get channel name and send a message over at that channel - discord.py

So I am working on a little project here, and pretty much, I want to have one of those "Please type the name of a channel in this server" feature.
So pretty much, the bot asks for a channel name, and I put in for example "#changelog" - and then it will ask for what it should write in that channel, etc etc.
So need to get the channel id (I am guessing), but I don't want users to write the ID, instead only writing the #server-name. And then whenever I have done that, the bot shall write in that channel.
Here is my current code!
class Changelog(commands.Cog):
def __init__(self, client):
self.client = client
#commands.Cog.listener()
async def on_ready(self):
print('Changelog is loaded')
#commands.command()
async def clhook(self, ctx):
await ctx.send('Write text-channel: ')
text_channel = await self.client.wait_for("message", check=lambda message: message.author == ctx.author, timeout=300)
clhook = self.client.get_channel(text_channel)
def setup(client):
client.add_cog(Changelog(client))
Edit:
The channel ID shall be saved "forever", meaning that I do not have to re-write the channel name where the message should go!

You can use discord.utils.get() with this example:
text_channel = await self.client.wait_for("message", check=lambda message: message.author == ctx.author, timeout=300)
channel = discord.utils.get(ctx.guild.text_channels, name=text_channel)
await channel.send('Bla Bla')
So when you type (prefix)clhook then only the channel name, for example general, it will send Bla Bla to the channel named general .
There is another way to do this and I think it's simple than the first option, here it is:
#commands.command()
async def clhook(self, ctx, channel: discord.TextChannel):
await channel.send('Bla Bla')
So in this command, usage is changed. You can use that with this: (prefix)clhook #general(mention the channel). I suggest this solution and I think it's more useful.

You can use message.channel_mentions. This will return a list of all channels that were mentioned using the #channel-name notation. That way, you can just use channel.id to get the id of the channel they mentioned.
Don't forget, however, to check if the user did in fact tag a channel (which you can also put in your check). I put it in a separate function to make it a bit more readable for the sake of this reply, but you can fit that in your lambda if you really want to.
Also, make sure to check if it's a Text Channel and not a Voice Channel or Category Channel.
#commands.command()
async def clhook(self, ctx):
def check(self, message):
author_ok = message.author == ctx.author # Sent by the same author
mentioned_channel = len(message.channel_mentions) == 1 and isinstance(message.channel_mentions[0], discord.TextChannel)
return author_ok and mentioned_channel
await ctx.send("Write text-channel: ")
text_channel = await self.client.wait_for("message", check=check)
chlhook = text_channel.channel_mentions[0]
I put two conditions on the mentioned_channel line, because if the first one fails, the second one could cause an IndexError. Alternatively you can also use an if-statement to return sooner at that place to solve the same issue.

Related

I want to my discord bot to forward the message to another channel after a user reacts to it Discord.py

I know next to nothing about coding in Python but I created this bot from tutorials I found online and it does little things in my private server.
One thing we'd love to do is to react to certain messages so they will be collected in a specific channel. I've seen a few servers do this, like a highlights kind of thing.
I found something promising here in Stackoverflow but it's in javascript :<
Edit: 2023-01-19 08:53 GMT+8
#client.event
async def on_reaction_add(reaction, member):
if str(reaction.emoji) == "⭐":
channel = await bot.get_channel(channel_id)
await channel.send(reaction.message.content)
Final code
edited: 2023-01-20 17:14 GMT+8
#bot.event
async def on_reaction_add(reaction, user):
if reaction.emoji == "⭐":
astrometrics = bot.get_channel(channel id here)
embed = discord.Embed(color = 0xFEE75C)
embed.set_author(name = reaction.message.author.name, icon_url = reaction.message.author.display_avatar)
embed.add_field(name = "Message Content", value = reaction.message.content)
if len(reaction.message.attachments) > 0:
embed.set_image(url = reaction.message.attachments[0].url)
embed.add_field(name = "Go to message", value = reaction.message.jump_url, inline = False)
await astrometrics.send(embed = embed)
You can check certain messages in on_message event. And for getting a specific channel in your server, you need to have the channel id. link
Something like this:
#bot.event
async def on_message(message):
if message.content == 'the certain message':
specific_channel = await bot.get_channel(channel_id)
await specific_channel.send(message.content)
But this might have some rate-limited consequence if the 'certain message' was too much and sent at a high rate. (If yes, then there's nothing you can do since rate-limited is a discord limitation).

