MacOS 10.5.6 I didn't use Game Center Entitlement and Running Smoothly. I need check old version MacOS 10.15.3 but I couldn't - macos

I have some problems. I use XAMARIN.MAC, C#. I wrote an App for Mac OS x 10.15... But they have rejected It. I couldn't found any results.
I tried MacOs 10.15.5 and MacOs 10.15.6 They are physical machines Mac
Air and Mac Pro... Running Smoothly...
My entitlement list Is
com.apple.security.app-sandbox,
com.apple.security.network.client,
com.apple.security.files.user-selected.read-write, com.apple.security.cs.allow-jit,
Do they belong to the game center? (I'm not sure) ... However, I saw under the Identifier Default clicked Game Center checkbox, I couldn't change It because It is the default.
Please follow Apple Reject Message... Do you have any idea or recommendations?
Apple Message is
Guideline 2.1 - Performance
Your app crashed on Mac running macOS 10.15.3 when we:
Launch app (clean install)
Click Analysis Window
Click Start Analysis
App immediately quits
No crash log produced
I tried Its work correctly on macOS 10.15.5 and 10.15.6. Running
Smoothly. What should I do to test the version and see what is wrong?
(They are said 10.15.3 crash It) Your app contains the Game Center
entitlement, but it does not link against the GameKit framework.
Apple Message is
Next Steps
If you would like to include Game Center, please link against the GameKit framework and submit an updated binary.
Resources
For information on Game Center, please review the Game Center Programming Guide.
I didn't use Game Center Emtlement It but I'm not sure. How can I detect?, Also, I don't
need Game Center.
My entitlement list Is
com.apple.security.app-sandbox,
com.apple.security.network.client,
com.apple.security.files.user-selected.read-write, com.apple.security.cs.allow-jit,
Best Wishes,
Volkan

You can start investigating by looking if your app links against GameKit
otool -L yourappname.app/Contents/MacOS/yourappname | grep GameKit
Then if you can see any output you might want to configure linking options and try again.

Related

Open file in default application in iOS app running on Apple Silicon M1 Mac

I am working currently on adapting our Email application written on Xamarin iOS to run correctly on Apple Silicon M1. I have faced the following problem that I can't solve so far. The problem is that our code written for iOS that uses UIDocumentInteractionController on Apple Silicon opens "Share to" menu, also if I try to change this to Launcher.OpenAsync() call from Xamarin.Essentials it also opens "Share to" menu instead of opening the file with default application. I tried to use Launcher.OpenAsync() from Xamarin.Mac application and run it directly on Apple Silicon from VS Mac and it works as expected this way - opens file with default application. However when running from iOS application installed on Apple Silicon it always opens "share to" menu. It is a big problem for us as we need to allow user to open attachments files from our email editor. Any ideas what I can try to do to solve the problem?
So in the end I replaced our UIDocumentInteractionController with Quick Look Preview Controller which works as expected both on iPhone and iOS application running on M1.

Mac app rejected as not open in new mac OS 10.14

I have submitted app twice in mac app store and they have rejected with below reason.
Guideline 2.3 - Performance
Your app does not achieve the core functionality described in your marketing materials or release notes.
Specifically, App does not launch from Finder. App icon momentarily appears on Dock but quit itself before being launched.
Best regards,
App Store Review
While I further followed up with apple then they have informed that app is not open in mac 10.14 OS.
Have any one face similar kind of issue and what is resolution steps for such kind of issue?

"View Device Logs" option does not show all the logs in Xcode on one Mac

I noticed when I develop apps using different Macs(i.e. office-Mac and home-Mac), every time I plug the iDevice(iPhone, iPod...) with Mac, click the View Device Logs button under Window -> Devices and Simulators option, there are some (crash)logs in one Mac and others in another Mac. Or sometimes
My question is:
why this is the case?
How can I view all the logs in one Mac?
Is there another way to view/analyze (crash) logs of iDevices correctly and conveniently without using Xcode?
Here is my environement:
macOS: High Sierra(home-Mac), Sierra(office-Mac)
Xcode: 9.2, 8.3.3
iDevice: iPhone SE(iOS 10.3.3), iPod Touch 5th-Gen(iOS 8.2)
Many thanks in advance.

Message from debugger: unable to attach error for osx app

I have been building mac app on my mac mini and it always worked well but today i faced this error, searched a lot but no luck.
Message from debugger: unable to attach
What i tried:
Clear derived data
Quit Xcode
Restart machine
installation directory set to blank and also to /Applications
Tried Skip Install No / Yes
Using developer Signing certs
M using only Developer certificates and not provisioning profile to sign my cocoa app
Xcode 8.2
OSX 10.12.1
Please help :)
This is what fixed it for me, perhaps it will help others but I do realize the question was for 8.2. I had it set to Xcode 9 "New Build System" disabling this and switching to "Standard Build System" in the Project Settings under the File Menu. I had tried all the other things like killing DerivedData, clean build, restarting Xcode. I also verified that my dependent libraries were set correctly. The only thing that worked was disabling new "New Build System"
I just had this problem today. I have little demo code in a mac project(created with Xcode 9.4). This error just started to occur after I upgraded system to macOS Mojave 10.14. However, in Xcode 10 this project runs no problem(without changing anything). If you can use Xcode 10 it will probably be fixed.
Unfortunately, the above solutions didn't work for me (although I am sure they work for some people).
Here is what worked for me, in case this helps anyone else:
Close Xcode
Open Xcode and Create a new Xcode project
In the iOS template, select Single View App then click Next
yes, I know you are trying to get a macOS app attaching to the debugger :).
Give the iOS app any product name and organization identifier you would like and click Next
Create the new project anywhere you would like (I saved it to my desktop)
Build and run (cmd + r) the iOS app on a simulator like the iPhone 8 (starting a simulator and running the iOS app will take a little time, so have patients)
After the iOS app runs in the simulator, click to stop it from running (the stop button is next to the run button)
Open your macOS app that you are having trouble connecting a debugger to, and build and run it (cmd + r)
This, for some reason, allowed me to connect to the debugger with my macOS app...
Xcode version: 10.1, macOS Mojave version: 10.14.2

Xcode and No paired Apple Watch

I've already seen a similar question that doesn't give a valid answer to me: In Xcode I see (no paired Apple Watch) even though the watch is paired and the watch's UDID is registered
I really cannot understand how to have my Apple Watch working on Xcode.
Even if I create a new project or if I add a watch target to an existing app I always see in the device choice this status "My iPhone (No paired Apple Watch)" but my Apple watch IS paired...
Sometimes the message changes and I get "My iPhone (Paired device not available for development)".
My current environment is fully updated to the latest software versions (Xcode, WatchOS, iOS and OS X).
Are there any magic solution to make it work?!
For what it's worth, I just ran into this problem. My phone and watch are both registered, etc. I checked my provisioning profiles on the developer portal and they happened to be invalid (I reset something along the way).
After fixing them, downloading, and double-clicking them, the watch appeared as paired again.
Just experienced this. It was caused because the ios app which contains the watch app was out of date on the phone. After switching target to the ios app and building and run it on my phone, I was then able to switch back to the watch app and successfully run it on my watch.
Xcode Version 8.2.1 (8C1002). macOS 10.12.3 (16D32).
On Xcode 10 beta, I experienced the (no paired Apple Watch) scenario
After a few moments, the "Do you trust this computer" dialogue came up on the watch. after accepting it, Xcode saw the watch right away

Resources