VS Code default path problem with SFML header - c++11

I have been trying to get this to work for two days now. I have read every forum thread I could find and I still don't have a solution. I am trying to use the SFML libraries on a mac in VS code and I am getting the error "fatal error: 'SFML/Graphics.hpp' file not found". I used cmake to build the libraries with the Unix makefiles, and transferred the dylib files into my working directory and libraries folder.
I have created a make file that links my compiler to the libraries and double checked my pathing but it still isn't working. Curiously it can find the header file when I write "src/include/" before the header but I would like this to work without me having to manually add that to every include within the header files. I think the problem is to do with my default path but I can't figure out how to fix it. I have tried using multiple paths in the default file path in "c_cpp_properties.json" but nothing I have tried has worked.
Any help would be a lifesaver. I have attached some images to help spot any problems.
My main.cpp
My current default path
My make file
Thanks

Related

Visual Studio cannot open include file, drops characters from path

I'm using Microsoft Visual Studio Professional 2017 to build a project that uses the Poco libraries.
Background:
Don't know if this is pertinent, but I'll just mention that I manually downloaded and built Poco (and all the other libs needed), and everything went fine for years. Now I switched to using Miniconda3 to manage my libraries, installing Poco via conda install -c conda-forge poco and changing the relevant include paths from
$(POCO_DIR)/Foundation/include
$(POCO_DIR)/Util/include
...
to just
$(CONDA_LIBS)/include
with the system variable $(CONDA_LIBS) = D:\CodeLibraries\conda_libs\Library. This CONDA_LIBS directory exists and contains an include/Poco/ subdirectory with all the Poco header files and subdirs.
Problem:
The project compiled fine. I got a linker error, and while digging into this I found some odd behavior of Visual Studio 2017:
When I'm moving the cursor to an #include directive using any Poco header file, e.g.
#include "Poco/DateTime.h"
I can usually type CTRL+SHIFT+G to open and jump to the file in question.
This doesn't work anymore, and I get a popup telling me
D:\CodeLibraries\conda_libs\Library\include\oco\atetime.h
Cannot open file.
Note the missing letters in \(P)oco\(D)atetime.h. Note, also, that a file is found, but cannot be opened.
When I try this with a header file in a subdirectory like
#include "Poco/JSON/Parser.h"
I get the message
D:\CodeLibraries\conda_libs\Library\include\oco\son\rser.h
Cannot open file.
Note the missing letters "P", "J", and "Pa"(?!) in (P)oco\(J)SON\(Pa)rser.h.
Additional information:
The same error pops up when I drag-and-drop a Poco header file from the Windows Explorer into Visual Studio (!)
I can open these files from the Open File dialog (CTRL+O)
I can still use the CTRL+SHIFT+G shortcut to open my own header files in my project, and to open other library header files like gdal.h or boost headers
if I #include "oco/ateTime.h" (note the missing letters) and attempt to open it via CTRL+SHIFT+G I get the expected message "File 'oco/ateTime.h' not found in current source file's directory or in build system paths", with the paths listed below including D:\CodeLibraries\conda_libs\Library/include.
Question:
Any idea why both the CTRL+SHIFT+G shortcut and the drag-and-drop operation fail for Poco header files?
EDIT:
Please note:
I'm not asking about generic "File not found" errors: I can usually handle my include and lib paths quite well, thank you
slashes and backslashes can be used pretty much interchangedly in Visual Studio for the last couple of years at least
"Cannot open File" error could be due to a misconfiguration in your project include and source paths or due to a third-party extension or maybe even due to a corrupt/buggy IDE, but it has nothing to do with linker errors as you have also mentioned. You have also confirmed that the files are getting compiled, so this is surely some issue with the IDE's built-in code navigator or an extension.
With respect to linker errors, the project Configurations, lib target, library & header file versions you are referring to should match while linking against third-party libraries.
These are some general checklists for linking third-party libraries:
Runtime library: MT, MTd, MD, MDd, etc
Character set: Unicode or Multibyte
Target compiler
Target Machine
Subsystem
Whether the third-party library being used has additional dependencies, and you are properly linking the exact version of them.
These are checklists specific to POCO:
POCO version you are referring to in header files vs linker path
configurations.
OpenSSL version you are linking your project against, if you are
using SSL, Crypto and NET modules of POCO.
The same setup on my machine (but with VisualStudio 2019 configured for VisualStudio 2017 target) works just fine.
Odd.
When I returned to the office today, I wanted to look into this again to see if I could find out more about IntelliSense not finding POCO headers and about the odd dropping-characters thing in the error message, but it works now:
yes, I can once more jump to a POCO header file by moving my cursor to the #include line and hitting CTRL+SHIFT+G.
No idea if it was restarting VS that fixed this, or fixing the linker error -- which was trivial, BTW, and I might even have done at the side that while writing this question. Unfortunately I either didn't recheck for broken IntelliSense behaviour after the linker fix, or didn't bother recording that IntelliSense still was broken afterwards.
So: no real closure, I'm afraid.
EDIT: Ramesh Kambadaasan's answer suggests that a workaround might be to delete the IntelliSense DB file(s) and to restart VS to force a project re-parse. I'll try that next time.
In Windows you should use "\" as a directory seperator, not "/".
My guess is that VS replaces your "/" with "\", then the first letter of every word is an unescaped character.
Try to replace your "/" with "\\".

