1.I used Webdriver sampler and write selenium -Javascript.
In Java we use" List obj= driver.findElements(By.xpath("//span[starts-with(text(),'REQ_')]")); " In java script what we use for listing?
2.In my application total 50 pages are present. and every page has 10 items are present. Now I want to click the first button then click the next button and so on..up to the button is disabled.
How is this achieved?
3.How elementToBeClickable() method is used in javascript?
4.How isEnabled() method is used in javascript?
5.and also WebDriverWait() is not worked for below example
var pkg = JavaImporter(org.openqa.selenium)
var support_ui = JavaImporter(org.openqa.selenium.support.ui.WebDriverWait)
var conditions = org.openqa.selenium.support.ui.ExpectedConditions
var wait=new support_ui.WebDriverWait(WDS.browser, 5000)
WDS.sampleResult.sampleStart()
WDS.browser.get('http://example.com')
wait.until(conditions.presenceOfElementLocated(pkg.By.linkText('More finformation...')))
var element=WDS.browser.findElement(pkg.By.linkText("More information..."))
element.click()
WDS.sampleResult.sampleEnd()
It return error-->
javax.script.ScriptException: TypeError: Can not create new object with constructor org.openqa.selenium.support.ui.WebDriverWait with the passed arguments; they do not match any of its method signatures. in <eval> at line number 4 atjdk.nashorn.api.scripting.NashornScriptEngine.throwAsScriptException(NashornScriptEngine.java:47
6.can you please provide full documentation for javascript syntax and all methods used for scripting used in WebDriver sampler.
The same, var obj = WDS.browser.findElements(org.openqa.selenium.By.xpath("//span[starts-with(text(),'REQ_')]"));
Take a look at while statement
The same
var wait = new org.openqa.selenium.support.ui.WebDriverWait(WDS.browser, 25)
wait.until(org.openqa.selenium.support.ui.ExpectedConditions.elementToBeClickable(org.openqa.selenium.By.xpath("//your-selector-here")))
The same
var element = WDS.browser.findElement(org.openqa.selenium.By.xpath("//span[starts-with(text(),'REQ_')]")
var enabled = element.isEnabled()
Look for the JavaDoc for the version you're using, it might be the case that the API has changed
The "full" documentation available at Using Java from Scripts guide, some useful examples can be found in The WebDriver Sampler: Your Top 10 Questions Answered
Don't you want to try Groovy instead of JavaScript?
Related
I have been searching for ar.js multimarkers tutorial or anything that explains about it. But all I can find is 2 examples, but no tutorials or explanations.
So far, I understand that it requires to learn the pattern or order of the markers, then it stores it in localStorage. This data is used later to display the image.
What I don't understand, is how this "learner" is implemented. Also, the learning process is only used once by the "creator", right? The output file should be stored and then served later when needed, not created from scratch at each person's phone or computer.
Any help is appreciated.
Since the question is mostly about the learner page, I'll try to break it down as much as i can:
1) You need to have an array of {type, URL} objects.
A sample of creating the default array is shown below (source code):
var markersControlsParameters = [
{
type : 'pattern',
patternUrl : 'examples/marker-training/examples/pattern-files/pattern-hiro.patt',
},
{
type : 'pattern',
patternUrl : 'examples/marker-training/examples/pattern-files/pattern-kanji.patt',
}]
2) You need to feed this to the 'learner' object.
By default the above object is being encoded into the url (source) and then decoded by the learner site. What is important, happens on the site:
for each object in the array, an ArMarkerControls object is created and stored:
// array.forEach(function(markerParams){
var markerRoot = new THREE.Group()
scene.add(markerRoot)
// create markerControls for our markerRoot
var markerControls = new THREEx.ArMarkerControls(arToolkitContext, markerRoot, markerParams)
subMarkersControls.push(markerControls)
The subMarkersControls is used to create the object used to do the learning. At long last:
var multiMarkerLearning = new THREEx.ArMultiMakersLearning(arToolkitContext, subMarkersControls)
The example learner site has multiple utility functions, but as far as i know, the most important here are the ArMultiMakersLearning members which can be used in the following order (or any other):
// this method resets previously collected statistics
multiMarkerLearning.resetStats()
// this member flag enables data collection
multiMarkerLearning.enabled = true
// this member flag stops data collection
multiMarkerLearning.enabled = false
// To obtain the 'learned' data, simply call .toJSON()
var jsonString = multiMarkerLearning.toJSON()
Thats all. If you store the jsonString as
localStorage.setItem('ARjsMultiMarkerFile', jsonString);
then it will be used as the default multimarker file later on. If you want a custom name or more areas - then you'll have to modify the name in the source code.
