How do I convert APK to TPK using Tizen Studio - apk

I have the Skylink SK Apk and I want to install it onto my Samsung 2019 55" Tizen TV.
Samsung said I need Skylink to send me the TPK and Skylink say its Samsung problem ??
How do I convert my APK into a TPK , or does anyone have Skylink Live SK TV TPK File. Or is there away of install APK onto Tizen TV, I know I will have to use SDB upload process not ADB as some suggest

A solution is to reset your tv to factory settings and then to set up the ISP location to whatever country Skylink is available in during the first boot.
There is a little manipulation to do during the setup but everything is explained very well in this youtube video : https://www.youtube.com/watch?v=9PPlan7lVzc
Skylink will then be available when searching for apps to install in apps menu.
Took me less than 5 minutes (French dude here with a Czech girl using Skylink as well ;) )
Cheers

Related

google assistant on raspberry pi 3 screen conectting

I have installed on raspberry Pi3 Google Assistant every thing is fine works perfect.
But when I try to ask to show me a picture or to open youtube is telling me that the monitor is not connected
how can I fix this, to connect the monitor on raspberry pi whit google assistant
thanx
Currently, the Google Assistant SDK doesn't provide support for displaying contents.

Custom ROM Samsung SM-G53OT1

I've been using this phone a while, and I have been through tough times with it. Two bootloops, Google Play Services crashing infinitely, weird errors, everything. I'd say I've "bonded" with this Samsung and would like to take it up a notch.
I've been looking everywhere for ROMS for this phone and I haven't been able to find any, not figure out how. Maybe I'm just stupid but man it's aggregating.
I have a PC, Samsung driver's, Odin, and of course, my Samsung. I have everything I believe is necessary to flash a custom ROM.
I would appreciate ANY help to get a nice ROM for my phone.
At the minimum, I'd like it to have a theme changer.
Samsung Galaxy Grand Prime One
SM-G53OT1
You can install CM 13 on your SM G5series
CM 13 is a custom ROM used in android devices.
your warranty will be void if you install a custom rom.
careful that installing a custom ROM would sometimes injure your device
permanently.
Follow these steps to root your device to enjoy vast features
Download a recovery.img,USB driver and ADB tools for your corresponding device(extract and install them and keep the extracted file in one folder)
Download and Copy the zipped cm13 and gapps6(arm)to your device's internal or SD storage
Connect your device to a PC in USB debugging mode(just tap 7 times on the developer options in settings to enable USB debugging)
open program files,open minimal adb tools.Type CMD in location bar to open the command prompt in that folder)
type "adb devices" in the CMD without quotes.
"fastboot recovery.img"
Your device will be reboot and
Team win recovery is opened
wipe the system ,cache,dalvik cache
select INSTALL from the option
choose the zipped file cm13 and swipe it to flash the custom ROM.
choose the zipped file gaapps and flash it by swiping.
Your device will be updated to marshmallow after rebooting

How to run DayDream Controller from Unity Editor?

I am developing a DayDream app and working with a Pixel XL and real DayDream Controller (on a MacBook Pro). I would really like to be able to test with the DayDream Controller when running the app from Unity Editor. Currently, I am forced to make a build for every little change and its killing me (slow).
I believe that I can do this by connecting my Pixel XL via USB cable to my Mac and then using adb to configure it. But, all attempts have failed so far.
I don't know about real Daydream Controller, but you can try using your phone as DayDream Controller Emulator.
As it said here, you should download emulator APK from here, install it and run on phone connected to WiFi.
In your Unity project find GvrControllerMain and change Emulator Connection Mode to Wi-Fi. Also find Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs and change line to IP address displayed on daydream controller emulator app on phone.
// IP address of the phone, when connected to the PC via WiFi.
public static readonly string WIFI_SERVER_IP = "192.168.0.78";//"192.168.43.1";
Click "Play" in Unity, it should work.
In addition to diesersamat's answer, I would like to add two things:
You could run the controller emulator via USB by choosing "USB" from the Emulator Connection property of the GvrController script that is attached to the GvrControllerMain component. For the USB connection to be made, you have to make sure that %AndroidSDKHome%/platform-tools is added to your PATH variable.
You could use the real controller via Emulator: Open the Controller Emulator app --> open the Emulator's overflow menu --> select Switch to Real Controller. For this to work, the phone that runs the emulator has to be Daydream ready. I usually use the same phone that I use for Daydream VR as a controller emulator.
At Google I/O 2017, the Daydream team announced instant-preview which supports a "headless" controller-only mode.
The repo is on github: https://github.com/googlevr/gvr-instant-preview
The moment in the Daydream keynote where it is mentioned is here: https://youtu.be/tto90e-DfeM?t=26m45s
I had the same problem trying to get the emulator to work. The solution for me was to set up the player settings to android and click the VR supported tab with the daydream SDK selected in the VR SDKs dropdown BEFORE importing any daydream/google VR packages.
Took a lot of trial and error for me to figure that out. Hope that helps.

Google Play: Declaring an App is Only for TVs

I'm trying to publish an Android TV app, but the developer console is saying:
"You need to add at least 2 non-Android TV screenshots."
But this apk is only for Android TV, since there's another apk specific for tablets and phones. How can I target only Android TV?
Also, I would like to submit this particular APK only for NexusPlayer, and then add other Android TVs as the app is tested on them and the compatibility confirmed. The problem is that the developer console starts with almos 3000 devices (including tablets and phones) set as compatible by default, and I can only see a manual disable function.
EDIT
A temporary solution was to target only large and xlarge screens, reducing the number of auto-supported devices to 800. Still had to manually disable the unwanted ones, but with less overkill.
<supports-screens android:smallScreens="false"
android:normalScreens="false"
android:largeScreens="true"
android:xlargeScreens="true"
android:requiresSmallestWidthDp="720" />
Yes, you have to upload screenshots for Android TV and one other device, even if it's only for Android TV.
To limit device compatibility, make sure you have the following in your manifest:
<uses-feature android:name="android.software.leanback"
android:required="true" />
This will limit it to Android TV devices, and then you can manually limit from there as needed.
For the first part, it sounds like a limitation on the Play Console. Just upload two of the same TV screenshots that you already have uploaded and you're going to be just fine.
For the second part, I guess you need to need to go through all the 3000 devices manually. You could also restrict the range by specifying that your APK is x86-only.

Add songs/photos/videos to Windows Phone 8 Emulator

How can I add media files to library folders of WP emulator so that I can list them in my program?
The Windows Phone 8.1 SDK allows you to use a folder on your dev machine to simulate an SD card for the emulator. If you put a bunch of media files in that folder before "inserting" it into the emulator, they will get picked up and added to the appropriate libraries.
Note that it can take a few seconds for media indexer to wake up and go through the content but you can easily check on its progress in the appropriate built-in app (eg. Music or Photos).
You can find this feature in the emulator's Additional Tools window:
you need to use SaveSong from MediaLibrary
have a look at this
One of the new features of the Windows Phone 8 SDK is the ability to save(add) songs to the phone's MediaLibrary.
Try this out for Songs.
for photos
Try this

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