My Ionic 5 app suddenly breaks the UI after updating the chrome version in my android to the latest version (92.0.4515.159). so I tried to import the ionic conference app to check if the glitch still occurs and yet the glitching was still there.
Here are the screenshots
Related
I noticed that the NS team has updated the Nativescript Preview app. The version history says that the last update was in 2020. With the recent update, the app wouldn't scan the QR code from play.nativescript.org and render it on the preview app. Instead, it is loading an example app on the preview app. I tried downloading the codebase and running it locally using ns preview but get an error (pasted below).
I am concerned since many of my sample apps are now in play.nativescript.org and I am not able to run them. Anybody else facing the same issue? If anyone has a resolution, please share. Your help is much appreciated. TIA.
Error when running ns preview
I have an app produced in Xamarin Forms and already published on the iOS AppStore. I recently updated the app and when I published it, it was uploaded to the AppStore with no images, tab bar icons, custom font that I had been using, etc. I have been investigating this for a couple of days but cannot come to a conclusion as to why this is happening. When debugging, everything shows as expected. I've even published an Ad-Hoc version of the build and everything is showing as expected with the Ad-Hoc version too.
There are also no issues with the android version on Google Play, so this seems to be happening specifically with the iOS version when being released/distributed to the AppStore.
Any help or suggestions would be greatly appreciated.
I have installed the NativeScript Playground App on my iPhone XR with iOS 14.0 (18A373) and the app directly crash after start. So I can not scan the QR code from play.nativescript.com
This seems to be a common problem with running Nativescript apps on iPhones with iOS 14.
My app, which has been fine for the past year, suddenly failed and I'm now trying to find a solution as rebuilding with XCode 12 also fails...
https://github.com/NativeScript/NativeScript/issues/8867
https://github.com/NativeScript/NativeScript/issues/8916
Follow up:
I got it working in Xcode 12 though not entirely clear how... basically I did this:
installed "tns-ios": "6.5.2"
tns platform remove ios, tns platform add ios
tns build ios --release
Went to XCode and selected Product > Archive (which rebuilds it)
This build succeeds and when deployed to the App Store it worked in FlightTest.
This fix is to update tns-ios to 6.5.2 but you also have to make a change to your Podfile and build.xcconfig. I wrote a tutorial on the steps I took to fix the issue: https://timleland.com/how-to-fix-nativescript-issue-with-ios14-and-xcode-12/
Playground and Preview Updates are now available with iOS 14 compliance:
https://twitter.com/NativeScript/status/1325994280003891200
NativeScript Playground v1.9.0
NativeScript Preview 1.31.0
This is the first time I'm running into this issue in Ionic 2, but basically, I took the build of https://github.com/driftyco/ionic-conference-app as of today's date and moved my files from another project into this one, mostly so I could take advantage of the latest Ionic 2 functionality. When I run ionic serve, everything loads up fine in the browser.
However, when I run ionic build ios then build it onto my iOS device, I get no errors, but the screen just gets stuck on the ionic splash screen. What's interesting is that my files from the other project would deploy onto my device no problem, as well as when I deployed the ionic conference app. I'm not exactly sure what I could have done to cause this problem, but I did change add a line in my config.xl<allow-navigation href="*"/>
Has anyone else run into this?
iOS 8, xcode 6.0.1, unity 4.54f1
Last night I updated my iPhone5 to iOS 8. It requested xcode 6.0.1 which in turn requested to update Unity. I did everything that was asked and now after I build to my iPhone, the app gets stuck on the splash screen. I tried building to an iPad with iOS 7 and that did not work either.
They both get stuck after the log says applicationDidBecomeActive() and then applicationWillResignActive(). Exiting the app will say that Thread0 has crashed and it will show me a method call that worked fine 2 days ago. Android still works perfectly fine.
My question is: are there compatibility issues between xcode/unity/ios8/all 3 at this point? What can I do about it?
It turns out that the problem was with a hackish plugin that was made to run a unity app in the background which no longer applies to the current version of xcode. Apologies for wasting your time.