3) 2.1.4 debugUI
It seems that the debug UI is broken - the UI buttons do exist but are nowhere to be seen. A hot fix would be using the 'markersAreaEnabled' span style for the div
containing the buttons (see this source bit).
It's all in this glitch, you can find it under the phrase 'CHANGES HERE' in the arjs code.
Below is the code which i have been trying to address the below UseCase in JMETER.Quick help is appreciated.
Usecase:
A particular text like "History" in a page response needs to be validated and the if the text counts is more than 50 a random selection of the options within the page needs to be made.And if the text counts is less than 50 1st option needs to be selected.
I am new to Jmeter and trying to solve this usingJSR223 POST processor but somehow stuck at vars.put function where i am unable to see the desired number being populated within the V paramter.
Using a boundary extractor where match no 1 should suffice the 1st selection and 0 should suffice the random selection.
def TotalInstanceAvailable = vars.get("sCount_matchNr").toInteger()
log.info("Total Instance Available = ${TotalInstanceAvailable}");
def boundary_analyzer =50;
def DesiredNumber,V
if (TotalInstanceAvailable < boundary_analyzer)
{
log.info("I am inside the loop")
DesiredNumber = 0;
log.info("DesiredNumber= ${DesiredNumber}");
vars.put("V", DesiredNumber)
log.info("v= ${V}");
}
else{
DesiredNumber=1;
log.info("DesiredNumber=${DesiredNumber}");
vars.put("V", "DesiredNumber")
log.info("v= ${V}");
}
def sCount = vars.get("sCount")
log.info("Text matching number is ${sCount_matchNr}")
You cannot store an integer in JMeter Variables using vars.put() function, you either need to cast it to String first, to wit change this line:
vars.put("V", DesiredNumber)
to this one
vars.put("V", DesiredNumber as String)
alternatively you can use vars.putObject() function which can store literally everything however you will be able to use the value only in JSR223 Elements by calling vars.getObject()
Whenever you face a problem with your JMeter script get used to look at jmeter.log file or toggle Log Viewer window - in absolute majority of cases you will find the root cause of your problem in the log file:
I'm using a script exactly like the one on the tutorial here, https://developers.google.com/apps-script/reference/ui/file-upload
However, despite using the syntax I keep getting e is undefined in the statement:
var fileBlob = e.parameter.dsrFile;
I think that means my function doPost(e) is probably wrong somehow. Here is my entire script below.
// Create Menu to Locate .CSV
function doGet(e) {
var app = UiApp.createApplication().setTitle("Upload CSV");
var formContent = app.createVerticalPanel();
formContent.add(app.createFileUpload().setName("dsrFile"));
formContent.add(app.createSubmitButton("Start Upload"));
var form = app.createFormPanel();
form.add(formContent);
app.add(form);
return app;
}
// Upload .CSV file
function doPost(e)
{
// data returned is a blob for FileUpload widget
var fileBlob = e.parameter.dsrFile;
var doc = DocsList.createFile(fileBlob);
}
e is undefined because you are not passing anything to doPost. You have to pass the needed object to doPost. Check where you call the function and what parameters do you pass to it if any. Even if you pass a parameter to that function, it holds undefined value. Make sure that you are passing the correct objects to your functions.
Your script should work perfectly. e is defined by Google Apps Script, not need to pass anything in particular is contains the fields of your form, in particular in this case the file you uploaded.
I would suspect you may be falling foul to the dev url vs publish url syndrome, where you are executing an old scrip rather that the code you are currently working on.
