Installing gfortran without administrator's permission - installation

I want to install kaldi on the server, when I run the check_dependencies.sh, it tells me that I should install gfortran, but I'm not allowed to use sudo.
I have tried to install gfortran from anaconda, but it only shows that gfortran is not available from current channels, even though I had updated my conda.
Is there any alternative way? thanks!!

You can easily install GCC in your home directory without any root or admin rights.
Just download the source (e.g. a snapshot of your choice), run the provided ./contrib/download_prerequisites and than the holy trio configure --prefix=$HOME --enable-languages=c,c++,fortran, make, make install.
I recommend running these in a different directory. In general, just follow https://gcc.gnu.org/wiki/InstallingGCC A full example of a possible sequence of commands is at the bottom of the page.

I typically use the conda-forge::compilers package for my compilation needs. It includes C, C++, and FORTRAN, and abstracts over the platform (i.e., provides equivalent compilers for osx-64, linux-64, etc.).
In this particular case, the following environment appears sufficient to compile Kaldi:
kaldi-compile.yaml
name: kaldi-compile
channels:
- conda-forge
dependencies:
- compilers # this covers C, C++, and FORTRAN
- make
- cmake
- icu
- openblas # `mkl` could be used instead
Tested this works in the Mambaforge container:
docker run --rm -it condaforge/mambaforge bash
With:
Docker Session
## create env
mamba create -yn kaldi-compile compilers make cmake icu openblas
## activate env
conda activate kaldi-compile
## basic install instructions
cd /home
git clone https://github.com/kaldi-asr/kaldi.git kaldi --origin upstream
mkdir -p kaldi/build && cd kaldi/build
## configure, build, install
cmake -DCMAKE_INSTALL_PREFIX=../dist ..
cmake --build . --target install -- -j8

Related

Using GCC10 with Qt on KDE Neon 18

I would like to play around with some very new C++20 features. Some of them are supported by GCC10 only. Unfortunately the most current release is GCC9.3 so I need to use the unreleased version of GCC10.
I did the following to install it:
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt install gcc-10 g++-10
This worked fine. However I am unable to make it the default compiler. As usual I tried:
sudo update-alternatives --config gcc
This says there would be no alternatives. Why?
You can do it manually:
cd /usr/local/bin
sudo ln -s /usr/bin/gcc-10 gcc
sudo ln -s /usr/bin/g++-10 g++
Then open a new terminal windows and gcc should refers to gcc-10. It should work for simple cases. If it does not, you will have to create all the appropriate symbolic links for all GCC 10 ecutables and libraries...
I think the best option is to compile yourself GCC 10 and install it in your home directory. This is what I do on my minimalist Gentoo installation, I suppose it will work too on Ubuntu:
mkdir ~/src
cd ~/src
git clone https://github.com/gcc-mirror/gcc.git
mkdir gcc_build
cd gcc_build
../gcc/configure --enable-libsanitizer --prefix=~/usr --with-gcc-major-version-only --disable-bootstrap --enable-language=c,c++,lto
make -j16
make install -j16
Compilation may last about 10 minutes. Consider to adapt the -j16 option to your machine: this is the number of jobs launched simultaneously by make. Using twice the number of parallel thread supported by your CPU is a good choice. Then add appropriate environment variables to your ~/.bashrc file:
export LD_LIBRARY_PATH=~/usr/lib64:~/usr/lib:$LD_LIBRARY_PATH
export LIBRARY_PATH=~/usr/lib64:~/usr/lib:$LIBRARY_PATH
export LD_RUN_PATH=~/usr/lib64:~/usr/lib:$LD_RUN_PATH
export PATH=~/usr/bin:$PATH
When you do not want to use gcc-10 any more comment out these lines and open a new terminal.

