Flow of execution of file in WINDOWS - winapi

My question is:
What is the flow of execution of an executable file in WINDOWS? (i.e. What happens when we start a application.)
How does the OS integrate with the application to operate or handle the application?
Does it have a central control place that checks execution of each file or process?
Is the process registered in the execution directory? (if any)
What actually happens that makes the file perform its desired task within WINDOWS environment?
All help is appreciated...

There's plenty going on beyond the stages already stated (loading the PE, enumerating the dlls it depends on, calling their entry points and calling the exe entry point).
Probably the earliest action is the OS and the processor collaborating to create a new address space infrastructure (I think essentially a dedicated TLB). The OS initializes a Process Environment Block, with process-wide data (e.g., Process ID and environment variables). It initializes a Thread Environment Block, with thread-specific data (thread id, SEH root handlers, etc). Once an appropriate address is selected for every dll and it is loaded there, re-addressing of exported functions happens by the windows loader. (very briefly - at compile time, the dll cannot know the address at which it will be loaded by every consumer exe. the actual call addresses of its functions is thus determined only at load time). There are initializations of memory pages shared between processes - for windows messages, for example - and I think some initialization of disk-paging structures. there's PLENTY more going on. The main windows component involved is indeed the windows loader, but the kernel and executive are involved. Finally, the exe entry point is called - it is by default BaseProcessStart.
Typically a lot of preparation happens still after that, above the OS level, depending on used frameworks (canonical ones being CRT for native code and the CLR for managed): the framework must initialize its own internal structures to be able to deliver services to the application - memory management, exception handling, I/O, you name it.
A great place to go for such in depth discussions is Windows Internals. You can also dig a bit deeper in forums like SO, but you have to be able to break it down into more focused bits. As phrased, this is really too much for an SO post.

This is high-level and misses many details:
The OS reads the PE Header to find the dlls that the exe depends on and the exe's entry point
The DllMain function in all linked dlls is called with the DLL_PROCESS_ATTACH message
The entry point of the exe is called with the appropriate arguments
There is no "execution directory" or other central control other than the kernel itself. However, there are APIs that allow you to enumerate and query the currently-running processes, such as EnumProcesses.

Your question isn't very clear, but I'll try to explain.
When you open an application, it is loaded into RAM from your disk.
The operating system jumps to the entry point of the application.
The OS provides all the calls required for showing a window, connecting with stuff and receiving user input. It also manages processing time, dividing it evenly between applications.

Related

Does ASLR mean rebasing dlls isn't required?

Am I right in thinking there is no point in rebasing our dlls during our build if we use ASLR as the dlls will be rebased again anyway when the kernel comes to load them?
I am concerned that our application is often used on Terminal Services machines. So, if rebasing occurs at load time, we could end up with dlls being rebased for each process they are loaded into (there would be one process per session). And this would result in more memory usage and paging than we want to pay for. Do I need to be concerned?
I've found the following blog post that says the rebasing only happens once and it is system wide: Matt Evans - Enabling ASLR for memory savings?. I haven't seen any other references about this, so just wanted to be sure if I use ASLR and don't rebase during our build I won't cause memory problems on a Terminal Services box?
So based on my reading you should not have a problem. ASLR causes the the dll's to be loaded to semi random memory address and should not just start rebasing for every process. If you want to check memory use of dll's there is a free tool called MassiveRebase that lets you dynamically load two dll's and view info about their memory use. The was designed to view changes that aslr may have on memory.
The tool and more about it can be found here: http://www.tmurgent.com/appv/index.php/en/resources/tools/137-massive-rebase
Hope this helps.
Rebasing is still helpful. When the operating system loads, it applies a fixed random value to the DLL base.
The result is that the location a DLL is loaded to, is typical for a single boot, but different between machines and boots.
This means that a given DLL in lots of processes can be shared between processes, as all its code data is shared with the same value.
When a DLL is moved because it's address space is taken, it has to modify the fixups, and less of the DLL is shared, increasing system load.
If your DLL is not shared, then it does not affect resources.
The cost of fixing up a DLL used to be cheaper if it was loaded to the correct place, not sure if that is true for ASLR, but may still save resource loading time.

