How to understand this sentence “internal to the kernel” - windows

When I use "vssadmin" on Windows7's powershell,I capture an error that "Paths that begin with \\?\GlobalRoot are internal to the kernel and should not be opened by managed applications".
What's the meaning of "internal to the kernel" and "managed applications"?

"Internal to the kernel" means that the path at hand should only be accessed by the operating system's kernel, and not by applications running in the user space a.k.a userland (regular applications that run outside the kernel).
Managed applications are one kind of user-space applications, in particular those using a .NET runtime.

Related

At what point does a program become a process virtual machine?

At what point does a program who's purpose is to be a runtime become a (process) virtual machine ? What qualifies a program to be called a virtual machine in contrast to a humble runtime ? Trying to read about real world software does not clarify the distinction.
I am not sure I understand your notion of "runtime". Typically, this word is used to highlight that something happens when a program already runs, not before (at e.g. compile time) or after (e.g. when it crashed and got closed) that. A virtual machine is a concept when one program interprets its own data as another program written in certain language to be executed.
Both programs compiled into a native machine language or to some sort of virtual machine language may need a runtime component to execute. Examples:
A program compiled from C++ into machine code needs system libraries that implement standard operations, such as math libraries linked dynamically to it, as well as operating system services, such as file and network input-output
a Java program compiled into bytecode needs JVM to interpret it, as well as services of memory allocation, garbage collection, thread scheduling etc. from it.
Neither libstdc++ not JVM are present in a program's binary code, they are attached at its run time, hence the name.
At what point does a program who's purpose is to be a runtime become a (process) virtual machine?
Any program meant for execution is a runtime. If it is running, that is. If it is only being stored on a disk, it is not at it run time (rather, "wait time" or "non-existence time"). If such a program is written to execute other programs inside itself, it can be considered some sort of a virtual machine.
What qualifies a program to be called a virtual machine in contrast to a humble runtime?
The word "runtime" is very vague; you should qualify it further, e.g. "runtime library", "runtime analysis", "runtime support" etc. The phrase "virtual machine" is more specific: a "hello world" is typically not a VM, neither is a program to solve a system of linear equations; both of them execute a static algorithm. An interpreter of e.g. Python language is a VM, because what it does is largely defined by the data (another program) it processes, not by the algorithm of the interpreter itself.

how to call the kernel module from a user space Terminal into an application

http://www.makelinux.net/ldd3/chp-2-sect-3#chp-2-ITERM-4135 this link describes the user space and kernel space communication.
could anyone explain it with a simple user space application program in c that links & communicates(send / receives values) to the kernel object.?
The program insmod, available on most Linux machines (but requiring sudo privileges to run) instructs the kernel to load a specified module (kernel object) through the system call init_module.
More generally, user-space programs communicate with the kernel through these system calls, which are essentially requests to the kernel from user space. Any application you write in C must use system calls in some way to interact with the system (for example, printf uses the write system call under the hood to put characters on the screen).
Just open a file with open(2). The compiler will add code to the application for this call which will put the function arguments on the stack and make it crash in a certain way (see system call). The kernel catches all the crashes and handles them.
Since this is a "good" crash, the kernel will look up which function to invoke, get the arguments from the stack and invoke the function.
The reason for this complicated approach is security: By "crashing", the application completely relinquishes control. The CPU will switch to a different mode, too. In this mode, it can access the hardware (in "application" mode, any access to the hardware leads to an "illegal access" crash which terminates your app).
The open(2) function itself can't do much. Instead, it will check which file system can handle the request and invoke the open function of the file system. File systems are implemented as kernel modules.

Is DLL loaded in kernel mode or user mode?

