how post and pre increment works with multiplication operator? [duplicate] - c++11

What are "sequence points"?
What is the relation between undefined behaviour and sequence points?
I often use funny and convoluted expressions like a[++i] = i;, to make myself feel better. Why should I stop using them?
If you've read this, be sure to visit the follow-up question Undefined behavior and sequence points reloaded.
(Note: This is meant to be an entry to Stack Overflow's C++ FAQ. If you want to critique the idea of providing an FAQ in this form, then the posting on meta that started all this would be the place to do that. Answers to that question are monitored in the C++ chatroom, where the FAQ idea started out in the first place, so your answer is very likely to get read by those who came up with the idea.)

C++98 and C++03
This answer is for the older versions of the C++ standard. The C++11 and C++14 versions of the standard do not formally contain 'sequence points'; operations are 'sequenced before' or 'unsequenced' or 'indeterminately sequenced' instead. The net effect is essentially the same, but the terminology is different.
Disclaimer : Okay. This answer is a bit long. So have patience while reading it. If you already know these things, reading them again won't make you crazy.
Pre-requisites : An elementary knowledge of C++ Standard
What are Sequence Points?
The Standard says
At certain specified points in the execution sequence called sequence points, all side effects of previous evaluations
shall be complete and no side effects of subsequent evaluations shall have taken place. (§1.9/7)
Side effects? What are side effects?
Evaluation of an expression produces something and if in addition there is a change in the state of the execution environment it is said that the expression (its evaluation) has some side effect(s).
For example:
int x = y++; //where y is also an int
In addition to the initialization operation the value of y gets changed due to the side effect of ++ operator.
So far so good. Moving on to sequence points. An alternation definition of seq-points given by the comp.lang.c author Steve Summit:
Sequence point is a point in time at which the dust has settled and all side effects which have been seen so far are guaranteed to be complete.
What are the common sequence points listed in the C++ Standard?
Those are:
at the end of the evaluation of full expression (§1.9/16) (A full-expression is an expression that is not a subexpression of another expression.)1
Example :
int a = 5; // ; is a sequence point here
in the evaluation of each of the following expressions after the evaluation of the first expression (§1.9/18) 2
a && b (§5.14)
a || b (§5.15)
a ? b : c (§5.16)
a , b (§5.18) (here a , b is a comma operator; in func(a,a++) , is not a comma operator, it's merely a separator between the arguments a and a++. Thus the behaviour is undefined in that case (if a is considered to be a primitive type))
at a function call (whether or not the function is inline), after the evaluation of all function arguments (if any) which
takes place before execution of any expressions or statements in the function body (§1.9/17).
1 : Note : the evaluation of a full-expression can include the evaluation of subexpressions that are not lexically
part of the full-expression. For example, subexpressions involved in evaluating default argument expressions (8.3.6) are considered to be created in the expression that calls the function, not the expression that defines the default argument
2 : The operators indicated are the built-in operators, as described in clause 5. When one of these operators is overloaded (clause 13) in a valid context, thus designating a user-defined operator function, the expression designates a function invocation and the operands form an argument list, without an implied sequence point between them.
What is Undefined Behaviour?
The Standard defines Undefined Behaviour in Section §1.3.12 as
behavior, such as might arise upon use of an erroneous program construct or erroneous data, for which this International Standard imposes no requirements 3.
Undefined behavior may also be expected when this
International Standard omits the description of any explicit definition of behavior.
3 : permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, to behaving during translation or program execution in a documented manner characteristic of the environment (with or with-
out the issuance of a diagnostic message), to terminating a translation or execution (with the issuance of a diagnostic message).
In short, undefined behaviour means anything can happen from daemons flying out of your nose to your girlfriend getting pregnant.
What is the relation between Undefined Behaviour and Sequence Points?
Before I get into that you must know the difference(s) between Undefined Behaviour, Unspecified Behaviour and Implementation Defined Behaviour.
You must also know that the order of evaluation of operands of individual operators and subexpressions of individual expressions, and the order in which side effects take place, is unspecified.
For example:
int x = 5, y = 6;
int z = x++ + y++; //it is unspecified whether x++ or y++ will be evaluated first.
Another example here.
Now the Standard in §5/4 says
Between the previous and next sequence point a scalar object shall have its stored value modified at most once by the evaluation of an expression.
What does it mean?
Informally it means that between two sequence points a variable must not be modified more than once.
In an expression statement, the next sequence point is usually at the terminating semicolon, and the previous sequence point is at the end of the previous statement. An expression may also contain intermediate sequence points.
From the above sentence the following expressions invoke Undefined Behaviour:
i++ * ++i; // UB, i is modified more than once btw two SPs
i = ++i; // UB, same as above
++i = 2; // UB, same as above
i = ++i + 1; // UB, same as above
++++++i; // UB, parsed as (++(++(++i)))
i = (i, ++i, ++i); // UB, there's no SP between `++i` (right most) and assignment to `i` (`i` is modified more than once btw two SPs)
But the following expressions are fine:
i = (i, ++i, 1) + 1; // well defined (AFAIK)
i = (++i, i++, i); // well defined
int j = i;
j = (++i, i++, j*i); // well defined
Furthermore, the prior value shall be accessed only to determine the value to be stored.
What does it mean? It means if an object is written to within a full expression, any and all accesses to it within the same expression must be directly involved in the computation of the value to be written.
For example in i = i + 1 all the access of i (in L.H.S and in R.H.S) are directly involved in computation of the value to be written. So it is fine.
This rule effectively constrains legal expressions to those in which the accesses demonstrably precede the modification.
Example 1:
std::printf("%d %d", i,++i); // invokes Undefined Behaviour because of Rule no 2
Example 2:
a[i] = i++ // or a[++i] = i or a[i++] = ++i etc
is disallowed because one of the accesses of i (the one in a[i]) has nothing to do with the value which ends up being stored in i (which happens over in i++), and so there's no good way to define--either for our understanding or the compiler's--whether the access should take place before or after the incremented value is stored. So the behaviour is undefined.
Example 3 :
int x = i + i++ ;// Similar to above
Follow up answer for C++11 here.

