Documents for a project? [closed] - project-management

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I work for a CMMI level 5 certified company and one thing I hate about is the amount of documents we prepare (As a programmer I already hate documents). We have lots and lots of documents like PID(project initiation doc), Business requirements, System requirements,tech spec, Code review checklist, issue logs, Defect logs, Configuration management plan, Configuration management check list(s), Release documents and lots...
Almost 90% of these docs are just done for the sake of QA audit :) .. What do you think are the most important documents for a project? What documents can be used in the long run by another developer?
Please share your good practices here. I would like to use them for my own projects or the company I am planning to start in the long run.
Thanks

The key document is a good functional spec. There should be one and only one reference document for a system.
Overdoing documentation proliferates a large number of small requirements and spec documents every time someone changes a system or interface. For a system of any complexity, before long you have your spec distributed around several hundred assorted word, excel, visio and even powerpoint files. When this happens you lose clarity about what is current or even whether you have located and identified all pertinent documentation.
The BRD-SRD-Tech spec progression is based on an assumption that the business signs off the BRD, a business analyst signs off the SRD against requirements documented in the BRD and the technical specification is signed off against the SRD. This generates a web of sign-offs, multiple documents with redundant information and makes it difficult and clumsy to keep the spec documents up to date.
Because of this, subsequent requirements documentatation tends to take the form of a series of change request and supplemental requirement and spec docs, each with their own sign-off and audit process. You gain CYA and audit trail (or at least the appearance of an audit trail), but you lose clarity. There is now no definitive reference document for the system and it is difficult to establish what is current or relevant to any particular activity. The net result is that your business analysis process gets bogged down in forensic research, which adds overheads and latency to delivery schedules.
A spec document should be built in such a way that there is one definitive reference for any given system or subsystem. The document should be kept up to date and versioned. Get a good technical documentation tool like Framemaker, so your process can scale, and the document has some structural integrity of the sort lacking on Word.

For me the only real document I ever use is a spec. The more detail the better. However it doesnt need to be all completed at one time, and it doesnt need to be particularly formal. What is far more useful to me than documents that are checked and signed and double checked and double signed is always being able to get the latest version of a document. And being able to talk to people about what they have written, and get a decision in the case of any ambiguity. this is far more useful to me than anything else.
To sum up: a spec is the only document I have ever found useful, however it pales in comparison to having a project manager who knows the proposed system inside out, and can make sensible decisions based on what they know.

Documentation is like tofu -- most people hate it until they realize that under the right conditions, it can be really good.
The problem is that what you consider documentation is mostly made for documentation's sake. You, as a developer, don't see any immediate value in the documents you produce because you know you can do your job without all the TPS reports which you're required to make.
Unfortunately, I'm going to wager that there's not a lot you can do about in a company where you're being forced to eat raw tofu all the time. You'll probably just have to suck it up and write the docs which your company requires, but you can at least do one thing... you can write documents which at least are useful to you, and you can pass them along with your code for others who will maintain it.
Aside from inline documentation, you could set up a wiki to be used by yourself and people on your team. This type of documentation is searchable, which is already a big plus to developers, plus it's more of a living document instead of a homework-like paper you had to write. You already post to SO, so just think of your documentation as pooling your knowledge in a more useful place.

What do you think are the most important documents for a project?
Different people have different needs: for example the documents which the owner needs (e.g. the business contract) aren't the same as the documents which QA needs.
What documents can be used in the long run by another developer?
IMO the most important document (except for the source code) is the functional specification: because what the software is supposed to do (as opposed to, what it is doing) is the one thing that can't necessarily be reverse-engineered. See also How does a good developer keep from creating code with a low bus hit factor?

