I'm a beginner in Rust and WebSockets and I'm trying to deploy on Heroku a little chat backend I wrote (everything works on localhost). The build went well and I can see the app is running, and I'm now trying to connect to the WebSocket from a local HTML/Javascript frontend, but it is not working.
Here is my code creating the WebSocket on my rust server on Heroku (using the tungstenite WebSocket crate):
async fn main() -> Result<(), IoError> {
let port = env::var("PORT").unwrap_or_else(|_| "8080".to_string());
let addr = format!("0.0.0.0:{}", port);
// Create the event loop and TCP listener we'll accept connections on.
let try_socket = TcpListener::bind(&addr).await;
let listener = try_socket.expect("Failed to bind");
println!("Listening on: {}", addr);
and here is the code in my Javascript file that tries to connect to that WebSocket:
var ws = new WebSocket("wss://https://myappname.herokuapp.com/");
My web client gets the following error in the console:
WebSocket connection to 'wss://https//rocky-wave-51234.herokuapp.com/' failed
I searched to find the answer to my issue but unfortunately didn't find a fix so far. I've found hints that I might have to create an HTTP server first in my backend and then upgrade it to a WebSocket, but I can't find a resource on how to do that and don't even know if this is in fact the answer to my problem. Help would be greatly appreciated, thanks!
I think your mistake is the URL you use:
"wss://https://myappname.herokuapp.com/"
A URL usually starts with <protocol>://. The relevant protocols here are:
http - unencrypted hypertext
https - encrypted hypertext
ws - unencrypted websocket
wss - encrypted websocket
So if your URL is an encrypted websocket, it should start only with wss://, a connection cannot have multiple protocols at once:
"wss://myappname.herokuapp.com/"
Related
I tried to connect to the Push API in poloniex using python and followed the instructions on the answer here:
How to connect to poloniex.com websocket api using a python library
However I keep getting this error:
2017-06-25T04:07:04 dropping connection to peer tcp:104.20.13.48:443 with abort=True: WebSocket opening handshake timeout (peer did not finish the opening handshake in time)
Anyone know what's going on here? I can't figure it out from online documentation. Thanks!
As per #Cyphrags suggestion, I was able to get my autobahn websocket to work outside of localhost by increasing openHandshakeTimeout with factory.setProtocolOptions
factory.protocol = MyClientProtocol
factory.setProtocolOptions(failByDrop=False, openHandshakeTimeout=90, closeHandshakeTimeout=5)
Solution found via https://github.com/crossbario/crossbar/issues/930. Perhaps the reason it is needed has something to do with slow DNS routing taking longer than the default handshake time.
I try to use the slack-sample bot from this blogpost https://www.opsdash.com/blog/slack-bot-in-golang.html . I've successfully created my api token, but i can not connect to the websocket server (the rtm.start request passs normally). I've get the error message
dial tcp 54.242.95.213:443: connectex: No connection could be made because the target machine actively refused it
I've also tried to connect via a chrome app called Simple Web Socket Client and via a website based one tester. Both work well, i can establish a connection and i can send data.
I'm behind a proxy, but i only have troubles with golang's websocket.Dial function.
Does anybody know why this can happen?
I use:
- Windows 7 SP1 x64
- Golang 1.7.1 windows/amd64
Greetings
Tonka
If you are using gorilla/websocket, it has the ability to use a Proxy. From issue 107:
import "net/http"
...
var dialer = websocket.Dialer{
Proxy: http.ProxyFromEnvironment,
}
If you are using golang.org/x/net you should switch to gorilla/websocket.
I developed a simple application, calls currency converter webservice from www.webservicex.net. and deployed it on GenyMotion AndroVM.
But I am getting below error,
"Cannot connect to www.webservicex.net on port 80:
java.net.ConnectException: Connection timed out"
We have proxy and I defined proxy settings as well. I am able to access internet using browser inside AndroVM.
Please help
In Android, the system's proxy settings is not applied to all Http requests you made inside your app. It is applied natively inside the browser only that's the reason why you can use it.
Each application has to handle it "manually".
My first and quick advise is to use OkHttp as Http client because it handles it for you.
Or you can get the values manually and configure yourself your requests like this (gathered from here):
String host = System.getProperty("http.proxyHost");
String port = System.getProperty("http.proxyPort");
DefaultHttpClient httpclient = new DefaultHttpClient();
HttpHost proxy = new HttpHost(host, Integer.parseInt(port));
httpclient.getParams().setParameter(ConnRoutePNames.DEFAULT_PROXY, proxy);
I have an application that connects to a web page that sends and receives text strings over a websocket on port 1234. I do not have access to the front end code, so I cannot change the HTML front end code.