This is a follow up to my previous answer and contains C++11 related material..
Pre-requisites : An elementary knowledge of Relations (Mathematics).
Is it true that there are no Sequence Points in C++11?
Yes! This is very true.
Sequence Points have been replaced by Sequenced Before and Sequenced After (and Unsequenced and Indeterminately Sequenced) relations in C++11.
What exactly is this 'Sequenced before' thing?
Sequenced Before(§1.9/13) is a relation which is:
Asymmetric
Transitive
between evaluations executed by a single thread and induces a strict partial order1
Formally it means given any two evaluations(See below) A and B, if A is sequenced before B, then the execution of A shall precede the execution of B. If A is not sequenced before B and B is not sequenced before A, then A and B are unsequenced 2.
Evaluations A and B are indeterminately sequenced when either A is sequenced before B or B is sequenced before A, but it is unspecified which3.
[NOTES]
1 : A strict partial order is a binary relation "<" over a set P which is asymmetric, and transitive, i.e., for all a, b, and c in P, we have that:
........(i). if a < b then ¬ (b < a) (asymmetry);
........(ii). if a < b and b < c then a < c (transitivity).
2 : The execution of unsequenced evaluations can overlap.
3 : Indeterminately sequenced evaluations cannot overlap, but either could be executed first.
What is the meaning of the word 'evaluation' in context of C++11?
In C++11, evaluation of an expression (or a sub-expression) in general includes:
value computations (including determining the identity of an object for glvalue evaluation and fetching a value previously assigned to an object for prvalue evaluation) and
initiation of side effects.
Now (§1.9/14) says:
Every value computation and side effect associated with a full-expression is sequenced before every value computation and side effect associated with the next full-expression to be evaluated.
Trivial example:
int x;
x = 10;
++x;
Value computation and side effect associated with ++x is sequenced after the value computation and side effect of x = 10;
So there must be some relation between Undefined Behaviour and the above-mentioned things, right?
Yes! Right.
In (§1.9/15) it has been mentioned that
Except where noted, evaluations of operands of individual operators and of subexpressions of individual expressions are unsequenced4.
For example :
int main()
{
int num = 19 ;
num = (num << 3) + (num >> 3);
}
Evaluation of operands of + operator are unsequenced relative to each other.
Evaluation of operands of << and >> operators are unsequenced relative to each other.
4: In an expression that is evaluated more than once during the execution
of a program, unsequenced and indeterminately sequenced evaluations of its subexpressions need not be performed consistently in different evaluations.
(§1.9/15)
The value computations of the operands of an
operator are sequenced before the value computation of the result of the operator.
That means in x + y the value computation of x and y are sequenced before the value computation of (x + y).
More importantly
(§1.9/15) If a side effect on a scalar object is unsequenced relative to either
(a) another side effect on the same scalar object
or
(b) a value computation using the value of the same scalar object.
the behaviour is undefined.
Examples:
int i = 5, v[10] = { };
void f(int, int);
i = i++ * ++i; // Undefined Behaviour
i = ++i + i++; // Undefined Behaviour
i = ++i + ++i; // Undefined Behaviour
i = v[i++]; // Undefined Behaviour
i = v[++i]: // Well-defined Behavior
i = i++ + 1; // Undefined Behaviour
i = ++i + 1; // Well-defined Behaviour
++++i; // Well-defined Behaviour
f(i = -1, i = -1); // Undefined Behaviour (see below)
When calling a function (whether or not the function is inline), every value computation and side effect associated with any argument expression, or with the postfix expression designating the called function, is sequenced before execution of every expression or statement in the body of the called function. [Note: Value computations and side effects associated with different argument expressions are unsequenced. — end note]
Expressions (5), (7) and (8) do not invoke undefined behaviour. Check out the following answers for a more detailed explanation.
Multiple preincrement operations on a variable in C++0x
Unsequenced Value Computations
Final Note :
If you find any flaw in the post please leave a comment. Power-users (With rep >20000) please do not hesitate to edit the post for correcting typos and other mistakes.