User Stories, burndown chart, code

I'm a fan of the old 4+1 views:
Use Case view (a/k/a user stories). There are several forms: proper use cases, forward-looking use cases that aren't as well defined and epics which need to be decomposed.
Logical view. The "static" view. UML Class diagrams and the like work well here as a design document. This also includes request and response formats for various protocols. Here is where we document the RESTful requests and responses. This includes the REST URI design.
Process view. The "dynamic" view. UML activity diagrams, sequence diagrams and statecharts and the like for here for design documents. In some cases, simple narratives work well. In other cases, there's a State design pattern, and it requires a combination of class diagrams and statecharts to show how the stateful objects interact.
This also includes protocols (e.g. REST). Here is where we define any special processing for the various REST requests.
This also includes an authentication or authorization rules, and any other cross-cutting aspects like security, logging, etc.
Component view. The pieces we're building for deployment. This includes the stuff we depend on, the structure of the modules and packages, etc. This is often a simple component diagram or a list of components and their dependencies.
Deployment view. We try to generate this from the code as deployed. Since we're using Python, we use epydoc to create the API documentation. We also use Sphinx to import module documentation into this view of the software.
This also includes the parameters, settings, and configuration details.
This, however, isn't sufficient.
When projects start, you have to work up to this through a series of sprints.
The first sprints build just the use case view.
Subsequent sprints build an "architecture" to implement the use cases. The architecture document has 4+1 views, but at a high level of abstraction. It summarizes the structure of the model schemas, the requests and replies, the RESTful processing, other processing, the expected componentry, etc. It never has a Deployment view. We generally reference operator guide and API documents as the deployment view of an architecture.
Then design-and-construction sprints build (and update) detailed 4+1 view documents for various components.
Then release sprints build (and update) the deployment views.

From the project point of view, the most important documents are those that normally include the word Plan, such as the Project Plan, Configuration Management Plan, Quality Plan, etc.
What you are describing is common in process improvements, and normally responds to two major causes. One is that the system really is overeaching and getting in the way of real work being done. Another is actually answered in your question: it is not that the documents are only done for the sake of audits, and your focus should not just be how usefull is the doc for other developers, but for the project or the company as a whole.
One usually looks at things from it's own perspective, sometimes it's necessary to look at the general picture.

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How to document undefined behaviour in the Scrum/agile/TDD process [closed]