exec: "gcc": executable file not found in %PATH% when trying go build

I am using Windows 10. When I tried to build Chaincode it reported this error
# github.com/hyperledger/fabric/vendor/github.com/miekg/pkcs11
exec: "gcc": executable file not found in %PATH%
My chaincode imports:
import (
"fmt"
"strconv"
"github.com/hyperledger/fabric/core/chaincode/shim"
pb "github.com/hyperledger/fabric/protos/peer"
)
It's running fine in Docker.
gcc (the GNU Compiler Collection) provides a C compiler. On Windows, install TDM-GCC. The github.com/miekg/pkcs11 package uses cgo. Cgo enables the creation of Go packages that call C code.
If you are running Ubuntu do:
apt-get install build-essential
This solved the problem. It installs the gcc/g++ compilers and libraries.
I also encountered this message, but in my case, it was missing gcc.exe. I used choco and installed mingw, and then it worked.
details:
download choco
choco install mingw -y
check: gcc -v
1) Install .exe from > https://sourceforge.net/projects/mingw-w64/
1.2) ! use x86_64 architecture
2) Add C:\Program Files\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64\bin to PATH in User Variables and in System Variables. For me it works.
! To edit Path variable press Windows key, type 'path', choose 'Edit the system environment variables', click 'Environment Variables', find Path variable in System variables and in User variables then edit.
On Windows install http://tdm-gcc.tdragon.net/download, that is all.
If you are using an alpine based image with your Dockerfile
Install build-base which will be met with your requirements.
apk add build-base
$ go env
check CGO_ENABLED if its 1 change it to 0 by
$export CGO_ENABLED=0
For my case :
os: windows 10
command:
choco install mingw
install choco if not installed:
Link: https://www.liquidweb.com/kb/how-to-install-chocolatey-on-windows/
worked for me.
The proper explanations why go build does not work for hyperledger in Windows environment are given as other answers.
For your compilation purposes, just to make it work without installing anything extra, you can try the following
go build --tags nopkcs11
It worked for me. I hope same works for you too.
You can try - this is not a solution but a temp workaround
cgo_enabled=0 go build
Once you install gcc - and make sure %PATH has a way to find it (gcc.exe) - this should go away.
Also running this one will ensure the cgo_enabled variable will stay this way as long as terminal is open. That way you don't have to prefix it each time you do a build.
export cgo_enabled=0 go build
just followed instructions from following and it solve my issue
https://code.visualstudio.com/docs/cpp/config-mingw
it ask to install Mingw-w64 via MSYS2
important command is pacman -S --needed base-devel mingw-w64-x86_64-toolchain
then add C:\msys64\mingw64\bin to PATH
thanks
For Ubuntu, what worked for me was to simply run:
sudo apt install gcc
On Amazon Linux 2:
Install go
wget https://go.dev/dl/go1.18.1.linux-amd64.tar.gz
rm -rf /usr/local/go && tar -C /usr/local -xzf go1.18.1.linux-amd64.tar.gz
export PATH=$PATH:/usr/local/go/bin
Install gcc
sudo yum groupinstall "Development Tools"
I recommend using the package group, even though it can be done without it, because groupinstall gives you the necessary packages to compile software on Amazon Linux and Redhat, CentOS for that matter.
on Ubuntu its very easy but on windows need to do it:
download MinGW on http://www.mingw.org/
install on basic package Gcc-g++ (see this image)
add on environment Patch of windows variables.
restart and continue with "go get ..."
If you are running Ubuntu do:
sudo apt-get update
sudo apt-get install build-essential.
If the above commands do not work do:
sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc) main universe"
The main component contains applications that are free software, can be freely redistributed and are fully supported by the Ubuntu team. & The universe component is a snapshot of the free, open-source, and Linux world.
Then install package by following command in terminal:
sudo apt-get update
sudo apt-get install build-essential.
For more info click here: https://itectec.com/ubuntu/ubuntu-problem-installing-build-essential-on-14-04-1-lts-duplicate/
Just add this to your Dockerfile
RUN apk add alpine-sdk
gcc should not be necessary, unless you are cross compiling for a non-windows platform, or use cgo.
If you still need gcc, however, you should install MinGW, which provides a gcc port for Windows (Cygwin and msys should also work, although I have never actually tested this).
Edit: I see from your error message now, that it is a dependency that requires gcc. If you didn't already know this, gcc is a c/c++ compiler, and in this case it is probably needed to compile c source files included by a dependency or sub-dependency.
Instruction to fix the "exec: “gcc”: executable file not found in %PATH%" error with MSYS2:
Download MSYS2.
Put MSYS2 folder into your $PATH.
Start the MSYS2 command line program.
Run this command: pacman -S gcc.
Kindly install the MINGW after GUI will automatically take.
http://mingw.org/wiki/Getting_Started
On Windows, you can install gcc by Scoop:
scoop install gcc
you need to download MingGW64
put MingGW64 folder into your $PATH
run go build xxx.go (with cgo library)
Hi jaswanth the main problem is that you haven't register your %GO_HOME%\pkg\tool\windows_amd64 to yuour Environment Path.
%GO_HOME% is the repository where you install your go at the first time.
same as other, just install tdm-gcc, but you can use its terminal, "MinGW", you can access it from start menu folder tdm-gcc, after start, browse to your project, and run it again
I'm a Windows user and I downloaded tdm-gcc (MinGW-w64 based) from the link below:
https://jmeubank.github.io/tdm-gcc/
After installation, it made a folder named "TDM-GCC-64".
I added "C:\TDM-GCC-64\bin" to my PATH, And it fixed my problem.