How do you send a private message on_ready aka on a #client.event. Discord.py

I had multiple attempts.
# One of the attempts
ch = client.get_user(USERID)
await ch.send("IDK")
#Another
client = discord.Client()
#client.event
async def on_ready():
user = "#name"
user = discord.Member
await user.send(user, "here")
#Another
client = discord.Client()
#client.event
async def on_ready():
user = discord.utils.get(client.get_all_members(), id='USERID')
if user is not None:
await client.send(user, "A message for you")
else:
await client.send(user, "A message for you")
#Another
#client.event
async def on_ready():
ch = client.get_all_members()
await ch.send("Hello")
# Another
ch = client.start_private_message(USERID)
await ch.send("IDK")
As you can see I messed with the variables because I noticed that you can send a message by channel like this
channel = client.get_channel(CHANNELID)
await channel.send("Something)
But that doesn't work with get_user. Thanks in advance also sorry how bad my post/code is.
Allow me to inform you on what is wrong with the pieces of code you have provided.
await client.send(user, "A message for you") is older syntax, and has not been used since the v1.0 migration.
client.get_all_members() shouldn't be used in this case, as you are only getting all the members the bot shares a server with rather than a single user.
client.start_private_message(USERID) does not exist as far as I have read, and therefore we can assume that this wouldn't work.
My recommendation would be to use one of the two methods I will detail.
The first method would be to use client.fetch_user(), which sends a request to the Discord API instead of its internal cache (as the second method will). The only problem you will face with this method is if you retrieve too many users in a small amount of time, which will get you ratelimited. Other than that, I recommend this method.
The second method is to get a server through client.get_guild() and getting your user through there via guild.get_member(). This method will require the user to be in its cache, however, so this shouldn't be your go-to method in my opinion.
Do view both of these methods in the code below.
#client.event
async def on_ready():
# Method 1: Using fetch
user = await client.fetch_user(USER_ID)
await user.send("A message!")
# Method 2: Using 'get'
guild = client.get_guild(GUILD_ID)
user = guild.get_member(USER_ID)
await user.send("A message!")
Other Links:
Send DM to specific User ID - Stackoverflow
DM a specific user - Stackoverflow
Sending DM through python console (Fetch user) - Stackoverflow
DPY v1.0 Migration - Discord.py Documentation

How to change channel permissions without having a message sent first?

I have a program that changes what channel members can see at certain times of the day. To do this, I can either change the roles that every member has, or change the permissions of each channel. However, I have looked all over the web and all of the ways for either method require a message to be sent so that the data from that message can be read and put into the function, such as:
#client.command()
async def perm(ctx):
await ctx.channel.set_permissions(ctx.guild.default_role, send_messages=False
Change the permissions of a discord text channel with discord.py
or
async def addrole(ctx):
member = ctx.message.author
role = get(member.server.roles, name="Test")
await bot.add_roles(member, role)
Discord.py | add role to someone
My current program looks like this:
import discord
client = discord.Client()
import datetime
async def live_day(schedule):
current_place = "the void"
while True:
current_time = str((datetime.datetime.now() -datetime.timedelta(hours=7)).time())
int_time = int(current_time[:2] + current_time[3:5])
for x in range(len(schedule)):
try:
start_time = schedule[x][1]
end_time = schedule[x + 1][1]
except IndexError:
end_time = 2400
if current_place != schedule[x][0] and int_time >= start_time and int_time < end_time:
current_place = schedule[x][0]
#Change the channel permissions of the current place to allow viewing
#Change the channel permissions of the last channel to disallow viewing
#client.event
async def on_ready():
print("{0.user} has arrived for duty".format(client))
client.loop.create_task(live_day([
("Home", 0),
("Work", 900),
("Home", 1700),
("Nightclub", 2000),
("Home", 2200),
]))
client.run(my_secret)
Never mind the badly written code, how would I do this or where should I go to figure this out? Any help is appreciated. Thanks!
Edit: I could get the channels individually by using this,
channel1=client.get_channel(channelid)
discord.py, send message by channel id without on_message() event?
but then I can't use this for more than one server. How can I get channels by name?
Note on on_ready():
This function is not guaranteed to be the first event called. Likewise, this function is not guaranteed to only be called once. This library implements reconnection logic and thus will end up calling this event whenever a RESUME request fails.
Using this function may crash the bot.
Instead create background tasks and use wait_until_ready().
You can find examples in https://github.com/Rapptz/discord.py/blob/v1.7.3/examples/background_task.py
If you want to change only one channel's permissions (per guild) this might fit your needs:
#changing "Home" channel visibility, every day at 5 pm.
#client.event
async def on_ready():
while True:
await asyncio.sleep(1)
current_time = datetime.datetime.now()
five_pm = current_time.replace(hour=17, minute=0, second=0)
if current_time == five_pm:
for guild in client.guilds: #looping through all the guilds your bot is in
channel = discord.utils.get(client.get_all_channels(), name="Home") #getting channel by name by using "discord.utils"
await channel.set_permissions(guild.default_role, view_channel=True) #changing permissions
By using the on_ready() event you can loop through the time check without sending any message.
Remember to import discord.utils.

I want to make a command that deletes a channel discord.py

Here is what I got so far
It is saying that "await" is outside of async function and I am just confused on how to fix this. I copied part of the code from a giveaway command because that is my only source of Q&A code I have
#commands.has_permissions(administrator = True)
async def cdelete(ctx):
embed=discord.Embed(title = Which channel would you like to delete?)
await ctx.send(embed=embed)
answer = []
def check(m):
return m.author == cx.author and m.channel == ctx.channel
try:
await client.wait_for('message', timeout=15, check=check)
except asyncio.TimeoutError:
await ctx.send("Timeout. Please run the command again")
else:
answer.append(message.content)
try:
c_id= int(answer[0][2:-1])
await ctx.channel.delete
await ctx.send("Channel Deleted")
except:
await ctx.send("Thats not a valid channel!")```
If you just want a command you can make it a lot easier if you just execute a command with the channel name. You can have a look at the following:
#client.command()
#commands.has_permissions(administrator=True)
async def cdelete(ctx, channel_name):
"""Deletes a channel by name or ID."""
channel_id = int(''.join(i for i in channel_name if i.isdigit())) # Get channel ID
existing_channel = client.get_channel(channel_id) # Get channel ID with defined method
if existing_channel: # If channel with the name/ID exists
await existing_channel.delete()
else: # If the channel does not exist
await ctx.send(f'**No channel named `{channel_name}` was found.**')
We have a method to catch the channel ID and also pass that in as a valid argument. If the ID or channel name then exists we delete the channel.
You can here either mention the channel or pass in the ID.
Usage would be: cdelete #channel/ID.
If you want to avoid a long console output if you input no channel/ID/name you can build in an error handler:
#cdelete.error
async def cdelete_error(ctx, error):
if isinstance(error, commands.MissingRequiredArgument):
await ctx.send("You need to name a channel.")
The problem you have here is with the check() function. According to the doc you only can use await inside of an async function. To solve the problem change def check(m): into async def check(m):

How can i specify a discord text channel in my code?

Im trying to specify a channel to send a message in. The code below doesn't work.
async def on_message(ctx):
if channel == 793261911411654669 and ctx.author.id == 418643244284287024:
Is there a proper way to define the channel in this part?
You have to use ctx.channel.id to get the ID of the channel that the message was sent in.
So, your event would look like this:
#client.event
async def on_message(ctx):
if ctx.channel.id == 793261911411654669 and ctx.author.id == 418643244284287024:
await client.process_commands(ctx)
This event will run the defined commands only if the condition is True.

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