How to deploy SwiftUI macOS app directly on you mac? [closed] - xcode

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When working with SwiftUI iOS App, I can deploy or generate the app on my iPhone easily by running the app project with my plugged device.
However, when working with macOS app, I notice that no matter how many time I run the project, the app is not generated or deployed on my mac.
How can I generate or install the macOS app directly on my mac?

How can I generate or install the macOS app directly on my mac?.
In Xcode, go to the Product menu, then Archive -> Distribute App -> Copy App -> Export As: MyApp
Go to the selected folder and your app is there, double click on it.

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Xcode 14 iOS simulator stuck on black screen [closed]

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When trying to run the default iOS test App from Xcode, the simulator gets stuck and just shows a black screen. I'm on MacOS Ventura 13.1 with Xcode version 14.2, the simulated iOS device has iOS version 16.2.
I created a new iOS App project in Xcode, changed nothing (everything as default) and tried to run it. It compiled successfully and starts the simulator (which shows the apple logo for a short time) but then hangs on a black screen.
I think the problem was that I downloaded XCode from the Apple website and not from the App Store, so I uninstalled it and downloaded it from the App Store, now the iOS Simulator works just fine.

How to get contact in xamarin forms app using pcl [closed]

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I have a Xamarin.Forms PCL app, and I want to get contacts,
I saw this plugin
https://github.com/enisn/Xamarin.Forms.Contacts
Because I am a new xamarin trainee I could not use it.
I need someone who explain to and train me how I use it.
I need that not for this exact plugin, I need that for another plugins which I will use them in my Journey with xamarin.
Xamarin.Forms.Contacts can be installed via NuGet:
Here's a tutorial to install any nuget via visual studio (it's quite similar for mac as well):
https://dzone.com/articles/install-nuget-packages-in-visual-studio
You also have to add permission on both platforms, as stated in the project readme:
Android -> AndroidManifest.xml
add the following node:
<uses-permission android:name="android.permission.INTERNET" />
iOS -> info.plist
add the following node:
<key>NSContactsUsageDescription</key>
<string>We need contact permission to do ...</string>
After that, you should be able to use it in your project without problems.

my app is not working for my new iOS 9 device? [closed]

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My iOS app is not working in the new version of iOS 9 device.It worked perfectly for my older versions .I am using iPhone 6 and the Xcode doesn't provide the app to be run properly after the new update of Xcode. can anyone suggest any solutions?
You are not able to run because of the new update in Xcode. follow these steps:
open Xcode and click on the target on the left side of your project.
click the info button and custom iOS target properties.Try adding the required support for your app in custom targets.Hope that works for you.

Xcode Beta 6.2 does not start App Watch extension [closed]

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My watchkit app can't run on simulator.
After I choose the xxx Watch App scheme, and click Run,
It display "Running xxx on iPhone 6", but never go to the second step of
"Running xxx WatchKit Extension", so Watch application never displayed.
I following Apple's standard steps of creating a simple demo application. Apple's demo app can't be started either. Anything I did wrong?

Document-Based App Examples [closed]

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I'm building an Integrated Development Environment (IDE) application for Mac OS X.
When creating a new Mac OS X Cocoa Application should I select (check) Create a Document-Based Application?
What are some examples of document-based apps?
Yes, you'll probably want your IDE to be a document-based app because the Document-Based App Programming Guide for Mac says, "Document-based apps handle multiple documents ... and often display more than one document at a time." For an IDE app, each document could be a source file.
Examples of Document-Based Apps
Xcode
Sketch
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