auto apply some font whenever the user paste any data - ckeditor

please help me with this.
I am using ck editor 4.
The data is required in a particular font style, font size, and font color.
The user will get the data from an external source and the user has to paste the data in the CKeditor.
so whenever the user will paste the data, he will have to apply style, size, and color. I want to automate this so that whenever some data is pasted in the CKeditor these styles are auto-applied.
is there any way to automate this? If yes, how?
I looked into the API docs and searched on google but couldn't find the answers.

Look at CKEditor's Clipboard Integration.
You can customize the pasting of data on the paste event.
Here's a simple example of pasting text with bold and italic properties:
CKEDITOR.replace('editor', {
}).on('paste', function (evt) {
evt.data.dataValue = '<span><b><i>' + evt.data.dataValue + '</i></b></span>';
});
Complete example:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>CKEditor: Customized Pasting</title>
<script src="./node_modules/ckeditor4/ckeditor.js"></script>
</head>
<body>
<textarea name="editor" id="editor" rows="10" cols="80">
</textarea>
<script>
CKEDITOR.replace('editor', {
}).on('paste', function (evt) {
evt.data.dataValue = '<span><b><i>' + evt.data.dataValue + '</i></b></span>';
});
</script>
</body>
</html>
Demo:
You can work on it further according to your own use case and customize it according to some existing styles or maybe write a custom plugin only to custom-paste your particular data to avoid overriding the default pasting behavior.

you can customize the content when on paste event is occurred, use this code
CKEDITOR.replace('my_editor', {
}).on('paste', function (event) {
event.data.dataValue = '<b><i>' + event.data.dataValue + '</i></b>';
});

Related

How to replace an image with another on button click

Hi I have a problem that I can't quite solve. I'm a total noob with HTML/Javascript, so I'm not sure how to proceed. The instructions are in the code:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Q2</title>
<script type="text/javascript" src="342.js"></script>
<script type="text/javascript">
function swap() {
if (Math.random()>.5){
document.getElementById("c").style.display = 'none';
document.getElementById("f").src = "images/f.jpg";
} else {
document.getElementById("d").style.display = 'none';
document.getElementById("f").src = "images/f.jpg";
}
}
</script>
</head>
<body>
<p>Add code so that clicking the button changes either the src "c.jpg" or "d.jpg" to "f.jpg" The choice of which should be replaced
should be determined randomly.</p>
<img src="images/c.jpg" id="c"><br>
<img src="images/d.jpg" id="d">
<br><br>
<button type="button" onclick="swap()">OK</button>
</body>
</html>
The original problem had everything but the scripts. When I try this, I'm able to get the image c or d to disappear, but image f doesn't appear. I don't know how to get the image to show. getELementById won't work because I haven't made an id, but how do I do that without having image f showing? Any help is appreciated.
Seems you're missing html
Try add f html element for work:
<img src="images/f.jpg" id="f">
The p tag in the html is talking about c.jpg, d.jpg and e.jpg.
Its not talking about f.jpg, you may want to check that
with the assumption that it is e.jpg and not "f.jpb". And also assuming that you have e.jpg in your images folder. Below code will work fine (small modification in the script)
function swap() {
if (Math.random()>.5){
// document.getElementById("c").style.display = 'none';
document.getElementById("c").src = "images/e.jpg";
} else {
// document.getElementById("d").style.display = 'none';
document.getElementById("d").src = "images/e.jpg";
}
}

