In the past the source code of the mySQL-Connector-C was available to download so people can build it locally.
It looks like this is not the case anymore.
So, how do I get the Debug version of the connector on my Windows box and OSX?
TIA!!
Related
I am a little bit new to Go, specifically go get mechanism to download single binaries (CLI apps). Some cool projects in github allow you to download cli apps using go get. How can I check that binary that I installed is outdated? I am looking for something like debian based apt update that checks for newest package versions without installing them.
As an example. Let's say that I installed lazygit using go get github.com/jesseduffield/lazygit. And after a while a new version was released in github . Is it possible to check new version of binary using go get?
I checked the help and found the -u flag. Use go get -u github.com/jesseduffield/lazygit to update the tool.
None of this is speicific to the GitHub.
This might seem like a basic question, but let me explain.
I'm currently trying to get CouchDB running on Windows. Usually (from what I can tell watching several YT tutorials) you just go to couchdb.apache.org/download and download the windowsx64 version. Then open it and a install wizard should appear.
However when I download the file I get a file named "fd15d91c1e214c3451bef296564086f6a9266e848d57eaa8ac596e3765939578" which isn't openable and doesn't give me a wizard.
Is the current CouchDB installation corrupted? Am I doing something wrong?
I just tried http://couchdb.apache.org/, chose the Download link from the top navigation bar, then Windows(x64) for version 2.1.0. This kicked-off downloading the file apache-couchdb-2.1.0.msi.
Definitely try another browser or restart your machine.
I'm having trouble installing the latest version of Unity's AndroidPlayer (v5.6.1f1) on my macOS MacBook Pro (macOS version 10.12.5)
I already have Unity installed and working, but all I'm trying to do is add ability to run my games on an Android device (I have Android SDK configured and working from my previous Android App development)
I'm running the pkg file that I got from Unity called UnitySetup-Android-Support-for-Editor-5.6.1f1.pkg and go through the installation process, but after the installer begins to install the software, it fails and looking at the logs it states that PackageKit: Session UUID file exists - will not overwrite [some long path]/[filename].activeSandbox
Anyone knows what could be the problem? I've even restarted my Mac / re-downloaded the file with no avail...
I managed to defeat the issue by installing the required packages from the Unity Hub, instead of manually downloading & installing.
Start Unity -> click Installs -> reveal Add Modules by clicking the vertical 3 dots and select the modules required by clicking on the checkboxes.
I managed to install Android support using the full Unity3D installer and making sure that the Android support is selected. Could be a specific problem with the AndroidPlayer installation package.
If anyone else runs into this and is unable to see the Add Modules button described in the other answer, you need to install the editor through Unity Hub in order to see that option.
I removed the old editor, went to:
https://unity3d.com/get-unity/download/archive
and then clicked the Unity Hub button for the specific version I was using. That way you're able to Add Modules :)
I'm trying to just build webkit on windows. As usual I started with webkit site and trying to get developer tools setup. I'm struck basically at the cygwin Installation itself.
The cygwin-downloader gets all the packages and runs the setup normally.
As per the installation instructions, I selected the Install from Local Directory Option (cygwin install and source package directories are different).
There was some initial turbulance in finding the packages, somehow i could let it find the packages. The screen looks like this now.
I selected the packages (all) and then proceeded with next. It just ran very fast and exited saying nothing needs to be installed. It looked like this.
After I ran the cygwin shorcut from the desktop its shouting something is missing.
I don't understand what am I missing here. Also at some link it says we need a port to build webkit. If thats the case, how does anyone port webkit to their applications without building the webkit alone?
I know this is not a programming question. but this will help most of the people who are taking baby steps in understanding and build WebKit. Thanks!
According to this, it's seems a cygwin-downloader's bug.
However, there is a workaround...
Just copy {cygwin-downloader}\setup.ini file to a {cygwin-downloader}\x86\ directory. Then reopen setup.exe. It will show you a package list without turbulence. You don't need to click all from the package list. Just click Next.
Can anyone help me for installation voltDB on MAC system i am trying to install it using instruction but get error
Cannot find config.m4.
Make sure that you run '/usr/bin/phpize' in the top level source directory of the module
I spent a couple of days to solve this issue google it get some post related to this error but not success to solve this issue, because i am new on MAC System so please help to install voltDB with Step by Step i'll very thankful
Installing VoltDB on a Mac uses the same process as on Linux.
The installation instructions are covered in Using VoltDB: Ch. 2: Installing VoltDB
If you are installing from the source code on Github, you first need to run a build. There are instructions to do this in Github on the project wiki.
However, from the error you are seeing, it looks like you are trying to compile the VoltDB PHP client library. To do that, I recommend downloading the PHP client library from VoltDB.com, since that includes both the PHP client library and the version of the C++ library that it depends on. It includes build instructions. If you're getting the source from github, you should know that the latest version of library is the native branch, not master.