Designs for highly automated Form with Business Rules - validation

I am looking to re-write (part of) an application that suffers from a lot of code bloat and performance issues, mainly in the Front-End side.
The biggest challenge of that application is that the data has to abide by a relatively large (hundreds) set of business rules.
The rules are versatile. Based on events (mainly changes in data), and depending on the state of the underlying business object, the rules can restrict or enforce what data is selected, disable fields or hide them entirely, whatever the business needs really.
I am looking at solutions on how to improve it. There are several Business Rules Engines (such as Drools or Camunda) which seem great solutions but for another issue. Those seem focused on Business States Changes rather than actual field operations/validation, where I am here looking for a solution that can;
Back-End (Java Spring); validate that the input that is attempting to be saved fulfills all the applicable rules.
Front-End (Reactive Typescript); also validate the input in real-time (to provide feedback to users), but on top of it have actions. If a rule says if fieldA.value = 'one' then fieldB is empty and disabled, I would like the form to actually be modified so it fulfills this rule already.
A common solution to both would be ideal but given the different technologies, two different designs having the same input/output would work fine.
My questions are;
Is there a better-fitting term than 'Business Rule Engine' for what I'm attempting to do? To get more pertinent results.
What kind of industry-robust pattern(s) could help manage this use-case?

Related

Is there any pattern for having multiple and flexible business rules applies to allow an action to happen?

I have the following scenario, in my domain, I have an entity on which actors (Users or automated systems) can perform certain action. In order to be allowed to perform this actions, a set of business rules has to be checked depending on the source of the action and other contextual information. If all the business rules are correct the action is perform, otherwise an error should be thrown.
I'm trying to figure it out if there is any pattern that help me develop a system that allows me to have multiple business rules depending on a context. Also, I need that this business rules system to be flexible, I'm working on a rapid-changing domain where the business rules can change from a moment to another.
I know how to create all this from scratch, but, if exists, I prefer using a pattern or something created for this kind of problems.
One possible solution to that problem could be the Specification pattern. You can check it on wikipedia

Practices for allowing systems to accommodate human error?

Systems have to sometimes accommodate the possibility of real world bad data. Consider that some data originates with paper forms. And forms inherently have a limited means of validating data.
Example 1: On one form users are expected to enter an integer distance (in miles) into a blank. We capture the information as written as a string since we don't always end up getting integer values.
Example 2: On another form we capture a code. That code should map to one of the codes in our system. However, sometimes the code written on the form is incorrect. We capture the code and allow it to exist with an invalid value until some future time of resolution. That is, we temporarily allow bad data since it's important to record the record even if some of it is invalid.
I'm interested in learning more about how systems accommodate bad data, that is, human error. Databases are supposed to be bastions of data integrity, but the real world is messy and people make mistakes. Systems must allow us to reflect those mistakes.
What are some ways systems you've developed accommodate human error? What practices have you used? What lessons have you learned?
Any further reading on the topic? (I had trouble Googling it.)
I agree with you, whatever we do there's no guarantee that we can get rid of bad or incorrect data. Especially, but not only, if it comes to user input. In my experience the same problems exist in complex integration projects, in which you have to integrate and merge (often inconsistent) data retrieved from different systems.
A good strategy is to decouple the input from the operational system itself. First, place user (or external system) provided data in a separate datastore (e.g. different schema). In a second step load this data into your operational datastore, but only if it confirms to strict rules (e.g. use address verification software to verify a given address). This Extract, Transform, Load (ETL) approach is fairly common in Data Warehousing (DWH) solutions, but can be applied programmatically in transactional systems as well (in my experience).
The above approach often leads to asynchronous processes in which the input is subitted first and (maybe) at a later time the external entity (user or system) retrives feedback whether its data was correct or not.
EDIT: For further readings I recommend to have a look at DWH concepts. Alhtough, you may not want to build such a thing, you could partially apply those concepts:
http://en.wikipedia.org/wiki/Extract,_transform,_load
http://en.wikipedia.org/wiki/Data_warehouse
http://en.wikipedia.org/wiki/Data_cleansing
A government department I worked in does a lot of surveys, most of which are (were) still paper based.
All the results were OCR'd into the system.
As part of the OCR process a digital scan of the forms is kept.
Data is then validated, data that is undecipherable or which fails validation is flagged.
When a human operator reviews the digital data they can modify the data if they are confident that they can correctly interpret what the code could not; they (here's the cool bit) can also bring up the scan of the paper based original, and use that to determine what the user was trying to say.
On a different thread; at some point you want to validate the data coming in against any expected data ranges that you want it to conform to; buy rejecting it at the point of entry you give the user a chance to correct it - the trade off is that every time you reject it you increase the chance of them abandoning the whole process.
At some point in your system you need to specify the rules which will be used for validation. At the end of the day a system is only going to be as smart as those rules. You can develop these yourself into the code (probably the business logic) or you might use a 3rd party component.
having flexible control over the validation is pretty important as they are likely to change overtime.
To be honest with you, one point of migrating from paper-based systems to IT is to remove these errors and make sure all data is always correct. I doubt any correctly planned and developed IT system (especially business financial systems) would allow such errors. Not in the company I am working for anyway...
There are lots of software tools that address the kinds of problems you mention. There are platforms and tools that let you define rules for scrubbing and transforming data and handling validation errors. Those techniques are widely used for Data Integration and Business Intelligence applications. Google for "Data Quality" or "Data Integration".
The easiest thing to do is to (this is not always possible) design the interface where users enter the data to limit as much as possible the amount of text that they need to enter. In my experience this seems to be where a lot of problems come from. One simple example of this is to provide a select, or auto-complete select field
One thing that you could do is do everything possible to determine if the data is correct before going into the db. I try to give the user entering the data as much feedback as possible so they can (ideally) fix some of the issues before the data gets persisted. For example, it is a very quick check to determine if the data being entered is of the correct type.
I got started in legal systems before the PC era. Litigation support databases routinely have to accommodate factually incorrect, incomplete, and contradictory information. It takes a different way of thinking.
The short version . . .
Instead of recording a single fact, you record multiple assertions about a fact. It boils down to designing a database to store data from assertions like these.
In an interview at 2011-01-03 08:13, Neil Rimes told Officer Cane
that he was at home from 2011-01-02 20:00 until 2011-01-03 08:13.
In an interview at 2011-01-03 08:25, Liza Nevers told Officer Cane
that Neil Rimes came home at 2011-01-02 23:45.
In a deposition at 2011-05-13 10:22, Cody Maxon told attorney Kurt
Schlagel that he saw Neil Rimes at Kroger at 2011-01-03 03:00