Line spacing in CKeditor

apologies but I am an absolute noob on this. I have implemented a CKeditor on my website using the below HTML:
<!doctype html>
<html>
<head>
<!--Define the character set for the HTML element -->
<meta charset="utf-8">
<!--Call the external script to use the CDN CKEditor in your page-->
<script src="//cdn.ckeditor.com/4.6.2/standard/ckeditor.js"></script>
<script type="text/javascript">
//Define an init function that sends the rich text editor contents to the page code
function init() {
//onMessage runs when the HTML element receives a message from the page code
window.onmessage = (event) => {
if (event.data == "x") {
CKEDITOR.instances.CK1.setData( '<p></p>' );
console.log(event.data,"ok");
} else {
//postMessage sends the contents of the CKEDITOR back to the page code
window.parent.postMessage(CKEDITOR.instances.CK1.getData(),"*");
console.log(event.data,"okd");
}
}
}
</script>
</head>
<body onload="init();">
<!--Define the HTML element as a textarea-->
<textarea name="editor1" id="CK1"></textarea>
<script>
//Use the CKEditor replace() function to turn our textarea into a CKEditor rich text editor
CKEDITOR.replace("editor1");
</script>
</body>
</html>
It works great but I have a line spacing issue where it looks like there is a line in between the paragraphs, but when it displays later on it is on top of each other. Is there anyway to reduce the spacing so the user realises they need to press enter again?
Image attached, first test is 1 press of enter after text (which looks like it has a line between but doesn't), second is 2 enters.
My issue is also that I am using Wix, so I can't host the config or whatever files to change. So it all needs to be from the html link.....
Thanks!
enter image description here
These lines of code will remove extra space
:host ::ng-deep .ck-editor__editable_inline p {
margin: 0;
}
Do you need to force the user to press Enter twice for a new paragraph? If so, try this:
CKEDITOR.addCss('.cke_editable p { margin: 0 !important; }');
CKEDITOR.replace('editor1');