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We're using a semi-agile process at the moment where we still write a design/specification document and update it during the development process.
When we're refining our requirements we often hit edge cases where we decide it's not important to handle it, so we don't write any code for that use case and we don't test it. In the design spec we explicitly state that this scenario is out of scope because the system isn't designed to be used in that way.
In a more fully-fledged agile process, the tests are supposed to act as a specification for the expected behaviour of the system, but how would you record the fact that a certain scenario is explicitly out-of-scope rather than just getting accidentally missed out?
As a bit of clarification, here's the situation I'm trying to avoid: We have discussed a scenario and decided we won't handle it because it doesn't make sense. Then later on, when someone is trying to write the user guide, or give a training session, or a customer calls the help desk, exactly the same scenario comes up, so they ask me how the system handles it, and I think "I remember talking about this a year ago, but there are no tests for it. Maybe it got missed of the plan, or maybe we decided it wasn't a sensible use-case, or maybe there's a subtle reason why you can't actually ever get into that situation", so I have to try and search old skype chats or emails to find out the answer. What I want to achieve is to make sure we have a record of why we decided not to support that scenario so that I can refer back to it in the future. At the moment I put this in the spec where everyone can see it.
I would document deliberately unsupported use cases/stories/requirements/features in your test files, which are much more likely to be regularly consulted, updated, etc. than specifications would be. I'd document each unsupported feature in the highest-level test file in which it was appropriate to discuss that feature. If it was an entire use case, I'd document it in an acceptance test (e.g. a Cucumber feature file or RSpec feature spec); if it was a detail I might document it in a unit test.
By "document" I mean that I'd write a test if I could. If not, I'd just comment. Which one would depend on the feature:
For features that a user might expect to be there, but for which there is no way for the user to access (e.g. a link or menu item that simply isn't present), I'd write a comment in the appropriate acceptance test file, next to the tests of the related features that do exist.
Side note: Some testing tools (e.g. Cucumber and RSpec) also allow you to have scenarios or examples in feature or spec files which aren't actually run, so you can use them like comments. I'd only do that if those disabled scenarios/examples didn't result in messages when you ran the tests that might make someone think that something was broken or unfinished. For example, RSpec's pending/skip loudly announces that there is work left to be done, so it would probably be annoying to use it for cases that were never meant to be implemented.
For situations that you decided not to handle, but which an inquisitive user might get themselves into anyway (e.g. entering an invalid value into a field or editing a URL to access a page for which they don't have permission), don't just ignore them, handle them in a clean if minimal way: quietly clear the invalid value, redirect the user to the home page, etc. Document this behavior in tests, perhaps with a comment explaining why you aren't doing anything even more helpful. It's not a lot of extra work, and it's a lot better than showing the user an error page or other alarming behavior.
For situations like the previous, but that you for some reason decided not to or couldn't find a way to handle at all, you can still write a test that documents the situation, for example that entering some invalid value into a form results in an HTTP 500.
If you would like to write a test, but for some reason you just can't, there are always comments -- again, in the appropriate test file near tests of related things that are implemented.
You should never test undefined behavior, by ...definition. The moment you test a behavior, you are defining it.
In practice, either it's valuable to handle a hedge case or it isn't. If it is, then there should be a user story for it, which acts as documentation for that edge case. What you don't want to have is an old user story documenting a future behavior, so it's probably not advisable to document undefined behavior in stories that don't handle it.
More in general, agile development always works iteratively. Edge case discovery is part of iterative work: with work comes increased knowledge, with increased knowledge comes more work. It is important to capture these discoveries in new stories, instead of trying to handle everything in one go.
For example. suppose we're developing Stack Overflow and we're doing this story:
As a user I want to search questions so that I can find them
The team develops a simple question search and discovers that we need to handle closed questions... we hadn't thought of that! So we simply don't handle them (whatever the simplest to implement behavior is). Notice that the story doesn't document anything about closed questions in the results. We then add a new story
As a user I want to specifically search closed questions so that I can find more results
We develop this story, and find more edge cases, which are then more stories, etc.
In the design spec we explicitly state that this scenario is out of scope because the system isn't designed to be used in that way
Having undocumented functionality in your product really is a bad practice.
If your development team followed BDD/TDD techniques they should (note emphasis) reduce the likelihood of this happening. If you found this edge-case then what makes you think your customer won't? Having an untested and unexpected feature in your product could compromise the stability of your product.
I'd suggest that if an undocumented feature is found:
Find out how it was introduced (common reason: a developer thought it might be a good feature to have as it might be useful in the future and they didn't want to throw away work they produced!)
Discuss the feature with your Business Analysts and Product owner. Find out if they want such a feature in your product. If they do, great, document and test it. If they don', remove it as it could be a liability.
You also had a question regarding the tracking of the outcome of these edge-case scenarios:
What I want to achieve is to make sure we have a record of why we decided not to support that scenario so that I can refer back to it in the future.
As you are writing a design/specification document, one approach you could take is to version that document. Then, when a feature/scenario is taken out you can note within a version change section in your document why the change was made. You can then refer to this change history at a later date.
However I'd recommend using a planning board to keep track of your user stories. Using such a board you could write a note on the card (virtual/physical) explaining why the feature was dropped which also could be referred to at a later date.

CF Project getting too big, what shall one do?

