https://play.google.com/store/apps/details?id=com.sm.apps.studio.crawlervpn
this is link of my app my app starts well but stucks on splash screen i build this app in android studio please can you guide me how to fix this issue?
i published my app on google play store when i run my own app by downloading it will get stuck on splash screen but when i run before publishing using apk file for testing it was run fine but now it will get stuck on splash screen how can i fix this issue?
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My app is an Ionic capacitor angular project. It is very simple, just to read QR codes. Testing on android studio works without problem, the app open the camera, read the QR and present the correct results. When I deployed to Firebase, the process finish without any problem and the app is on the screen of my device (tablet), when i tried to begin to scan, the camera is not open, no error messages..nothing, what could be the error? this also happened in other device(my phone), exactly the same behavoir, camera is not open. I would appreciate your comments.
Tried in different devices and same problem. Why in android studio it works and not after deploy in firebase?
I recently upgraded some Firebase packages in my iOS Xamarin app, and now the thing refuses to work. The app opens (shows a splash screen) and immediately closes without producing an error.
While I want to fix the package problem, I have no clue where to start. I set a breakpoint on the App.xaml.cs constructor, but this never gets hit when I run the iOS version. So my next idea was to read the output like I do on Android.
I've been Googling around for a few hours, and everyone seems to say 'Go to Debug > Open System Log...', but this is absolutely rubbish! The system log seems to show everything except for my app running... (E.g. I run the app in the simulator, reload the system logs, and the freshest thing is from 10 minutes ago...)
I'm at my wits end here. Does anyone know a trick for viewing my app output in the simulator? Even just an exit code would be useful 😥
You could view the logs in these locations:
Mac – ~/Library/Logs/Xamarin/Simulator.Server
Windows – %LOCALAPPDATA%\Xamarin\Logs\Xamarin.Simulator
Today, randomly, my app stopped running on iOS anymore. I have been working on it daily for weeks and nothing has changed this morning. Works fine on Android. On iOS it shows the splashscreen like normal and then just quit out. There are no errors shown in the console. I am using Sidekick cloud build for iOS. I am running on a physical device. In fact it does not run on my iPod, but it will run fine on my iPad.
Has anyone had this problem? Is there a reason no errors are visible?
SpringBoard: Forcing crash report of (reason: 1, description:
org.nativescript.myapp failed to scnene-create after 4.77s (launch
took 15.23s of total time limit 10.00s))
Found some insights for this and looks like it is crashing because you are spending too much time doing CPU work on the splash screen.
iOS will kill your app if it takes it too much time to load.
The crash report for this would have an exception code of 8badf00d(this is in Hexadecimal) and it will also say “failed to scene-create in time”.
That is exactly you are also getting.
So try not to load to my things on app initilization and get away from Splash screen as soon as possible.
I have finally managed to install my Ionic 2 app on my iPhone with a development profile.
When I click the app icon it shows the splash screen, asks for Push permission (I am using Push) and then closes immediately. The same happens when I run it on the xCode simulator.
Any ideas where I can start debugging? This is the first time I am trying to deploy on iOS.
You are most probably using "phonegap-plugin-push" plugin to implement this feature. If that's the case then remove this plugin from your app and try to run it. If app doesn't crash then the problem is with the plugin.
Have you checked all the permission to use the push notification as specified in plugin's git page?
This is the first time I'm running into this issue in Ionic 2, but basically, I took the build of https://github.com/driftyco/ionic-conference-app as of today's date and moved my files from another project into this one, mostly so I could take advantage of the latest Ionic 2 functionality. When I run ionic serve, everything loads up fine in the browser.
However, when I run ionic build ios then build it onto my iOS device, I get no errors, but the screen just gets stuck on the ionic splash screen. What's interesting is that my files from the other project would deploy onto my device no problem, as well as when I deployed the ionic conference app. I'm not exactly sure what I could have done to cause this problem, but I did change add a line in my config.xl<allow-navigation href="*"/>
Has anyone else run into this?