CF Project getting too big, what shall one do?

A simple billing system (on top of ColdBox MVC) is ballooning into a semi-enterprisey inventory + provisioning + issue-tracking + profit tracking app. They seem to be doing their own thing yet they share many things including a common pool of Clients and Staff (login's), and other intermingled data & business logic.
How do you keep such system modular? from a maintenance, testability & re-usability stand point?
single monolithic app? (i.e. new package for the base app)
ColdBox module? not sure how to make it 'installable' and what benefits does it bring yet.
Java Portlet? no idea, just thinking outside the box
SOA architecture? through webservice API calls?
Any idea and/or experience you'd like to share?
I would recommend you break the app into modular pieces using ColdBox Modules. You can also investigate on separate business logic into a RESTful ColdBox layer also and joining the system that way also. Again, it all depends on your requirements and needs at the moment.
Modules are designed to break monolithic applications into more manageable parts that can be standalone or coupled together.
Stop thinking about technology (e.g. Java Portals, ColdBox modules, etc...) and focus on architecture. By this I mean imagining how you can explain your system to an observer. Start by drawing a set of boxes on a whiteboard that represent each piece - inventory, clients, issue tracking, etc... - and then use lines to show interactions between those systems. This focuses you on a separation of concerns, that is grouping together like functionality. To start don't worry about the UI, instead focus on algorithms and data.
If you we're talking about MVC, that step is focusing on the model. With that activity complete comes the hard part, modifying code to conform to that diagram (i.e the model). To really understand what this model should look like I suggest reading Domain Driven Design by Eric Evans. The goal is arriving at a model whose relationships are manageable via dependency injection. Presumably this leaves you with a set of high level CFCs - services if you will - with underlying business entities and persistence management. Their relationships are best managed by some sort of bean container / service locator, of which I believe ColdBox has its own, another example is ColdSpring.
The upshot of this effort is a model that's unit testable. Independent of of the user interface. If all of this is confusing I'd suggest taking a look at Working Effectively with Legacy Code for some ideas on how to make this transition.
Once you have this in place it's now possible to think about a controller (e.g. ColdBox) and linking the model to views through it. However, study whatever controller carefully and choose it because of some capability it brings to the table that your application needs (caching is an example that comes to mind). Your views will likely need to be reimagined as well to interact with this new design, but what you should have is a system where the algorithms are now divorced from the UI, making the views' job easy.
Realistically, the way you tackle this problem is iteratively. Find one system that can easily be teased out in the fashion I describe, get it under unit tests, validate with people as well, and continue to the next system. While a tedious process, I can assure it's much less work than trying to rewrite everything, which invites disaster unless you have a very good set of automated validation ahead of time.
Update
To reiterate, the tech is not going to solve your problem. Continued iteration toward more cohesive objects will.
Now as far as coupled data, with an ORM you've made a tradeoff, and monolithic systems do have their benefits. Another approach would be giving one stateful entity a reference to another's service object via DI, such that you retrieve it through that. This would enable you to mock it for the purpose of unit testing and replace it with a similar service object and corresponding entity to facilitate reuse in other contexts.
In terms of solving business problems (e.g. accounting) reuse is an emergent property where you write multiple systems that do roughly the same thing and then figure out how to generalize. Rarely if ever in my experience do you start out writing something to solve some business problem that becomes a reusable component.
I'd suggest you invest some time in looking at Modules. It will help with partitioning your code into logical features whilst retaining the integration with the Model.
Being ColdBox there is loads of doc's and examples...
http://wiki.coldbox.org/wiki/Modules.cfm
http://experts.adobeconnect.com/p21086674/
You need to get rid of the MVC and replace it with an SOA architecture that way the only thing joining the two halves are the service requests.
