Go generics in methods [duplicate] - go

This question already has answers here:
How to create generic method in Go? (method must have no type parameters)
(2 answers)
Is there a way to map an array of objects in golang?
(1 answer)
Closed last year.
Thanks to the new 1.18 beta release of Go, we can use new Generic feature. First thing I tried to do is to implement Map / Filter / Reduce to any slice.
So with a Generic Slice Type defined as :
type Slice[T any] []T
I can implements my two first methods Map and Filter as follows:
func (s Slice[T]) Map(callback func(item T, indice int, arr Slice[T]) T) Slice[T] {
temp := make([]T, 0)
for i, v := range s {
temp = append(temp, callback(v, i, s))
}
return temp
}
func (s Slice[T]) Filter(callback func(item T, indice int, arr Slice[T]) bool) Slice[T] {
temp := make([]T, 0)
for i, v := range s {
if callback(v, i, s) {
temp = append(temp, v)
}
}
return temp
}
This works fine as follows:
s := Slice[int]{1, 2, 3}
mapped := s.Map(func(item int, indice int, arr Slice[int]) int {
return item*2 + len(arr) + indice
})
fmt.Println(mapped) // Print : [5 8 11]
filtered := s.Filter(func(item int, _ int, _ Slice[int] ) bool {
return item%2==0
})
fmt.Println(filtered) // Print : [2]
Now, I'd like to implements my "Reduce" function, in the same way the Javascript Reduce works... In the Javascript version, we pass a callback with the accumulator, the current element, the index of the current element in the array and the array itself. It should return the accumulator; and a second argument: the initial value.
So, the slice should be generic over T, but the accumulator could be another generic value
I tried to code something like:
func (s Slice[T]) Reduce[V any](callback func(accumulator V, current T) V, initial V) V {
...
}
With this signature, based on a slice of T, my method will take a callback and an initial value of another generic type V. The callback accumulator is from this second generic V (and will return V) based on each current element of type T.
Unfortunately this code produces:
syntax error: method must have no type parameters
It seems we can't use any other type parameter except one declared on the receiver.
Is there any solution for this use case?

Related

What's the difference between a generic slice argument and an argument constrained to slice types?

Consider the experimental package slices. The package is experimental, so I understand the signatures may change; I'm using it to illustrate the issue.
Consider the signatures of two functions from this package, slices.Contains and slices.Grow:
func Contains[E comparable](s []E, v E) bool
func Grow[S ~[]E, E any](s S, n int) S
The first argument to Contains has type []E (slice of Es) with E constrained by comparable (types that are comparable).
The first argument to Grow instead has type S (just S), with S constrained by ~[]E (types whose underlying type is a slice of E)
However it looks like there isn't any practical difference between what operations are allowed inside functions with such type params. If we declare some fake funcs with the same type parameters, we can see that both compile just fine:
As expected, in both functions we can len/cap, append, range, allocate with make, and index with [ ].
func fakeContains[E comparable](s []E, v E) {
fmt.Println(len(s), cap(s))
var e E
fmt.Println(append(s, e))
fmt.Println(make([]E, 4))
for _, x := range s {
fmt.Println(x)
}
fmt.Println(s[0])
fmt.Println(reflect.TypeOf(s).Kind())
}
func fakeGrow[S ~[]E, E any](s S, n int) {
fmt.Println(len(s), cap(s))
var e E
fmt.Println(append(s, e))
fmt.Println(make(S, 4))
for _, x := range s {
fmt.Println(x)
}
fmt.Println(s[0])
fmt.Println(reflect.TypeOf(s).Kind())
}
Even reflect.TypeOf(s).Kind() gives reflect.Slice in all cases.
The functions can also be tested with different types, and all compile:
// compiles just fine
func main() {
type MyUint64 uint64
type MyUint64Slice []uint64
foo := []uint64{0, 1, 2}
fakeContains(foo, 0)
fakeGrow(foo, 5)
bar := []MyUint64{3, 4, 5}
fakeContains(bar, 0)
fakeGrow(bar, 5)
baz := MyUint64Slice{6, 7, 8}
fakeContains(baz, 0)
fakeGrow(baz, 5)
}
The only actual difference in my understanding is that in slices.Grow the argument s S is not a slice. It's just constrained to slice types. And as a matter of fact reflect.TypeOf(s) gives a different output when the arg is an instance of type MyUint64Slice []uint64:
Contains with arg s []E gives reflect.TypeOf(s) -> []uint64
Grow with arg s S gives reflect.TypeOf(s) -> main.MyUint64Slice
However it's not immediately apparent to me what's the practical difference between the two.
Playground with the code: https://gotipplay.golang.org/p/zg2dGtSJwuI
Question
Are these two declarations equivalent in practice? If not, when should I choose one over the other?
It matters if you have to return a slice of the same (possibly named) type as the argument.
If you do not have to return a slice (just some other info e.g. a bool to report if the value is contained), you do not need to use a type parameter that itself constraints to a slice, you may use a type parameter for the element only.
If you have to return a slice of the same type as the input, you must use a type parameter that itself constraints to a slice (e.g. ~[]E).
To demonstrate, let's see these 2 implementations of Grow():
func Grow[S ~[]E, E any](s S, n int) S {
return append(s, make(S, n)...)[:len(s)]
}
func Grow2[E any](s []E, n int) []E {
return append(s, make([]E, n)...)[:len(s)]
}
If you pass a slice of a custom type having a slice as its underlying type, Grow() can return a value of the same type. Grow2() cannot: it can only return a value of an unnamed slice type: []E.
And the demonstration:
x := []int{1}
x2 := Grow(x, 10)
fmt.Printf("x2 %T len=%d cap=%d\n", x2, len(x2), cap(x2))
x3 := Grow2(x, 10)
fmt.Printf("x3 %T len=%d cap=%d\n", x3, len(x3), cap(x3))
type ints []int
y := ints{1}
y2 := Grow(y, 10)
fmt.Printf("y2 %T len=%d cap=%d\n", y2, len(y2), cap(y2))
y3 := Grow2(y, 10)
fmt.Printf("y3 %T len=%d cap=%d\n", y3, len(y3), cap(y3))
Output (try it on the Go Playground):
x2 []int len=1 cap=12
x3 []int len=1 cap=12
y2 main.ints len=1 cap=12
y3 []int len=1 cap=12
As you can see Grow2(y, 10) receives a value of type main.ints and yet it returns a value of type []int. This is not what we would want from it.

