gwt onMouseOver and onMouseOut on Firefox - firefox

I have an image. I plan to put a transparent popup with little icons on top of it when the mouse is over the image, and the popup is hidden when the mouse is outside of the image. It is just similar to youtube. For Microsoft Edge and Chrome, the onMouseOver and onMouseOut are just triggered and handled as expected. For Firefox, I find the definition of onMouseOver/onMouseOut are a bit different. I need to switch to another application by Alt Tab and come back to the browser to trigger the onMouseOver. Does anyone know how to solve this problem?
evtPic.addMouseOverHandler(new MouseOverHandler() {
#Override
public void onMouseOver(MouseOverEvent event) {
popupScreen.setPopupPosition(evtPic.getAbsoluteLeft(), evtPic.getAbsoluteTop());
if(!popupScreen.isShowing())
{
popupScreen.show();
}
}
});
evtPic.addMouseOutHandler(new MouseOutHandler() {
#Override
public void onMouseOut(MouseOutEvent event) {
if(popupScreen.isShowing())
{
popupScreen.hide();
}
}
});
Thanks

Related

New UI Button misunderstood pointer click and pointer down action

I am making a game with ui controller. i use button to make that controller.
in the picture, i have "A" button. when my "character" facing npc, i want to talk with that npc with click that button. when dialogue is over, i need to close the dialogue box using this button too.
but what i got is, this button clicked over and over, so the first dialogue is skipped, and the dialogue which is showed up is the third or maybe the fourth dialog.
i attach event trigger on this button.
and this is my code that is attached on that event trigger
using UnityEngine;
using System.Collections;
public class aButtonScript : MonoBehaviour {
void Start(){
}
public void click(){
if(walkingScript.walking.interact == true)
{
loadGame.loadSave.objPrince.GetComponent<plantingScript>().aButton = false;
loadGame.loadSave.objPrince.GetComponent<walkingScript>().aButton = true;
}
}
public void clicked()
{
if(plantingScript.planting.toolBoxCanvas != null)
{
loadGame.loadSave.objPrince.GetComponent<plantingScript>().aButton = false;
choosingTools.ct.setTool();
}
}
public void unclicked()
{
loadGame.loadSave.objPrince.GetComponent<plantingScript>().aButton = false;
}
}
well, this is my first time making a game. hope whoever who read this question can help me. sorry for my bad english. thank you.
Not quite sure, but I've had similar problems when using GetMouseButton instead of GetMouseButtonDown. The first one triggers for each frame the button is pressed. Looking at your UI setup it seems you acivate the script when the button is pressed, for each frame it is pressed, and finally when it is released.