A simple billing system (on top of ColdBox MVC) is ballooning into a semi-enterprisey inventory + provisioning + issue-tracking + profit tracking app. They seem to be doing their own thing yet they share many things including a common pool of Clients and Staff (login's), and other intermingled data & business logic.
How do you keep such system modular? from a maintenance, testability & re-usability stand point?
single monolithic app? (i.e. new package for the base app)
ColdBox module? not sure how to make it 'installable' and what benefits does it bring yet.
Java Portlet? no idea, just thinking outside the box
SOA architecture? through webservice API calls?
Any idea and/or experience you'd like to share?
I would recommend you break the app into modular pieces using ColdBox Modules. You can also investigate on separate business logic into a RESTful ColdBox layer also and joining the system that way also. Again, it all depends on your requirements and needs at the moment.
Modules are designed to break monolithic applications into more manageable parts that can be standalone or coupled together.
Stop thinking about technology (e.g. Java Portals, ColdBox modules, etc...) and focus on architecture. By this I mean imagining how you can explain your system to an observer. Start by drawing a set of boxes on a whiteboard that represent each piece - inventory, clients, issue tracking, etc... - and then use lines to show interactions between those systems. This focuses you on a separation of concerns, that is grouping together like functionality. To start don't worry about the UI, instead focus on algorithms and data.
If you we're talking about MVC, that step is focusing on the model. With that activity complete comes the hard part, modifying code to conform to that diagram (i.e the model). To really understand what this model should look like I suggest reading Domain Driven Design by Eric Evans. The goal is arriving at a model whose relationships are manageable via dependency injection. Presumably this leaves you with a set of high level CFCs - services if you will - with underlying business entities and persistence management. Their relationships are best managed by some sort of bean container / service locator, of which I believe ColdBox has its own, another example is ColdSpring.
The upshot of this effort is a model that's unit testable. Independent of of the user interface. If all of this is confusing I'd suggest taking a look at Working Effectively with Legacy Code for some ideas on how to make this transition.
Once you have this in place it's now possible to think about a controller (e.g. ColdBox) and linking the model to views through it. However, study whatever controller carefully and choose it because of some capability it brings to the table that your application needs (caching is an example that comes to mind). Your views will likely need to be reimagined as well to interact with this new design, but what you should have is a system where the algorithms are now divorced from the UI, making the views' job easy.
Realistically, the way you tackle this problem is iteratively. Find one system that can easily be teased out in the fashion I describe, get it under unit tests, validate with people as well, and continue to the next system. While a tedious process, I can assure it's much less work than trying to rewrite everything, which invites disaster unless you have a very good set of automated validation ahead of time.
Update
To reiterate, the tech is not going to solve your problem. Continued iteration toward more cohesive objects will.
Now as far as coupled data, with an ORM you've made a tradeoff, and monolithic systems do have their benefits. Another approach would be giving one stateful entity a reference to another's service object via DI, such that you retrieve it through that. This would enable you to mock it for the purpose of unit testing and replace it with a similar service object and corresponding entity to facilitate reuse in other contexts.
In terms of solving business problems (e.g. accounting) reuse is an emergent property where you write multiple systems that do roughly the same thing and then figure out how to generalize. Rarely if ever in my experience do you start out writing something to solve some business problem that becomes a reusable component.
I'd suggest you invest some time in looking at Modules. It will help with partitioning your code into logical features whilst retaining the integration with the Model.
Being ColdBox there is loads of doc's and examples...
http://wiki.coldbox.org/wiki/Modules.cfm
http://experts.adobeconnect.com/p21086674/
You need to get rid of the MVC and replace it with an SOA architecture that way the only thing joining the two halves are the service requests.