xcode 5 - compiling source without including the files

I am creating a library for Mac using XCode5 which is using some code (c++) that is being developed and maintained by other developer and is at a different path than my library project.
e.g. my project is at /svntrunk/../../mylibraryproject/
The code I want to compile(use) in my library is at
/svntrunk/../../../utils/networkutils/src/source files here
I have tried following approaches
Refer the source files into my project but don't copy them into my project, that way when the other developer updates his code that is automatically reflected since I am pointing to his location. But in this case the linker fails to find the symbols from networkutils code.
Here while adding the file to the project I don't select 'Copy items ..' option
Second approach I took is to select 'Copy items..' option while adding the source files from networkutils to my project. This way the files is copied to my project and the compiler is able to find the symbols. But now if the other developer updates networkutils code I have to manually copy the updated code files which doesn't seem to be right thing to do.
It seems that to move forward I will have to go with option 2. Please let me know if there is a better way to approach this problem.
Thanks
Dev
If he's developing using Xcode as well and has a project, you could link to the project, build that as a lib and include it in the build dependencies in your project.
I do this for Cocos2d.
Failing that, I would pursue option 1 and try to figure out why it's not finding the symbols. Are you sure you have the correct headers included? One reason the compiler fails to find symbols is that you're using functions whose headers are not included.
Extra info here:
https://stackoverflow.com/a/17415609/290072

Xcode: no such file or directory error

So I'm trying to adapt a file maker plugin to work on a Mac with xcode. There is code already written and compiled for the plugin but we need to update because a lot of internal changes have been made. I open the project in xcode and hit build and I'm given something like 135 errors saying that these files don't exist (e.g. "error: FMWrapper/FMXExtern.h: No such file or directory"). The issue is I'm looking at these files right now, they certainly exist, it's just that they aren't getting read. I've moved them through the project to nearly every file and I still get the same error. The lines that are causing the errors are as such:
#include "FMWrapper/FMXExtern.h"
And so on...
Any suggestions?
The compiler won't scan your whole hard disk for included files recursively (unless you ask it to -- but don't! :). You need to help it out. Otherwise, your builds would take ages.
One way is to specify the path to these sources using the Xcode build setting HEADER_SEARCH_PATHS or USER_HEADER_SEARCH_PATHS.
So you tell Xcode to add the directory that contains FMWrapper/ to the search paths.
Xcode Build Setting Reference