Be sure you script end with 'dev' and not 'exec'
https://script.google.com/a/macros/appsscripttesting.com/s/AKfyck...EY7qzA7m6hFCnyKqg/dev
Let me know if you are still getting the error after running it from the /dev url
Is there a way to press the Ctrl + A keys using Selenium WebDriver?
I checked the Selenium libraries and found that Selenium allows key press of special and function keys only.
One more solution (in Java, because you didn't tell us your language - but it works the same way in all languages with Keys class):
String selectAll = Keys.chord(Keys.CONTROL, "a");
driver.findElement(By.whatever("anything")).sendKeys(selectAll);
You can use this to select the whole text in an <input>, or on the whole page (just find the html element and send this to it).
For using Selenium Ruby bindings:
There's no chord() method in the Keys class in Ruby bindings. Therefore, as suggested by Hari Reddy, you'll have to use Selenium Advanced user interactions API, see ActionBuilder:
driver.action.key_down(:control)
.send_keys("a")
.key_up(:control)
.perform
To click Ctrl+A, you can do it with Actions
Actions action = new Actions();
action.keyDown(Keys.CONTROL).sendKeys(String.valueOf('\u0061')).perform();
\u0061 represents the character 'a'
\u0041 represents the character 'A'
To press other characters refer the unicode character table - http://unicode.org/charts/PDF/U0000.pdf
In Selenium for C#, sending Keys.Control simply toggles the Control key's state: if it's up, then it becomes down; if it's down, then it becomes up. So to simulate pressing Control+A, send Keys.Control twice, once before sending "a" and then after.
For example, if we is an input IWebElement, the following statement will select all of its contents:
we.SendKeys(Keys.Control + "a" + Keys.Control);
You could try this:
driver.findElement(By.xpath(id("anything")).sendKeys(Keys.CONTROL + "a");
Since Ctrl+A maps to ASCII code value 1 (Ctrl+B to 2, up to, Ctrl+Z to 26).
Try:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenQA.Selenium;
using OpenQA.Selenium.IE;
using OpenQA.Selenium.Support.UI;
using OpenQA.Selenium.Interactions;
using OpenQA.Selenium.Internal;
using OpenQA.Selenium.Remote;
namespace SeleniumHqTest
{
class Test
{
IWebDriver driver = new InternetExplorerDriver();
driver.Navigate().GoToUrl("http://localhost");
IWebElement el = driver.FindElement(By.Id("an_element_id"));
char c = '\u0001'; // ASCII code 1 for Ctrl-A
el.SendKeys(Convert.ToString(c));
driver.Quit();
}
}
For Python:
ActionChains(driver).key_down(Keys.CONTROL).send_keys("a").key_up(Keys.CONTROL).perform();
The simplest answer in C# (if you are C# inclined).
Actions action = new Actions();
action.KeyDown(OpenQA.Selenium.Keys.Control).SendKeys("a").KeyUp(OpenQA.Selenium.Keys.Control).perform();
This answer is almost given by Hari Reddy, but I have fixed the case which he'd got wrong on some keywords, added the KeyUp or you get in a mess leaving the control key down.
I've also added the clarification on OpenQA.Selenium.Keys, because you may also be using Windows.Forms on the same class as I was an require this clarity.
Lastly, I type "a" because I found that to be the simplest way and I can see no suggestion from the OP that they don't want the simplest answer.
Many thanks to Hari Reddy though as I was a novice in Actions class usage and I was writing many different commands. Chaining them together the way he showed is quicker :-)
WebDriver driver = new FirefoxDriver();
Actions action = new Actions(driver);
action.keyDown(Keys.CONTROL).sendKeys("a").keyUp(Keys.CONTROL).perform();
This method removes the extra call ( String.ValueOf() ) to convert unicode to string.