So on the server side you have the DAO and FACADE layers. And the client side can be an MVC or what ever architecture you want to use sitting somewhere else. You can even have an individual client for each distinct business.
Even for the server side you can break the project down into multiple servers: what's common between all businesses and then what's distinct between all of them.
The problem we're facing here luckily isn't unique.
The issue here seems not to be the code itself, or how to break it apart, but rather to understand that you're now into ERP design and development.
Knowing how best to develop and grow an ERP which manages the details of this organization in a logical manner is the deeper question I think you're trying to get at. The design and architecture itself of how to code from this flows from an understanding of the core functional areas you need.
Luckily we can study some existing ERP systems you can get a hold of to see how they tackled some of the problems. There's a few good open source ERP's, and what brought this tip to my mind is a full cycle install of SAP Business One I oversaw (a small-mid size ERP that bypasses the challenges of the big SAP).
What you're looking for is seeing how others are solving the same ERP architecture you're facing. At the very least you'll get an idea of the tradeoffs between modularization, where to draw the line between modules and why.
Typically an ERP system handles everything from the quote, to production (if required), to billing, shipping, and the resulting accounting work all the way through out.
ERPS handle two main worlds:
Production of goods
Delivery of service
Some businesses are widget factories, others are service businesses. A full featured out of the box ERP will have one continuous chain/lifecycle of an "order" which gets serviced by a number of steps.
If we read a rough list of the steps an ERP can cover, you'll see the ones that apply to you. Those are probably the modules you have or should be breaking your app into. Imagine the following steps where each is a different document, all connected to the previous one in the chain.
Lead Generation --> Sales Opportunities
Sales Opportunities --> Quote/Estimate
Quote Estimate --> Sales Order
Sales Order --> Production Order (Build it, or schedule someone to do the work)
Production order --> Purchase orders (Order required materials or specialists to arrive when needed)
Production Order --> Production Scheduling (What will be built, when, or Who will get this done, when?)
Production Schedule --> Produce! (Do the work)
Produced Service/Good --> Inventory Adjustments - Convert any raw inventory to finished goods if needed, or get it ready to ship
Finished Good/Service --> Packing Slip
Packing Slip items --> Invoice
Where system integrators come in is using the steps required, and skipping over the ones that aren't used. This leads to one thing for your growing app:
Get a solid data security strategy in place. Make sure you're confortable that everyone can only see what they should. Assuming that is in place, it's a good idea to break apart the app into it's major sections. Modules are our friends. The order to break them up in, however, will likely have a larger effect on what you do than anything.
See which sections are general, (reporting, etc) that could be re-used between multiple apps, and which are more specialized to the application itself. The features that are tied to the application itself will likely be more tightly coupled already and you may have to work around that.
For an ERP, I have always preferred a transactional "core" module, which all the other transaction providers (billing pushing the process along once it is defined).
When I converted a Lotus Notes ERP from the 90's to the SAP ERP, the Lotus Notes app was excellent, it handled everything as it should. THere were some mini-apps built on the side that weren't integrated as modules which was the main reason to get rid of it.
If you re-wrote the app today, with today's requirements, how would you have done it differently? See if there's any major differences from what you have. Let the app fight for your attention to decide what needs overhauling / modularization first. ColdBox is wonderful for modularization, whether you're using plugin type modules or just using well separated code you won't go wrong with it, it's just a function of developer time and money available to get it done.
The first modules I'd build / automate unit testing on are the most complex programatically. Chances are if you're a decent dev, you don't need end to end unit testing as of yesterday. Start with the most complex, move onto the core parts of the app, and then spread into any other areas that may keep you up at night.
Hope that helped! Share what you end up doing if you don't mind, if anything I mentioned needs further explanation hit me up on here or twitter :)
#JasPanesar

