After the latest update to Visual Studio 2019 v16.11.3 my iPhone is no longer appearing in the debug list and I can't deploy anymore.
I always deployed without pairing Visual Studio to a Mac and installed iTunes instead.
I have tried restarting my iPhone, changing connection cables but nothing helped. What causes this?
The solution to this problem is to reinstall iTunes via the Microsoft Store. Open iTunes and restart Visual Studio.
Now my iPhone gets detected again.
Related
I have been looking around for hours and going back in circles.
I built an iOS app using Visual Studio (Xamarin.iOS) and as long as my Visual studio is connected to my Mac, I can build the solution and work on it. Same seems to be the case for watchOS and Apple tvOS as well but I am unable to find macOS app template in Visual Studio (Windows) - As shown in the following screenshot
Where I have installed Xamarin.Mac SDK as shown in the following
screenshot
Is it just not possible or am I having a bad day? If I can recall my previous installation of Visual Studio did have macOS (Or I might just be losing my mind). Any help is appreciated.
I switched to MAC from windows and my experience with android studio on MAC sucks. I wonder if I am missing something or the bug is with new version of android 3.0.1.
Android studio doesn't even gradle some apps which work perfectly on my windows machine. The gradle takes forever and I wasn't successful in running the apps. And one more issue is that Android studio doesn't quit, and I can't shutdown my laptop, it says android studio is open, I tried to quit android studio is stuck. Freezes I don't know my Mac specs are better than windows laptop.
What version of android studio do you use and how do you overcome this problem, do you prefer Mac over windows? or do you think I should switch back. But I invested a lot on this MacBook.
Ok i figured out what was causing the issue, Firewall was stopping android studio from connecting to internet.
Solution is simple, just add android studio to firewall
Go to System Preferences -> Security & Privacy -> Firewall -> Firewall Options, Click on "+" and add android studio.
I have installed 2 simulator versions in XCode (10.3 and 8.1). However, from Visual Studio, I am not able to use the 8.1 simulator.
Using Xamarin iOS from Visual Studio in Windows how do I choose to debug using the 8.1 simulator installed on the Mac side?
Here are the available simulators I have in Visual Studio 2017...
I have XCode 8.3.3 installed and added the iOS 8.1 simulator...
I would make sure that your simulators are listed as devices inside xcode a guide to this can be found here. That link relates to calabash testing, but disregard that, it's an apt guide for double checking that the simulators exist on the mac. The terminal check is especially worth while doing to make sure that the device simulators are infact available. (Infact it's THE best way to confirm fully that this isn't an issue with something on the Mac.)
In regards to visual studio, honestly as it pulls the list from the Mac, the only thing you can do is to restart your PC, and your Mac. There are occassions where this genuinely fixes an annoying nonsensical xamarin issue.
I tried to connect to Mac with Xamarin Mac Agent from VS2015.
The network connection between mac & windows was ok, and I validated it with Step 8 here
I input user & password and connect, no feedback message.
On Visual studio status bar, "Starting Mac agent: IDB 4.1.1.3 ..." was pending.
BTY, I can build Xamarin.IOS successfully, but can't run ios simulator from VS2015. And I've tried this solution, but no use for me.
Does anyone know what's wrong?
I faced a similar issue when I updated xamarin on visual studio. I resolved this by:
Updating xamarin studio. Go to Xamarin Studio > Check for Updates
Deleting folders %localappdata%/Xamarin/MonoTouch from my windows machine and $HOME/Library/Caches/Xamarin/mtbs folder from my mac.
Restarting both xamarin and visual studio.
The latest Xamarin update for mac has several severe issues. The mac 'apple' menu is duplicated, and the monogame plugin is not recognized anymore. To me, this makes Xamarin unusable. How can I uninstall the latest update?
Your MonoGame Addin is failing, but I know it works in the latest release as I am using it...
Xamarin Studio Version 5.10.1 (build 6)
MonoGame Addin 3.4.0.455
Try this:
Close Xamarin Studio
Delete the local MonoGame Addin directory
.
${HOME}/Library/Application Support/XamarinStudio-5.0/LocalInstall/Addins/MonoDevelop.MonoGame.3.4.0.455
Restart Xamarin Studio
Reinstalled the MonoGame Addin
Open Addin Manager to confirm
If it still fails with the same error message, it is another of your locally installed Addins that is loading before MonoGame that is causing the cyclic failure. Remove them one by one (or all) to test which one is the cause.