C++17 (N4659) includes a proposal Refining Expression Evaluation Order for Idiomatic C++
which defines a stricter order of expression evaluation.
In particular, the following sentence
8.18 Assignment and compound assignment operators:....
In all cases, the assignment is sequenced after the value
computation of the right and left operands, and before the value computation of the assignment expression.
The right operand is sequenced before the left operand.
together with the following clarification
An expression X is said to be sequenced before an expression Y if every
value computation and every side effect associated with the expression X is sequenced before every value
computation and every side effect associated with the expression Y.
make several cases of previously undefined behavior valid, including the one in question:
a[++i] = i;
However several other similar cases still lead to undefined behavior.
In N4140:
i = i++ + 1; // the behavior is undefined
But in N4659
i = i++ + 1; // the value of i is incremented
i = i++ + i; // the behavior is undefined
Of course, using a C++17 compliant compiler does not necessarily mean that one should start writing such expressions.

I am guessing there is a fundamental reason for the change, it isn't merely cosmetic to make the old interpretation clearer: that reason is concurrency. Unspecified order of elaboration is merely selection of one of several possible serial orderings, this is quite different to before and after orderings, because if there is no specified ordering, concurrent evaluation is possible: not so with the old rules. For example in:
f (a,b)
previously either a then b, or, b then a. Now, a and b can be evaluated with instructions interleaved or even on different cores.

In C99(ISO/IEC 9899:TC3) which seems absent from this discussion thus far the following steteents are made regarding order of evaluaiton.
[...]the order of evaluation of subexpressions and the order in which
side effects take place are both unspecified. (Section 6.5 pp 67)
The order of evaluation of the operands is unspecified. If an attempt
is made to modify the result of an assignment operator or to access it
after the next sequence point, the behavior[sic] is undefined.(Section
6.5.16 pp 91)