What does the underscore(_) do in for loop Golang?

I am just getting started learning the Golang language!
In for loop, I saw sometimes adding an underscore or without underscore.
Whatever add _ or not, I got the same result.
package main
import (
"fmt"
)
func main() {
doSomething()
sum := addValues(5, 8)
fmt.Println("The sum is", sum)
multiSum, multiCount := addAllValues(4, 7, 9)
fmt.Println("multisum", multiSum)
fmt.Println("multiCount", multiCount)
}
func doSomething() {
fmt.Println("Doing Something")
}
func addValues(value1 int, value2 int) int {
return value1 + value2
}
func addAllValues(values ...int) (int, int) {
total := 0
for _, v := range values {
total += v
}
return total, len(values)
}
func addAllValues(values ...int) (int, int) {
total := 0
for v := range values {
total += v
}
return total, len(values)
}
All I know is I don't care about the index. Is that all? or there is something more what I have to know??
I really appreciate your help!
For range over slices:
In for v := range values { the v is the index of the element in the slice.
In for _, v := range values { the v is the actual element value.
In for i, v := range values { the i is the index and the v is the element.
In for i, _ := range values { the i is the index of the element in the slice.
You can run this playground example to see the differences.
Range expression 1st value 2nd value
array or slice a [n]E, *[n]E, or []E index i int a[i] E
string s string type index i int see below rune
map m map[K]V key k K m[k] V
channel c chan E, <-chan E element e E
For more details see the spec.
If you don't want to use the variable that iterates in the loop, you can use _ to simply let Go ignore it:
mySlice := [int]{1,3,4,59,5}
for _,x := range mySlice {
fmt.Println(x)
}
By placing underscore you are telling the compiler this:
Ok, I'm aware that this function is returning something but I don't care! For example:
package main
import "fmt"
func main() {
mul1, add1 := test_function(2, 3)
fmt.Println(mul1, add1)
mul2, _ := test_function(4, 5)
fmt.Println(mul2)
_, add3 := test_function(7, 8)
fmt.Println(add3)
}
func test_function(a int, b int) (mul int, add int) {
return a * b, a + b
}
just to add to the amazing answer above:
I think one of the main benefits is to maintain readability in your program: if you replace the blank identifier with a variable then you have to use it or your program will not compile.
also this decrease memory allocation be neglecting one of the returned parameters...

How to pass an accumulator to a recursive func?

