I have a problem with custom build of VLC 3.0.11.1 Vetinari. I cannot access VLC gui, only I can do terminal, but I don't know how to get access GUI.
VLC media player - 3.0.11.1 Vetinari
Copryight c 1996-2020 the VideoLAN team.
Warning: if you cannot access the GUI anymore, open a command-line window,
go to the directory where you installed VLC and run "vlc -I qt"
vlc -I qt
Unknown command `vlc`. Type `help` for help.
Is there any possible how can I get access GUI of custom build VLC?
Related
I'm using WSL2 on Ubuntu 18.04 to run Ruby code in Windows 10.
For example, running Ruby on Rails is easily done with no special setup required.
In case of Ruby2D:
The installation went fine but, I get an error when running any Ruby2D file, even the most basic one:
require 'ruby2d'
show
I get this error in Console:
error: XDG_RUNTIME_DIR not set in the environment.
Error: (SDL_Init) No available video device
error: XDG_RUNTIME_DIR not set in the environment.
Error: (SDL_CreateWindow) No available video device
Error: (GL2 / SDL_GL_CreateContext) Video subsystem has not been initialized
Error: An OpenGL context could not be created
How do I "add" (or config) a "video device" to my Ubuntu on the WSL2?
As you've noticed, WSL under Windows 10 doesn't have any GUI/X/windowing capabilities built in. There are a few possibilities:
If you have the ability to upgrade to Windows 11, it supports WSLg (built-in) for running Linux GUI apps directly on Windows. I did just install Ruby, ruby2d (and its dependencies) and was able to successfully execute your example. I assume it is just supposed to show a blank GUI window ...
If you can't upgrade to Windows 11, there are still several possible alternatives for running Linux GUI apps. I have not had a chance to test ruby2d in this type of environment, but I believe it should work. If you run into issues, I can at least get the first option up and running to try it out and see if we can work through it:
First, my preference is to install xrdp and a simple window manager like xfce. See my answer here for details and instructions. You don't need the full Gnome environment (which requires Systemd) - A simple installation of Xfce should do.
However, the most popular method is to install a third-party X server on Windows 10 and set up the DISPLAY variable manually. If you'd like to go this route, see this question and its answer for details.
Trying to use iFuse to access iPhone files on Windows but not getting anyway. Would appreciate if people can share instructions/steps on how to get this to work?
iFuse to access iPhone files on Ubuntu works well; therefore, I am confident the issue is on Windows.
Using https://github.com/hooby3dfx/ifuse/releases/tag/win-dokany-0.1
Unzip test.zip in the above link
make sure iTune is installed
Install the specified Dokan version; doesn't seem to work with the latest Dokan version
Open a command window in Admin mode to run the command (e.g. ifuse tmnt --container bundle ID)
While the command is still running in the Admin window, open another command window to list the mounted directory
I have an appx file which was generated elsewhere and I would like to test it in my Windows 10 machine.
The appx file is already available to me and I can deploy it to other devices using the WinAppDeployCmd, which works for the XBox One. This works perfectly with the following command:
WinAppDeployCmd install -file "!MY_FILE!" -ip "!DEVICE_IP!" -pin "!DEVICE_PIN!"
My question is, is there a similar command to simply run my .appx in the windows machine where it currently is? Is there perhaps even a way to use the WinAppDeployCmd to install it in the current machine?
I don't know about cmd, but in PowerShell you can use
Add-AppxPackage -Path C:\Users\User\MyApp.appx
If the package is unsigned, you will need to enable developer mode in Windows 10 before it can be installed.
Open Settings.
Click on Update & security
Click on For developers.
Under “Use developer features”, enable Developer mode.
More information on Add-AppxPackage: https://technet.microsoft.com/en-us/library/hh856048.aspx
Update: Regarding using WinAppDeployCmd for this see: Can I Use WinAppDeployCmd install, update on pc itself
I have archive software that uses ffmpeg on a Solaris server to generate previews during the archive process. I have installed ffmpeg on the Solaris server following the steps outlined here
It appears as though the package installs successfully but if I run 'ffmpeg' as root I receive '-bash: ffmpeg: command not found'. From what I understand, running this command is what needs to work for the archive software to be able to use ffmpeg. From a bit of research it looks like I either have to move the ffmpeg install location to somewhere else or define some path that points to the ffmpeg software. My Solaris knowledge is limited so I am not sure how to do either of those things. Could someone describe how to define the path or move the installed package to the correct location?
Thank you
I'm a beginner of HTK (Hidden Markov Model Toolkit).
I just compiled and installed it on my Mac machine (MacOS Sierra).
When I run a HSLab command like:
HSLab no_name
it opens a GUI window properly. But when I click "rec" it crashes with:
ERROR [+6015] StartAudioInput: null audio device
FATAL ERROR - Terminating program HSLab
The HTK version is 3.4.1 (current stable).
Any ideas?
I can produce the same error on my Linux machine (openSUSE Leap 42.2) running Pulseaudio sound manager. The fix for me is to prefix the command with padsp as in:
padsp HSLab no_name
Then the rec button works correctly. I'm not sure the audio recorded is what is required, but that is another issue. No doubt one day we will be able to compile HTK to be PA aware.