I was asked such a question in an interview:
In windows, suppose there is an exe which depends on some dlls, when you start
the exe, and then the dependent dlls will be loaded, are these dlls
loaded in kernel mode or user mode?
I am not quite sure about the question, not the mention the answer - could you help to explain?
Thanks.
I'm not an expert about how Windows internally works, but for what i know the correct answer is user mode, simply because only the processes related to your Operative System are admitted in the kernel space http://en.wikibooks.org/wiki/Windows_Programming/User_Mode_vs_Kernel_Mode
Basically if it's not an OS process, it's going to be allocated in the user space.
The question is very imprecise/ambiguous. "In Windows" suggests something but isn't clear what. Likely the interviewer was referring to the Win32 subsystem - i.e. the part of Windows that you usually get to see as an end-user. The last part of the question is even more ambiguous.
Now while process and section objects (in MSDN referred to as MMF, loaded PE images such as .exe and .dll and .sys) are indeed kernel objects and require some assistance from the underlying executive (and memory manager etc) the respective code in the DLL (including that in DllMain) will behave exactly the same as for any other user mode process, when called from a user mode process. That is, each thread that is running code from the DLL will transition to kernel mode to make use of OS services eventually (opening files, loading PE files, creating events etc) or do some stuff in user mode whenever that is sufficient.
Perhaps the interviewer was even interested in the memory ranges that are sometimes referred to as "kernel space" and "user space", traditionally at the 2 GB boundary for 32bit. And yes, DLLs usually end up below the 2 GB boundary, i.e. in "user space", while other shared memory (memory mapped files, MMF) usually end up above that boundary.
It is even possible that the interviewer fell victim to a common misunderstanding about DLLs. The DLL itself is merely a dormant piece of memory, it isn't running anything on its own ever (and yes, this is also true for DllMain). Sure, the loader will take care of all kinds of things such as relocations, but in the end nothing will run without being called explicitly or implicitly (in the context of some thread of the process loading the DLL). So for all practical purposes the question would require you to ask back.
Define "in Windows".
Also "dlls loaded in kernel mode or user mode", does this refer to the code doing the loading or to the end result (i.e. where the code runs or in what memory range it gets loaded)? Parts of that code run in user mode, others in kernel mode.
I wonder whether the interviewer has a clear idea of the concepts s/he is asking about.
Let me add some more information. It seems from the comments on the other answer that people have the same misconception that exists about DLLs also about drivers. Drivers are much closer to the idea of DLLs than to that of EXEs (or ultimately "processes"). The thing is that a driver doesn't do anything on its own most of the time (though it can create system threads to change that). Drivers are not processes and they do not create processes.
The answer is quite obviously User mode for anybody who does any kind of significant application development for windows. Let me explain two things.
DLL
A dynamic link library is closely similar to a regular old link library or .lib. When your application uses a .lib it pastes in function definitions just after compile time. You typically use a .lib to store API's and to modify the functions with out having to rebuild the whole project, just paste new .lib with same name over the old and as long as the interface(function name and parameters) hasn't changed it still works. Great modularity.
A .dll does exactly the same thing however it doesn't require re-linking or any compilation. You can think of a .dll as essentially a .lib which gets compiled to an .exe just the same as applications which use it. Simply put the new .dll which shares the name and function signatures and it all just works. You can update your application simply by replacing .dlls. This is why most windows software consists of .dlls and a few exe's.
The usage of a .dll is done in two ways
Implicit linking
To link this way if you had a .dll userapplication.dll you would have an userapplication.lib which defines all the entry points in the dll. You simply link to the static link library and then include the .dll in the working directory.
Explicit linking
Alernatively you can programmatically load the .dll by first calling LoadLibrary(userapplication.dll) which returns a handle to your .dll. Then GetProcAddress(handle, "FunctionInUserApplicationDll") which returns a function pointer you can use. This way your application can check stuff before attempting to use it. c# is a little different but easier.
USER/KERNEL MODES
Windows has two major modes of execution. User mode and Kernel modes (kernel further divided into system and sessions). For user mode the physical memory address is opaque. User mode makes use of virtual memory which is mapped to real memory spaces. User mode driver's are coincidentally also .dll's. A user mode application typically gets around 4Gb of virtual addressing space to work with. Two different applications can not meaningfully use those address because they are with in context of that application or process. There is no way for a user mode application to know it's physical memory address with out falling back to kernel mode driver. Basically everything your used to programming (unless you develop drivers).
Kernel mode is protected from user mode applications. Most hardware drivers work in the context of kernel mode and typically all windows api's are broken into two categories user and kernel. Kernel mode drivers use kernel mode api's and do not use user mode api's and hence don't user .dll's(You can't even print to a console cause that is a user mode api set). Instead they use .sys files which are drivers and essentially work exactly the same way in user mode. A .sys is an pe format so basically an .exe just like a .dll is like an .exe with out a main() entry point.
So from the askers perspective you have two groups
[kernel/.sys] and [user/.dll or .exe]
There really isn't .exe's in kernel because the operating system does everything not users. When system or another kernel component starts something they do it by calling DriverEntry() method so I guess that is like main().
So this question in this sense is quite simple.