Visual Studio does not honor include directories

I have been in this situation quite a few times where visual studio does not honor the Additional Include Directories when it comes to lib and header source files. For example, I just downloaded MyGUI source code and made sure the include directories were correct. I even put them to absolute paths, Visual Studio still complained that it could not find specific header files.
Does anybody experience the same thing with projects, and if so, is there a solution to this problem?Blockquote
EDIT: My apologies for not being able to explain fully. I know that the library and source files have different include directories. The project that I received had correct directory paths for the Additional Include Directories and Additional Library Directories but Visual Studio still failed to recognize them properly. I can right click and open the header file within Visual Studio but when compiling it still complains it cannot find the required header files. I regularly make projects relying on a framework I myself programmed, so I am quite familiar with how to set up dependencies. This is however the second time this seems to be happening. I don't recall which 3rd party project I was trying to compile last time, but Visual Studio simply refused to believe that the Additional Include Directories paths is where it should look for the header files. I am not sure how to give the complete details of this particular library (MyGUI) but I can point you to the website where you can download it to try and see if it is able to find the header files that are included in the project (if it doesn't compile, that is fine, and it is probably because of additional dependencies, but it should at least be able to find files in the common folder, especially when I put absolute paths in Additional Include Directories)
This happened to me once. It turned out the inconsistency of the Debug vs Release builds. When I modified one build, the other build was being compiled. Please set both builds with same include folders and see if it works. Good luck.
I've just spent some hours battling with failing #include paths in the compiler, inconsistencies between the compiler and intellisense.
What I finally discovered was that in the properties of the *.cpp file -- not the project, but the individual *.cpp file -- the "Additional Include Directories" property was blank. I had to explicitly set it to "inherit from from parent or project defaults" -- there's a checkbox near the lower-left corner of the dialog for editing the directory path.
I had copied this file from another project and used "Add > Existing Item..." to add it to the current project. My hypothesis was that maybe the "Existing Item" procedure skipped a property initialization step that "New Item" would normally perform. But I just tested that hypothesis by Adding another Existing and a New. Both of these files had their property set to inherit from the project, so I don't have an explanation for why my problem file was not initially set to inherit.
Anyway ... after much frustration, found and fixed that one.
I have found (stumbled) on the solution (I think). It has something to do with the character limit imposed by the OS. Although the limit should be 260, for me it falls in the below 150, see this discussion and links to it. I downloaded and unzipped the file to C:\Users\MyUserName\My Documents\Downloads\Downloads From Chrome\MyGui3.0...[and so on]. I learned quite some time ago not to try to compile projects under such long paths, but this time it completely slipped my mind as VS did not give me a warning at all and pointed me in the wrong direction. Anyway, cutting and pasting the project to D:\ fixed the issue. I am not going to checkmark the answer however until someone confirms this.
I have the same problem : Can't find .lib file even though I've added the additional include directory.
From an answer of Additional include directory in Visual studio 2015 doesn't work, I tried:
delete the .suo file and restart VS
Then it works for me.
I had this issue too. Just like sam said - this string value containing path to your framework includes has to be the same for the Debug and Release configurations. So the best way is to choose "Configuration:All Configurations" and "Platform:All Platforms" from the two context checklists on the top of the project properties window before typing it in, or copying from windows explorer adress bar.
Can you elaborate on this? If I recall, there are at least two places in Visual Studio where you can configure this:
Per-installation: Tools/Options/Projects and Solutions/VC++ Directories)
Per-project: Project/Properties/Configuration Properties/"C/C++"/General/Additional Include Directories
If you're adding the include directories per-project (#1), which I think you are, and then trying to include from another project, this will obviously not work. Try adding them at the per-installation level and see if it works.
Also, this may sound stupid/simplistic, but make sure the path is right (i.e. copy-paste into Explorer's path bar and see if the header files are in that folder).
If by lib files you mean library (.lib) files, the directory location is not specified through C/C++/General/Additional Include Directories but rather through Linker/General/Additional Library Directories.
It's logical if you think about it. C/C++ options are all compilation options, settings involved with compiling .cpp and .h files. Linker options are all linking options, settings involved with linking up .obj and .lib files.
I had the same symptoms in my c++ project. Navigating from header to header went fine, but after toggling to the source file of a header (let's say foo.cpp), then the navigation to an #include <bar.cpp> in that source file failed. I got the following error:
File 'bar.cpp' not found in the current source file's directory or in build system paths.
After research I noticed that the system build path given in the error where not extended with the include paths of the project. In other words: IntelliSense didn't know that the source file (foo.cpp) was part of the project, and therefore it didn't use the include paths of the project to search for the #include <bar.cpp>.
The fix for me was creating a file intelliSense.cpp (file name doesn't matter) that is part of the project, but excluded from the build. This file contains an include for each source file. ex:
#include <foo.cpp>
#include <bar.cpp>
...
This way IntelliSense knows that these source files are part of the project, and will therefore use the include paths of the project to resolve the #includes in those source files.
For me the issue was that .vcxproj Project file was read-only and after I added my directory to "Additional directories", the project file did not actually change. I was surprised that VS did not complain about this file being read-only.
So after I made that file write-able I could compile my project.
Here is another 'I had the same...' in vs2015.
For me it turned out that the active setting is also depending on the 'solution configuration' and 'solution platform'. That makes 4 settings which all should be identical.
That solved the problem in my case.
I realize this question is over 10 years old at this point, but I also just ran into this issue and none of the answers fit my scenario. After some playing with my IDE (VS 2019) for a few minutes I realized that the cpp file I was using had it's platform set to Win32, but the libs I was trying to use were built for x64.
As others have stated, make sure your project's configuration is set to
-"All Configurations" when you add the necessary paths to your project as that can also be an issue. I imagine my issue will not be as common, but I figured it was worth sharing. I hope this helps someone else in the future.
One more possible reason not mentioned earlier: make sure you are configuring properties of the correct project in a multi-project solution.
My problem was that I had a solution of two projects each using the same file with includes. Turns out that I correctly configured 'Additional Include Directories' only for one of two projects and totally forgot about another one. Of course error message was stating that only the second project and not the first one had problems.