Win32: Storing debug info to survive crash

I'd like to store some info somewhere for debugging purposes, if my program crashes. On the next start I would read this information. I could do this in the registry or file system, but that's not very fast. I could use shared memory and a second process, but I'd like to avoid running a second program all the time.
I'd like to know if there is any faster way for this. Is there any windows mechanism (pipes, shared memory, whatever) that is fast and not lost if a program crashes?
You may consider using the Application Event Log:
(C# code here, but you can do it unmanaged as well)
string cs = "MyAppEvents";
if (!EventLog.SourceExists(cs))
EventLog.CreateEventSource(cs, "Application");
EventLog.WriteEntry(cs, message, EventLogEntryType.Error);
Events written there are sent to a service, which may be fast enough.
The architecture of the event logging service is explained here:
http://oreilly.com/catalog/winlog/chapter/ch02.html
(it is old, but has not changed much)
EDIT: it WAS changed since the days of NT4 :)
Never versions of windows (>2000 - NT5) have a more efficient feature called Event Tracing. You can read more about it here http://msdn.microsoft.com/en-us/magazine/cc163437.aspx
A reasonable implementation should use a named pipe between advapi32 in your process and the services, which on the same machine uses shared memory maps (in fact, there is a named pipe called "eventlog" among the others you can find in an windows system)

Does Windows XP have an equivalent to VAX/VMS Installed Shared Images?

Back in the good old/bad old days when I developed on VAX/VMS it had a feature called 'Installed Shared Images' whereby if one expected one's executable program would be run by many users concurrently one could invoke the INSTALL utility thus:
$ INSTALL
INSTALL> ADD ONES_PROGRAM.EXE/SHARE
INSTALL> EXIT
The /SHARE flag had the effect of separating out the code from the data so that concurrent users of ONES_PROGRAM.EXE would all share the code (on a read-only basis of course) but each would have their own copy of the data (on a read-write basis). This technique/feature saved Mbytes of memory (which was necessary in those days) as only ONE copy of the program's code ever needed to be resident in VAX memory irrespective of the number of concurrent users.
Does Windows XP have something similar? I can't figure out if the Control Panel's 'Add Programs/Features' is the equivalent (I think it is, but I'm not sure)
Many thanks for any info
Richard
p.s. INSTALL would also share Libraries as well as Programs in case you were curious
The Windows virtual memory manager will do this automatically for you. So long as the module can be loaded at the same address in each process, the physical memory for the code will be shared between each process that loads that module. That is true for all modules, libraries as well as executables.
This is achieved by the linker marking code segments as being shareable. So, linkers mark code segments as being shareable, and data segments otherwise.
The bottom line is that you do not have to do anything explicit to make this happen.

Is DLL loaded in kernel mode or user mode?

I was asked such a question in an interview:
In windows, suppose there is an exe which depends on some dlls, when you start
the exe, and then the dependent dlls will be loaded, are these dlls
loaded in kernel mode or user mode?
I am not quite sure about the question, not the mention the answer - could you help to explain?
Thanks.
I'm not an expert about how Windows internally works, but for what i know the correct answer is user mode, simply because only the processes related to your Operative System are admitted in the kernel space http://en.wikibooks.org/wiki/Windows_Programming/User_Mode_vs_Kernel_Mode
Basically if it's not an OS process, it's going to be allocated in the user space.
The question is very imprecise/ambiguous. "In Windows" suggests something but isn't clear what. Likely the interviewer was referring to the Win32 subsystem - i.e. the part of Windows that you usually get to see as an end-user. The last part of the question is even more ambiguous.
Now while process and section objects (in MSDN referred to as MMF, loaded PE images such as .exe and .dll and .sys) are indeed kernel objects and require some assistance from the underlying executive (and memory manager etc) the respective code in the DLL (including that in DllMain) will behave exactly the same as for any other user mode process, when called from a user mode process. That is, each thread that is running code from the DLL will transition to kernel mode to make use of OS services eventually (opening files, loading PE files, creating events etc) or do some stuff in user mode whenever that is sufficient.
Perhaps the interviewer was even interested in the memory ranges that are sometimes referred to as "kernel space" and "user space", traditionally at the 2 GB boundary for 32bit. And yes, DLLs usually end up below the 2 GB boundary, i.e. in "user space", while other shared memory (memory mapped files, MMF) usually end up above that boundary.
It is even possible that the interviewer fell victim to a common misunderstanding about DLLs. The DLL itself is merely a dormant piece of memory, it isn't running anything on its own ever (and yes, this is also true for DllMain). Sure, the loader will take care of all kinds of things such as relocations, but in the end nothing will run without being called explicitly or implicitly (in the context of some thread of the process loading the DLL). So for all practical purposes the question would require you to ask back.
Define "in Windows".
Also "dlls loaded in kernel mode or user mode", does this refer to the code doing the loading or to the end result (i.e. where the code runs or in what memory range it gets loaded)? Parts of that code run in user mode, others in kernel mode.
I wonder whether the interviewer has a clear idea of the concepts s/he is asking about.
Let me add some more information. It seems from the comments on the other answer that people have the same misconception that exists about DLLs also about drivers. Drivers are much closer to the idea of DLLs than to that of EXEs (or ultimately "processes"). The thing is that a driver doesn't do anything on its own most of the time (though it can create system threads to change that). Drivers are not processes and they do not create processes.
The answer is quite obviously User mode for anybody who does any kind of significant application development for windows. Let me explain two things.
DLL
A dynamic link library is closely similar to a regular old link library or .lib. When your application uses a .lib it pastes in function definitions just after compile time. You typically use a .lib to store API's and to modify the functions with out having to rebuild the whole project, just paste new .lib with same name over the old and as long as the interface(function name and parameters) hasn't changed it still works. Great modularity.
A .dll does exactly the same thing however it doesn't require re-linking or any compilation. You can think of a .dll as essentially a .lib which gets compiled to an .exe just the same as applications which use it. Simply put the new .dll which shares the name and function signatures and it all just works. You can update your application simply by replacing .dlls. This is why most windows software consists of .dlls and a few exe's.
The usage of a .dll is done in two ways
Implicit linking
To link this way if you had a .dll userapplication.dll you would have an userapplication.lib which defines all the entry points in the dll. You simply link to the static link library and then include the .dll in the working directory.
Explicit linking
Alernatively you can programmatically load the .dll by first calling LoadLibrary(userapplication.dll) which returns a handle to your .dll. Then GetProcAddress(handle, "FunctionInUserApplicationDll") which returns a function pointer you can use. This way your application can check stuff before attempting to use it. c# is a little different but easier.
USER/KERNEL MODES
Windows has two major modes of execution. User mode and Kernel modes (kernel further divided into system and sessions). For user mode the physical memory address is opaque. User mode makes use of virtual memory which is mapped to real memory spaces. User mode driver's are coincidentally also .dll's. A user mode application typically gets around 4Gb of virtual addressing space to work with. Two different applications can not meaningfully use those address because they are with in context of that application or process. There is no way for a user mode application to know it's physical memory address with out falling back to kernel mode driver. Basically everything your used to programming (unless you develop drivers).
Kernel mode is protected from user mode applications. Most hardware drivers work in the context of kernel mode and typically all windows api's are broken into two categories user and kernel. Kernel mode drivers use kernel mode api's and do not use user mode api's and hence don't user .dll's(You can't even print to a console cause that is a user mode api set). Instead they use .sys files which are drivers and essentially work exactly the same way in user mode. A .sys is an pe format so basically an .exe just like a .dll is like an .exe with out a main() entry point.
So from the askers perspective you have two groups
[kernel/.sys] and [user/.dll or .exe]
There really isn't .exe's in kernel because the operating system does everything not users. When system or another kernel component starts something they do it by calling DriverEntry() method so I guess that is like main().
So this question in this sense is quite simple.

How to hibernate application?

my question may seem too weird but i thought about the windows hibernation thing and i was wondering if there is a way to hibernate a specific process or application.
i.e : when windows start up from a normal shutdown/restart it will load all startup programs normally but in addition of that it will load a specific program with it`s previous status before shutting down the computer.
I have though about reserving the memory location and retrieve it back when computer start up , but is there any application that does that in windows environment ?
That cannot work. The state of a process is almost never contained in just the process itself. A gui app creates user32 and gdi objects that are stored in a heap associated with the desktop. It makes calls to Windows that affect the window manager state. It makes I/O calls that cause code inside drivers to run. Which in turn affects allocations inside the kernel pools. Multiply the trouble by every pipe or rpc channel it opens to talk to other processes. And shared resources like the clipboard.
Only making a snapshot of the entire operating system state works.
There are multiple solutions for this now, in Linux OS: CRIU, CryoPID2, BLCR.
I think docker can be used (both for windows & linux), but it requires pre-packaging your app in a docker, which bears some overhead(s).

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