(I'm new to Go.)
I am working on this leetcode problem: https://leetcode.com/problems/pascals-triangle/
package main
import "fmt"
func main() {
arrRes := [][]int{}
gen(5, arrRes)
fmt.Println(arrRes)
}
func gen(numRows int, arrRes [][]int) {
build(numRows, 0, arrRes)
}
func build(n int, level int, arrRes [][]int) {
if(n == level) {
return
}
arr := []int{}
if level == 0 {
arr = append(arr, 1)
} else if level == 1 {
arr = append(arr, 1, 1)
} else {
// get it out
tmp := arrRes[level-1]
arr = comb(tmp)
}
arrRes = append(arrRes, arr)
build(n, level+1, arrRes)
}
func comb(arr []int) []int{
// arr type init
tmpArr := []int{1}
for i:=1; i<len(arr); i++ {
sum := arr[i-1] + arr[i]
tmpArr = append(tmpArr, sum)
}
// go use val, not ref
tmpArr = append(tmpArr, 1)
return tmpArr;
}
I want to define an accumulated variable arrRes := [][]int{} and keep passing into the recursive function. I think Go is pass-by-value instead of pass-by-reference. Is there a way to keep this pattern?
I've got two alternative methods:
passing a global var.
pass a 2D array into the func then return the new 2D array.
https://github.com/kenpeter/go_tri/blob/master/tri_global.go
https://github.com/kenpeter/go_tri/blob/master/tri.go
A slice is (basically) three things: a length, a capacity, and a pointer to an underlying array. Everything in Go is pass-by-value, so when you pass a slice to a function you are passing its current length, current capacity, and the memory address of the pointer. Changes made to length and capacity inside the function are made to a copy, and will not affect the length and capacity of the slice that was passed as an argument in the function call.
Printing a slice doesn't print its underlying array, it prints the part of the underlying array that is visible in the slice (which could be none of it if len = 0), based on (1) the pointer to the first element in the underlying array that's supposed to be visible to the slice; and (2) the length in the slice variable.
If you are modifying the length or capacity of a slice inside a function and you want those changes to be visible outside the function, you can either return the slice to update the context outside the function, like append does:
numbers := append(numbers, 27)
Or you can pass in a pointer to a slice:
func ChangeNumbersLenOrCap(numbers *[]int) {
// make your changes, no return value required
}
For your program, it looks like you could get away with a pointer to a slice of int slices:
var arrRes *[][]int
...because you're not modifying the int slice across another function boundary. Some programs would need a pointer to a slice of pointers to int slices:
var arrRes *[]*[]int
Here are some simple edits to get you started:
arrRes := [][]int{}
gen(5, &arrRes)
fmt.Println(arrRes)
}
func gen(numRows int, arrRes *[][]int) {
// ...
func build(n int, level int, arrRes *[][]int) {
// ...
tmp := *arrRes[level-1]
// ...
*arrRes = append(*arrRes, arr)
build(n, level+1, arrRes)

Go variadic function argument passing

I am trying to understand, What is difference between 1st and 2nd passing argument in function. In both case methods are functional and compiles.
1)
generateReport(capacities...)
func generateReport(capacities ...float64) {
for i, cap := range capacities {
fmt.Printf("Plant %d capacity %.0f\n", i, cap)
}
}
2)
generateReport(plantCapacities)
func generateReport(capacities []float64) {
for i, cap := range capacities {
fmt.Printf("Plant %d capacity %.0f\n", i, cap)
}
}
Have found few good samples
1) GolangBot - Variadic Function
2) Golang.org - Passing arguments as #Himanshu mentioned.
According to Golang language specification
If f is variadic with a final parameter p of type ...T, then within f
the type of p is equivalent to type []T. If f is invoked with no
actual arguments for p, the value passed to p is nil. Otherwise, the
value passed is a new slice of type []T with a new underlying array
whose successive elements are the actual arguments, which all must be
assignable to T. The length and capacity of the slice is therefore the
number of arguments bound to p and may differ for each call site.
variadic functions are used to handle multiple trailing arguments. It can be used to pass slice arguments.
func main(){
capacities := []float64{1, 2, 3, 4}
generateReport(capacities...)
}
func generateReport(capacities ...float64) {
for i, cap := range capacities {
fmt.Printf("Plant %d capacity %.0f\n", i, cap)
}
}
Variadic functions can also be called in usual way with individual arguments. It works like spread operator in java script which can take multiple arguments. For eg:-
func main(){
generateReport(1,2,3,4)
}
func generateReport(capacities ...float64) {
for i, cap := range capacities {
fmt.Printf("Plant %d capacity %.0f\n", i, cap)
}
}

