ndk-bundle Not Found (GameMaker: Studio 2) - game-maker-studio-2

I downloaded the Android Studio and installed the ndk. GameMaker says no ndk was found. I tried to install the ndk separately but it didn't work either. What could it be?
Screenshot
Android Studio version 3.2.1
Sorry for my bad English

You will probably have to point to the specific NDK version directory such as C:\AndroidSDK\ndk\20.0.5594570\ instead of C:\AndroidSDK\ndk-bundle. Go to your C:\AndroidSDK\ndk-bundle directory and see which version of NDK you installed, and then post that directory to the IDE settings instead.

Related

Android Studio 4.1.2 NDK path config error

when running program in Mac Pro 10.15.7,
Android Studio 4.1.2 reports
NDK is missing a "platforms" directory.
when handling in File / Project Structure/ SDK Location
This is the same, neither are its sub folders
I can not save it , very strange
I have tried download the latest
how to solve the NDK problem?
because of come code error,
Android Studio reports sth unrelated, like this

How to find Android sdkmanager installed path in Windows with Visual Studio 2017

We are using Visual Studio 2017 (15.7.4 update) with Windows OS. We are facing issue on Android SDK manager installed path. Can you please suggest idea to get Android SDK manager installed path based on registry or command line?
Regards,
Dheepa
It should be in: C:\Program Files (x86)\Android unless you set a particular path. You won't have any key on the registry since it a folder from which VS (or any other IDE) "uses" the Android SDK. You can give it a try checking in your Environment Variables if there is any path referring to the Android SDK, otherwise simply redownload the zip.
To work with Android Visual Studio installs openJDK in
C:\Program Files\Android\jdk
and Android SDK at
C:\Program Files (x86)\Android\android-sdk
You can find sdkmanager.bat at
C:\Program Files (x86)\Android\android-sdk\tools\bin
It is recommended to add the bin directory to the system path.

Qt 5.8 msvc 2015 compile error

I have installed Qt using an offline installer qt-opensource-windows-x86-msvc2015_64-5.8.0. I have visual studio community edition 2017 installed with c++ build tools. because it's compiler was incompatible with the qt version, then I installed visual c++ build tools 2015 from http://landinghub.visualstudio.com/visual-cpp-build-tools . When I try to compile a project it gives an error :-1: error: LNK1158: cannot run 'rc.exe'. Heres how my qt kit looks like,
Can someone figure out whats the mistake and how to fix it.
Thanks.
I've fixed this both on my own machine and on several co-workers machines.
It tends to happen when you have both Visual Studio 2015 and VS 2017 installed. Or more precisely, multiple versions of the Windows SDK installed. When that happens, the vcvars32.bat script (located in your Visual Studio install dir) does not correctly add the location of the resource compiler (rc.exe) to your PATH. Thus, QT Creator runs vcvars32.bat (as specified in Qt Creator under Option->Build&Run->Compilers, but the tools directory for the Windows SDK Kit isn't properly added to the PATH environment.
The simple fix is to add the appropriate version of RC.exe to your path.
Do this from the command line:
cd "c:\program files(x86)"
dir /s rc.exe
You'll get several versions (x86 and x64) and for several versions of the SDK. Add the PATH for where rc.exe lives for the version that corresponds to the SDK and build flavor to your vcvars32.bat startup script.
For example:
PATH="C:\Program Files (x86)\Windows Kits\10\bin\10.0.15063.0\x86";%PATH%
Restart Qt Creator and that should fix it.
Another fix that worked for me is to uninstall all versions of Visual Studio (and all those side installs of SQL, Windows SDKs, dev tools, etc...). Reboot. Then cleanly install VS 2017 again. Then cleanly uninstall and re-install all of Qt again. That seemed to work for me. A wonderful way to spend an afternoon.
If you update to Qt 5.9 it supports MSVC 2017. However, if you want to get it working with 5.8, I believe you might be missing the Windows SDK. You can download the SDK from Microsoft for Windows 7, 8 or 10, just get whichever version is appropriate for you.
With some googling I found a couple of other somewhat related solutions here, & here, and I've summed them up below:
If you've already got the SDK or installed it and it still doesn't work, it appears that copying rc.exe and rcdll.dll from the WindowsSDK folder to your MSVS installs \VC\bin folder may fix the problem. You might also try copying those same two files to Qt's \Qt*version number**compiler version*\bin.

Error Copy android SDK folder from windows to mac?

What steps i followed:
Deleted SDK folder placed on MAC after installing Android Studio
Copy SDK folder from windows and pasted it on same location as previous SDK folder was placed .
Now Following Errors Keeps occurring:
When Rebuilding Project Gradle Build Error
When Clicking on StandAlone SDK manager Not found "my path" error=2 something something
When clicking on Run button exception adb not found occur
And many other issues
My Attempts in resolving issues:
1 - Installed All Gradle build latest and previous and tried to change my buildToolsVersion and support appcompat v7 on all of them finally one worked, build version 23.0.0 which is installed. (Hope Fully Resolved Gradle Build Error)
2 - Manually installed Tools folder for mac and replaced it with Tools folder in SDK folder
3 - Tried to Bribe my laptop and Android Studio , didn't work out though
Now why i did something like this? To save my bandwidth i have 78GB of SDK folder in windows and didn't want to waste my bandwidth installing all SDK's again , so Kindly suggest a workaround/solution

Compiling FFTW source in Visual studio

Recently I am trying to compile the source code of FFTW in Visual studio 2010. I followed the instruction from the FFTW website. I downloaded the source code fftw-3.3.2.zip and corresponding vs 2010 package fftw-3.3-libs-visual-studio-2010.zip.
I got four projects from the solution, bench, benchf, libfftw-3.3, libfftwf-3.3
But on compiling I got following errors on each of the project:
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\x64\Microsoft.Cpp.x64.Targets(514,5): error MSB8008: Specified platform toolset (Windows7.1SDK) is not installed or invalid. Please make sure that a supported PlatformToolset value is selected.
which points to the following content
I have tried the debug/release build for both x64 and win32, none of them worked.
Could anyone please help me on this?
It seems that it can be solved without installing the Windows 7.1 SDK
Right click on the 'libfftw-3.3' project and selected properties
Go to Configuration Properties -> General
Switch 'Platfrom Toolset' from 'Windows7.1SDK' to 'v100'
Recompile
Works for the projects 'libfftwf-3.3' and 'libfftw-3.3'
The project 'bench' and 'benchf' are failing to build:
fatal error C1083: Cannot open source file: '....\libbench2\aligned-main.c': No such file or directory
Can be solved by removing the aligned-main.c from both projects.
You can also use CMake - I created this CMake file for fftw-3.3.2 which I tested with Visual Studio 2010 x64:
https://bitbucket.org/Vertexwahn/cmakedemos/src/670f189321d89dbd61ddc8c446c91578305f9da2/fftw-3.3.2/CMakeLists.txt?at=default
You also need this config.h file:
https://bitbucket.org/Vertexwahn/cmakedemos/src/670f189321d89dbd61ddc8c446c91578305f9da2/fftw-3.3.2/config.h?at=default
It looks like you need to install the Windows 7.1 SDK, if you have already installed it, try reinstalling it incase it is corrupted.
You can download the 7.1 SDK from http://www.microsoft.com/en-us/download/details.aspx?id=8279

Resources