. I would like to make this automatic, like a slideshow without having to click. It needs to show a new image every x amount of seconds, using a sleep or something like GLib.timeout_add_seconds (), but I do not understand how to implement these options to continue looping without any user input. Thank you for your help, I am very new to ruby.
require 'gtk2'
class Pics
attr_accessor :pile, :picindex, :imgLoaded, :image, :box, :window, :time
def initialize
#window = Gtk::Window.new()
#window.signal_connect("destroy"){Gtk.main_quit}
pic1 = "1.jpg"
pic2 = "2.jpg"
pic3 = "3.jpg"
pic4 = "4.jpg"
#pile = [pic1, pic2, pic3, pic4]
#picindex = 0
self.getImage
#box = Gtk::EventBox.new.add(#image)
#time = true
end
def nuImage
#box.remove(#image)
#picindex = #picindex + 1
#picindex = 0 if #picindex == #pile.length
self.getImage
#box.add(#image)
#box.show
end
def getImage
#imgLoaded = #pile[#picindex]
img = Gdk::Pixbuf.new(#imgLoaded, 556, 900)
#image = Gtk::Image.new(img)
#image.show
end
end # class Pics
pics = Pics.new
pics.box.signal_connect("button_press_event"){pics.nuImage}
pics.window.set_default_size(556, 900)
pics.window.add(pics.box)
pics.window.show_all
Gtk.main
the following code is an implementation:
GLib::Timeout.add(1000) do
pics.nuImage if pics.time
true
end
pics.window.signal_connect("key_press_event") do |_window, event|
case event.keyval
when Gdk::Keyval::GDK_KEY_space
pics.time = !pics.time
end
end
more details: http://ruby-gnome2.sourceforge.jp/hiki.cgi?GLib%3A%3ATimeout
related: Ruby GTK Pixbuf timed image change
I am creating an image slideshow in ruby, using gtk pixbuf to load images. I am very new to ruby & GTK, this may be an stupid question.
Currently image changes are linked to the GUI button_press_event, I would like them to change /refresh automatically based on a set time, like a slideshow or animation. I saw the gtk animation using a gif method, but I would like to use individual jpeg files inline sequence, so that I can set the time to show a slide. Once the loop has gone through all the images, the GUI should display buttons for replay or quit. ( I haven't used #time yet, it is just there for possibilities ) Thanks for any suggestions;
require 'gtk2'
class Pics
attr_accessor :pile, :picindex, :imgLoaded, :image, :box, :window, :time
def initialize
#window = Gtk::Window.new()
#window.signal_connect("destroy"){Gtk.main_quit}
pic1 = "1.jpg"
pic2 = "2.jpg"
pic3 = "3.jpg"
pic4 = "4.jpg"
#pile = [pic1, pic2, pic3, pic4]
#picindex = 0
self.getImage
#box = Gtk::EventBox.new.add(#image)
#time = true
end
def nuImage
#box.remove(#image)
#picindex = #picindex + 1
#picindex = 0 if #picindex == #pile.length
self.getImage
#box.add(#image)
#box.show
end
def getImage
#imgLoaded = #pile[#picindex]
img = Gdk::Pixbuf.new(#imgLoaded, 556, 900)
#image = Gtk::Image.new(img)
#image.show
end
end # class Pics
pics = Pics.new
pics.box.signal_connect("button_press_event"){pics.nuImage}
pics.window.set_default_size(556, 900)
pics.window.add(pics.box)
pics.window.show_all
Gtk.main
use GLib.timeout_add () or GLib.timeout_add_seconds (). Return False if you don't want to use it anymore.read GLib documentation, Section: Main Event Loop
This is a solution:
def start_button__clicked(but)
#thread = Thread.new {
loop do
next_button__clicked
sleep(2)
end
end
def stop_button__clicked(but)
#thread.kill
end
This is how I would do it in visual ruby. Its basically the same.
You'd just have a form with a button named "start_button" and "stop_button" etc.
the following code is an implementation:
GLib::Timeout.add(1000) do
pics.nuImage if pics.time
true
end
pics.window.signal_connect("key_press_event") do |_window, event|
case event.keyval
when Gdk::Keyval::GDK_KEY_space
pics.time = !pics.time
end
end
more details:
http://ruby-gnome2.sourceforge.jp/hiki.cgi?GLib%3A%3ATimeout