Boost 1_44 includes don't work

Sorry for what seems like a silly question: But I've never, ever worked with boost, until tonight, and I'm finding that getting it configured seems to be harder to use than it should be.
I wanted experiment with it tonight. So I downloaded the zip file, and unzipped it to a directory here:
F:/boost_1_44_0
Then I created an empty c++ project in visual studio 2010 (not using pch either). So all I wanted to do was to include a header file. But not even a silly thing like that seems to work. Now I've been using visual studio for years, though at work we are still stuck on vs 2008 (That is another story). So usually what you do is set an include directory, and then you can include files in at will right?
So I set the global include directory to include the boost root. i.e. Property Manager -> My configuration (debug|win32) -> Microsoft.Cpp.Win32.user -> Common Properties -> C++ Directories -> Include Directories. There I added my path to f:/boost_1_44_0.
I also went to the project properties and set the C++ include directory for the project to point to the boost root like in vs 2008.
I then added a silly include declaration like so:
#include <boost/lambda/lambda.hpp>
But, amazingly it fails to compile!!! with the following error:
Error 1 error C1083: Cannot open include file: 'boost/type_traits/transform_traits.hpp': No such file or directory f:\boost_1_44_0\boost\lambda\core.hpp 25 1 test_boost
Which when I double click it, it opens up in f:\boost_1_44_0\boost\lambda\core.hpp, and takes me to this line:
#include "boost/type_traits/transform_traits.hpp"
So I have no idea what's happening. Is visual studio just not delivering up my global include paths that I set? It seems also that the include directive in core.hpp should be using angle brackets and not quotes.
If I'm doing something wrong what?
EDIT:
!! SOLVED !!
Before I didn't have all the files unzipped. I don't know what happened. So I re-downloaded the zip file, and unzipped it again. This time the zip file took much longer to unzip, and it extracted much more files: Including the missing files.
Problem solved, my hello world app compiles just fine now.
The behaviour of compilers in locating header files is implementation defined for both the <> and "" variants.
However, based on this page for VC2010, it appears the quoted form searches a superset of the angle bracket form so I'm not sure that's the problem.
I suppose it would be a silly question to ask if the following file actually existed?
f:\boost_1_44_0\boost\type_traits\transform_traits.hpp
So, a couple of investigative jobs:
Make sure that f:\boost_1_44_0\boost\type_traits\transform_traits.hpp exists.
Try changing your top-level include to use quotes.
Try changing the include in f:\boost_1_44_0\boost\lambda\core.hpp to use angle brackets.
Make sure you try all four possibilities for those last two.
Is f: a network-mounted drive? What happens if you put it all on c:?
That last one is just in case Windows is doing some shenanigans under the covers :-)
While it's a bit overkill for this, learning to use SysInternals' Process Monitor will pay off over time. It will show you what files are actually opened, and which attempts failed. Look where Visual Studio tries to read transform_traits.hpp from, and you'll probably have the answer.

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