I've a modified version of kernel 5.6.0, I followed the instructions showed here to compile and to install it. The process goes well, but when I boot my compiled kernel, the screen freezes on "Loading initial ram disk", I found the same problem here, but there is no answer to the question. I would like to know how to solve this problem, I've already tried to compile the kernel on different distros but all of them be stuck at the same screen.
Related
I am new to gem5 and I am trying to install the simulator on my iMac pc (OSversion: High Sierra 10.13.6).
All the dependencies specified on the site have been installed to the correct version. The problem i am currently stuck with is that when i try to first compile M5 in the gem5 directory with 'scons build/ARM/gem5.opt', it stopped with errors mostly being:
**/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/memory:3656:5: error: destructor called on non-final
'Stats::BinaryNode<std::__1::multiplies<double> >' that has virtual functions but non-virtual destructor [-Werror,-Wdelete-non-virtual-dtor]**
__data_.second().~_Tp();
^
I couldn't find any relevent answers regarding this. I hope if there are any amazing MAC gem5 developers out there can help me with this.
cheers!
I mailed to Mr Andreas Sandberg. The answer worked for me:
"I think the compiler version you are using uses more aggressive warnings than default (and possibly a newer C++ standard than we normally use). I would suggest disabling -Werror and see if that makes a difference."
Try disabling -Werror with the next command line :
export CFLAGS="-Wno-error"
Hope work for you.
I'm running with OMNET 5.0 veins 4.4 and SUMO 0.25.0 ...
Everything works fine until the last time when I tried to run my code the simulation window does not appear but its icon exists in the taskbar and the simulation crashes with this error
I have all reinstaller but the problem persists (I have read in other topics that I have to verify the versions but my version is countable according to http://veins.car2x.org/download/)
Can you help me please ?!
I know only OMNeT++ Version 5.0 with INET 3.4 and Versions before ...
In OMNeT++ is Language C++ used, you have to take about nullptr or
garbarge in memory.
The first step is to run GDB in OMNeT++ this graphical user interface
in eclipse editor is quite enough to get neccessary information.
If it don't run after simple checking memory, objects, nullptr, exceptions and so on. See working with valgrind http://www.eclipse.org/linuxtools/projectPages/valgrind/
But usally it is enough to workout with GDB, try to initialize everything, check exception and it works sthhow ...
I want to install intel opencl sdk. And surely I did everything written in intel opencl installation guide in intel's website.
http://software.intel.com/en-us/articles/intel-sdk-for-opencl-applications-xe-2013-release-notes#_Installation_Notes
I did everything written in there but it doesn't work.
Specifically, I can compile the source but it cannot find the platform at clGetPlatformIDs function. error code is -1001 and there's no -1001 error code at cl.h file. If I uninstall, then I cannot compile at all naturally. It means there's error message at compile time that it cannot find lots of functions and defined values. After I install the opencl sdk then there's no message and compile properly. I think it means that install is done properly. But at runtime, it cannot find platform. What's the problem? I've been struggling about one week. Please help me..
---add---
I forgot to let you know my OS.. and so on;;
My OS is Red Hat Enterprise 6.3 (Santiago).
My CPU is Intel Xeon CPU E5-2690.
The code I tried have no problem at other machines and platforms.
Thanks.
I'm trying to update a simple sequencer I wrote a few years ago in XCode 3. I hit a brick wall at the very outset because AudioComponentCount and AudioComponentFindNext do not find my software instruments.
They just find two: Apple's DLS music device and their sampler.
I have several others which I can see in the library Components file. Auval sees them too, and passes them OK. They also work fine with my old sequencer, where they are found OK by the same functions. And I have checked that the components are up to date.
I do have the AudioUnits framework linked in (and the program compiles OK, it just doesn't do the right thing). Trying CountComponents with the CoreServices famework gives the same problem.
All the Apple documentation and sample code I have found indicates that my code should work.
Can someone suggest why these functions should be blind to perfectly good synths?
(I am compiling using XCode 4.3.3 on a Mac Quad-core Intel Xeon running Mac OS X 10.7.5. Could it be incompatibility between the up-to-date XCode and the Lion OS??)
I am trying to compile lanshark for mac, but do not know how to compile on mac. I am guessing that it is possible to compile linux source code on mac. if not how can i get this program to run?
A mac is, under the hood, a BSD 'darwin' box.
Go and take a look at the MacPorts webpage. You'll find lots of interesting information (like where to get a compiler etc ) there.
Another place to go for an apple development environment is apple (xcode) ...
It should be possible to get that to run, but it will be a bit of work. The source may need a small amount of modification, depending on exactly how the protocol works (if they're using raw ethernet, that is done quite differently). Also, the OS X linker (ld) works completely differently to the Linux linker, and so the build system will need a bit of tinkering.
However, the compilers and build utilities are in the XCode bundle on your install disk, or at the download link in the other answer, so install that and give it a go. If you're lucky, just following the Linux instructions will build it.