I'm wondering whether SwiftUI have calendar view for macOS.
DatePicker requires user to pick date instead of always display the whole calendar.
Some awesome libraries like FSCalendar and ElegantCalendar are for iOS and iPadOS.
I'm not planing to use Mac Catalyst since my application only target macOS.
Related
I’ve just started porting my iPad app to the Mac using Catalyst. It’s a document editor and uses UIDocument. I’m trying to get the default toolbar behaviour for a document editor on macOS where there’s a dropdown to quickly name, tag, and move the document, and a subtitle that shows if the document has been edited. I can’t see any way to do this with Catalyst — is it possible?
Thanks,
Luke
A representative from Apple confirmed to me that this is not possible using Catalyst. In my opinion this makes Catalyst unsuitable for document based apps at the moment (Big Sur is currently the latest version of macOS).
It does not appear possible to edit previous markup on the iOS Swift Playgrounds app directly. The only way that I have found is to export the file into an Xcode Playground, perform the editing, then re-import it back into the iOS app. This is a bit long winded! Has anyone found a simpler method?
Running latest Swift Playgrounds app under iOS 12.2 on an iPad Pro 2018.
You are right, the markup part of a playground page can only be changed in an external editor. So your workflow
Testing on iPad -> Editing in Xcode -> Syncing with iPad
is just fine.
Currently, this seems to be the philosophy behind Swift Playgrounds.
The developer is intended to build a playground in Xcode, which the user can experience on their iPad. This includes the restriction to certain editable regions within a playground page. The user is not (yet) supposed to change major parts of the source code (including markup parts) solely on iPad.
I am new to Mac application development. I've developed a small Mac application as well as a safari extension. I've used extension builder to build that particular toolbar item:
The problem is that when the user clicks on toolbar item, the certain Mac application triggers, any Suggestion or hint or tutorial for it?
I have an android background, but am just learning how to build iPhone apps using swift. I am using the book Beginning iPhone Development with Swift 2: Exploring the iOS SDK.
Problem is that it refers to Buttons and such being in the Object Library and I don't have anything in my object library. I have clicked on the View as instructed.
I have a newly installed MacBook and am running Xcode 8.1, which is newer than the book's directions. It refers to iOS UIkit, but I don't know how to install this.
I did Single View Application under iPhone to get where I am. Can anyone point me to what I need to do? I am brand new to the Apple world entirely.
Aha! In the main window, I clicked on the storyboard and that allowed the Object Library to contain the view items, including buttons.
So, click on the storyboard in the main window, then click on the view in the IB.
In my Cocoa app, I need to refer to another window. After searching about it a bit, it looks like that I need to use Apple scripts to do that. My question is that can I return the window of another app as a NSWindow from the Apple script to my Mac app. I've seen some Apple script samples, but not sure how to pass a value from the Apple script to the Cocoa app.
(We have a Mac touchscreen bought recently and there, in order for the touches to get detected in my unity app (through the SDK given for the Touch screen), I need to get that Unity Window and pass it to the touchscreen methods. I'm totally new to Mac development, so I can't figure out how I can pass another Window as a NSWindow to the touchscreen SDK)