The future of Naked Objects pattern (and UI auto-generation) [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 8 years ago.
Improve this question
I ask about the pattern, not framework. This is kind of follow-up to a question on UI auto-generation.
Do you believe in the concept of UI auto-generation from metadata?
What kind of problems can be approached this way?
The question arose when I've created a small library to support my student projects, which generates interactive CLI in runtime based on object's metadata. And I think CLI it generates is quite decent.
On the other extreme is the Naked Objects Framework, which is rather universal, but UI it generates is horrible, IMO.
It's clear, every problem is specific and needs specific UI, but maybe there are several classes of problems where auto-generation is acceptable?
Yes, I believe the concept of metadata-based auto-generated applications is very sound - mainly because it drastically reduces development time and improves code quality by reducing the massive redundancy you have in most applications where each domain data field is represented in the database, in the model, in the UI, and often also several times in various mapping layers.
I think the future is auto-generated apps that can be modified wherever necessary. Currently, this is AFAIK not really possible; for example, Rails only allows you to fully customize the UI when you use static scaffolding, which basically means code generation, i.e. many further changes in the domain model are then not automatically represented in the UI because the duplication has happened when the code was generated.
I believe the first framework that manages to combine complete auto-generation with complete modifiability afterwards will become the de-facto development standard to a previously unknown degree. Though most likely we'll get there in small steps so that there will not be such a single dominating framework.
Take a look at JMatter, which is a rather better-looking implementation of Naked Objects.
http://www.jmatter.org
There is also Chris Muller's work on MAUI, and Lukas Renggli's work on Magritte (both Squeak /Smalltalk)
We have lots of generated UI in the configuration part of our apps. All those lists that are around forever and changed once in a blue moon by a system administrator.
I find that most applications with a database back-end tend to have a bad design from an OO and NO perspective, as already shown in the NO book by Pawson and Matthews.
Re: qn #1 ... Do you believe in the concept of UI auto-generation from metadata? ... I'm definitely going to answer 'yes' to your first question, being one of the committers to the Naked Objects (Java) framework and writing a book on DDD + NO.
The question mentions metadata. I think this is key to NO being able to succeed. In the latest version (which will be going beta in Feb) the metamodel has been opened up so that it is very extensible, either so you can write your domain model following your own programming conventions/annotations, or, potentially so that more sophisticated viewers can look for their own metadata to provide more sophisticated views. (For example, consider that if an object implemented a Location interface then it is displayed in a google maps).
Regarding qn #2 ... what kind of problems can be approached this way ... we've always said that NO is more suitable for "sovereign applications" (transactional, operational systems ones used internally within an organization) to "transient applications" (like an airport kiosk, say). An NO GUI does require that the user is familiar with the domain, otherwise they won't know what they are looking at.
What's missing still is sophisticated viewers, of course. You are right about the NO GUI, it is definitely low fidelity (though the .NET version is a big improvement, see recent infoq.com article). On the Java side there is a sister project called scimpi.org that has a lot of promise though... it provides a basic web GUI for free but lets you hand-craft web pages as necessary and incrementally. I'm also working on an Eclipse RCP GUI that'll work similarly.
The other thing to add to this though is that the NO approach has value (I believe) even if you choose to write a custom GUI and/or presentation layer. That is, you can use it as a design tool for building a very solid pojo domain layer, and then skin it as you will. Trouble is that NO was never originally sold in those terms, so most will see the NO pattern as an all-or-nothing affair.
Dan
