Create a invite - discord.py

I am trying to make a command to invite myself to all servers of my bot is what can I do? I did his.
#client.command()
async def inviteall(ctx):
guild=client.guilds
for i in list(client.guilds):
invite = await ctx.guild.create_invite(reason=reason)
await ctx.send(invite)

The Problem here; You are trying to create an invite for the whole guild (which isn't possible). You can only create invites for specific channels (where your bot has create invite permissions).
Also you are trying to do this with ctx which would try to create an invite in the guild the message was sent from.
Another thing I noticed is that you are trying to send the variable invite and not the url.
Example:
#client.command()
async def inviteall(ctx):
# guild=client.guilds You can delete this if you don't need it somewhere else
for i in list(client.guilds):
channel = discord.utils.get(i, name="CHANNEL_NAME")
# You can either you this /\ or this \/ (Both will not work)
channel = client.get_channel(CHANNEL_ID)
invite = await channel.create_invite(reason=reason) # If you haven't defined 'reason' before
# this will get a problem
await ctx.send(invite.url)

You can only create an invite to specific channels. A good way to do this is to get an invite to the guild's system_channel. If it is None, you can try for each channel of the guild.
async def inviteToGuild(guild, reason):
systemChannel = guild.system_channel
if systemChannel is not None:
invite = await systemChannel.create_invite(reason=reason)
else:
# For each channel of the guild, try to create an invite
return invite
Then just execute this function for all guilds in your client.guilds!

Related

How do you send a private message on_ready aka on a #client.event. Discord.py

I had multiple attempts.
# One of the attempts
ch = client.get_user(USERID)
await ch.send("IDK")
#Another
client = discord.Client()
#client.event
async def on_ready():
user = "#name"
user = discord.Member
await user.send(user, "here")
#Another
client = discord.Client()
#client.event
async def on_ready():
user = discord.utils.get(client.get_all_members(), id='USERID')
if user is not None:
await client.send(user, "A message for you")
else:
await client.send(user, "A message for you")
#Another
#client.event
async def on_ready():
ch = client.get_all_members()
await ch.send("Hello")
# Another
ch = client.start_private_message(USERID)
await ch.send("IDK")
As you can see I messed with the variables because I noticed that you can send a message by channel like this
channel = client.get_channel(CHANNELID)
await channel.send("Something)
But that doesn't work with get_user. Thanks in advance also sorry how bad my post/code is.
Allow me to inform you on what is wrong with the pieces of code you have provided.
await client.send(user, "A message for you") is older syntax, and has not been used since the v1.0 migration.
client.get_all_members() shouldn't be used in this case, as you are only getting all the members the bot shares a server with rather than a single user.
client.start_private_message(USERID) does not exist as far as I have read, and therefore we can assume that this wouldn't work.
My recommendation would be to use one of the two methods I will detail.
The first method would be to use client.fetch_user(), which sends a request to the Discord API instead of its internal cache (as the second method will). The only problem you will face with this method is if you retrieve too many users in a small amount of time, which will get you ratelimited. Other than that, I recommend this method.
The second method is to get a server through client.get_guild() and getting your user through there via guild.get_member(). This method will require the user to be in its cache, however, so this shouldn't be your go-to method in my opinion.
Do view both of these methods in the code below.
#client.event
async def on_ready():
# Method 1: Using fetch
user = await client.fetch_user(USER_ID)
await user.send("A message!")
# Method 2: Using 'get'
guild = client.get_guild(GUILD_ID)
user = guild.get_member(USER_ID)
await user.send("A message!")
Other Links:
Send DM to specific User ID - Stackoverflow
DM a specific user - Stackoverflow
Sending DM through python console (Fetch user) - Stackoverflow
DPY v1.0 Migration - Discord.py Documentation

How do you make a discord bot that send a message if another user send a message? discord.py

