I am using Xamarin cross platform solution to build the iOS 10.2 apps.
The app crashes while trying to upload photo. It does when the app is built on 8.2 but after upgrading to 10.2 it crashes. I have tried all the privacy setting recommended by Xamarin https://blog.xamarin.com/new-ios-10-privacy-permission-settings/. I have included the settings for photo library, camera, media etc but nothing seems to be resolving the issue.
Additionally, the app does provide the option to select photo library or icloud but it crashes right after that on selecting either of them or clicking back in the app.
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I have created an iOS application using NativeScript.
I am hoping to include an iOS Safari Extension. So I opened the iOS Workspace that was provided from the nativescript build.
I then added the target via the following steps:
I had hoped that after running this build, and embedding the extension, the default extension would appear in iOS Safari. However it doesn't. Has anyone got any ideas or any similar problems that may happen with frameworks such as React Native, Flutter etc?
I'm following this example to embed my Unity game (with admob ads integrated inside Unity) on a host Native app:
https://github.com/Unity-Technologies/uaal-example/blob/master/docs/ios.md
The ads were working just fine when running the Unity project directly, but after imbedding it, the ads didn't show anymore!
Do you have any idea about the possible reason for this issue? Knowing that when running the app in my device, no error is showing on the console.
In my xamarin.forms android app I am facing a strange issue. I published my app on playstore and in certain devices , when we download the app and open directly from playstore, it will navigate to Mainpage and work as intented. But when we open the app from phones launcher a white screen will show after splashpage and will stuck at there.If we get back to playstore and open the installed app from there , it works. I noticed this issue in all VIVO phones and some samsung devices(these are the only ones I have currently access). But in my huawei honor 8X no issue .
What will be the cause of this problem?
My release configuration.
Enable Multi-Dex -- True
Android Package format -- apk
Dex compiler -- dx
Code shrinker -- None
Linking -- Sdk Assemblies Only
Supported architecture -- armeabi-v7 , arm64-v8a
Minimum android version -- Android 7.0
Target android Version -- Android 9.0
I was running Windows 7 desktop only. My next project is about a social network app created from my fellow programmer. Check out his XCode project at GitHUB repository right here.
He asked me to convert this iOS compatibile into an Android compatible app so that his created app can now run on Android.
I discovered PhoneGap Build, an online app converter that requires to copy the URL of a GitHub repository and in order to make the conversion successful, I have to implement some kind of PhoneGap engine (Cordova.jar, HTML5 [index.html], and a simple Javascript).
It's preferred to do this in Xcode, but Xcode requires Mac OS X. Is there another way, if it's possible, to add a PhoneGap engine without Xcode?
Here's the reason why I have to update and added the PhoneGap without using XCode since I'm running on Windows 7 before taking a second attempt to convert it using PhoneGap Build. Here's the picture:
PhoneGap allows a developer to build a native application using HTML5 - essentially, the web application is packaged into a native application container that simply renders a webview then loads the index.html from the web app into that webview and passes control to the web app.
There is no conversion of a native iOS application into an Android application.
You do not need Xcode to package PhoneGap apps using PhoneGap Build - all you need is the web content for your app. When you initiate the build process, the Build service packages your web app into native apps for Android, BlackBerry, iOS, webOS, Windows Phone.
You can learn a lot about PhoneGap in my book PhoneGap Essentials - www.phonegapessentials.com.
Adobe Flex mobile App was not compatible in iphone while syncing itunes.
created a flex mobile project using flash builder 4.5. i got the IPA file by using release build in Flash. While syncing in iphone it shows not compatible. if anything wrong in certificates ?
Let us know the option to run the app in iphone