Is there any reason to do xflush and xsync consecutively? - xlib

I'm looking through the source code of an x11 background manager, and I found these two lines towards the end of the code (# line 585):
XFlush(display);
XSync(display, false);
I'm confused, because these two lines do the same thing twice, except for the fact that it waits the second time.
The program also isn't multithreaded/asynchronous, so that means that there isn't any other process that could possibly terminate when it flushes the first time (setting aside that that is also a very bad way of communication).
Was the developer slightly tunnel-visioned or is there some reason to both being here?

Related

With Scilab execution paused, how can I find out which point it is at?

When I put a "pause" command into my program, I can precede it with a disp("Just finished averaging") or something of the kind, so I can read on the console which "pause" I am at.
But when I lose my patience with a program that's taking forever to complete, and hit Ctrl-C to see what is going on, I cannot see a way of finding out which code line I interrupted it at. The "whereami" command tells me I am in pause, which is obviously true but hardly helpful; it's like a GPS device telling me I'm in the driver seat. Oh yeah, I figured that myself, thank you Captain.
I am tempted to create a dedicated variable, say MyApproximateCurrentCodeLine, and updating it every few lines of code with hard-wired substitution commands. This would work but would take a lot of time to write, a similar amount of time to remove when I'm done, and would have to be repeated with every program I need to debug. Not to mention it's just plain ugly.
Is there a better way of finding the current execution point?
Once you have interrupted the program
[linenum, callername] = where()
will give you the full calling tree.
S.

How can I exit reader.ReadString from waiting for user input?

I am making it so that it stops asking for input upon CTRL-C.
What I have currently is that a separate go-routine, upon receiving a CTRL-C, changes the value of a variable so it won't ask for another line. However, I can't seem to find a way around the current line.
i.e. I still have to press enter once, to get out of the current iteration of reading for \n.
Is there perhaps a way to push a "\n" into stdin for the reader.ReadString to read. Or a way to stop its execution altogether.
The only decent mechanism that Go gives you to proceed when either of two things happens is select, and select only selects on channel reads, so your only option is to change your signal-handler goroutine to write to a channel, and add another goroutine that handles stdin and passes lines of input to a channel, then select on the two channels.
However, that still leaves your question half-unanswered: your main program can stop waiting for input on a Ctrl-C, but the goroutine that's reading input will still be waiting for input. In some cases that might be okay... if you will never need stdin again, or if you will go right back to processing lines in the same exact way. But if you want to do something other than ReadString from that reader, you're stuck... literally. The only solution I see would be to write your own state machine around Read or ReadByte that is capable of changing its behavior in response to external conditions, but that can easily get horribly complicated.
Basically, this looks like a case where Go simplifies things compared to the underlying system (not exposing anything like EINTR, not allowing select on filehandles), but ends up providing less power to the programmer.

Exit command examples

I want to press a key at any point, causing the simulation to stop without loosing data collected until that point. I don't know how to do the exit command. Can you give me some examples?
I think, WandMaker's comment tells only half of the story.
First, there is no general rule, that Control-C will interrupt your program (see the for instance here), but assume that this works in your case (since it will work in many cases):
If I understand you write, you want to somehow "process" the data collected up to this point. This means that you need to intercept the effect of Control-C (which, IF it works as expected, will make the controlling shell deliver a SIGINT), or that you need to interecept the "exit" (since the default behaviour upon receiving a SIGINT would be to exit the program).
If you want to go along the first path, you need to catch the Interrupt exception; see for example here.
If you want to follow the second route, you need to install an exit handler. Note that it will be called too when the program is exited in the normal way.
If you are unsure, which way is better - and I see no general way to recommend one over the other -, try the first one. There is less chance that you will accidentally ruin something.

How to detect that foreground process is waiting for input in UNIX?

I have to create a script (ksh or perl) that starts certain number of parallel jobs (another scripts), each of them runs as a foreground process in a separate session. Plus I start monitoring job that has to determine if any of those scripts is expecting input from operator, and switch to the corresponding session if necessary.
My problem is that I have not found a good way to determine that process is expecting input. For the background process it's pretty easy: process state is "stopped" and this can be easily checked with 'ps' command. In case of foreground process this does not work.
So far I tried to attach to the process with dbx or truss to see if it's hanging on 'read', but this approach seems too heavyweight.
Could you suggest some better solution? Perl, shell, C, Java, etc. … is ok as long as it’s standard and does not require extra 3rd party or OS-specific stuff to install.
Thank you.
What you're asking isn't possible, at least not reliably. The process may be using select or other polling method rather than blocking on a read call. You can't know whether it's waiting for operator input or busy doing other stuff, and in general it could be both (doing stuff in the background while being responsive to operator input).
The normal way for a program to signal that it's waiting for operator input is to print a prompt. Thus you should consider a session to be active if it's displayed a prompt since the last time you fed it input.
If your programs don't behave this way, you'll need to find some other program-specific way to know that these processes are waiting for input.

Printing on screen the percentage completed while my tcl script is running?

I have a tcl script which takes a few minutes to run (the execution time varies based on different configurations).
I want the users to have some kind of an idea of whether it's still executing and how long it would take to complete while the script executes.
Some of the ideas I've had so far:
1) Indicate it using ... which keep increasing with each internal command run or so. But again it doesn't really give a sense of how much more to go for a first time user.
2) Use the revolving slash which I've seen used many places.
3) Have an actual percentage completed output on screen. No idea if this is viable or how to go about it.
Does anyone have any ideas on what could be done so that users of the script understand what's going on and how to do this?
Also if I'm implementing it using ... , how do I get them to print the . on the same line each time. If I use puts to do this in the tcl script the . just gets printed on the next line.
And for the revolving slash, I would need to replace something which was already printed on screen. How can I do this with tcl?
First off, the reason you were having problems printing dots was that Tcl was buffering its output, waiting for a new line. That's often a useful behavior (often enough that it's the default) but it isn't wanted in this case so you turn it off with:
fconfigure stdout -buffering none
(The other buffering options are line and full, which offer progressively higher levels of buffering for improved performance but reduced responsiveness.)
Alternatively, do flush stdout after printing a dot. (Or print the dots to stderr, which is unbuffered by default due to mainly being for error messages.)
Doing a spinner isn't much harder than printing dots. The key trick is to use a carriage return (a non-printable character sometimes visualized as ^M) to move the cursor position back to the start of the line. It's nice to factor the spinner code out into a little procedure:
proc spinner {} {
global spinnerIdx
if {[incr spinnerIdx] > 3} {
set spinnerIdx 0
}
set spinnerChars {/ - \\ |}
puts -nonewline "\r[lindex $spinnerChars $spinnerIdx]"
flush stdout
}
Then all you need to do is call spinner regularly. Easy! (Also, print something over the spinner once you've finished; just do puts "\r$theOrdinaryMessage".)
Going all the way to an actual progress meter is nice, and it builds on these techniques, but it requires that you work out how much processing there is to do and so on. A spinner is much easier to implement! (Especially if you've not yet nailed down how much work there is to do.)
The standard output stream is initially line buffered, so you won't see new output until you write a newline character, call flush or close it (which is automatically done when your script exits). You could turn this buffering off with...
fconfigure stdout -buffering none
...but diagnostics, errors, messages, progress etc should really be written to the stderr stream instead. It has buffering set to none by default so you won't need fconfigure.

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