Hi I need help in making a bot that can send a message if a specific user send one.
ex.
Arikakate: hi guys
Bot: yo wassup
this is the code i managed to write but doesn't work:
#client.event
async def on_message(message):
me = '<user id>'
if message.author.id == me:
await message.channel.send("yo wassup")
else:
return
It's not working because the ID's are integers, also message.author can be None if you don't have intents.members enabled
#client.event
async def on_message(message):
me = 6817239871982378981
if message.author.id == me:
await message.channel.send('yo wassup')
What are intents?
Discord requires users to declare what sort of information (i.e. events) they will require for their bot to operate. This is done via form of intents.
You can read more about intents here
What are privileged intents?
With the API change requiring bot authors to specify intents, some intents were restricted further and require more manual steps. These intents are called privileged intents.
How do I enable intents?
intents = discord.Intents.default()
bot = commands.Bot(..., intents=intents)
# or if you're using `discord.Client`
client = discord.Client(intents=intents)
How do I enable privileged intents?
intents = discord.Intents.all() # If you want both members and presences
# if you only want members or presences
intents = discord.Intents.default()
intents.members = True
Also make sure to enable privileged member intents in the developer portal. here's how
Creating a command that checks if the author of the message id is '2130947502309247'.
If it isn't the bot sends a message that says "That id does not belong to you", if the id does belong to the author the bot says "That id belong to you"
#client.command()
async def test(ctx):
if ctx.author.id != 2130947502309247:
await ctx.send("That id does not belong to you")
else:
await ctx.send("That id belong to you")
Quite simple

Discord dm bot that can dm back

I am trying to make a donation bot, where in the channel when a person types !donate the bot will Dm them.
I got all that down but I am trying to make so that the person decides on how to donate like !cashapp, !paypal, etc., in the dms. It would send them that specific way to send money, for example once the bot Dms the use user what service they would like to pay with and the user says !cashapp it will send another message with my cashtag, or if they say !paypal it would send my paypal link.
Here's a simple example:
import discord
from discord.ext import commands
client = commands.Bot(command_prefix = "!")
#client.command()
async def donate(ctx, paymentMethod: str):
if (paymentMethod.lower() == "paypal"):
await ctx.send("PayPal link: ...")
elif (paymentMethod.lower() == "cashapp"):
await ctx.send("Cashapp Link: ...")
else:
await ctx.send("The provided payment method is not available.")
#donate.error
async def donate_error(ctx, error):
if isinstance(error, commands.errors.MissingRequiredArgument):
await ctx.send("Incorrect use of command!")
client.run("your bot token here")
Usage:
!donate {payment method} - Without the '{}'
Check the documentation for more information.
You can use user.send to send a message to the user dm and use it in the same way as ctx.send and channel.send.
await ctx.author.send("paypal link: ...") # ctx.author is the member that call the command
And 2 command will have different function so you just need to write both of them in a different way.
If you planning to make it into 1 command you can use if else check
#client.command(pass_context=True)
async def steam(ctx):
if ctx.author.send():
await ctx.send("you not boster")
else:
await ctx.author.send(random.choice(list(open('steam.txt'))))
i want if someone send a dm
its not Returns a dm
someone know how to do this?