One way to look at this is to consider the difference between the user interface you get from something like Toad or MySQL Browser, where the user interface is directly constructed from the tables and their associated meta data, and the user interface that a skilled designer would develop for the actual application. IF there not too disimilar then it should be fairly low hanging fruit for an auto-generation framework.
As you say there are classes of problems which will work quite well with this kind of auto generation and some which wouldn't. To my mind the key things are how well the implementation model (or portion thereof) which you are exposing in the user interface maps to the conceptual model of the user. Secondly how well can the behavior of the application can be expressed through a limited set of user interface components (assuming this is a general purpose UI generation framework).
This article "Universal Model of a User Interface" may be of interest .
I think the idea of automatically generated UIs has a lot of potential especially for your average form-and-table layout database user interface. However, even there a human needs to be in the loop, having the ability to override the output without it being overwritten with the next regeneration.
I suspect automatically generated UIs would be more successful today if interaction designers were more involved in developing the generation algorithms. My impression is that historically the creators of these systems don’t know what kinds of UI-related metadata to include or how to use it. Specifying labels, value ranges, formats, and orders for fields is a start, but more high level information is needed. Sufficient modeling of the tasks and user roles in particular tends to be lacking, along with some basic style-guide-level principles for UI.
Oracle’s Designer 2000, for example, was on the right track in including not only the entities and relations in the model, but also the tasks in the form of a functional hierarchy. Then they blew it by misapplying this metadata (e.g., assuming that depth is always preferred to breadth) and including fundamental flaws when generating the UI (e.g., only one primary window can be opened at a time). The result was IUs that were not even consistent with Oracle’s own Applications User Interface Standards.
Getting a basic UI up quickly that lets the customer try out the system and create test data must be of value. Naked Objects frameworks can help for the “boot strapping” even if you have to have replace it with “hand crafted” UI before you ship.
In most system I have worked on, there have been lots of simple housekeeping tables. All these tables need a UI to edit and view them etc. There is also great value in these simple editors being consistent. Here a naked Objects framework could save a lot of time, even if the main “day to day” UI is “hand crafted”
I have seen a couple of failed projects (cases where I was brought in as a rather expensive consultant to help architect the replacement) which used the "naked objects" approach (not the framework, AFAIK) - all with simply atrocious UIs, and worked replacing a lot of the UI on one project which, in its original incarnation, had a similar approach (the entire application was a tree of objects accessed through context menus and property sheets - this was NetBeans 2.0 circa 1998 - IDE as a giant hierarchical JavaBean).
The bottom line is, your users don't care about your architecture, they care about getting what they need to do done in the most comprehensible-to-mere-mortals set of interactions you can come up with. If that happens to align with your architecture, you are having a lucky day - but it really is serendipity. Trying to force users to care (or even know) about your architecture is a recipe for software nobody wants to use.
Code generally needs to be designed around two not-always-compatible goals:
Maintainability - people who didn't write the code can understand the code
Stability and performance - i.e. the activities the code asks the computer to physically do are both possible, and can be completed within a reasonable time frame
The abstractions and code structures that it makes sense to create to meet those two goals very, very rarely map exactly to user interface elements of any sort. Sometimes you can get away with it - barely - if your audience is technical. But even there, you are likely to please more users with at least a "presentation layer" adapter layer on top of the architecture that makes sense for programmers and machines.