installing a GCC compiler onto a Docker Container

I am trying to install mono package onto a Docker container, but mono requires
git , autoconf, libtool, automake, build-essential , mono-devel, gettext packages.
the problem I am having is that libtool requires libc-dev, and libc-dev requires gcc compiler.
The docker container does not have any compiler installed, but my local machine does.
arcolombo#acolombo:~/Documents/bedgraph_dockerfile$ dpkg --list |grep compiler
ii g++ 4:4.8.2-1ubuntu6 amd64 GNU C++ compiler
ii g++-4.8 4.8.2-19ubuntu1 amd64 GNU C++ compiler
ii gcc 4:4.8.2-1ubuntu6 amd64 GNU C compiler
ii gcc-4.8 4.8.2-19ubuntu1 amd64 GNU C compiler
ii hardening-includes 2.5ubuntu2.1 all Makefile for enabling compiler flags for security hardening
ii libllvm3.5:amd64 1:3.5-4ubuntu2~trusty2 amd64 Modular compiler and toolchain technologies, runtime library
ii libmono-compilerservices-symbolwriter4.0-cil 3.2.8+dfsg-4ubuntu1.1 all Mono.CompilerServices.SymbolWriter library (for CLI 4.0)
ii libxkbcommon0:amd64 0.4.1-0ubuntu1 amd64 library interface to the XKB compiler - shared library
ii mono-mcs 3.2.8+dfsg-4ubuntu1.1 all Mono C# 2.0 / 3.0 / 4.0 / 5.0 compiler for CLI 2.0 / 4.0 / 4.5
so my question is , what is the easiest way to get a gcc compiler onto a Docker container? should I just create a volume of these compiler directories into my docker container?
The reason I think I may need it is because I am running a website, and the website executes a docker image directly.
In your Dockerfile:
FROM ubuntu
# ...
ENV DEBIAN_FRONTEND noninteractive
RUN apt-get update && \
apt-get -y install gcc mono-mcs && \
rm -rf /var/lib/apt/lists/*
As I understand it, the OP has confused the terminology, and probably meant to ask:
installing a GCC compiler onto a Docker image
My answer starts by addressing the title of the question (regarding containers), then moves on to the intent of the question (regarding images).
If you can run a BASH shell in the container, then you don't need to manipulate a Dockerfile.
Say, for example, you try the hint from the docker run hello-world example:
docker run -it ubuntu bash
Then just run these from the shell in the container...
apt-get update
apt-get install gcc
A key point is that apt-get install in a raw Docker container may not behave as expected if you don't first run apt-get update. Expect to see...
Unable to locate package gcc
The error message when trying to install g++ without apt-get update is even more confusing due to "regex" substitution.
See also: http://www.liquidweb.com/kb/how-to-list-and-attach-to-docker-containers
docker ps -a ## list all available containers
and
docker exec -ti [CONTAINER ID] bash
This live-manipulation approach can also be used to creates images as the OP probably intended. Use docker commit to save your live container as a new image.
You could also grab an official image that already has GCC and/or some/most of the tools you need already installed. The docker store has a lot of official images already setup: https://store.docker.com/search?page_size=99&q=&source=verified
I'm not sure if it's the right mono, but they have a mono image: https://store.docker.com/images/4234a761-444b-4dea-a6b3-31bda725c427?tab=description
And an official GCC image: https://store.docker.com/images/06ad851d-f666-47d3-9ef3-e90535c141ec?tab=description
There's also buildpack-deps if you're going to be building stuff yourself: https://store.docker.com/images/9e56c286-5b40-4838-89fe-fd513c9c3bd6
You can browse by category: https://store.docker.com/search?page_size=99&q=&source=verified
And also directly search docker hub for mono or whatever your needs are: https://hub.docker.com/search/?isAutomated=0&isOfficial=0&page=1&pullCount=0&q=mono&starCount=0