It works for me:
OpenQA.Selenium.Interactions.Actions action
= new OpenQA.Selenium.Interactions.Actions(browser);
action.KeyDown(OpenQA.Selenium.Keys.Control)
.SendKeys("a").KeyUp(OpenQA.Selenium.Keys.Control).Perform();
Actions act = new Actions(driver);
act.keyDown(Keys.CONTROL).sendKeys("a").keyUp(Keys.CONTROL).build().perform();
I found that in Ruby, you can pass two arguments to send_keys
Like this:
element.send_keys(:control, 'A')
This is what worked for me using C# (Visual Studio 2015) with Selenium:
new Actions(driver).SendKeys(Keys.Control + "A").Perform();
You can add as many keys as wanted using (+) in between.
Java
The Robot class will work much more efficiently than sending the keys through Selenium sendkeys. Please try:
Example:
Robot rb = new Robot();
rb.keyPress(KeyEvent.VK_CONTROL);
rb.keyPress(KeyEvent.VK_A);
To use the above Robot class, you need to import java.awt.Robot;'.
By using the Robot class in Java:
import java.awt.Robot;
import java.awt.event.KeyEvent;
public class Test1
{
public static void main(String[] args) throws Exception
{
WebDriver d1 = new FirefoxDriver();
d1.navigate().to("https://www.youtube.com/");
Thread.sleep(3000);
Robot rb = new Robot();
rb.keyPress(KeyEvent.VK_TAB);
rb.keyRelease(KeyEvent.VK_TAB);
rb.keyPress(KeyEvent.VK_TAB);
rb.keyRelease(KeyEvent.VK_TAB);
// Perform [Ctrl+A] Operation - it works
rb.keyPress(KeyEvent.VK_CONTROL);
rb.keyPress(KeyEvent.VK_A);
// It needs to release key after pressing
rb.keyRelease(KeyEvent.VK_A);
rb.keyRelease(KeyEvent.VK_CONTROL);
Thread.sleep(3000);
}
}
Below code worked for me.
WebElement textbox = driver.findElement(By.id("username"));
textbox.sendKeys("Testing");
textbox.sendKeys(Keys.CONTROL+"A");
In Google Sheets, you can add some scripting functionality. I'm adding something for the onEdit event, but I can't tell if it's working. As far as I can tell, you can't debug a live event from Google Sheets, so you have to do it from the debugger, which is pointless since the event argument passed to my onEdit() function will always be undefined if I run it from the Script Editor.
So, I was trying to use the Logger.log method to log some data whenever the onEdit function gets called, but this too seems like it only works when run from the Script Editor. When I run it from the Script Editor, I can view the logs by going to View->Logs...
I was hoping I'd be able to see the logs from when the event actually gets executed, but I can't figure it out.
How do I debug this stuff?
UPDATE:
As written in this answer,
Stackdriver Logging is the preferred method of logging now.
Use console.log() to log to Stackdriver.
Logger.log will either send you an email (eventually) of errors that have happened in your scripts, or, if you are running things from the Script Editor, you can view the log from the last run function by going to View->Logs (still in script editor). Again, that will only show you anything that was logged from the last function you ran from inside Script Editor.
The script I was trying to get working had to do with spreadsheets - I made a spreadsheet todo-checklist type thing that sorted items by priorities and such.
The only triggers I installed for that script were the onOpen and onEdit triggers. Debugging the onEdit trigger was the hardest one to figure out, because I kept thinking that if I set a breakpoint in my onEdit function, opened the spreadsheet, edited a cell, that my breakpoint would be triggered. This is not the case.
To simulate having edited a cell, I did end up having to do something in the actual spreadsheet though. All I did was make sure the cell that I wanted it to treat as "edited" was selected, then in Script Editor, I would go to Run->onEdit. Then my breakpoint would be hit.
However, I did have to stop using the event argument that gets passed into the onEdit function - you can't simulate that by doing Run->onEdit. Any info I needed from the spreadsheet, like which cell was selected, etc, I had to figure out manually.
Anyways, long answer, but I figured it out eventually.
EDIT:
If you want to see the todo checklist I made, you can check it out here
(yes, I know anybody can edit it - that's the point of sharing it!)