So on the server side you have the DAO and FACADE layers. And the client side can be an MVC or what ever architecture you want to use sitting somewhere else. You can even have an individual client for each distinct business.
Even for the server side you can break the project down into multiple servers: what's common between all businesses and then what's distinct between all of them.
The problem we're facing here luckily isn't unique.
The issue here seems not to be the code itself, or how to break it apart, but rather to understand that you're now into ERP design and development.
Knowing how best to develop and grow an ERP which manages the details of this organization in a logical manner is the deeper question I think you're trying to get at. The design and architecture itself of how to code from this flows from an understanding of the core functional areas you need.
Luckily we can study some existing ERP systems you can get a hold of to see how they tackled some of the problems. There's a few good open source ERP's, and what brought this tip to my mind is a full cycle install of SAP Business One I oversaw (a small-mid size ERP that bypasses the challenges of the big SAP).
What you're looking for is seeing how others are solving the same ERP architecture you're facing. At the very least you'll get an idea of the tradeoffs between modularization, where to draw the line between modules and why.
Typically an ERP system handles everything from the quote, to production (if required), to billing, shipping, and the resulting accounting work all the way through out.
ERPS handle two main worlds:
Production of goods
Delivery of service
Some businesses are widget factories, others are service businesses. A full featured out of the box ERP will have one continuous chain/lifecycle of an "order" which gets serviced by a number of steps.
If we read a rough list of the steps an ERP can cover, you'll see the ones that apply to you. Those are probably the modules you have or should be breaking your app into. Imagine the following steps where each is a different document, all connected to the previous one in the chain.
Lead Generation --> Sales Opportunities
Sales Opportunities --> Quote/Estimate
Quote Estimate --> Sales Order
Sales Order --> Production Order (Build it, or schedule someone to do the work)
Production order --> Purchase orders (Order required materials or specialists to arrive when needed)
Production Order --> Production Scheduling (What will be built, when, or Who will get this done, when?)
Production Schedule --> Produce! (Do the work)
Produced Service/Good --> Inventory Adjustments - Convert any raw inventory to finished goods if needed, or get it ready to ship
Finished Good/Service --> Packing Slip
Packing Slip items --> Invoice
Where system integrators come in is using the steps required, and skipping over the ones that aren't used. This leads to one thing for your growing app:
Get a solid data security strategy in place. Make sure you're confortable that everyone can only see what they should. Assuming that is in place, it's a good idea to break apart the app into it's major sections. Modules are our friends. The order to break them up in, however, will likely have a larger effect on what you do than anything.
See which sections are general, (reporting, etc) that could be re-used between multiple apps, and which are more specialized to the application itself. The features that are tied to the application itself will likely be more tightly coupled already and you may have to work around that.
For an ERP, I have always preferred a transactional "core" module, which all the other transaction providers (billing pushing the process along once it is defined).
When I converted a Lotus Notes ERP from the 90's to the SAP ERP, the Lotus Notes app was excellent, it handled everything as it should. THere were some mini-apps built on the side that weren't integrated as modules which was the main reason to get rid of it.
If you re-wrote the app today, with today's requirements, how would you have done it differently? See if there's any major differences from what you have. Let the app fight for your attention to decide what needs overhauling / modularization first. ColdBox is wonderful for modularization, whether you're using plugin type modules or just using well separated code you won't go wrong with it, it's just a function of developer time and money available to get it done.
The first modules I'd build / automate unit testing on are the most complex programatically. Chances are if you're a decent dev, you don't need end to end unit testing as of yesterday. Start with the most complex, move onto the core parts of the app, and then spread into any other areas that may keep you up at night.
Hope that helped! Share what you end up doing if you don't mind, if anything I mentioned needs further explanation hit me up on here or twitter :)
#JasPanesar