Thymeleaf th:inline="javascript" issue

I don't know how to solve the following: I'd like to let my Model generate real javascript dynamically based on some model logic.
This final piece of javascript code then should be added inside the $(document).ready { } part of my html page.
The thing is: If I use inline="javascript", the code gets quoted as my getter is a String (that is how it is mentioned in the Thymeleaf doc but it's not what I need ;-)
If I use inline="text" in is not quoted but all quotes are escaped instead ;-) - also nice but unusable 8)
If I try inline="none" nothing happens.
Here are the examples
My model getter created the following Javascript code.
PageHelper class
public String documentReady() {
// do some database operations to get the numbers 8,5,3,2
return "PhotoGallery.load(8,5,3,2).loadTheme(name='basic')";
}
So if I now try inline="javascript"
<script th:inline="javascript">
/*<![CDATA[*/
jQuery().ready(function(){
/*[[${pageHelper.documentReady}]]*/
});
/*]]>*/
</script>
it will be rendered to
<script>
/*<![CDATA[*/
jQuery().ready(function(){
'PhotoGallery.load(8,5,3,2).loadTheme(name=\'basic\')'
});
/*]]>*/
</script>
Which doesn't help as it is a String literal, nothing more (this is how Thymeleaf deals with it).
So if I try inline="text" instead
<script>
/*<![CDATA[*/
jQuery().ready(function(){
PhotoGallery.load(8,5,3,2).loadTheme(name='basic')
});
/*]]>*/
</script>
Which escapes the quotes.
inline="none" I do not really understand, as it does nothing
<script>
/*<![CDATA[*/
jQuery().ready(function(){
[[${pageHelper.documentReady}]]
});
/*]]>*/
</script>
To be honest I have no idea how to solve this issue and hopefully anybody out there knows how to deal with this.
Many thanks in advance
Cheers
John
I would change the approach.
Thymeleaf easily allows you to add model variables in your templates to be used in Javascript. In my implementations, I usually put those variables somewhere before the closing header tag; to ensure they're on the page once the JS loads.
I let the template decide what exactly to load, of course. If you're displaying a gallery, then render it as you would and use data attributes to define the gallery that relates to some JS code. Then write yourself a nice jQuery plugin to handle your gallery.
A relatively basic example:
Default Layout Decorator: layout/default.html
<!doctype html>
<html xmlns:layout="http://www.thymeleaf.org" xmlns:th="http://www.thymeleaf.org">
<head>
<title>My Example App</title>
<object th:remove="tag" th:include="fragments/scripts :: header" />
</head>
<body>
<div layout:fragment="content"></div>
<div th:remove="tag" th:replace="fragments/scripts :: footer"></div>
<div th:remove="tag" layout:fragment="footer-scripts"></div>
</body>
</html>
The thing to notice here is the inclusion of the generic footer scripts and then a layout:fragment div defined. This layout div is what we're going to use to include our jQuery plugin needed for the gallery.
File with general scripts: fragments/scripts.html
<div th:fragment="header" xmlns:th="http://www.thymeleaf.org">
<script type="text/javascript" th:inline="javascript">
/*<![CDATA[*/
var MY_APP = {
contextPath: /*[[#{/}]]*/,
defaultTheme: /*[[${theme == null} ? null : ${theme}]]*/,
gallery: {
theme: /*[[${gallery == null} ? null : ${gallery.theme}]]*/,
images: /*[[${gallery == null} ? null : ${gallery.images}]]*/,
names: /*[[${gallery == null} ? null : ${gallery.names}]]*/
}
};
/*]]>*/
</script>
</div>
<div th:fragment="footer" xmlns:th="http://www.thymeleaf.org">
<script type="text/javascript" src="/js/jquery.js"></script>
<script type="text/javascript" src="/js/my_app.js"></script>
</div>
In the scripts file, there are 2 fragments, which are included from the decorator. In the header fragment, a helpful context path is included for the JS layer, as well as a defaultTheme just for the hell of it. A gallery object is then defined and assigned from our model. The footer fragment loads the jQuery library and a main site JS file, again for purposes of this example.
A page with a lazy-loaded gallery: products.html
<html layout:decorator="layout/default" xmlns:layout="http://www.thymeleaf.org/" xmlns:th="http://www.thymeleaf.org">
<head>
<title>Products Landing Page</title>
</head>
<body>
<div layout:fragment="content">
<h1>Products</h1>
<div data-gallery="lazyload"></div>
</div>
<div th:remove="tag" layout:fragment="footer-scripts">
<script type="text/javascript" src="/js/my_gallery.js"></script>
</div>
</body>
</html>
Our products page doesn't have much on it. Using the default decorator, this page overrides the page title in the head. Our content fragment includes a title in an h1 tag and an empty div with a data-gallery attribute. This attribute is what we'll use in our jQuery plugin to initialize the gallery.
The value is set to lazyload, so our plugin knows that we need to find the image IDs in some variable set somewhere. This could have easily been empty if the only thing our plugin supports is a lazyloaded gallery.
So the layout loads some default scripts and with cleverly placed layout:fragments, you allow certain sections of the site to load libraries independent of the rest.
Here's a basic Spring controller example, to work with our app: MyController.java
#Controller
public class MyController {
#RequestMapping("/products")
public String products(Model model) {
class Gallery {
public String theme;
public int[] images;
public String[] names;
public Gallery() {
this.theme = "basic";
this.images = new int[] {8,5,3,2};
this.names = new String[] {"Hey", "\"there's\"", "foo", "bar"};
}
}
model.addAttribute("gallery", new Gallery());
return "products";
}
}
The Gallery class was tossed inline in the products method, to simplify our example here. This could easily be a service or repository of some type that returns an array of identifiers, or whatever you need.
The jQuery plugin that we created, could look something like so: my_gallery.js
(function($) {
var MyGallery = function(element) {
this.$el = $(element);
this.type = this.$el.data('gallery');
if (this.type == 'lazyload') {
this.initLazyLoadedGallery();
}
};
MyGallery.prototype.initLazyLoadedGallery = function() {
// do some gallery loading magic here
// check the variables we loaded in our header
if (MY_APP.gallery.images.length) {
// we have images... sweet! let's fetch them and then do something cool.
PhotoGallery.load(MY_APP.gallery.images).loadTheme({
name: MY_APP.gallery.theme
});
// or if load() requires separate params
var imgs = MY_APP.gallery.images;
PhotoGallery.load(imgs[0],imgs[1],imgs[2],imgs[3]).loadTheme({
name: MY_APP.gallery.theme
});
}
};
// the plugin definition
$.fn.myGallery = function() {
return this.each(function() {
if (!$.data(this, 'myGallery')) {
$.data(this, 'myGallery', new MyGallery(this));
}
});
};
// initialize our gallery on all elements that have that data-gallery attribute
$('[data-gallery]').myGallery();
}(jQuery));
The final rendering of the products page would look like so:
<!doctype html>
<html>
<head>
<title>Products Landing Page</title>
<script type="text/javascript">
/*<![CDATA[*/
var MY_APP = {
contextPath: '/',
defaultTheme: null,
gallery: {
theme: 'basic',
images: [8,5,3,2],
names: ['Hey','\"there\'s\"','foo','bar']
}
};
/*]]>*/
</script>
</head>
<body>
<div>
<h1>Products</h1>
<div data-gallery="lazyload"></div>
</div>
<script type="text/javascript" src="/js/jquery.js"></script>
<script type="text/javascript" src="/js/my_app.js"></script>
<script type="text/javascript" src="/js/my_gallery.js"></script>
</body>
</html>
As you can see, Thymeleaf does a pretty good job of translating your model to valid JS and actually adds the quotes where needed and escapes them as well. Once the page finishes rendering, with the jQuery plugin at the end of the file, everything needed to initialize the gallery should be loaded and ready to go.
This is not a perfect example, but I think it's a pretty straight-forward design pattern for a web app.
instead of ${pageHelper.documentReady} use ${pageHelper.documentReady}