Anaconda equivalent of "setup.py develop"

How can I install a package under development to an Anaconda environment?
With pip:
pip install -e /path/to/mypackage
or with regular setuptools:
python /path/to/mypackage/setup.py develop
There is also conda develop available now.
http://conda.pydata.org/docs/commands/build/conda-develop.html
Update in 2019: conda develop hasn't been maintained and is not recommended. See https://github.com/conda/conda-build/issues/1992
Recommendation is to use python setup.py develop or pip install -e .
Using either of those will work with Anaconda. Make sure that you have pip or setuptools installed into the conda environment you want to install into, and that you have it activated.
This is the equivalent to pip install -e .
conda install conda-build
conda develop .
As explained in this gh issue thread, because of build isolation and dependency installation, Anaconda developers recommend using:
pip install --no-build-isolation --no-deps -e .
Build / Host Environment
To create build and host environments and a build script go to your recipe directory and use
conda debug /path/to/your/recipe-directory
as documented here. This will print an instructive message like
################################################################################
Build and/or host environments created for debugging. To enter a debugging environment:
cd /home/UserName/miniconda3/conda-bld/debug_1542385789430/work && source /home/UserName/miniconda3/conda-bld/debug_1542385789430/work/build_env_setup.sh
To run your build, you might want to start with running the conda_build.sh file.
################################################################################
(The message might tell you incorrectly, that it created a test environment.) Your source code has been copied to the .../work directory and there is also a conda_build.sh script. Note, that sourcing the build_env_setup.sh will load both build and host environments.
You can work on your code and your recipe and build with the conda_build.sh, but you won't get a proper conda package, as far as I know. When you are finished, you can remove the debug environment:
conda deactivate # maybe twice
conda build purge
Test Environment
To get the test environment, you have to build the package first and then debug that. This might be useful to fix your test files.
conda build /path/to/your/recipe-directory # creates mypackage*.tar.bz2
# find file location of mypackage*.tar.bz2 with:
conda search --info --use-local mypackage # look at the url row for the path
cd /path/to/miniconda3/conda-bld/linux-64/ # go to that path, can be different
conda debug mypackage*.tar.bz2
This will print e. g.:
################################################################################
Test environment created for debugging. To enter a debugging environment:
cd /home/UserName/miniconda3/conda-bld/debug_1542385789430/test_tmp && source /home/UserName/miniconda3/conda-bld/debug_1542385789430/work/conda_test_env_vars.sh
To run your tests, you might want to start with running the conda_test_runner.sh file.
################################################################################
Again, remove with
conda deactivate
conda build purge
Run Environment
This is actually no debugging, but the general process of building and installing a local package. With the run environment you can check, whether all dependencies are specified in the requirements/run section. Also pinning can be an issue.
(base) $ conda build /path/to/your/recipe-directory
(base) $ conda create --name package-env --use-local mypackage
(base) $ conda activate package-env
(package-env) $ python
>>> import mypackage
You can also list the dependencies of your package with (man page)
conda search --info --use-local mypackage
A last hint: If you want to know the versions of the dependencies and see, whether pinning works, try (man page)
conda render /path/to/your/recipe-directory