I was hoping it'd let you see the script as well. Since you can't see it there, here it is:
function onOpen() {
setCheckboxes();
};
function setCheckboxes() {
var checklist = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("checklist");
var checklist_data_range = checklist.getDataRange();
var checklist_num_rows = checklist_data_range.getNumRows();
Logger.log("checklist num rows: " + checklist_num_rows);
var coredata = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("core_data");
var coredata_data_range = coredata.getDataRange();
for(var i = 0 ; i < checklist_num_rows-1; i++) {
var split = checklist_data_range.getCell(i+2, 3).getValue().split(" || ");
var item_id = split[split.length - 1];
if(item_id != "") {
item_id = parseInt(item_id);
Logger.log("setting value at ("+(i+2)+",2) to " + coredata_data_range.getCell(item_id+1, 3).getValue());
checklist_data_range.getCell(i+2,2).setValue(coredata_data_range.getCell(item_id+1, 3).getValue());
}
}
}
function onEdit() {
Logger.log("TESTING TESTING ON EDIT");
var active_sheet = SpreadsheetApp.getActiveSheet();
if(active_sheet.getName() == "checklist") {
var active_range = SpreadsheetApp.getActiveSheet().getActiveRange();
Logger.log("active_range: " + active_range);
Logger.log("active range col: " + active_range.getColumn() + "active range row: " + active_range.getRow());
Logger.log("active_range.value: " + active_range.getCell(1, 1).getValue());
Logger.log("active_range. colidx: " + active_range.getColumnIndex());
if(active_range.getCell(1,1).getValue() == "?" || active_range.getCell(1,1).getValue() == "?") {
Logger.log("made it!");
var next_cell = active_sheet.getRange(active_range.getRow(), active_range.getColumn()+1, 1, 1).getCell(1,1);
var val = next_cell.getValue();
Logger.log("val: " + val);
var splits = val.split(" || ");
var item_id = splits[splits.length-1];
Logger.log("item_id: " + item_id);
var core_data = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("core_data");
var sheet_data_range = core_data.getDataRange();
var num_rows = sheet_data_range.getNumRows();
var sheet_values = sheet_data_range.getValues();
Logger.log("num_rows: " + num_rows);
for(var i = 0; i < num_rows; i++) {
Logger.log("sheet_values[" + (i) + "][" + (8) + "] = " + sheet_values[i][8]);
if(sheet_values[i][8] == item_id) {
Logger.log("found it! tyring to set it...");
sheet_data_range.getCell(i+1, 2+1).setValue(active_range.getCell(1,1).getValue());
}
}
}
}
setCheckboxes();
};
As far as I can tell, you can't debug a live event from google docs, so you have to do it from the debugger, which is pointless since the event argument passed to my onEdit() function will always be undefined if I run it from the Script Editor.
True - so define the event argument yourself for debugging. See How can I test a trigger function in GAS?
I was trying to use the Logger.log method to log some data whenever the onEdit function gets called, but this too seems like it only works when run from the Script Editor. When I run it from the Script Editor, I can view the logs by going to View->Logs...
True again, but there is help. Peter Hermann's BetterLog library will redirect all logs to a spreadsheet, enabling logging even from code that is not attached to an instance of the editor / debugger.
If you're coding in a spreadsheet-contained script, for example, you can add just this one line to the top of your script file, and all logs will go to a "Logs" sheet in the spreadsheet. No other code necessary, just use Logger.log() as you usually would:
Logger = BetterLog.useSpreadsheet();
2017 Update:
Stackdriver Logging is now available for Google Apps Script. From the menu bar in the script editor, goto:
View > Stackdriver Logging to view or stream the logs.
console.log() will write DEBUG level messages
Example onEdit() logging:
function onEdit (e) {
var debug_e = {
authMode: e.authMode,
range: e.range.getA1Notation(),
source: e.source.getId(),
user: e.user,
value: e.value,
oldValue: e. oldValue
}
console.log({message: 'onEdit() Event Object', eventObject: debug_e});
}
Then check the logs in the Stackdriver UI labeled onEdit() Event Object to see the output
I've gone through these posts and somehow ended up finding a simple answer, which I'm posting here for those how want short and sweet solutions:
Use console.log("Hello World") in your script.