Problems with mouse events on newly created CKEditor instance

I'm trying to create a create a new CKEditor ver4 instance in response to the user clicking on an element. Due to the nature of the application, I can not use the "autoInline" feature as outlined in the CKEditor Sample. While the sample below does in fact create an editor instance, that instance has a significant problem. Inline instances are supposed to disappear when the user clicks away from them. In this example however, the user must first click away, click back into the instance, and then click away again. How can I prevent this?
<!doctype html>
<html>
<head>
<script src="jspath/ckeditor.js"></script>
<script>
var editor = null;
CKEDITOR.disableAutoInline = true;
function init() {
var e2 = document.getElementById("element2");
e2.addEventListener("click", function () {
if(!editor) {
editor = CKEDITOR.inline(e2);
editor.on('instanceReady', function () {
console.log("instanceReady")
console.log(editor.focusManager.hasFocus);
});
editor.on('focus', function() {
console.log("focus");
})
editor.on('blur', function() {
console.log("blur");
editor.destroy();
editor = null;
})
}
})
}
</script>
</head>
<body onload="init()">
<div tabindex="0" id="element2" style="background-color: yellow;" contentEditable = true>Element 2</div>
</body>
</html>
Despite the fact that editor.focusManager.hasFocus was true, the editor's element did not in fact have focus. Perhaps this is a bug? Anyway, adding editor.focus(); to the instanceReady function resolved the issue.

tinymce jquery plugin error tinymce is not a function

I'm using tinymce jquery plugin and trying to access the api after initializing an instance of tinymce over a textarea.
In this example, I have a hide button, which when clicked on is supposed to hide the tinymce editor, but instead I get an error.
<html>
<head>
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.2/jquery.min.js"></script>
<script type="text/javascript" src="js/tinymce/jquery.tinymce.js"></script>
<script type="text/javascript" src="js/test.js"></script>
</head>
<body>
<div><textarea id="textEditor" class="tinymce" disabled="disabled"></textarea></div>
<input type ="button" id="hide" value="Hide tinymce">
</body>
</html>
$(document).ready(function(){
//textEditor
$("#textEditor")
.tinymce({
// Location of TinyMCE script
script_url : 'js/tinymce/tiny_mce.js',
theme : "advanced",
theme_advanced_buttons1 : "bold,italic,underline,",
theme_advanced_resizing : false
})
//... see below ...//
});
Update: I have 2 versions now, one that works by wrapping the $("#textEditor").tinymce().hide(); line in a click function, and one that gives me tinyMCE not defined with just the line itself.
Works:
$("#hide").click(function(){
$("#textEditor").tinymce().hide();
})
Doesn't work:
$("#textEditor").tinymce().hide(); //error tinyMCE is not defined
You could try
tinymce.get("textEditor").hide();
To verify if you are useing the correct tinymce id can alert all tinymce ids present at your page using
for (var i = 0; i < tinymce.editors.length; i++) {
alert(tinymce.editors[i].id);
}
EDIT:
This:
/** Option Block A error **/
// $("#textEditor").tinymce().hide(); //error tinyMCE is not defined
/** Option Block A error **/
does not work because it will get called before the tinymce editor is initialized. At this point there is no tinymce.get("textEditor").
I think that the path to your jquery plugin is not correct, because, the $.tinymce() method is provided there. If the file is not to be found, so is this method.
Also you should ensure that the path specified inside the *script_url* field is valid, as the plugin will try to load it on the fly.

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