What kind of specs, documents, analysis do you get from superiors when starting a project? [closed]

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I currently work in a small business (15-20 employees, 5 programmers) where most projects are custom built CMS and a few web applications products.
Since I started working there, I have worked on many projects, but specifications for each project vary a lot. Sometimes we get a little detail, a Word document telling what the client wants, and what we are suggesting (suggested form fields, a short description of display, etc.). Sometimes almost nothing except "do what you think is the best approach for this project/module/request".
My question to you guys, who might work in different kind of businesses, is: How (huge pile of paper? Word docs? Visios?) and what kind of information do you get from your superiors, managers, teamates when starting a project (plenty of analysis, drawings, etc.)? How much detail do you get on this?
Hope my question is clear enough, thank you.
Specs..that's kind of funny...how about never :(.
Seriously a lot of companies assume specs aren't needed, its absolutely unacceptable but this is how it is in a LOT of companies. They assume a one liner and the programmer knows what the program should do, the inputs / outputs and so on.
Unfortunately in my case I have to actually help write the specs..and Im the programmer :(.
I mostly get a lot of verbal direction and I use a voice recorder to record the conversation and transcribe it when I am done. I write my own specs from my customers' words.
Then, as a good consultant should, I take the writeup back to the customer and verify it, and get a signature and build it, and they live happily every after! (no they dont, they change their mind a 100 times)
It can vary depending on what group the work falls under:
Support request - If the change will take a short period of time and is fixing something broken, there is this group. This could be as simple as, "Add Bob to the list of authorized users for that ancient form" where the form is something written years ago and aside from adding and removing users, it isn't touched for fear of breaking things.
Service Advisory Committee request - Items that are up to a few days are in this group as these are kind of like mini-projects as the request may be to create a new form or portal for a group. This could be upgrading some 3rd party software where we have some customizations that make the upgrade not necessarily a simple thing for Operations to do.
Project - In this case there are usually a few Word documents and/or e-mail threads that help nail down requirements in terms of scope, budget, and time. These can take months though there is something to be said for having a prototype to change rather than creating the initial prototype to tell if requirements are really met or not. Course my current project is over a year old, still has a few more months to the timeline and already has a successor coming after it is done,i.e. there is a Phase II to go after Phase I.
Uber project - These merit their own group of documentation and are the million dollar, multiple company projects that usually try to document everything up front rarely works out well here. Thus, there is some adoptioon of agile for these but there are still some growing pains to go through as how we use agile matures. Think installing a dozen modules of some off-the-shelf software that requires both internal and external developers to customize the suite for our specific needs as the software is supposed to be very robust, flexible and help save lots of time and money on how people otherwise do their jobs generally. Think ERP or CRM for a couple of examples here.
We are a 16-person company that creates and supports customized software for small retail shop owners.
The projects we get fall into three general categories (as related to specs):
"Here, automate this form." A sales person explains that our customer only wants this form to appear where they can fill it out and print it to make it look professional to their customer. Our specs is a single piece of paper that looks something like an order form or report. This is always false; they want pop-up lookups, automatic updating from other sources, and "while you're at it" add-ons that more than double the time. These, we've learned to just live in the moment and let the project take its course. By the time we're done, the program doesn't look anything like their original form.
Small changes. Like a simple e-mail explaining that the background color is stale, or a request to sort a report by a different column. These, we just do as time allows.
Big company integrations, where we're tasked with making our software work with some big outfit like Intuit (QuickBook) or FedEx (shipping rates). These often have well thought out documentation and sample code. We get 100's of pages in word documents or pdfs. The problem with these is when their specs are wrong. We find out about inaccuracies when we try to test or certify our integration. In these instances, we usually take longer in certification than we did to originally develop the processes.
In all cases, the real trouble is when a sales person promises a solution to the customer before even asking a programmer what it would take. As recently as 2 weeks ago, a sales person got into real trouble and had to issue a refund (that person is no longer with the company).
None - at least not from management.
Instead, as a developer (and particularly one leading a software project right now), I'm expected to contact my users/customers/etc and work directly with them to come up with our specifications and requirements. The documentation I do request from my team is only what will be useful to the team. I am lucky in that management rarely requests a document that doesn't make sense or won't provide some use to our project.
I currently have a half-dozen or so specs each 60-80 pages. One of them is 80 pages with no table of contents. Good times.
Our Product Managers and senior engineers prepare three planning docs for our data management software projects.
High-level requirements: 1-to-3 sentence descriptions of hardware/software supported or specific feature for this project. (10-15 pages of Excel-like grids)
Technical details: Engineering implementation of each high-level requirements. Up to a page for each, depending on amount of detail. (30-40 pages of filled-in feature details)
Business agreement: Summary of 1 & 2 with engineering schedule and Product Mgmt's market analysis. Everyone signs off on this. (5 pages analysis, 20 technical)
I haven't seen work flows or other Visio-like details in our specs. The prioritized requirements and schedule prove critical, so we understand when to lop things off to save development and testing time.

The future of Naked Objects pattern (and UI auto-generation) [closed]