Documents for a project? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 8 years ago.
Improve this question
I work for a CMMI level 5 certified company and one thing I hate about is the amount of documents we prepare (As a programmer I already hate documents). We have lots and lots of documents like PID(project initiation doc), Business requirements, System requirements,tech spec, Code review checklist, issue logs, Defect logs, Configuration management plan, Configuration management check list(s), Release documents and lots...
Almost 90% of these docs are just done for the sake of QA audit :) .. What do you think are the most important documents for a project? What documents can be used in the long run by another developer?
Please share your good practices here. I would like to use them for my own projects or the company I am planning to start in the long run.
Thanks
The key document is a good functional spec. There should be one and only one reference document for a system.
Overdoing documentation proliferates a large number of small requirements and spec documents every time someone changes a system or interface. For a system of any complexity, before long you have your spec distributed around several hundred assorted word, excel, visio and even powerpoint files. When this happens you lose clarity about what is current or even whether you have located and identified all pertinent documentation.
The BRD-SRD-Tech spec progression is based on an assumption that the business signs off the BRD, a business analyst signs off the SRD against requirements documented in the BRD and the technical specification is signed off against the SRD. This generates a web of sign-offs, multiple documents with redundant information and makes it difficult and clumsy to keep the spec documents up to date.
Because of this, subsequent requirements documentatation tends to take the form of a series of change request and supplemental requirement and spec docs, each with their own sign-off and audit process. You gain CYA and audit trail (or at least the appearance of an audit trail), but you lose clarity. There is now no definitive reference document for the system and it is difficult to establish what is current or relevant to any particular activity. The net result is that your business analysis process gets bogged down in forensic research, which adds overheads and latency to delivery schedules.
A spec document should be built in such a way that there is one definitive reference for any given system or subsystem. The document should be kept up to date and versioned. Get a good technical documentation tool like Framemaker, so your process can scale, and the document has some structural integrity of the sort lacking on Word.
For me the only real document I ever use is a spec. The more detail the better. However it doesnt need to be all completed at one time, and it doesnt need to be particularly formal. What is far more useful to me than documents that are checked and signed and double checked and double signed is always being able to get the latest version of a document. And being able to talk to people about what they have written, and get a decision in the case of any ambiguity. this is far more useful to me than anything else.
To sum up: a spec is the only document I have ever found useful, however it pales in comparison to having a project manager who knows the proposed system inside out, and can make sensible decisions based on what they know.
Documentation is like tofu -- most people hate it until they realize that under the right conditions, it can be really good.
The problem is that what you consider documentation is mostly made for documentation's sake. You, as a developer, don't see any immediate value in the documents you produce because you know you can do your job without all the TPS reports which you're required to make.
Unfortunately, I'm going to wager that there's not a lot you can do about in a company where you're being forced to eat raw tofu all the time. You'll probably just have to suck it up and write the docs which your company requires, but you can at least do one thing... you can write documents which at least are useful to you, and you can pass them along with your code for others who will maintain it.
Aside from inline documentation, you could set up a wiki to be used by yourself and people on your team. This type of documentation is searchable, which is already a big plus to developers, plus it's more of a living document instead of a homework-like paper you had to write. You already post to SO, so just think of your documentation as pooling your knowledge in a more useful place.
What do you think are the most important documents for a project?
Different people have different needs: for example the documents which the owner needs (e.g. the business contract) aren't the same as the documents which QA needs.
What documents can be used in the long run by another developer?
IMO the most important document (except for the source code) is the functional specification: because what the software is supposed to do (as opposed to, what it is doing) is the one thing that can't necessarily be reverse-engineered. See also How does a good developer keep from creating code with a low bus hit factor?
User Stories, burndown chart, code
I'm a fan of the old 4+1 views:
Use Case view (a/k/a user stories). There are several forms: proper use cases, forward-looking use cases that aren't as well defined and epics which need to be decomposed.
Logical view. The "static" view. UML Class diagrams and the like work well here as a design document. This also includes request and response formats for various protocols. Here is where we document the RESTful requests and responses. This includes the REST URI design.
Process view. The "dynamic" view. UML activity diagrams, sequence diagrams and statecharts and the like for here for design documents. In some cases, simple narratives work well. In other cases, there's a State design pattern, and it requires a combination of class diagrams and statecharts to show how the stateful objects interact.
This also includes protocols (e.g. REST). Here is where we define any special processing for the various REST requests.
This also includes an authentication or authorization rules, and any other cross-cutting aspects like security, logging, etc.
Component view. The pieces we're building for deployment. This includes the stuff we depend on, the structure of the modules and packages, etc. This is often a simple component diagram or a list of components and their dependencies.
Deployment view. We try to generate this from the code as deployed. Since we're using Python, we use epydoc to create the API documentation. We also use Sphinx to import module documentation into this view of the software.
This also includes the parameters, settings, and configuration details.
This, however, isn't sufficient.
When projects start, you have to work up to this through a series of sprints.
The first sprints build just the use case view.
Subsequent sprints build an "architecture" to implement the use cases. The architecture document has 4+1 views, but at a high level of abstraction. It summarizes the structure of the model schemas, the requests and replies, the RESTful processing, other processing, the expected componentry, etc. It never has a Deployment view. We generally reference operator guide and API documents as the deployment view of an architecture.
Then design-and-construction sprints build (and update) detailed 4+1 view documents for various components.
Then release sprints build (and update) the deployment views.
From the project point of view, the most important documents are those that normally include the word Plan, such as the Project Plan, Configuration Management Plan, Quality Plan, etc.
What you are describing is common in process improvements, and normally responds to two major causes. One is that the system really is overeaching and getting in the way of real work being done. Another is actually answered in your question: it is not that the documents are only done for the sake of audits, and your focus should not just be how usefull is the doc for other developers, but for the project or the company as a whole.
One usually looks at things from it's own perspective, sometimes it's necessary to look at the general picture.

Resources