Here is how I start my app and remove the window frame:
let app = RustClicker::default();
let mut native_options = eframe::NativeOptions::default();
native_options.decorated = false; // I remove window frame here
eframe::run_native(Box::new(app), native_options);
I made my own top-panel like this:
egui::TopBottomPanel::top("decoration").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
ui.with_layout(egui::Layout::left_to_right(), |ui| {
ui.label("π±");
});
ui.with_layout(egui::Layout::right_to_left(), |ui| {
if ui.button("π").clicked() {
frame.quit();
}
let change_theme = ui.button("π¨");
if change_theme.clicked() {
if self.dark_theme {
self.dark_theme = false;
}
else {
self.dark_theme = true;
}
}
});
});
});
But I can't move it with holding moue button on, TopPanel is there anyway to fix this?
Found an example https://github.com/emilk/egui/tree/master/examples/custom_window_frame this works and the corners are also rounded
Related
// API Reference: https://www.wix.com/velo/reference/api-overview/introduction
// βHello, World!β Example: https://learn-code.wix.com/en/article/1-hello-world
import { timeline } from 'wix-animations';
$w.onReady(function () {
var rotate = true;
let timeline1 = timeline();
while ($w('#image1').onMouseIn(() => {
if (rotate == true) {
timeline1.add($w('#box2'), { opacity: 100, duration: 800, rotate: 3600 }).play();
rotate = false;
} else {
timeline1.replay();
rotate = true;
}
let i=0;
});
Adds an event handler that runs when the element is clicked.
Read more
#param {$w.MouseEvent} event
*/
export function image1_click(event) {
// This function was `added from the Properties & Events panel. To learn more, visit http://wix.to/UcBnC-4
// Add your code for this event here:
}
I try to make a flac file player with Appcelerator and Hyperloopusing the OrigamiEngine
It works as I can play, pause and stop the player. But I can't get the "addEventListener" mode working. I read some examples and something about the delegate methods. But I'm not a native iOS coder and all my tryings failed.
Can anybody tells me how to code the eventlistener for the didChangeState function?
This is my unfortunately not working code
//Application Window Component Constructor
function ApplicationWindow() {
Ti.Media.audioSessionCategory = Ti.Media.AUDIO_SESSION_CATEGORY_PLAYBACK;
var NSURL = require('Foundation/NSURL');
var ORGMEngine = require('OrigamiEngine/ORGMEngine');
var audioPlayer = new ORGMEngine();
var self = Ti.UI.createWindow({
backgroundColor : '#ffffff'
});
var startStopButton = Ti.UI.createButton({
title : 'Start/Stop Streaming',
top : 100,
width : 200,
height : 40
});
var pauseResumeButton = Ti.UI.createButton({
title : 'Pause/Resume Streaming',
top : 140,
width : 200,
height : 40,
enabled : false
});
self.add(startStopButton);
self.add(pauseResumeButton);
startStopButton.addEventListener('click', function() {
console.log('audioPlayer.currentState: ' + audioPlayer.currentState);
// When paused, playing returns false.
// If both are false, playback is stopped.
if (audioPlayer.currentState == 1) {
audioPlayer.stop();
audioPlayer.release();
pauseResumeButton.enabled = false;
} else {
var url = NSURL.URLWithString('http://faq.fantasticlibrary.de/test.flac');
audioPlayer.playUrl(url);
setTimeout(function(){
console.log(audioPlayer.metadata());
}, 10000);
pauseResumeButton.enabled = true;
}
});
pauseResumeButton.addEventListener('click', function() {
console.log('audioPlayer.currentState: ' + audioPlayer.currentState);
if (audioPlayer.currentState == 1) {
audioPlayer.pause();
} else {
audioPlayer.resume();
}
});
var StateChangeDelegate = Hyperloop.defineClass('MyDelegate', 'NSObject', ['ORGMEngineDelegate']);
StateChangeDelegate.addMethod({
selector: 'engine:didChangeState:',
instance: true,
arguments: ['ORGMEngine', 'ORGMEngineState'],
callback: function (engine, state) {
if (this.didChangeState) {
this.didChangeState(engine, state);
}
}
});
var delegate = new StateChangeDelegate();
delegate.didChangeState = function(ORMEngine,state) {
console.log('does the state change???');
};
self.addEventListener('close', function() {
audioPlayer.stop();
audioPlayer.release();
});
return self;
}
module.exports = ApplicationWindow;
Running demo project to download: http://lightapps.de/files/flactest.zip
Try it:
delegate.on('didChangeState', function(ORMEngine,state){
console.log('does the state change???');
});
I can't test this in the moment, but i think that will work for you.