Related

StoreStore reordering happens when compiling C++ for x86

while(true) {
int x(0), y(0);
std::thread t0([&x, &y]() {
x=1;
y=3;
});
std::thread t1([&x, &y]() {
std::cout << "(" << y << ", " <<x <<")" << std::endl;
});
t0.join();
t1.join();
}
Firstly, I know that it is UB because of the data race.
But, I expected only the following outputs:
(3,1), (0,1), (0,0)
I was convinced that it was not possible to get (3,0), but I did. So I am confused- after all x86 doesn't allow StoreStore reordering.
So x = 1 should be globally visible before y = 3
I suppose that from theoretical point of view the output (3,0) is impossible because of the x86 memory model. I suppose that it appeared because of the UB. But I am not sure. Please explain.
What else besides StoreStore reordering could explain getting (3,0)?
You're writing in C++, which has a weak memory model. You didn't do anything to prevent reordering at compile-time.
If you look at the asm, you'll probably find that the stores happen in the opposite order from the source, and/or that the loads happen in the opposite order from what you expect.
The loads don't have any ordering in the source: the compiler can load x before y if it wants to, even if they were std::atomic types:
t2 <- x(0)
t1 -> x(1)
t1 -> y(3)
t2 <- y(3)
This isn't even "re"ordering, since there was no defined order in the first place:
std::cout << "(" << y << ", " <<x <<")" << std::endl; doesn't necessarily evaluate y before x. The << operator has left-to-right associativity, and operator overloading is just syntactic sugar for
op<<( op<<(op<<(y),x), endl); // omitting the string constants.
Since the order of evaluation of function arguments is undefined (even if we're talking about nested function calls), the compiler is free to evaluate x before evaluating op<<(y). IIRC, gcc often just evaluates right to left, matching the order of pushing args onto the stack if necessary. The answers on the linked question indicate that that's often the case. But of course that behaviour is in no way guaranteed by anything.
The order they're loaded is undefined even if they were std::atomic. I'm not sure if there's a sequence point between the evaluation of x and y. If not, then it would be the same as if you evaluated x+y: The compiler is free to evaluate the operands in any order because they're unsequenced. If there is a sequence point, then there is an order but it's undefined which order (i.e. they're indeterminately sequenced).
Slightly related: gcc doesn't reorder non-inline function calls in expression evaluation, to take advantage of the fact that C leaves the order of evaluation unspecified. I assume after inlining it does optimize better, but in this case you haven't given it any reason to favour loading y before x.
How to do it correctly
The key point is that it doesn't matter exactly why the compiler decided to reorder, just that it's allowed to. If you don't impose all the necessary ordering requirements, your code is buggy, full-stop. It doesn't matter if it happens to work with some compilers with some specific surrounding code; that just means it's a latent bug.
See http://en.cppreference.com/w/cpp/atomic/atomic for docs on how/why this works:
// Safe version, which should compile to the asm you expected.
while(true) {
int x(0); // should be atomic, too, because it can be read+written at the same time. You can use memory_order_relaxed, though.
std::atomic<int> y(0);
std::thread t0([&x, &y]() {
x=1;
// std::atomic_thread_fence(std::memory_order_release); // A StoreStore fence is an alternative to using a release-store
y.store(3, std::memory_order_release);
});
std::thread t1([&x, &y]() {
int tx, ty;
ty = y.load(std::memory_order_acquire);
// std::atomic_thread_fence(std::memory_order_acquire); // A LoadLoad fence is an alternative to using an acquire-load
tx = x;
std::cout << ty + tx << "\n"; // Don't use endl, we don't need to force a buffer flush here.
});
t0.join();
t1.join();
}
For Acquire/Release semantics to give you the ordering you want, the last store has to be the release-store, and the acquire-load has to be the first load. That's why I made y a std::atomic, even though you're setting x to 0 or 1 more like a flag.
If you don't want to use release/acquire, you could put a StoreStore fence between the stores and a LoadLoad fence between the loads. On x86, this would just prevent compile-time reordering, but on ARM you'd get a memory-barrier instruction. (Note that y still technically needs to be atomic to obey C's data-race rules, but you can use std::memory_order_relaxed on it.)
Actually, even with Release/Acquire ordering for y, x should be atomic as well. The load of x still happens even if we see y==0. So reading x in thread 2 is not synchronized with writing y in thread 1, so it's UB. In practice, int loads/stores on x86 (and most other architectures) are atomic. But remember that std::atomic implies other semantics, like the fact that the value can be changed asynchronously by other threads.
The hardware-reordering test could run a lot faster if you looped inside one thread storing i and -i or something, and looped inside the other thread checking that abs(y) is always >= abs(x). Creating and destroying two threads per test is a lot of overhead.
Of course, to get this right, you have to know how to use C to generate the asm you want (or write in asm directly).