Go to https://script.google.com/home/my and select your add-on.
Click on the ellipsis menu on Project Details, select Executions.
Click on the header of the latest execution and read the log.
A little hacky, but I created an array called "console", and anytime I wanted to output to console I pushed to the array. Then whenever I wanted to see the actual output, I just returned console instead of whatever I was returning before.
//return 'console' //uncomment to output console
return "actual output";
}
If you have the script editor open you will see the logs under View->Logs. If your script has an onedit trigger, make a change to the spreadsheet which should trigger the function with the script editor opened in a second tab. Then go to the script editor tab and open the log. You will see whatever your function passes to the logger.
Basically as long as the script editor is open, the event will write to the log and show it for you. It will not show if someone else is in the file elsewhere.
I am having the same problem, I found the below on the web somewhere....
Event handlers in Docs are a little tricky though. Because docs can handle multiple simultaneous edits by multiple users, the event handlers are handled server-side. The major issue with this structure is that when an event trigger script fails, it fails on the server. If you want to see the debug info you'll need to setup an explicit trigger under the triggers menu that emails you the debug info when the event fails or else it will fail silently.
It's far from elegant, but while debugging, I often log to the Logger, and then use getLog() to fetch its contents. Then, I either:
save the results to a variable (which can be inspected in the Google Scripts debugger—this works around cases where I can't set a breakpoint in some code, but I can set one in code that gets executed later)
write it to some temporary DOM element
display it in an alert
Essentially, it just becomes a JavaScript output issue.
It grossly lacks the functionality of modern console.log() implementations, but the Logger does still help debug Google Scripts.
Just as a notice. I made a test function for my spreadsheet. I use the variable google throws in the onEdit(e) function (I called it e). Then I made a test function like this:
function test(){
var testRange = SpreadsheetApp.getActiveSpreadsheet().getSheetByName(GetItemInfoSheetName).getRange(2,7)
var testObject = {
range:testRange,
value:"someValue"
}
onEdit(testObject)
SpreadsheetApp.getActiveSpreadsheet().getSheetByName(GetItemInfoSheetName).getRange(2,6).setValue(Logger.getLog())
}
Calling this test function makes all the code run as you had an event in the spreadsheet. I just put in the possision of the cell i edited whitch gave me an unexpected result, setting value as the value i put into the cell.
OBS! for more variables googles gives to the function go here: https://developers.google.com/apps-script/guides/triggers/events#google_sheets_events
Currently you are confined to the container bound nature of using scripts within docs. If you create a new script inside outside of docs then you will be able to export information to a google spreadsheet and use it like a logging tool.
For example in your first code block
function setCheckboxes() {
// Add your spreadsheet data
var errorSheet = SpreadsheetApp.openById('EnterSpreadSheetIDHere').getSheetByName('EnterSheetNameHere');
var cell = errorSheet.getRange('A1').offset(errorSheet.getLastRow(),0);
// existing code
var checklist = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("checklist");
var checklist_data_range = checklist.getDataRange();
var checklist_num_rows = checklist_data_range.getNumRows();
// existing logger
Logger.log("checklist num rows: " + checklist_num_rows);
//We can pass the information to the sheet using cell.setValue()
cell.setValue(new Date() + "Checklist num rows: " + checklist_num_rows);
When I'm working with GAS I have two monitors ( you can use two windows ) set up with one containing the GAS environment and the other containing the SS so I can write information to and log.
The dev console will log errors thrown by the app script, so you can just throw an error to get it logged as a normal console.log. It will stop execution, but it might still be useful for step by step debugging.
throw Error('hello world!');
will show up in the console similarly to console.log('hello world')
For Apps Script projects that are tied to a single Sheet (or doc) — in 2022 — there is no View menu like other answers suggest. Instead you need to look in the Executions menu on the left sidebar to see the executions of your onSelectionChange function (or any other function), from there you can click REFRESH until your console.log messages appear.
just debug your spreadsheet code like this:
...
throw whatAmI;
...
shows like this: