Autofix order of selectors - sass

We use SonarQube against our application. One of the SonarQube rules says:
Selectors of lower specificity should come before overriding selectors of higher specificity
The details are here. As my application has many violations, changing the order by hand isn't really feasible. I'm wondering if there's a way to use scss-lint, stylelint or something else in a "fix" mode that could change the order of the selectors. I looked but couldn't find anything in stylelint. Maybe it can't safely be done automatically, as changing the order could affect specificity and therefore change the application behaviour...

As I personal! know there is no Linter which provide that. (I am curious about it.) But just some thoughts about the need of following that 'rule':
Indeed: writing SASS/CSS the way Selectors with lower specifity comes first is a good practicse. The CSS structure becomes more readable and it is easier to build up your code structure as there is a clearer systematic in your head (and the code).
But just up from the mechanic CSS works there is REALLY NO NEED to do it this way. The code simply doesn't become safer doing so or less safe and the pages don't load slower not doing it. That is what the mechanic of specifity has been done for: as of the specifity not the order of the selectors counts and you are able to write your code in the order you need it. Only if the specifity is the same the order counts.
So, maybe this rule leads to 'better' code. But: NOT ALL RULES NEEDS TO BE FULLFILLED. Not all rules Google tries to establish with their best practice rules they offer in their browser, nor all rules other analysis tools provide needs to be followed.
And if not in this project as it needs resources to correct it ... it maybe could but has not be a target for next project ;-)

Related

Transaction Rules reordering - is this a good idea?

If you have a Transaction with complex rules, it can difficult to 'manage' them logically inside the rules section because the order they execute is most likely not the order in which they appear in the rules. You can turn on Detailed Navigation and see the Evaluation Tree, but I was thinking there could be an improvement in this area.
What if there was a model Preference or object Preference that you could set that would, after specification, reorder the rules in the code to match the Evaluation tree? There could be some clear comments about when things happen, and I would be fine with seeing these 'timing comments' with nothing in them so I knew when rules would fire and when they would not.
We use a Pattern for our KBs and manipulation of rules, events, etc, is already happening, so in this case those would not be changed. But the manually added rules (outside the pattern's rules) could be reordered.
Also, if the 'timing comments' are inserted, this could be helpful for developers in exposing the time slots that are available instead of having to refer to the wiki repeatedly.
Is this a good idea?
I don't think so. There are almost two reasons for that, the first one is technical: GeneXus executes the rules "in order" (how they were placed in rules) when they match the triggering criteria. So, maybe reordening the rules will produce unexpected behaviour in your application. You could argue that GeneXus would let those rules where they were placed, but, it is still dangerous.
The second one has to do with our "way of programming". I put a lot of comments in the code, I like comments, even in the rules. If GeneXus reorders the rules, how do it knows which comments belongs to which rule. At least for me, I don't like that a "tool" reorganize/reorder my code. And I bet I'm not the only one.

Why do we need to separate or breakdown one Use Case into two or more use cases?

Why do you need to, in many instances, separate or breakdown one Use Case into two or more use cases?
The only reason to split a use case in multiple use cases is to share a significant piece of functionality among multiple use cases by isolating that piece of functionality in a separate use case.
Example: 'search product information' may be a separate use case included by use cases 'buy product' and 'hire product'.
Apart from 'include' there are also examples of the same principle using 'extend' or 'generalize'.
By doing so, you prevent that the shared behaviour is copied in multiple use cases, with the chance of growing inconsistencies.
In the previous example: We want to make sure that customers don't get a different way to search for product information when buying compared to when hiring products. With an included use case, people who read the use cases are immediately aware of that fact.
First of all: you don't. Starting to do that means you are doing functional analysis. The point in use case synthesis is to find the goal(s) (aka. added value) the different actors have when interacting with the system under consideration. It's quite futile to separate a goal into sub-goals at that level. Either you have some added value or you don't have it. So if someone has settled a use case and tries to break it down then the use case is either wrong (no use case) or it's useless since the use case already shows the added value.
My personal opinion about include and extend: they are basically evil and a wrong concept introduced by techies (which most of the UML designers are) with no business background. Using them means you are already starting functional analysis. But UCs are synthesized from requirements. That is, you drag your net through that requirements soup and fish out those that fit together to build a story which makes sense - and which delivers added value: a use case.
And as always: read Bittner/Spence about use cases.

howto struct a code? e.g. at the top all variables, then all methods and last all event handlers

i'm currently working on a big projekt and i loose many time searching the right thing in the code. i need to get e.g. a method which makes someting special. so i scroll the whole code.
are there any common and effective methods to struct a file of code? e.g.
1. all global variables
2. constructor etc.
3. all methods
4. all event handlers
do you know common methods to do this??
It's more usual to break large projects into several source files, with logically related functionality. This helps with speeding up compilation and reducing coupling in your design as well as helping you navigate the code.
An example might be to have separate files for
UI functionality
helper classes (such as geometric/maths stuff)
file I/O
core functionality that connects the rest together
Design is a large topic, the book Code Complete by Steve McConnell might be a good starting point for you.
You shouldnt use global variables :)
Try spreading things out over different classes and files. Maks sure each class has only one purpose, instead of 1 class that manages a whole lot of different tasks.
That sounds like a sensible enough structure to me, what would really benefit you though is learning to use the tools you have available — whatever editor you're using it will have a search function, you can use that to quickly find what you're looking for.
Some editors will also include bookmarks too, and most offer a way to move back and forward through recent positions in the file.
Seen this sort of things started, never seen it kept on under the pressure to turn out code though.
Basically my rule of thumb is, if I feel the need to do this, break the code file up.