How to make a Reaction role command with discord.py

So I'm trying to make a Reaction role via discord.py but i don't know how to do it. Also there is no tutorial on YT, I want the bot to send a message and react to that message so the user when react to that get the role.
Okay,
This uses cogs and a bot instead of a client.
message = await ctx.send(" Click the ✅ reaction to verify yourself")
This piece sends the message (You can change it to whatever you want).
if not get(ctx.guild.roles, name="Verified"):
perms = discord.Permissions()
perms.general()
perms.text()
perms.voice()
await ctx.guild.create_role(name="Verified", permissions=perms, colour=discord.Colour(0x00bd09))
This piece will just check whever the role exists or not. If it doesnt it will create one.
await message.add_reaction("✅")
This adds this reaction to the message(So the user doesnt have to scroll around for it). If you dont want the bot have the role, you can add a check (If the user is a bot or not) in the on_raw_reaction_add() function.
#commands.Cog.listener()
async def on_raw_reaction_add(self, payload):
guild = self.bot.get_guild(payload.guild_id)
role = discord.utils.get(guild.roles, name="Verified")
await payload.member.add_roles(role, reason="Verified Self", atomic=True)
This is the function to check when someone adds a reaction to the message. We want to use on_raw_reaction_add() instead of on_reaction_add() because the second one check the cache for adding a reaction, and if the thing isnt in chache it wont work. Thus the 1st one is less probable to create problems.
Here's the whole piece.
from discord.ext import commands
from discord.utils import get
import discord
from discord.ext.commands import has_permissions, CheckFailure
class Verification(commands.Cog):
def __init__(self, bot):
self.bot = bot
#commands.command(name='generate_verification', help='Generates verification message')
async def generate_verification(self, ctx):
message = await ctx.send(" Click the ✅ reaction to verify yourself")
verification_message_id = message.id
# Check if Verification role already exists
if not get(ctx.guild.roles, name="Verified"):
perms = discord.Permissions()
perms.general()
perms.text()
perms.voice()
await ctx.guild.create_role(name="Verified", permissions=perms, colour=discord.Colour(0x00bd09))
await message.add_reaction("✅")
#commands.Cog.listener()
async def on_raw_reaction_add(self, payload):
guild = self.bot.get_guild(payload.guild_id)
role = discord.utils.get(guild.roles, name="Verified")
await payload.member.add_roles(role, reason="Verified Self", atomic=True)
def setup(bot):
bot.add_cog(Verification(bot))
If you're creating a verification command, then you probably would like to store the amount of verification messages sent in a file. This would stop people from generating the message a lot of times. To this you also probably want a command to clear the data from the file, so if the adming wants to create the message again he just needs to clear the file.

get channel name and send a message over at that channel

So I am working on a little project here, and pretty much, I want to have one of those "Please type the name of a channel in this server" feature.
So pretty much, the bot asks for a channel name, and I put in for example "#changelog" - and then it will ask for what it should write in that channel, etc etc.
So need to get the channel id (I am guessing), but I don't want users to write the ID, instead only writing the #server-name. And then whenever I have done that, the bot shall write in that channel.
Here is my current code!
class Changelog(commands.Cog):
def __init__(self, client):
self.client = client
#commands.Cog.listener()
async def on_ready(self):
print('Changelog is loaded')
#commands.command()
async def clhook(self, ctx):
await ctx.send('Write text-channel: ')
text_channel = await self.client.wait_for("message", check=lambda message: message.author == ctx.author, timeout=300)
clhook = self.client.get_channel(text_channel)
def setup(client):
client.add_cog(Changelog(client))
Edit:
The channel ID shall be saved "forever", meaning that I do not have to re-write the channel name where the message should go!
You can use discord.utils.get() with this example:
text_channel = await self.client.wait_for("message", check=lambda message: message.author == ctx.author, timeout=300)
channel = discord.utils.get(ctx.guild.text_channels, name=text_channel)
await channel.send('Bla Bla')
So when you type (prefix)clhook then only the channel name, for example general, it will send Bla Bla to the channel named general .
There is another way to do this and I think it's simple than the first option, here it is:
#commands.command()
async def clhook(self, ctx, channel: discord.TextChannel):
await channel.send('Bla Bla')
So in this command, usage is changed. You can use that with this: (prefix)clhook #general(mention the channel). I suggest this solution and I think it's more useful.
You can use message.channel_mentions. This will return a list of all channels that were mentioned using the #channel-name notation. That way, you can just use channel.id to get the id of the channel they mentioned.
Don't forget, however, to check if the user did in fact tag a channel (which you can also put in your check). I put it in a separate function to make it a bit more readable for the sake of this reply, but you can fit that in your lambda if you really want to.
Also, make sure to check if it's a Text Channel and not a Voice Channel or Category Channel.
#commands.command()
async def clhook(self, ctx):
def check(self, message):
author_ok = message.author == ctx.author # Sent by the same author
mentioned_channel = len(message.channel_mentions) == 1 and isinstance(message.channel_mentions[0], discord.TextChannel)
return author_ok and mentioned_channel
await ctx.send("Write text-channel: ")
text_channel = await self.client.wait_for("message", check=check)
chlhook = text_channel.channel_mentions[0]
I put two conditions on the mentioned_channel line, because if the first one fails, the second one could cause an IndexError. Alternatively you can also use an if-statement to return sooner at that place to solve the same issue.

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