OpenCL - GPU Vector Math (Instruction Level Parallelism)

This article talks about the optimization of code and discusses Instruction level parallelism. They give an example of GPU vector math where the float4 vector math can be performed on the vector rather than the individual scalars. Example given:
float4 x_neighbor = center.xyxy + float4(-1.0f, 0.0f, 1.0f, 0.0f);
Now my question is can it be used for comparison purposes as well? So in the reduction example, can I do this:
accumulator.xyz = (accumulator.xyz < element.xyz) ? accumulator.xyz : element.xyz;
Thank you.
As already stated by Austin comparison operators apply on vectors as well.
The point d. in the section 6.3 of the standard is the relevant part for you. It says:
The relational operators greater than (>), less than (<), greater than
or equal (>=), and less than or equal (<=) operate on scalar and
vector types.
it explains as well the valid cases:
The two operands are scalars. (...)
One operand is a scalar, and the other is a vector. (...) The scalar type is then widened to a vector that has the same number of
components as the vector operand. The operation is done component-wise
resulting in the same size vector.
The two operands are vectors of the same type. In this case, the operation is done component-wise resulting in the same size vector.
And finally, what these comparison operators return:
The result is a scalar signed integer of type int if the source
operands are scalar and a vector signed integer type of the same size
as the source operands if the source operands are vector types.
For scalar types, the relational operators shall return 0 if the
specified relation is false and 1 if the specified relation is true.
For vector types, the relational operators shall return 0 if the
specified relation is false and –1 (i.e. all bits set) if the
specified relation is true. The relational operators always return 0
if either argument is not a number (NaN).
EDIT:
To complete a bit the return value part, especially after #redrum's comment; It seems odd at first that the true value is -1 for the vector types. However, since OCL behaves as much as possible like C, it doesn't make a big change since everything that is different than 0 is true.
As an example is you have the vector:
int2 vect = (int2)(0, -1);
This statement will evaluate to true and do something:
if(vect.y){
//Do something
}
Now, note that this isn't valid (not related to the value returned, but only to the fact it is a vector):
if(vect){
//do something
}
This won't compile, however, you can use the function all and any to evaluate all elements of a vector in an "if statement":
if(any(vect){
//this will evaluate to true in our example
}
Note that the returned value is (from the quick reference card):
int any (Ti x): 1 if MSB in component of x is set; else 0
So any negative number will do.
But still, why not keep 1 as the returned value when evaluated to true?
I think that the important part is the fact that all bits are set. My guess, would be that like that you can make easily bitwise operation on vectors, like say you want to eliminate the elements smaller than a given value. Thanks to the fact that the value "true" is -1, i.e. 111111...111, you can do something like that:
int4 vect = (int4)(75, 3, 42, 105);
int ref = 50;
int4 result = (vect < ref) & vect;
and result's elements will be: 0, 3, 42, 0
in the other hand if the returned value was 1 for true, the result would be: 0, 1, 0, 0
The OpenCL 1.2 Reference Card from Khronos says that logical operators:
Operators [6.3]
These operators behave similarly as in C99 except that
operands may include vector types when possible:
+ - * % / -- ++ == != &
~ ^ > < >= <= | ! && ||
?: >> << = , op= sizeof

Conditioned Slicing in Frama-C

My last question (Understanding Frama-C slicer results) was on a precise example, but as I said, my goal is to know if it is possible to do some conditioned slicing (forward and backward) with Frama-C. Is it possible?
More precisely, I can't obtain a precise slice of this program :
/*# requires a >= b;
# assigns \nothing;
# ensures \result == a;
*/
int example4_instr1(int a, int b){
int max = a;
if(a < b)
max = b;
return max;
}
Is it possible, by using good parameters/options, to get what I want in this case/in the general case?
As Pascal mentioned in his answer to your previous question, Frama-C's backward and forward slicing are based on the results of an analysis called Value Analysis. This analysis is non-relational; this means that it only keeps information about the numeric range of variables, but not about e.g. the difference between two variables. Thus, it is not able to keep track of your inequality a >= b. This explains why both branches of the test if (a < b) appear to be followed.
Without more information from either the user (but, in this example, nothing that you could write will help the Value Analysis), or another analysis, the backward slicing must consider that the if may or may not be taken. This unfortunately results in a program from which nothing has been sliced away.