I am using below code to scan a QR code in my Xamarin. I am currently testing it on Samsung Galaxy (Android) and I am able to view the camera streaming but it is not scanning any QR code.
How can I fix this please to get the result of the QR scanned?
public void Scan()
{
try
{
scanner.Options = new MobileBarcodeScanningOptions()
{
UseFrontCameraIfAvailable = false, //update later to come from settings
PossibleFormats = new List(),
TryHarder = true,
AutoRotate = false,
TryInverted = true,
DelayBetweenContinuousScans = 2000,
};
scanner.VerticalOptions = LayoutOptions.FillAndExpand;
scanner.HorizontalOptions = LayoutOptions.FillAndExpand;
// scanner.IsVisible = false;
scanner.Options.PossibleFormats.Add(BarcodeFormat.QR_CODE);
// scanner.Options.PossibleFormats.Add(BarcodeFormat.DATA_MATRIX);
// scanner.Options.PossibleFormats.Add(BarcodeFormat.EAN_13);
scanner.OnScanResult += (result) => {
// Stop scanning
scanner.IsAnalyzing = false;
scanner.IsScanning = false;
if (scanner.IsScanning)
{
scanner.AutoFocus();
}
// Pop the page and show the result
Device.BeginInvokeOnMainThread(async () => {
if (result != null)
{
await DisplayAlert("Scan Value", result.Text, "OK");
}
});
};
mainGrid.Children.Add(scanner, 0, 1);
}
catch (Exception ex)
{
DisplayAlert("Scan Value", ex.ToString(), "Error");
}
}
Maybe you are using the wrong event handler, or missing an event, also the camera never focuses:
the condition is never true, due to this fragment of code:
scanner.IsScanning = false;
if (scanner.IsScanning)
{
scanner.AutoFocus();
}
Exit app on double tap on back button in Nativescript
Please help me with snippet of code
Here is the solution that I have found:
var frameModule = require("ui/frame");
var application = require("application")
var activity = application.android.startActivity ||
application.android.foregroundActivity ||
frameModule.topmost().android.currentActivity ||
frameModule.topmost().android.activity;
var lastPress;
activity.onBackPressed = function() {
var timeDelay = 500
if (lastPress + timeDelay > java.lang.System.currentTimeMillis()) {
var startMain = new android.content.Intent(android.content.Intent.ACTION_MAIN);
startMain.addCategory(android.content.Intent.CATEGORY_HOME);
startMain.setFlags(android.content.Intent.FLAG_ACTIVITY_NEW_TASK);
activity.startActivity(startMain);
// If you want to kill the app totally, use these codes instead of above
// activity.finish();
// java.lang.System.exit(0);
} else {
frameModule.topmost().goBack();
}
lastPress = java.lang.System.currentTimeMillis();
}
Hope this helps.
for Angular
import * as application from 'tns-core-modules/application';
exitapp=0
ngOnInit() {
application.android.on(application.AndroidApplication.activityBackPressedEvent, this.handleBackButton, this);
}
handleBackButton(args: any) {
this.ngZone.run(() => {
args.cancel = true;
if (this.routerExtensions.canGoBack()) {
this.routerExtensions.back();
}else{
this.exitapp++
this.getData.toast('Press again to exit')
if(this.exitapp==2){
application.android.foregroundActivity.finish();
}
setTimeout(()=>{
this.exitapp=0
},2000)
}
})
}
So I got this jQuery plugin to active a sliding menu tab:
$(document).ready(function() {
var closeAll,
$parentItem = $('div#tabWrapper'),
slideAmt = $('div#tabBG').width(),
direction;
$('a#toggle').click(function() {
if (parseInt($parentItem.css('marginLeft'), 10) < 0) {
direction = '+=';
$(this).addClass('expanded');
}
else {
$(this).removeClass('expanded');
direction = '-=';
}
$parentItem.animate({marginLeft: direction + slideAmt}, 400)
return false;
});
$parentItem.mouseleave(function() {
closeAll = setTimeout(function() {
$('a#toggle').removeClass('expanded').parent().animate({marginLeft: -slideAmt}, 300);
return false;
}, 600);
})
.mouseenter(function() {
clearTimeout(closeAll);
}) });
But I only want this animation to work on a higher screen width than 1024px.
How would make this happen?
Thanks all!
You can get the screen resolution using
screen.height;
screen.width;
Then do what you want to do depending on these values