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I ask about the pattern, not framework. This is kind of follow-up to a question on UI auto-generation.
Do you believe in the concept of UI auto-generation from metadata?
What kind of problems can be approached this way?
The question arose when I've created a small library to support my student projects, which generates interactive CLI in runtime based on object's metadata. And I think CLI it generates is quite decent.
On the other extreme is the Naked Objects Framework, which is rather universal, but UI it generates is horrible, IMO.
It's clear, every problem is specific and needs specific UI, but maybe there are several classes of problems where auto-generation is acceptable?
Yes, I believe the concept of metadata-based auto-generated applications is very sound - mainly because it drastically reduces development time and improves code quality by reducing the massive redundancy you have in most applications where each domain data field is represented in the database, in the model, in the UI, and often also several times in various mapping layers.
I think the future is auto-generated apps that can be modified wherever necessary. Currently, this is AFAIK not really possible; for example, Rails only allows you to fully customize the UI when you use static scaffolding, which basically means code generation, i.e. many further changes in the domain model are then not automatically represented in the UI because the duplication has happened when the code was generated.
I believe the first framework that manages to combine complete auto-generation with complete modifiability afterwards will become the de-facto development standard to a previously unknown degree. Though most likely we'll get there in small steps so that there will not be such a single dominating framework.
Take a look at JMatter, which is a rather better-looking implementation of Naked Objects.
http://www.jmatter.org
There is also Chris Muller's work on MAUI, and Lukas Renggli's work on Magritte (both Squeak /Smalltalk)
We have lots of generated UI in the configuration part of our apps. All those lists that are around forever and changed once in a blue moon by a system administrator.
I find that most applications with a database back-end tend to have a bad design from an OO and NO perspective, as already shown in the NO book by Pawson and Matthews.
Re: qn #1 ... Do you believe in the concept of UI auto-generation from metadata? ... I'm definitely going to answer 'yes' to your first question, being one of the committers to the Naked Objects (Java) framework and writing a book on DDD + NO.
The question mentions metadata. I think this is key to NO being able to succeed. In the latest version (which will be going beta in Feb) the metamodel has been opened up so that it is very extensible, either so you can write your domain model following your own programming conventions/annotations, or, potentially so that more sophisticated viewers can look for their own metadata to provide more sophisticated views. (For example, consider that if an object implemented a Location interface then it is displayed in a google maps).
Regarding qn #2 ... what kind of problems can be approached this way ... we've always said that NO is more suitable for "sovereign applications" (transactional, operational systems ones used internally within an organization) to "transient applications" (like an airport kiosk, say). An NO GUI does require that the user is familiar with the domain, otherwise they won't know what they are looking at.
What's missing still is sophisticated viewers, of course. You are right about the NO GUI, it is definitely low fidelity (though the .NET version is a big improvement, see recent infoq.com article). On the Java side there is a sister project called scimpi.org that has a lot of promise though... it provides a basic web GUI for free but lets you hand-craft web pages as necessary and incrementally. I'm also working on an Eclipse RCP GUI that'll work similarly.
The other thing to add to this though is that the NO approach has value (I believe) even if you choose to write a custom GUI and/or presentation layer. That is, you can use it as a design tool for building a very solid pojo domain layer, and then skin it as you will. Trouble is that NO was never originally sold in those terms, so most will see the NO pattern as an all-or-nothing affair.
Dan
One way to look at this is to consider the difference between the user interface you get from something like Toad or MySQL Browser, where the user interface is directly constructed from the tables and their associated meta data, and the user interface that a skilled designer would develop for the actual application. IF there not too disimilar then it should be fairly low hanging fruit for an auto-generation framework.
As you say there are classes of problems which will work quite well with this kind of auto generation and some which wouldn't. To my mind the key things are how well the implementation model (or portion thereof) which you are exposing in the user interface maps to the conceptual model of the user. Secondly how well can the behavior of the application can be expressed through a limited set of user interface components (assuming this is a general purpose UI generation framework).
This article "Universal Model of a User Interface" may be of interest .
I think the idea of automatically generated UIs has a lot of potential especially for your average form-and-table layout database user interface. However, even there a human needs to be in the loop, having the ability to override the output without it being overwritten with the next regeneration.
I suspect automatically generated UIs would be more successful today if interaction designers were more involved in developing the generation algorithms. My impression is that historically the creators of these systems don’t know what kinds of UI-related metadata to include or how to use it. Specifying labels, value ranges, formats, and orders for fields is a start, but more high level information is needed. Sufficient modeling of the tasks and user roles in particular tends to be lacking, along with some basic style-guide-level principles for UI.
Oracle’s Designer 2000, for example, was on the right track in including not only the entities and relations in the model, but also the tasks in the form of a functional hierarchy. Then they blew it by misapplying this metadata (e.g., assuming that depth is always preferred to breadth) and including fundamental flaws when generating the UI (e.g., only one primary window can be opened at a time). The result was IUs that were not even consistent with Oracle’s own Applications User Interface Standards.
Getting a basic UI up quickly that lets the customer try out the system and create test data must be of value. Naked Objects frameworks can help for the “boot strapping” even if you have to have replace it with “hand crafted” UI before you ship.
In most system I have worked on, there have been lots of simple housekeeping tables. All these tables need a UI to edit and view them etc. There is also great value in these simple editors being consistent. Here a naked Objects framework could save a lot of time, even if the main “day to day” UI is “hand crafted”
I have seen a couple of failed projects (cases where I was brought in as a rather expensive consultant to help architect the replacement) which used the "naked objects" approach (not the framework, AFAIK) - all with simply atrocious UIs, and worked replacing a lot of the UI on one project which, in its original incarnation, had a similar approach (the entire application was a tree of objects accessed through context menus and property sheets - this was NetBeans 2.0 circa 1998 - IDE as a giant hierarchical JavaBean).
The bottom line is, your users don't care about your architecture, they care about getting what they need to do done in the most comprehensible-to-mere-mortals set of interactions you can come up with. If that happens to align with your architecture, you are having a lucky day - but it really is serendipity. Trying to force users to care (or even know) about your architecture is a recipe for software nobody wants to use.
Code generally needs to be designed around two not-always-compatible goals:
Maintainability - people who didn't write the code can understand the code
Stability and performance - i.e. the activities the code asks the computer to physically do are both possible, and can be completed within a reasonable time frame
The abstractions and code structures that it makes sense to create to meet those two goals very, very rarely map exactly to user interface elements of any sort. Sometimes you can get away with it - barely - if your audience is technical. But even there, you are likely to please more users with at least a "presentation layer" adapter layer on top of the architecture that makes sense for programmers and machines.