I created an autobahn server with a class derived from WebSocketServer protocol that communicates with the web page over port 1234. This works and I am able to send and receive text to the front end.
However, I need to process incoming data and would like to publish the received data to a crossbar.io container through the router on port 8080 (or any other port). The port to the web browser is fixed at 1234.
It there a way for me to "plug in " the autobahn websocket server into the crossbar router or is there an alternative way to create a websocket server that will allow me to to send and receive the text on port 1234 and at the same time participate in pub/sub and RPC with the crossbar router?
I am assuming you are using Python. If you are not, the answer should still be the same, but depending on the language/library and its implementation the answer can change.
From what you are saying, it does not sound like you really need a "plug in". Crossbar does have these under the description of router components. But unless you really need to attach a Python instance directly to the router either for performance or otherwise, I would recommend keeping your application off the router. It would work perfectly fine as a stand alone instance especially if it is on the same machine where the WAMP router is located where the packets would only require to communicate over loopback (which is VERY fast).
Given that you are using Python:
You can use your WebSocketServer and a WampApplicationServer together. The little hiccup you might run into is starting them up properly. In either scenario Python2.x with twisted or Python3.4 with Asyncio you can only start the reactor/event loop once or an error will ensue. (Both Twisted and Asyncio have the same basic concept) In Asyncio you will get RuntimeError: Event loop is running. if you attempt to start the event loop twice. Twisted has a similar error. Using the ApplicationRunner in twisted, there is an option (second argument in run) not to start up the reactor which you can use after the reactor is already running. In Asyncio, there is no such option, the only way I found out how to do it is to inherit the Application runner and overwrite the run method to start the session to be started as a task. Also, be warned that threads do not cooperate with either event loop unless properly wrapped.
Once you have the two connections set up in one instance you can do whatever you want with the data.
Thanks for the idea, and the problems you mention are exactly what I encountered. I did find a solution however, and thanks to the flexibility of crossbar, created a JavaScript guest that allows me to do exactly what I need. Here is the code:
// crossbar setup
var autobahn = require('autobahn');
var connection = new autobahn.Connection({
url: 'ws://127.0.0.1:8080/ws',
realm: 'realm1'
}
);
// Websocket to Scratch setup
// pull in the required node packages and assign variables for the entities
var WebSocketServer = require('websocket').server;
var http = require('http');
var ipPort = 1234; // ip port number for Scratch to use
// this connection is a crossbar connection
connection.onopen = function (session) {
// create an http server that will be used to contain a WebSocket server
var server = http.createServer(function (request, response) {
// We are not processing any HTTP, so this is an empty function. 'server' is a wrapper for the
// WebSocketServer we are going to create below.
});
// Create an IP listener using the http server
server.listen(ipPort, function () {
console.log('Webserver created and listening on port ' + ipPort);
});
// create the WebSocket Server and associate it with the httpServer
var wsServer = new WebSocketServer({
httpServer: server
});
// WebSocket server has been activated and a 'request' message has been received from client websocket
wsServer.on('request', function (request) {
// accept a connection request from Xi4S
//myconnection is the WS connection to Scratch
myconnection = request.accept(null, request.origin); // The server is now 'online'
// Process Xi4S messages
myconnection.on('message', function (message) {
console.log('message received: ' + message.utf8Data);
session.publish('com.serial.data', [message.utf8Data]);
// Process each message type received
myconnection.on('close', function (myconnection) {
console.log('Client closed connection');
boardReset();
});
});
});
};
connection.open();
I have finished http protocol via the socket class according to rfc2616 protocol, but how to connect https protocol and send data to server using the socket class?
When i connected https server https://www.example.com, I always get 404 error. The following is the socket command that to send to server https://www.example.com/
GET / HTTP/1.1 Host: www.example.com
the default always use http protocol
I found connected to https server need to use a connect command instead of the Get command and a client certificate. for example:
CONNECT login.example.com:443 HTTP/1.0
Major Version: 3
Minor Version: 1
......
I will try to use the connect command. Thanks for your replies.
==================================================
OK,i have solved my problem ,use the SLStream class.
NetworkStream networkStream=new NetWorkStream(socket)
var stream=New SslStream(networkStream)
.......
Now, will can read stream and write stream, until finished.