VS2010 / Code Analysis: Turn off a rule for a project without custom ruleset

...any change?
The scenario is this:
For our company we develop a standard how code should look.
This will be the MS full rule set as it looks now.
For some specific projects we may want to turn off specific rules. Simply because for a specific project this is a "known exception". Example? CA1026 - while perfectly ok in most cases, there are 1-2 specific libraries we dont want to change those.
We also want to avoid having a custom rule set. OTOH putting in a suppress attribute on every occurance gets pretty convoluted pretty fast.
Any way to turn off a code analysis warning for a complete assembly without a custom rule set? We rather have that in a specific file (GlobalSuppressions.cs) than in a rule set for maintenance reasons, and to be more explicit ;)
There is no way to create an assembly-level exclusion that will cover all violations of that rule for types and/or members within the assembly.
You could probably still use the CodeAnalysisRules element in your project file, but this is essentially just as much work as a custom ruleset, and more difficult to track given that it's not shown in the project properties UI.
Regardless of the mechanism you would prefer to use, you should also consider whether you want to simply exclude existing violation or whether you want new violations to be introduced. If the former, you should add SuppressMessage attributes for the existing violations. If the latter, you should disable the rule for the assembly.
BTW, in case you weren't aware of this, you can suppress multiple violations at once in the violation list in VStudio.
You'd actually have more flexibility of exclusions with CodeIt.Right for static analysis. And saved all that time :)

Standards Document

I am writing a coding standards document for a team of about 15 developers with a project load of between 10 and 15 projects a year. Amongst other sections (which I may post here as I get to them) I am writing a section on code formatting. So to start with, I think it is wise that, for whatever reason, we establish some basic, consistent code formatting/naming standards.
I've looked at roughly 10 projects written over the last 3 years from this team and I'm, obviously, finding a pretty wide range of styles. Contractors come in and out and at times, and sometimes even double the team size.
I am looking for a few suggestions for code formatting and naming standards that have really paid off ... but that can also really be justified. I think consistency and shared-patterns go a long way to making the code more maintainable ... but, are there other things I ought to consider when defining said standards?
How do you lineup parenthesis? Do you follow the same parenthesis guidelines when dealing with classes, methods, try catch blocks, switch statements, if else blocks, etc.
Do you line up fields on a column? Do you notate/prefix private variables with an underscore? Do you follow any naming conventions to make it easier to find particulars in a file? How do you order the members of your class?
What about suggestions for namespaces, packaging or source code folder/organization standards? I tend to start with something like:
<com|org|...>.<company>.<app>.<layer>.<function>.ClassName
I'm curious to see if there are other, more accepted, practices than what I am accustomed to -- before I venture off dictating these standards. Links to standards already published online would be great too -- even though I've done a bit of that already.
First find a automated code-formatter that works with your language. Reason: Whatever the document says, people will inevitably break the rules. It's much easier to run code through a formatter than to nit-pick in a code review.
If you're using a language with an existing standard (e.g. Java, C#), it's easiest to use it, or at least start with it as a first draft. Sun put a lot of thought into their formatting rules; you might as well take advantage of it.
In any case, remember that much research has shown that varying things like brace position and whitespace use has no measurable effect on productivity or understandability or prevalence of bugs. Just having any standard is the key.
Coming from the automotive industry, here's a few style standards used for concrete reasons:
Always used braces in control structures, and place them on separate lines. This eliminates problems with people adding code and including it or not including it mistakenly inside a control structure.
if(...)
{
}
All switches/selects have a default case. The default case logs an error if it's not a valid path.
For the same reason as above, any if...elseif... control structures MUST end with a default else that also logs an error if it's not a valid path. A single if statement does not require this.
In the occasional case where a loop or control structure is intentionally empty, a semicolon is always placed within to indicate that this is intentional.
while(stillwaiting())
{
;
}
Naming standards have very different styles for typedefs, defined constants, module global variables, etc. Variable names include type. You can look at the name and have a good idea of what module it pertains to, its scope, and type. This makes it easy to detect errors related to types, etc.
There are others, but these are the top off my head.
-Adam
I'm going to second Jason's suggestion.
I just completed a standards document for a team of 10-12 that work mostly in perl. The document says to use "perltidy-like indentation for complex data structures." We also provided everyone with example perltidy settings that would clean up their code to meet this standard. It was very clear and very much industry-standard for the language so we had great buyoff on it by the team.
When setting out to write this document, I asked around for some examples of great code in our repository and googled a bit to find other standards documents that smarter architects than I to construct a template. It was tough being concise and pragmatic without crossing into micro-manager territory but very much worth it; having any standard is indeed key.
Hope it works out!
It obviously varies depending on languages and technologies. By the look of your example name space I am going to guess java, in which case http://java.sun.com/docs/codeconv/ is a really good place to start. You might also want to look at something like maven's standard directory structure which will make all your projects look similar.

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