I have a Xamarin forms application that uses Images in the IOS build from the Assets Catalogue. If I build a debug version and deploy it to iPhone then the images display successfully. When I build release through App Centre, images do not display.
Is anyone seeing this issue?
Thanks
Mike
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I use Android Studio on my MacOS M1.
My project is finished and everything works, either with Android simulators or iOS simulators via Xcode.
I would now like to publish my project on App Store.
I already have my subscription on App Store Connect, and I have already prepared my program submission with screenshots, title and description.
What I don't understand is how to upload my build to the App Store? How do I create my Build?
Do I have to import my project to XCode? If yes, how ?
I saw that in the Build section, there are 3 tools, the first one is called “Upload your app binary with Xcode”, how to go about it?
I'm lost, please help me.
CB
I'm following this example to embed my Unity game (with admob ads integrated inside Unity) on a host Native app:
https://github.com/Unity-Technologies/uaal-example/blob/master/docs/ios.md
The ads were working just fine when running the Unity project directly, but after imbedding it, the ads didn't show anymore!
Do you have any idea about the possible reason for this issue? Knowing that when running the app in my device, no error is showing on the console.
I am using Xamarin cross platform solution to build the iOS 10.2 apps.
The app crashes while trying to upload photo. It does when the app is built on 8.2 but after upgrading to 10.2 it crashes. I have tried all the privacy setting recommended by Xamarin https://blog.xamarin.com/new-ios-10-privacy-permission-settings/. I have included the settings for photo library, camera, media etc but nothing seems to be resolving the issue.
Additionally, the app does provide the option to select photo library or icloud but it crashes right after that on selecting either of them or clicking back in the app.
I was running Windows 7 desktop only. My next project is about a social network app created from my fellow programmer. Check out his XCode project at GitHUB repository right here.
He asked me to convert this iOS compatibile into an Android compatible app so that his created app can now run on Android.
I discovered PhoneGap Build, an online app converter that requires to copy the URL of a GitHub repository and in order to make the conversion successful, I have to implement some kind of PhoneGap engine (Cordova.jar, HTML5 [index.html], and a simple Javascript).
It's preferred to do this in Xcode, but Xcode requires Mac OS X. Is there another way, if it's possible, to add a PhoneGap engine without Xcode?
Here's the reason why I have to update and added the PhoneGap without using XCode since I'm running on Windows 7 before taking a second attempt to convert it using PhoneGap Build. Here's the picture:
PhoneGap allows a developer to build a native application using HTML5 - essentially, the web application is packaged into a native application container that simply renders a webview then loads the index.html from the web app into that webview and passes control to the web app.
There is no conversion of a native iOS application into an Android application.
You do not need Xcode to package PhoneGap apps using PhoneGap Build - all you need is the web content for your app. When you initiate the build process, the Build service packages your web app into native apps for Android, BlackBerry, iOS, webOS, Windows Phone.
You can learn a lot about PhoneGap in my book PhoneGap Essentials - www.phonegapessentials.com.
I have built an application with xcode 4.5.2 using a Storyboard. Finally I was able to build for deployment of 4.3 but when I follow the instructions on how to distribute the app for beta testing, I get to the point I need to archive the app for iOS Device. When I do that I get an error that Stortyboards are unavailable for version 4.3 and prior. Is there a way to get around it or should I build the app without a Storyboard?
Thanks,
Simon