multiple arithmetic expressions in processing

Ok, so still getting use to the basics with processing, and I am unsure if this is the correct way to do multiple arithmetic expressions with the same data, should I be typing each as its own code, or doing it like this?
here is the question;
Write the statements which perform the following arithmetic operations (note: the variable names can be changed). (i) a=50 b=60
c=43 result1 = a+b+c result2=a*b result3 = a/b
here is my code;
short a = 50;
short b = 60;
short c = 43;
int sum = a+b+c; // Subsection i
print (sum);
int sum2 = a*b; // Subsection ii
print (sum2);
int sum3 =a/b; // Subsection iii
print (sum3);
Using the same variable for a in all three expressions, like you're doing, is the right way. This means that if you wanted to change a, b, or c you'd only have to change it in one place.
You didn't mention what language, but there are a couple problems. It's hard to say what your knowledge level is, so I apologize in advance if this is beyond the scope of the assignment.
First, your variables are defined as short but they end up being assigned to int variables. That's implicit typecasting. Granted, short is basically a subset of int in most languages, but you should be aware that you're doing it and implicit typecasting can cause problems. It's slightly bad practice.
Second, your variable names are all called sumX but only one is a sum. That's definitely bad practice. Variable names should be meaningful and represent what they actually are.
Third, your division is dividing two integers and storing the result into an integer. This means that if you're using a strongly typed language you will be truncating the fractional portion of the quotient. You will get 0 as your output: 50 / 60 = 0.8333[...] which when converted to an integer truncates to 0. You may wish to consider using double or float as your data types if your answer is supposed to be accurate.

ISO pascal and recursivity

I can not find out what is the correct behaviour of this program according to ISO pascal standard. I tried to read the ISO 7185 Standard document but did not find anything on this topic. What should be the result 4 or 24 ?
program Undetermined;
var
n: Integer;
function fact: Integer;
begin
fact := 1;
if n > 1 then
begin
n := n - 1;
fact := (n + 1) * fact
end
end;
begin
n := 4;
writeln( fact )
end.
EDIT : I realised that there is a second problem in my example. So consider the new code :
program Undefined;
var
n: Integer;
function power2: Integer;
begin
power2 := 1;
if n > 0 then
begin
n := n - 1;
power2 := 2 * power2
end
end;
begin
n := 4;
writeln( power2 )
end.
The result should be 16 or 2 (according to my compiler) ?
EDIT : thanks for the answer event if they did not solve my problem. I finally got the right answer on an other forum : the ISO-standard specify the behaviour I expected but the compiler I use (fpc) does not conform the standard on that point with the default settings.
There are two separate issues here:
Does fact denote the result of the function, or a recursive call?
If it does denote a recursive call, is the result 24 or implementation defined?
1. Does fact denote the result of the function, or a recursive call?
Since fact doesn't occur on the left side of an assignment, it doesn't correspond to the result of the function, so it should invoke the function recursively. The compiler treating fact and fact() differently in this context sounds like a bug.
The standard says:
Within an activation, an applied occurrence of a label or variable-identifier, or of a procedure-identifier or function-identifier local to the block of the activation, shall denote the corresponding program-point, variable, procedure, or function, respectively, of that activation; except that the function-identifier of an assignment-statement shall, within an activation of the function denoted by that function-identifier, denote the result of that activation.
2. If it does denote a recursive call, is the result 24 or implementation defined?
Even if you disregard the recursion related issue, and use fact(), you still can't expect to always get 24 as a result.
It boils down to: "Is (n+1) or fact() evaluated first in the expression (n + 1) * fact?
The order of evaluation is implementation defined in this case. This means that different implementations following the standard can give different results, and you can't expect 24 for all of them.
To quote the standard:
6.7.2 Operators
6.7.2.1 General
Table 3 | Dyadic arithmetic operations
...
* Multiplication
...
A factor, a term, or a simple-expression shall be designated an operand. The order of evaluation of the operands of a dyadic operator shall be implementation-dependent.
NOTE | This means, for example, that the operands may be evaluated in textual order, or in reverse order, or in parallel, or they may not both be evaluated.
Free Pascal's ISO dialect mode is very young (1-2 years), as FPC generally is a Borland and not ISO oriented compiler.
The Mac Pascal mode is more tested, and is in general very ISO like. Compiling in macpascal mode will yield the "16" answer without ().
Probably ISO mode should do the same and not use the borland/delphi like return value is a pseudo variable. Please file a bug.

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