PaperStreamIP twain SDk integration in vb6 application - vb6

We have installed PaperstreamIP twain sdk in our machines to scan a document through VB6 application. Could you please suggest us how to integrate that sdk in the application.do we need to download any specific dll to support twain sdk.

Related

Evernote.SDK is not compatible with UWP apps

I just signed up for an Evernote API key and downloaded the Evernote SDK for Windows in Visual Studio 2015 (suing NuGet) only to be told "Evernote.SDK 1.25.0 is not compatible with uap10.0".... so it seems it only supports .Net v4.0 which is very disappointing. I had a great idea for a UWP app that I wanted to synch to Evernote but I guess now I can't do it.
In case you're not aware UWP (Universal Windows Platform) is now the standard for developing current and future Windows 10 apps that run across all W10 devices. Can anyone at Evernote tell me if the SDK will support this and if so when? More people already use Windows 10 than use iOS (on PC's and tablets at least) so I really hope this platform will be supported in the very near future.
From the 1.25 version number you mention, it sounds like you're trying to grab the older C# SDK. You can try the newer SDK for Windows and see if that works.
If that NuGet package also doesn't work in your UWP environment, you should be able to grab the source from Github and put that in your VS solution.

Do I need to install DirectX SDK if using windows 8 and above?

I read this topic but somehow it still doesn't get through my thick skull.
The topic said:
Starting with Windows 8, the DirectX SDK is included as part of the
Windows SDK.
So I try to find in this page a way to setup a directX project. I read:
Using DirectX SDK projects with Visual Studio
...
Ensure that the June 2010 release of the DirectX SDK is installed on your development computer.
I don't understand what's this topic talking about. The first part it said in Windows 8, I don't have to install DirectX SDK (because it is included in Windows SDK), the part about HowTo setup directX project, it said I have to install DirectX SDK.
Anyway, I just ignore and keep going - I don't install DirectX SDK assuming it is already included in Windows SDK as the first quote states.
I do one thing as the topic said:
Include Directories: $(IncludePath);$(DXSDK_DIR)Include
Include Library Directories: $(LibraryPath);$(DXSDK_DIR)Lib\x86
In VS2015 VC++ Directories doesn't have Include Library Directories: so I understand it as Library Directories, the project is for win32 so I don't setup directX SDK for 64. Then I run the project and get the error:
TRK0005 Failed to locate: "CL.exe". The system cannot find the file specified.
So the question is: Do I need to install DirectX SDK if using windows 8 and above or I have to download and install DirectX SDK
Thanks for reading :)
This is covered on MSDN and in more detail in this series of blog posts: Where is the DirectX SDK (2015 Edition)?, The Zombie DirectX SDK, DirectX SDKs of a certain age, and A Brief History of Windows SDKs.
If you are coding a DirectX 11 application, you can use the Windows 8.1 SDK that comes with VS 2015 and don't need the DirectX SDK at all. This application can be written to run on Windows Vista SP2 or later. You don't need the DirectSetup REDIST either as deployment is part of the OS. Do not make use of D3DX11 and use one of the many open source replacements instead. If you are writing a Universal Windows Platform (UWP) app, you can't use the legacy DirectX SDK as those components won't pass WACK.
If you are new to DirectX 11, a good place to start is the Direct3D VS Game Templates and the DirectX Tool Kit for DirectX 11 tutorials.
The one case where you might need the legacy DirectX SDK for your DirectX 11 app is if you want to use XAudio2 on Windows 7. This is covered here. If you require Windows 8 or Windows 10 to run, you can just use XAudio2 that's built into the OS and the Windows SDK.
This requires 'mixing' the Windows 8.1 SDK with the legacy DirectX SDK include paths which is where all the guideance about switching the include/lib path order comes from. For a Windows desktop app, you can still use legacy D3DX if you want with VS 2015--such as when using outdated tutorials or books to learn from--but note that the DXERR library is not compatible with the Visual C++ 2015 REDIST. You can work around this issue per this post.
If you are coding a legacy DirectX 9 application, then you likely want to support Windows XP as well. See here for details on how this works with VS 2015, and this does require the legacy DirectX SDK.
There's nothing in the legacy DirectX SDK for DirectX 12.
For information on other aspects of the moving beyond the legacy DirectX SDK see Living without D3DX, DirectX SDK Tools Catalog, DirectX SDK Samples Catalog, Living without D3DX, Direct3D SDK Debug Layer Tricks, and Not So Direct Setup
If you are looking to use DirectX with C# instead of C++, be sure to read this post.

SDK Parse.com for Windows 10?

I would like to build an application for universal application Windows 10 with Parse.com. But I only see SDK Parse.com for Windows and Windows phone v1.6. Please help me choose which SDK to build universal application Windows 10. Thanks so much.
Windows 10 (on desktop and phones) uses WinRT, just like Windows 8 did. So if you install the v1.6 of the SDK for Windows, it should work since it's targeting Windows 8.
Overall, I recommend you to add the Parse SDK to your application directly from Visual Studio by using NuGet. This way, you'll be absolutely sure to use a compatible version.

Do I need Oracle Java to develop/run Xamarin Apps?

Does the Xamarin development environment need anything from Oracle's Java, either JRE or SDKs? It seems that whatever it needs in terms of Java, it gets it from the Android SDKs which are already part of the Xamarin downloads.
The reason I'm asking is because I want to remove the Oracle Java VM from my machine, since I don't run any Java apps.
TIA.
Yes, you need Java JDK v1.6. This should be installed by the Xamarin Installer automatically.
And as you mentioned, you'll update the Android SDKs and tools using the Android SDK Manager. I would check regularly for updates to these SDKs because Xamarin doesn't install them.

Can i use silverlight 3 or 4 dll in my windows 7 application

Would an application built using a siverlight 3 or silverlight 4 dll be allowed into the market place?
WP7 is built on Silverlight 3 with some inclusions/exclusions to suit the mobile platform.
You can pull DLLs in provided they make use only of features compatible with the platform.
For a guide to what is supported on the platform, refer to these documents.
Features Supported in Silverlight for Windows Phone
Differences Between Silverlight on Windows and Windows Phone
Class Library Support for Windows Phone
You will have to download the CTP version of the Windows Phone 7 tools (available Sept 16th) and compile your app with those for your WP7 app to be accepted into the marketplace.
It's not a matter of being "allowed", it is a matter of "will it work"? Read the details on what they expect of an app and how it works, and if they don't say you can't do what you suggest, then assuming it actually works, it should be acceptable in the marketplace.
Keep in mind that the version of Silverlight running on the release version of WP7 will not be the equivalent of SL v4. I would be surprised if a v4 DLL would work in WP7. A MS WP7 team member I heard on a podcast (Hanselminutes, I think) said that SL on WP7 is, like, SL v3.7 or so.

Resources