golang: Insert to a sorted slice

What's the most efficient way of inserting an element to a sorted slice?
I tried a couple of things but all ended up using at least 2 appends which as I understand makes a new copy of the slice
Here is how to insert into a sorted slice of strings:
Go Playground Link to full example: https://play.golang.org/p/4RkVgEpKsWq
func Insert(ss []string, s string) []string {
i := sort.SearchStrings(ss, s)
ss = append(ss, "")
copy(ss[i+1:], ss[i:])
ss[i] = s
return ss
}
If the slice has enough capacity then there's no need for a new copy.
The elements after the insert position can be shifted to the right.
Only when the slice doesn't have enough capacity,
a new slice and copying all values will be necessary.
Keep in mind that slices are not designed for fast insertion.
So there won't be a miracle solution here using slices.
You could create a custom data structure to make this more efficient,
but obviously there will be other trade-offs.
One point that can be optimized in the process is finding the insertion point quickly. If the slice is sorted, then you can use binary search to perform this in O(log n) time.
However, this might not matter much,
considering the expensive operation of copying the end of the slice,
or reallocating when necessary.
I like #likebike's answer but it only works for strings. Here is the generic version that will work for a slice of any ordered type (requires Go 1.18):
func Insert[T constraints.Ordered](ts []T, t T) []T {
var dummy T
ts = append(ts, dummy) // extend the slice
i, _ := slices.BinarySearch(ts, t) // find slot
copy(ts[i+1:], ts[i:]) // make room
ts[i] = t
return ts
}
Note that this uses the package golang.org/x/exp/slices but this will almost certainly be included in the std Go library in Go 1.19.
Try it in the Go Playground
There are two parts to the problem: finding where to insert the value and inserting the value.
Use the sort package search functions to efficiently find the insertion index using binary search.
Use a single call to append to efficiently insert a value into a slice:
// insertAt inserts v into s at index i and returns the new slice.
func insertAt(data []int, i int, v int) []int {
if i == len(data) {
// Insert at end is the easy case.
return append(data, v)
}
// Make space for the inserted element by shifting
// values at the insertion index up one index. The call
// to append does not allocate memory when cap(data) is
// greater ​than len(data).
data = append(data[:i+1], data[i:]...)
// Insert the new element.
data[i] = v
// Return the updated slice.
return data
}
Here's the code for inserting a value a sorted slice:
func insertSorted(data []int, v int) []int {
i := sort.Search(len(data), func(i int) bool { return data[i] >= v })
return insertAt(data, i, v)
}
The code in this answer uses a slice of int. Adjust the type to match your actual data.
The call to sort.Search in this answer can be replaced with a call to the helper function sort.SearchInts. I show sort.Search in this answer because the function applies to a slice of any type.
If you do not want to add duplicate values, check the value at the search index before inserting:
func insertSortedNoDups(data []int, v int) []int {
i := sort.Search(len(data), func(i int) bool { return data[i] >= v })
if i < len(data) && data[i] == v {
return data
}
return insertAt(data, i, v)
}
You could use a heap:
package main
import (
"container/heap"
"sort"
)
type slice struct { sort.IntSlice }
func (s slice) Pop() interface{} { return 0 }
func (s *slice) Push(x interface{}) {
(*s).IntSlice = append((*s).IntSlice, x.(int))
}
func main() {
s := &slice{
sort.IntSlice{11, 10, 14, 13},
}
heap.Init(s)
heap.Push(s, 12)
println(s.IntSlice[0] == 10)
}
Note that a heap is not strictly sorted, but the "minimum element" is guaranteed
to be the first element. Also I did not implement the Pop function in my
example, you would want to do that.
https://golang.org/pkg/container/heap
There are two approaches mentioned here to insert into the slice when the position i is known:
data = append(data, "")
copy(data[i+1:], data[i:])
data[i] = s
and
data = append(data[:i+1], data[i:]...)
data[i] = s
I just benchmarked both with go1.18beta2, and the first solution is approximately 10% faster.
no dependency, generic data type with duplicated options. (go 1.18)
time complexity : Log2(n) + 1
import "golang.org/x/exp/constraints"
import "golang.org/x/exp/slices"
func InsertionSort[T constraints.Ordered](array []T, value T, canDupicate bool) []T {
pos, isFound := slices.BinarySearch(array, value)
if canDupicate || !isFound {
array = slices.Insert(array, pos, value)
}
return array
}
full version : https://go.dev/play/p/P2_ou2Fqs37
play : https://play.golang.org/p/dUGmPurouxA
array1 := []int{1, 3, 4, 5}
//want to insert at index 1
insertAtIndex := 1
temp := append([]int{}, array1[insertAtIndex:]...)
array1 = append(array1[0:insertAtIndex], 2)
array1 = append(array1, temp...)
fmt.Println(array1)
You can try the below code. It basically uses the golang sort package
package main
import "sort"
import "fmt"
func main() {
data := []int{20, 21, 22, 24, 25, 26, 28, 29, 30, 31, 32}
var items = []int{23, 27}
for _, x := range items {
i := sort.Search(len(data), func(i int) bool { return data[i] >= x })
if i < len(data) && data[i] == x {
fmt.Println(i)
} else {
data = append(data, 0)
copy(data[i+1:], data[i:])
data[i] = x
}
fmt.Println(data)
}
}

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