Linphone compiling problems on osx

I'm trying to compile linphone on mountain lion. I have downloaded the sources and followed all the instructions in the README.macos file. The first time, when I got to '$ port install ige-mac-integration' an error occurred. It said gtk2 had to be installed with x11, however, the instructions said to install it with quartz and no_x11. I tried installing gtk2 again, this time with x11, but when I get to the compiling process it tells me quartz is needed. I can't install both, because the gtk2 installation will complain about it, and it seems I need both to complete the entire process of installing and compiling linphone.
I have tried these steps with the downloadable sources, as well as the git sources, both gave me the same problems. Linphone does not have a forum, so I couldn't ask it on their site.
I just need to get the sources and start using them, so any recommendations on how to open the linphone source, edit it, and compile/run it would be very welcome. The ideal situation would be where I can just open an xcode project file.
This is the readme file:
**********************************
* Compiling linphone on macos X *
**********************************
You need:
- Xcode (download from apple or using appstore application)
- Macports: http://www.macports.org/
Download and install macports using its user friendly installer.
- Install build time dependencies
$ port install automake autoconf libtool intltool
- Install some linphone dependencies with macports
$ port install speex
$ port install libosip2 # WARNING: currently outdated in macport
$ port install libeXosip2 #WARNING: currently outdated in macport
$ port install ffmpeg-devel
$ port install libvpx
- Install srtp (optional) for call encryption
$ port install srtp
If that fails, get from source:
$ git clone git://git.linphone.org/srtp.git
$ cd srtp && autoconf && ./configure --prefix=/opt/local && make libsrtp.a
$ sudo make install
- Install zrtpcpp (optional), for unbreakable call encryption
$ port install cmake
$ git clone git://git.linphone.org/zrtpcpp.git
$ cd zrtpcpp && cmake -Denable_ccrtp=false . && make
$ sudo make install
- Install gtk. It is recommended to use the quartz backend for better integration.
$ port install gtk2 +quartz +no_x11
$ port install hicolor-icon-theme
- Compile and install the tunnelsu
If you got the source code from git, run ./autogen.sh first
Then or otherwise, do:
$ ./configure --prefix=/opt/local && make && sudo make install
- Compile linphone
If you got the source code from git, run ./autogen.sh first.
Then or otherwise, do:
$ ./configure --prefix=/opt/local --with-readline=/opt/local --disable-strict --disable-x11 --with-srtp=/opt/local --with-gsm=/opt/local --enable-zrtp && make
Install to /opt/local
$ sudo make install
Done.
If you want to generate a portable bundle, then install gtk-mac-bundler.
Use git:
$ git clone https://github.com/jralls/gtk-mac-bundler.git
$ cd gtk-mac-bundler && make install
$ export PATH=$PATH:~/.local/bin
#make this dummy charset.alias file for the bundler to be happy:
$ sudo touch touch /opt/local/lib/charset.alias
Then run, inside linphone source tree:
1. Run configure as told before but with "--enable-relativeprefix" appended.
$ make
$ make bundle
The resulting bundle is located in linphone build directory, together with a zipped version.
For a better appearance, you can install the gtk-quartz-engine (a gtk theme) that make gtk application more similar to other mac applications (but not perfect).
$ git clone https://github.com/jralls/gtk-quartz-engine.git
$ cd gtk-quartz-engine
$ autoreconf -i
$ ./configure --prefix=/opt/local && make
$ sudo make install
Generate a new bundle to have it included.
Below is the details to configure the dependencies and build linphone.
==============================================================
Step: 1:- Dependency configuration:
I just followed the instruction which is available in "README.macos" upto sqlite3 configuration. I had some problem with dependancies configuration.
Because of macport version, srtp configuration is failed. So I have downloaded "MacPorts-2.1.3-10.8-MountainLion.pkg" and installed manually.
Because of GTK version, libsoup is failed. So I have downloaded "GTK_2.18.5-X11.pkg" and installed manually.
After the manual installation, I have followed "README.macos" again for reconfiguration.
NOTE: Sometime terminal won't recognize "wget".
--> Solution: just execute below command.
echo 'alias wget="curl -O"' >> ~/.bash_profile
Step: 2:- Compile and Install:
I got some problem related to intltool while compiling.
Solution: just I set the path by executing below commands
export PATH=$PATH:/opt/local/bin
export MANPATH=$MANPATH:/opt/local/share/man
export INFOPATH=$INFOPATH:/opt/local/share/info
Now it is successfully compiled and installed.
Step: 3:- Creating bundle to run the app:
Just I followed below commands to make the build.
If you want to generate a portable bundle, then install gtk-mac-bundler.
Use git:
$ git clone https://github.com/jralls/gtk-mac-bundler.git
$ cd gtk-mac-bundler && make install
$ export PATH=$PATH:~/.local/bin
#make this dummy charset.alias file for the bundler to be happy:
$ sudo touch touch /opt/local/lib/charset.alias
Then run, inside linphone source tree:
1. Run configure as told before but with "--enable-relativeprefix" appended.
$ make
$ make bundle
It will create "linphone.app" file in current linphone directory. It will support only for "Mountain Lion".
Step: 4:- Support for lower version: (e.g.: Lion, Snow Leopard...)
We have to configure "libiconv hack" to supporting for lower version
I think it will help you.
I wrote an answer here. It's a bit long but I sincerely hope it is clear enough and will help you.
It contains the build settings and other libs you need to include.
Cool stuff I didn't need to run the make :)
Best,

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