How to write a spec that is productive? [closed]

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I've seen different program managers write specs in different format. Almost every one has had his/her own style of writing a spec.
On one hand are those wordy documents which given to a programmer are likely to cause him/her missing a few things. I personally dread the word documents spec...I think its because of my reading style...I am always speed reading things which I think will cause me to miss out on key points.
On the other hand, I have seen this innovative specs written in Excel by one of our clients. The way he used to write the spec was kind of create a mock application in Excel and use some VBA to mock it. He would do things like on button click where should the form go or what action should it perform (in comments).
On data form, he would display a form in cells and on each data entry cell he would comment on what valid values are, what validation should it perform etc.
I think that using this technique, it was less likely to miss out on things that needed to be done. Also, it was much easier to unit test it for the developer. The tester too had a better understanding of the system as it 'performed' before actually being written.
Visio is another tool to do screen design but I still think Excel has a better edge over it considering its VBA support and its functions.
Do you think this should become a more popular way of writing spec? I know it involves a bit of extra work on part of project manager(or whoever is writing the spec) but the payoff is huge...I myself could see a lot of productivity gain from using it. And if there are any better formats of specs that would actually help programmer.
Joel on Software is particularly good at these and has some good articles about the subject...
A specific case: the write-up and the spec.
Two approaches have worked well for me.
One is the "working prototype" which you sort of described in your question. In my experience, the company contracted a user interface expert to create fully functional HTML mocks. The data on the page was static, but it allowed for developers and management to see and play with a "functional" version of the site. All that was left to do was replace the static data on the pages with dynamic content - this prototype was our spec for the initial version of our product. The designer even included detailed explanation of some subtle behavior in popup dialogs that would appear when hovering over mock links. It worked well for our team.
On a subsequent project, we didn't have the luxury of the UI expert, but we used similar approach. We used a wiki to mock a version of the site. We created links between the functional aspects of the system and documented each piece of functionality in detail. Each piece of functionality could, in turn, link to detailed design and architecture decisions. We also used to wiki to hold our to list feature list for each release (which became our release notes). These documents linked back to the detailed feature page. The wiki became a living document - describing our releases and evolution of our system in great detail. It was an invaluable resource.
I prefer the wiki to the working prototype because it's more easily extensible - growing and becoming more valuable as your system evolves.
I think you may have a look about Test-Driven Requirements, which is a technique to make executable specifications.
There are some great tools like FIT, Fitnesse, GreenPepper or Concordion for that purpose.
One of the Microsoft Press books has excellent examples of various documents, including an SRS (which I think is what you are talking about). It might be one of the requirements books by Weigert (I think that's his name, I'm blanking on it right now). I've seen US government organizations use that as a template, and from my three work experiences with the government, they like to make their own whereever they can, so if they are reusing it, it must be good.
Also - a spec should contain NO CODE, in my opinion. It should focus on what the system must do, should do, and can not do using text and diagrams.

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