How do I trap Windows messages?

I'm making a program called Pwn16. It allows 16-bit applications to run on 64-bit systems by emulating an Intel 8086/Pentium processor and a DOS/Win3.x/Win98 system. Pwn16 uses a small loader program that detects when Windows gives the "not 16-bit compatible" messages (including the one from CMD) and when it notices said message(s) being summoned, it will close it and instead automatically launch Pwn16.
Are there any libraries that will let me "capture" these messages and do something else in place of the errors? I'm making most of this in VB6, so any code that can do this will also help. I have the emulation and GUI down, I just need to get this loader done to finish it.
Messages I need to capture:
"The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher."
"Unsupported 16-Bit Application: The program or feature '(file)' cannot start or run due to incompatibility with 64-bit versions of Windows. Please contact the software vendor to ask if a 64-bit Windows compatible version is available."
"This is not a valid Win32 application."
"The (file) application cannot be run in Win32 mode."
Thanks.
As far as I know, neither Explorer nor cmd.exe check the validity of the executable file in advance. Instead, they call CreateProcess and, if it fails, look at the error code returned.
So, if you hook calls to CreateProcess (or perhaps the underlying native API) you should be able to capture the error code being returned to Explorer/cmd.exe/whatever and do your thing instead.
I don't think capturing the message being presented to the user is going to be helpful. Quite apart from the inefficiency involved in examining every dialog box, and every piece of text written to every console, to see whether it contains the message you're looking for, how would you then identify which file the user was trying to run?

Flow of execution of file in WINDOWS

My question is:
What is the flow of execution of an executable file in WINDOWS? (i.e. What happens when we start a application.)
How does the OS integrate with the application to operate or handle the application?
Does it have a central control place that checks execution of each file or process?
Is the process registered in the execution directory? (if any)
What actually happens that makes the file perform its desired task within WINDOWS environment?
All help is appreciated...
There's plenty going on beyond the stages already stated (loading the PE, enumerating the dlls it depends on, calling their entry points and calling the exe entry point).
Probably the earliest action is the OS and the processor collaborating to create a new address space infrastructure (I think essentially a dedicated TLB). The OS initializes a Process Environment Block, with process-wide data (e.g., Process ID and environment variables). It initializes a Thread Environment Block, with thread-specific data (thread id, SEH root handlers, etc). Once an appropriate address is selected for every dll and it is loaded there, re-addressing of exported functions happens by the windows loader. (very briefly - at compile time, the dll cannot know the address at which it will be loaded by every consumer exe. the actual call addresses of its functions is thus determined only at load time). There are initializations of memory pages shared between processes - for windows messages, for example - and I think some initialization of disk-paging structures. there's PLENTY more going on. The main windows component involved is indeed the windows loader, but the kernel and executive are involved. Finally, the exe entry point is called - it is by default BaseProcessStart.
Typically a lot of preparation happens still after that, above the OS level, depending on used frameworks (canonical ones being CRT for native code and the CLR for managed): the framework must initialize its own internal structures to be able to deliver services to the application - memory management, exception handling, I/O, you name it.
A great place to go for such in depth discussions is Windows Internals. You can also dig a bit deeper in forums like SO, but you have to be able to break it down into more focused bits. As phrased, this is really too much for an SO post.
This is high-level and misses many details:
The OS reads the PE Header to find the dlls that the exe depends on and the exe's entry point
The DllMain function in all linked dlls is called with the DLL_PROCESS_ATTACH message
The entry point of the exe is called with the appropriate arguments
There is no "execution directory" or other central control other than the kernel itself. However, there are APIs that allow you to enumerate and query the currently-running processes, such as EnumProcesses.
Your question isn't very clear, but I'll try to explain.
When you open an application, it is loaded into RAM from your disk.
The operating system jumps to the entry point of the application.
The OS provides all the calls required for showing a window, connecting with stuff and receiving user input. It also manages processing time, dividing it evenly between applications.

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