Create a Sizeable Draggable Pane in JavaFX 8

I am attempting to create a "workspace" where users can open several containers to display distinct information. These need to be moveable and sizeable (ScrollPane for example).
I have successfully created the majority of the functionality - however one thing is really causing me issues and I am not able to figure out the issue.
I created the following class:
public class WorkspaceMoveableSizeablePane extends Pane
public WorkspaceMoveableSizeablePane(Node view) {
getChildren().add(view);
init();
}
private void init() {
...set up the event handlers....
I attempt to use this pane by wrapping an existing pane like so in my WorkspaceController:
#FXML private openSampleWorkspaceNode() {
FXMLLoader loader = new FXMLLoader();
Parent node = loader.load(
this.getClass().getResource("MyView.fxml").openStream());
WorkspaceMoveableSizeablePane dn = new WorkspaceMoveableSizeablePane(node);
pane.getChildren().add(dn);
}
When I open it this way - I can size my Pane and drag it, however the children on the "node" which is an anchor pane stay in their current positions rather than get hidden.
To correct this issue, I wrapped the AnchorPane in a ScrollPane in the FXML file. This allowed the resize to happen - and as expected the portions out of bounds were not visible and the scrollbars appeared, however the drag stopped. When I attempted to track the mouse dragged event, it actually didn't fire unless I was resizing the WorkspaceMoveableSizeablePane.
//Event Listener for MouseDragged
onMouseDraggedProperty().set(event -> {
System.out.println("You are in the Mouse Dragged Event");
if(isTopSelected){
dragPaneToNewLocation(event);
}else if(isResizingHeight) {
handleResizeHeight(event);
}else if(isResizingWidth) {
handleResizeWidth(event);
}
});
I reverted my FXML to AnchorPane and changed the WorkspaceMoveableSizeablePane as follows to see if that would help:
public class WorkspaceMoveableSizeablePane extends ScrollPane
public WorkspaceMoveableSizeablePane(Node view) {
setContent(view);
init();
}
private void init() {
...set up the event handlers....
As before the resize worked, but the drag didn't. The mouse dragged event never fired. Additionally, my scroll pane was blank with nothing in it.
So I am at a loss on how to proceed with this attempt.
Is there a limitation on the event handlers of the ScrollPane? Is there a different event I should be listening for? Thanks!!
The issue was that the ScrollPane was trapping the MouseDragged event.
Added an Event Filter and all is good...
addEventFilter(MouseEvent.MOUSE_DRAGGED, event -> {
if(isTopSelected){
dragPaneToNewLocation(event);
}else if(isResizingHeight) {
handleResizeHeight(event);
}else if(isResizingWidth) {
handleResizeWidth(event);
}
});

Show image in popup Vaadin

I use Vaadin 7. I want to display a full sized image in a popup. The popup does not contain any close button nor resize. Just an image that takes full size in a popup. Does anyone done that before ? Thanks.
Use standard PopupView with Content constructor.
PopupView c = new PopupView(new Content() {
#Override
public Component getPopupComponent() {
return new Image("caption", resource); //use any resource
}
#Override
public String getMinimizedValueAsHTML() {
return "displayedstring";
}
});
What do you mean by popup that does not contain any close or resize button?
You can use Vaadin's Window and disable the Close and Resize mechanism.
https://vaadin.com/book/vaadin7/-/page/layout.sub-window.html

How to handle back button in windows phone 7?

I have an application, the main page contains few functions. To explain in detail - I have save, color palette button in my main page. When any of these buttons are clicked, save pop up or color palette appears. How to handle back button of the device, when color palette or save pop up is opened. When back button is pressed at these scenario it should just make them invisible and stay on the main page. When nothing is being performed in the main page, then it should come out of the app. I tried to make their visibility collapsed on back button press. But it still is coming out of the application.
Please, guide me in this. Thanks in advance.
Override PhoneApplicationPage.OnBackKeyPress and then set CancelEventArgs.Cancel to true if you want to stop it from actually going back.
protected override void OnBackKeyPress(CancelEventArgs args)
{
if (PanelIsShowing)
{
HidePanel();
args.Cancel = true;
}
}
The back button behaves as is intended by Microsoft.
If you change its behavior you risk your application not being certified for the Marketplace.
If you want the back button to close the popups, turn the popups into pages so the back button navigates back to the main page..
You need to use
protected override void OnBackKeyPress(CancelEventArgs e)
{
if (_popup.IsOpen)
{
_popup.IsOpen= false;
e.Cancel = true;
}
else
{
base.OnBackKeyPress(e);
}
}
That should do the trick.

Text and Image on SWT Button

Is there a way to have a SWT buuton with both image and text in a view? I have tried embedding Swings in SWT and the view looks exactly as I want, but when there is an operation going on, this view doesnot load till it gets over. This makes my perspective look unstable. Please help.
What OS are you using? On Windows XP/Vista/Windows 7, GTK+ and OSX you can just set the text and the image. E.g.
public class ButtonView extends ViewPart
{
private Button m_button;
public void createPartControl(Composite parent)
{
m_button = new Button(parent, SWT.NONE);
m_button.setText("My Button");
m_button.setImage(JFaceResources.getImage(Dialog.DLG_IMG_MESSAGE_ERROR));
}
public void setFocus()
{
m_button.setFocus();
}
}

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