How to convert apks file to apk file on mobile phone? - apk

I downloaded an apks file, and I want to convert it into an apk file for installation. Is there any app or method to do it? Thanks!

There are several converters on the internet that can help you with that. Once I used "AntiSplit G2" app on an Android device to convert XAPK to APK, but it works with APKs too. Give it a try!
As I remember, you can't find AntiSplit G2 on Google Play, so you'll have to search other platforms to download the app. Make sure you don't download something from a sus website.

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Android Studio Build Wear OS module not building

So. In my Android Studio project there is both an App for mobile and a module for wear OS. Debugging works perfect. The app can communicate with the wear app when i install it via androids debugging.
But when i try to build signed app bundles, there is only one aab file. Then yea the wear app might be included that, so i try to upload it to playstore, but the playstore doesnt seem to recognize the wear module and doesnt even show an option to add wear screenshots, as if theres no wear module.
I cant seem to find a solution for day. And there is so little discussion on Stackoverflow and other places about Wear OS
I tried to select the either app or wearapp for creating aab but either way it just made one.
Secondly the package names and build versions are the same.

Xamarin Android share apk install then crashed

I am new to hybrid app development.
I have build my apk in my device.It's worked fine But when i sent the apk to another mobile, it get crashed.
Anyone know what is the problem.
thanks in advance
Create a new signing certificate that can use for signing Android applications.
save the apk file in some location.Then use that Apk . It will work like charm.
Refer this link
https://developer.xamarin.com/guides/android/deployment,_testing,_and_metrics/publishing_an_application/part_2_-_signing_the_android_application_package/

Can you upload .ipa files to Testflight without Mac?

I am using Phonegap Build to quickly deploy and test my applications. For this to work, I had to go through an elaborated tutorial on creating provision files and certificates and borrow a Mac to make use of Keychain. By then however, I only registered one device UDID.
Now I want to add more devices, but I dont want to go through the whole process again, also what if I have to add other devices later?
So I was thinking to use Testflight, which only requires that you upload an .ipa file (apart from having a developers account etc). With Phonegap Build you can easily create these .ipa files.
However, since I am working with Windows, I dont see how I can upload the .ipa files on Testflight. Most tutorials online talk about using Xcode and some other Mac program.
Is there any way to upload it anyway?
Hacks might be available but since Apple integrated TestFlight into iTunes Connect - which (at this time) does not have a public API - the only official solution is to use Xcode or Application Launcher for ipa uploads. Both are only available for OS X.
An alternative solution might be to use an iOS CI/CD (continuous integration and delivery) service to do the upload. We happen to have one - bitrise.io, CTO here - but you can find a couple of other services as well.

I have some questions about Genymotion

This might sound like a stupid question, but what is the current version of Genymotion? I just downloaded Genymotion this morning.
How do you download Google Play for Genymotion? I am emulating Android 4.4.0.
How do you get Clash of Clans on Genymotion?
I use a Mac, version 10.9.
The current version is: 2.2.0. You can check that out in Help menu
To install Google Play, you need to install some Google play services. Some of them are GApps , PaGApps. You can google them out to know more.
You can get Gapps here. This version is for Virtual devices running 4.3 or above. There are different package available (micro, mini, full, stock). Read the description for all the details you need.
You can get paGApps here. This also contains different packages. Read the full file name for more info
You just need to drag and drop the downloaded zip file to
To your 3rd question, Clash of Clans is a 3d game. Though I haven't tried it on Genymotion emulator, the game might require some dependencies like ARM Translation. But, nothing can be learned without trying. So, try grabbing an APK of Clash of titans, drag and drop the apk to the emulator and check if it installs. If it does, try to play and enjoy.

Is it possible to port Facebook iOS API to a normal OSX Desktop Application?

is it possible to port the Facebook iOS SDK (https://github.com/facebook/facebook-ios-sdk) from github to a normal OSX Cocoa Application?
I'm a bit inexperienced in the way that I don't know what Projecttype they used for this SDK Project.
The Product is called "libfacebook_ios_sdk.a" and I really don't know what a "*.a" File is.
Can someone give me a hint which Project type I should use in XCode to port this iOS SDK?
Thank you
You can simply change the SDK in the build settings, change the architecture, port the iOS-specific code (UI*) and build it. Then, go to your OSX app in Xcode and add the .a file as a framework.
If you want to copy the code into a new project instead, choose the Static Library template. You can also directly copy the code into your OSX app instead.

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